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Scryzze » Lair » Aretha
Aretha
#4004315
Info
Level 7
Pearlcatcher Male
Hatchday
Jun 08, 2014 (5 years)
Stats Growth
Length
4.57M
Wingspan
6.14M
Weight
600.24KG
Genes
PrimaryWisteria Basic
SecondaryWine Freckle
TertiaryCherry Basic
Eye TypeWind Common
Energy: 50 / 50
Apparel & Skins
Skin
Familiar
Information
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Aretha Storybound



The Scroll Writer




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Aretha was hatched in the Windswept Plateau, to a clan of many great legends. He was inquisitive, and occasionally stuck his nose into places it didn't belong. After discovering most of the knowledge behind his clan and territory, he was tempted to leave.
Driven by a quest of knowledge, as most would put it, he set out to explore the various lands of the world. He carried a scroll case with him, and wrote down as much as he could. At times, he would have too many notes to carry, and left them floating away on the breeze. It wasn't uncommon to find a scroll that read a page of his journal or the likes.
Out on his journey, two mysterious Guardians, who seemed wiser beyond their years, had requested him to stay with them for a while and talk.
They told him of many things; legends of great dragons.
Strategies on wars.
Secrets to magic.
The knowledge he so desired.
After he had asked them where they had gotten this information, they invited him to be the first dragon who would live in their clan.
In return, they had said, Aretha would gain their knowledge and wisdom, and live a long life. After he had agreed, they took him to their clan, and pushed the task to him to design the outlay.
Once they had settled, the gave him a second, longer task; record all of the events that happened. Record information on each of the dragons, on every familiar, and at last, record the legends that were passed down from mouth to mouth.





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He did his job well.
Aretha kept his promise well; he helped keep the clan organized, and kept the peace where fights would have broken out.
After a few months, the Founders looked back upon their clan with sorrowful eyes. The had disappeared the next day.

Dragons panicked, and hatchlings were scared. The religious prayed to the Eleven for forgiveness, while others said it was an ill omen. Everything was in chaos. Except for Aretha. The Founders had given him one last task; keep these dragons together. Turn this clan into a safe haven for anyone passing by.
He had hesitantly agreed, and took the role of the makeshift leader until another came along to rule.
e was surprised to say the least, whenever the wispy form of two dragons had appeared. The smallest breed, a Fae, and the largest breed, an Imperial. One light and one dark. The Founders had told him of them.
Hesitantly, Aretha allowed them to set themselves in within the clan.
Everything went to chaos from there.

The scrolls he writes contains things from how many insects the hatchlings caught to the greatest heroes and legends in the clan. He writes down information about every dragon, and he mysteriously remembers to keep those in his lair, tucked away in many scroll cases. If someone has a question, he would be the one to answer it.


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1) Dragons that wear matching rings are mates.

2) Aretha works as the highest authority in the clan; Fivara is just slightly below him, and they work together as the 'leaders' of the Chessboard's Keep. With the recent return of the original leaders, the two of them now are advisers. They still hold high authority, however.

3) There is a group of warriors that protect the clan, led by the Gatekeeper. They are the ones who respond to attacks and being sent to assist an allied clan. This band of warriors is called 'The Boardkeepers'.

4) The Chess Master and Maxwell are a sort of 'higher being'. They only appear to the others as ethereal visions or in dreams, but they can choose to keep a physical form if they wish.

5) This clan is called the Outcasts, though the official name is is the Chessboard's Keep. With the new start, the clan's name has been simply re-titled as their location; "Icarus Ridge".

6) Maxwell is based off of the Maxwell from the game Don't Starve.
*Similarly, the reason he is the Shadow Flight is because of the ingame creatures known simply as 'Them'. 'They' are also implemented into Maxwell's character and lore, but the bio doesn't state it.



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The Boardkeeper- Controller of the Board, the one who decides how the clan moves and works... Above the clan's ranking system, as well as both of the Players.
Pure- One half of the Boardkeeper. Still does their job, but with the addition of a physical form.
Aquien- One half of the Boardkeeper. Still does their job, but with the addition of a physical form.
Aretha- Member #1 of the leader's committee. Decides most diplomatic decisions, including allies, enemies, relationships and how the merchants sell. Works as a scribe.
Fivara- Member #2 of the leader's committee. Decides most active decisions, including when to attack and which dragons to send out in a party. Also part of the Boardkeepers, as tactician and magician.
Seisyl- Butler, with a few secret responsibilities. Tasked with taking care of visitors and newcomers.


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The Gatekeeper- Founder and leader of the defense force. Guards the entrance to the clan. Uses defensive magic and melee. Fighting style is primarily just to keep damage off the others and on him.
Fierce- Warrior of the Boardkeepers. Fighting style is full-out assault, attacks are a mix of basic ice magic and physical strikes.
Saga- Warrior of the Boardkeepers. Protects the library. Mixed of magic and melee. A defensive wall-styled stance. Uses defensive magic and spells to create literal walls.
Nyctari- The clan's gravekeeper, as well as the guard for said lands. Primarily a magic user.
Eileen- A hunter of corrupted souls. Uses magically-enhanced weapons.
Keteyu- A warrior cursed with fins. He battles in the Sea to return his body to dragonkind.
Faltiaer- Borderline not a Boardkeeper, thanks to her disobeying. Respectable in combat, however, and often taunts her enemies.
Depthine- Formerly the Black King, and now has taken up arms to fight with the rest of the clan.




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Lumvita- The Paladin of Light. Fights for the truth.
Lumortis- The Paladin of Sundered Light. Fights for knowledge.
Shozot- A hot-headed warrior who uses her uncontrollable fire to her advantage.
Enina- A warrior in training, however seems to already know how to fight. What is she training for...?
Ignavis- More of moral support than anything, however he is willing to fight to protect the clan.


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Heiskinel- Archmage. Adviser for all things magic. Goes on explorations at times. Sometimes holds classes to teach magic, to both those inside and outside the clan.
Taint- Necromancer. Studies dark magic and delves deep into the lost knowledge. Does her best to use her learnings to find ways to replicate the spells, just without all the blood and sacrifices.
Bloodsfire- We don't really know what he does... Just something with spirits.
Ferardin- Matchmaker. Uses magic to assist him in his work. Responsible for keeping cheer in the clan, magically or otherwise.
Majestic- Seer, touched by the gods. Isn't willing to help.
Leona- A master of hexes and curses, and anything long-term.


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Rot- General merchant, owning his own cart. Sells multiple products of the other clan members. Trades for interesting oddities, not primarily money. Travels. A lot.
Kisai- Cafe owner and chef. Located near the border of Wind and Water.
Sayriche- Merchant of illegally gotten books or forbidden tomes. His blood doesn't smell nor taste like blood...
Jinx- Sells fish and various other materials from the river.
Saccharine- Takes care of departed souls, soothing their anger. Can be paid to remove vengeful spirits from lairs.


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Skyien- Explorer. Marks important landmarks. The local pick-me-up and friend maker, and often ends up recruiting new members to the clan.
Murara- A scout, primarily for hostile forces. Resides in the rundown watchtowers outside the clan.
Qodhouri- Reports the weather, and keeps to her den high in the floors of the lair. Her claws are always frosted over with ice.
Rancor- A spirit-like dragon that resides over the graveyard. He brings the recently deceased to their god, however those who fight him end up with Saccharine.




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Aretha- The first and oldest active scribe in the clan, recording information to later be stored.
Chronicle- Keeper of the library. Sorts and stores all of the clan's knowledge.
The Keeper- Works with Chronicle and Aretha, storing the clan's history into the archives.
Glacialis- Keeps track of names and locations.
Plumaurum- Manages the clan's treasury, keeping track of what goes in and what comes out.
Luster- Secondary treasurer, however spends her days napping instead.
Inghinn- Recovers ancient documents from other clans and ruins to place within the library.




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Nightsky- Ghost of a dancer, bound to the world.



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Jaganeirr- A snarky dragon who seems to be nocturnal. Is desperately searching for someone, but won't tell who.
Gordon- Seemingly just a mage. But... he's hiding something.
William- An excellent archer. Seems to be running from something.
Borachio- A friendly gardener, who doesn't seem to be too caught up about the fact he's a massive dragon.




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Bio template by @Mibella, find it here.

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Art by Slurpuff




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Scatterscroll History:
Birth: Ice/Gold/Forest
1st: Auburn/Cinnamon/Honeydew
2nd: Eldritch/Marigold/Cerulean
3rd: Raspberry/Coral/Green
4th: Wisteria/Wine/Cherry


Petals/Facet/Runes

 
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