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TOPIC | [T] Coliseum: Not fainting at 0 HP.
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It seems that neither player's dragons, nor computer controlled enemies faint on reaching 0 health.
Browser: Chrome
Error Message: None
Screenshot: th_flightrisingbug.png
Paviella is at 0 HP, and Vex appears to be as well.
th_flightrisingbug1a.png
The Carmine Naga appears to be at 0 HP.
It seems that neither player's dragons, nor computer controlled enemies faint on reaching 0 health.
Browser: Chrome
Error Message: None
Screenshot: th_flightrisingbug.png
Paviella is at 0 HP, and Vex appears to be as well.
th_flightrisingbug1a.png
The Carmine Naga appears to be at 0 HP.
I get this ALOT :/ its quite annoying
I get this ALOT :/ its quite annoying
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Ran into this issue a second time with monster battling. Killed a lizard and it disappeared, but its turns weren't removed from play and it's not attacking me, so the battle is completely stuck and I can't move on. :/ Also using Chrome. I guess at least this time it wasn't a dead enemy attacking.
Ran into this issue a second time with monster battling. Killed a lizard and it disappeared, but its turns weren't removed from play and it's not attacking me, so the battle is completely stuck and I can't move on. :/ Also using Chrome. I guess at least this time it wasn't a dead enemy attacking.

Seeking:
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» UB Fire blood/choc/ivory male (G1 preferred)
» UB Fire obs/obs/ivory male (G1 preferred)
» UB Fire choc/obs/ivory arcane female (G1 preferred)
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I notice this seems to happen a lot with the Bleed status effect. A number of times, I've had an enemy reach 0 HP from bleeding, but remain alive until one of my dragons "officially" kills them with an attack.
I notice this seems to happen a lot with the Bleed status effect. A number of times, I've had an enemy reach 0 HP from bleeding, but remain alive until one of my dragons "officially" kills them with an attack.
I've had this trouble a lot to. Its really annoying. Especially when I think I've won, only to find the monster is still standing and gets a last hit on my one remaining dragon.
I've had this trouble a lot to. Its really annoying. Especially when I think I've won, only to find the monster is still standing and gets a last hit on my one remaining dragon.
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I had reported this problem earlier too. And I don't think it's the same issue with the OP.

I just want to add that I've experienced it again. This time the enemy was killed with scratch, not bleeding. And straight after it's killed it attacked me and killed my last dragon. ^^"

Interesting enough, it seems that in most cases (not sure if there are exceptions) that this happens when we're down to the last dragon, and it's a matter of win-or-lose. I wonder maybe the system calculates how the monsters are attacking BEFORE the players choose what they're doing, hence the system already got an attack registered and decided it's a win for the monsters?
I had reported this problem earlier too. And I don't think it's the same issue with the OP.

I just want to add that I've experienced it again. This time the enemy was killed with scratch, not bleeding. And straight after it's killed it attacked me and killed my last dragon. ^^"

Interesting enough, it seems that in most cases (not sure if there are exceptions) that this happens when we're down to the last dragon, and it's a matter of win-or-lose. I wonder maybe the system calculates how the monsters are attacking BEFORE the players choose what they're doing, hence the system already got an attack registered and decided it's a win for the monsters?
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Happens with two out of every three monsters for me - although Bleed will kill them if it was an attack that brought them down to 0. It's hard to tell whether it happens when HP values are above zero but too small to see on the HP bar (my first thought,) only when the HP is exactly zero, or if it stops at zero and they stay alive when it[b] should [/b]drop to a negative value. [img]http://24.media.tumblr.com/c5ff2d9a3edf36855f915ab8e70411bf/tumblr_monxj7ZAF41rhxx0do1_1280.png[/img] For example... As someone who's just started playing in the Coliseum it's particularly frustrating because the difference between "dragon up and ready to go to the next round" and "Use a healing potion or main menu unless you want them taken out in one hit" or "Dragon down" can be... one hit.
Happens with two out of every three monsters for me - although Bleed will kill them if it was an attack that brought them down to 0.

It's hard to tell whether it happens when HP values are above zero but too small to see on the HP bar (my first thought,) only when the HP is exactly zero, or if it stops at zero and they stay alive when it should drop to a negative value.

tumblr_monxj7ZAF41rhxx0do1_1280.png

For example...

As someone who's just started playing in the Coliseum it's particularly frustrating because the difference between "dragon up and ready to go to the next round" and "Use a healing potion or main menu unless you want them taken out in one hit" or "Dragon down" can be... one hit.
tumblr_inline_o7nbjtedUu1r0eb29_540.png FR tumblr
Just wanted to report that it still seems to be an issue, my imperial refused to die at 0hp lmao.
Just wanted to report that it still seems to be an issue, my imperial refused to die at 0hp lmao.
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This has been happening to me as well, ever since I joined actually. I assumed it was a display issue and the enemy DID in fact still have a tiny sliver of health left, it just wasn't showing up in the bar. Just that weird black line at the start of the bar instead. It doesn't seem to matter which mob I'm facing or what moves I use, when their health bar is empty there seems (for me) to be about a 50/50 chance they'll stick around until I hit them again. A final hit always finishes them off though (which is why I assumed they still had just a tiny bit of health in the bar that I couldn't see). It's getting more annoying in the higher levels though, when that one extra lucky crit can finish one of my dragons off. Edit: Just happened again. [img]http://media.tumblr.com/a361ed2dd1a22f888f5aa156318d3a3f/tumblr_inline_moy3dx8Rmz1qz4rgp.png[/img] I *think* the last move used on the bonepriest was a light bolt? (yes, I know, dumb. I clicked the wrong attack *facepalm*) Bleed was applied the turn before that, but it wasn't the bleed effect that killed it (if that makes sense?) The mob sent a light bolt back after it had hit zero, but fainted when hit with scratch. Edit: and again, crowned bonepriests again, a pair this time, but only one went zombie :p This time I was trying to pay attention to the order of attacks in case it helps :) [i]CBP[/i] : Meditate [i]Dragons:[/i] contuse, shred (bleed applied to CBP) [i]CBP[/i]: light bolt [i]Dragons: [/i]Contuse (CBP at zero health but still standing, has meditate exhaustion, contuse and bleed effects applied), scratch (CBP faints on scratch) The second CBP fainted as expected when it hit zero, but its last hp were taken by a scratch attack rather than a magic attack, so maybe that has something to do with it? Edit: Since then^ it's happened with a Crimson Emperor, a Wildwood Owl, and a Strangler (Woodland Path area) Carmine Naga and Nightsky Furian (Sandswept Delta area) and a couple of others as well but I forgot to note them down. With different combinations of contuse/bleed/meditation exhaustion or none of the above applied. (iirc the furian and the strangler were both clear of effects) I'll stop updating this now, but let me know if you need any more info, happy to send my dragons to fight various critters :)
This has been happening to me as well, ever since I joined actually. I assumed it was a display issue and the enemy DID in fact still have a tiny sliver of health left, it just wasn't showing up in the bar. Just that weird black line at the start of the bar instead.

It doesn't seem to matter which mob I'm facing or what moves I use, when their health bar is empty there seems (for me) to be about a 50/50 chance they'll stick around until I hit them again. A final hit always finishes them off though (which is why I assumed they still had just a tiny bit of health in the bar that I couldn't see).

It's getting more annoying in the higher levels though, when that one extra lucky crit can finish one of my dragons off.

Edit: Just happened again.
tumblr_inline_moy3dx8Rmz1qz4rgp.png
I *think* the last move used on the bonepriest was a light bolt? (yes, I know, dumb. I clicked the wrong attack *facepalm*) Bleed was applied the turn before that, but it wasn't the bleed effect that killed it (if that makes sense?) The mob sent a light bolt back after it had hit zero, but fainted when hit with scratch.

Edit: and again, crowned bonepriests again, a pair this time, but only one went zombie :p
This time I was trying to pay attention to the order of attacks in case it helps :)

CBP : Meditate
Dragons: contuse, shred (bleed applied to CBP)
CBP: light bolt
Dragons: Contuse
(CBP at zero health but still standing, has meditate exhaustion, contuse and bleed effects applied), scratch (CBP faints on scratch)

The second CBP fainted as expected when it hit zero, but its last hp were taken by a scratch attack rather than a magic attack, so maybe that has something to do with it?

Edit: Since then^ it's happened with a Crimson Emperor, a Wildwood Owl, and a Strangler (Woodland Path area)

Carmine Naga and Nightsky Furian (Sandswept Delta area)

and a couple of others as well but I forgot to note them down. With different combinations of contuse/bleed/meditation exhaustion or none of the above applied. (iirc the furian and the strangler were both clear of effects)

I'll stop updating this now, but let me know if you need any more info, happy to send my dragons to fight various critters :)
This is still happening. Any word on a fix?
This is still happening. Any word on a fix?
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