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TOPIC | Multi-gaze + spines = layering problems
Eye on neck is skewered on the tips of the spines (ouch): [img]http://flightrising.com/dgen/preview/dragon?age=1&body=2&bodygene=0&breed=9&element=2&eyetype=5&gender=1&tert=89&tertgene=8&winggene=0&wings=2&auth=b46fd164c392a3ef11c0ae96b01f98b9af2b5687&dummyext=prev.png[/img] [br] The eye behind the head frill arguably isn't clashing with the spines, but that little tomato kebab'd on a tail spine in the lower left corner definitely is. [img]http://flightrising.com/dgen/preview/dragon?age=1&body=2&bodygene=0&breed=2&element=2&eyetype=5&gender=0&tert=89&tertgene=8&winggene=0&wings=2&auth=0aca9f6dabfe7822bb37e72956afd4bb6204a66b&dummyext=prev.png[/img] [br] A lil too close for comfort on the neck. Here the spines look like they're digging into the corners of the eyes. [img]http://flightrising.com/dgen/preview/dragon?age=0&body=2&bodygene=0&breed=7&element=2&eyetype=5&gender=0&tert=89&tertgene=8&winggene=0&wings=2&auth=feb095b1ec097b82ad50766c94684c127289cb11&dummyext=prev.png[/img] [br] As others have said, multi-gaze could use a redraw to conform more naturally to the contours of the body. But that'd take awhile. Slightly moving these eyes, on the other hand, would take a lot less time.
Eye on neck is skewered on the tips of the spines (ouch):
dragon?age=1&body=2&bodygene=0&breed=9&element=2&eyetype=5&gender=1&tert=89&tertgene=8&winggene=0&wings=2&auth=b46fd164c392a3ef11c0ae96b01f98b9af2b5687&dummyext=prev.png


The eye behind the head frill arguably isn't clashing with the spines, but that little tomato kebab'd on a tail spine in the lower left corner definitely is.
dragon?age=1&body=2&bodygene=0&breed=2&element=2&eyetype=5&gender=0&tert=89&tertgene=8&winggene=0&wings=2&auth=0aca9f6dabfe7822bb37e72956afd4bb6204a66b&dummyext=prev.png


A lil too close for comfort on the neck. Here the spines look like they're digging into the corners of the eyes.
dragon?age=0&body=2&bodygene=0&breed=7&element=2&eyetype=5&gender=0&tert=89&tertgene=8&winggene=0&wings=2&auth=feb095b1ec097b82ad50766c94684c127289cb11&dummyext=prev.png


As others have said, multi-gaze could use a redraw to conform more naturally to the contours of the body. But that'd take awhile. Slightly moving these eyes, on the other hand, would take a lot less time.
@FWD i have what quickly turned into a mutil-gaze error compilation thread (link in my signature!), would you like to add this to it and/or be okay with me adding it? multi-gaze has a slew of problems and it's like a dozen more keep popping up, yikes
@FWD i have what quickly turned into a mutil-gaze error compilation thread (link in my signature!), would you like to add this to it and/or be okay with me adding it? multi-gaze has a slew of problems and it's like a dozen more keep popping up, yikes
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STAFF needs to FIX MULTI-GAZE
comment if you can.
let staff know exactly how abhorrently unprofessional this kind of quality is.

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@GhostSlugs Oh, sure, go ahead and add it! Seems good to have a masterpost.
@GhostSlugs Oh, sure, go ahead and add it! Seems good to have a masterpost.