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TOPIC | d&d Flight Rising Monster Manual
Just for fun I am going to convert the Flight Rising dragon breeds to the statistics used in Dungeons & Dragons 5th Edition. I averaged 5th editions Monster Manual dragon stats and will be using these statistics to modify the base Coliseum FR stats given in the Flight Rising wiki. These base stats will be used for Wyrmlings with size being used for the adult. I will use the following attribute conversions: Qck = d&d Hit Dice, Def = d&d Armor Class (note flying adds two to AC to determine d&d challenge rating so all FR AC are reduced by 2 to get the actual 5th edition armor), Str = d&d strength, Agi = d&d dexterity, Vit = d&d constitution, Int = d&d intelligence, Mnd = d&d wisdom, and d&d Charisma is an average of Int and Mind. Breath weapon will depend on what flight the dragon belongs to. [b]Here is the first Example[/b] [img]https://www1.flightrising.com/dgen/preview/dragon?age=0&body=142&bodygene=19&breed=14&element=4&eyetype=2&gender=1&tert=36&tertgene=5&winggene=4&wings=81&auth=6bdd44527904b1b13a62808a4725ee602619eb09&dummyext=prev.png[/img] [b]Wyrmling Bogsneak[/b] Small dragon, neutral (usually water) ------------------------------------------------------------------------------------------------------ Armor Class: 13 (natural armor 5) Hit Points: 22 (7d6-2) Speed: 20 ft, Fly 40 ft., Swim 20 ft. ------------------------------------------------------------------------------------------------------ Str 7 (-2) Dex 6 (-2) Con 7 (-2) Int 6 (-2) Wis 6 (-2) Cha 6 (-2) ------------------------------------------------------------------------------------------------------ Saving Throws: Dex +0 Con +0 Wis +0 Cha +0 Skills: Perception +0, Stealth +0 Damage immunities: varies by flight Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder). Senses: blindsight 10 ft., darkvision 120 ft. passive perception 8 Languages: Draconic Challenge: ½ (100 XP) proficiency: +2 ----------------------------------------------------------------------------------------------------- Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised. Amphibious: The dragon can breathe air and water. Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. ------------------------------------------------------------------------------------------------------ ACTIONS Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d10-2) point piercing damage. Breath (Recharge 5-6): The dragon exhales in a 10 foot cone. Each creature in that area must make a DC 8 Dexterity saving throw, taking 14 (4d6) points of damage on a Failed save, or half as much damage on a successful one. What do you think? Next will be the rest of the Bogsneak age categories.
Just for fun I am going to convert the Flight Rising dragon breeds to the statistics used in Dungeons & Dragons 5th Edition.

I averaged 5th editions Monster Manual dragon stats and will be using these statistics to modify the base Coliseum FR stats given in the Flight Rising wiki. These base stats will be used for Wyrmlings with size being used for the adult.

I will use the following attribute conversions:

Qck = d&d Hit Dice, Def = d&d Armor Class (note flying adds two to AC to determine d&d challenge rating so all FR AC are reduced by 2 to get the actual 5th edition armor), Str = d&d strength, Agi = d&d dexterity, Vit = d&d constitution, Int = d&d intelligence, Mnd = d&d wisdom, and d&d Charisma is an average of Int and Mind.

Breath weapon will depend on what flight the dragon belongs to.

Here is the first Example

dragon?age=0&body=142&bodygene=19&breed=14&element=4&eyetype=2&gender=1&tert=36&tertgene=5&winggene=4&wings=81&auth=6bdd44527904b1b13a62808a4725ee602619eb09&dummyext=prev.png

Wyrmling Bogsneak
Small dragon, neutral (usually water)
Armor Class: 13 (natural armor 5)
Hit Points: 22 (7d6-2)
Speed: 20 ft, Fly 40 ft., Swim 20 ft.
Str 7 (-2) Dex 6 (-2) Con 7 (-2) Int 6 (-2) Wis 6 (-2) Cha 6 (-2)
Saving Throws: Dex +0 Con +0 Wis +0 Cha +0
Skills: Perception +0, Stealth +0
Damage immunities: varies by flight
Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder).
Senses: blindsight 10 ft., darkvision 120 ft. passive perception 8
Languages: Draconic
Challenge: ½ (100 XP) proficiency: +2
Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised.

Amphibious: The dragon can breathe air and water.

Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
ACTIONS

Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d10-2) point piercing damage.

Breath (Recharge 5-6): The dragon exhales in a 10 foot cone. Each creature in that area must make a DC 8 Dexterity saving throw, taking 14 (4d6) points of damage on a Failed save, or half as much damage on a successful one.

What do you think? Next will be the rest of the Bogsneak age categories.
[img][/img]q4FFdfs.png
[img]https://www1.flightrising.com/dgen/preview/dragon?age=1&body=142&bodygene=19&breed=14&element=4&eyetype=2&gender=0&tert=36&tertgene=5&winggene=4&wings=81&auth=8efb287b64cfc82d0b258e6bebac0153340b8aca&dummyext=prev.png[/img] Young Bogsneak Medium dragon, neutral (usually water) ----------------------------------------------------------- Armor Class: 16 (natural armor 7) Hit Points: 72 (16d8) Speed: 20 ft, Fly 40 ft., Swim 20 ft. ----------------------------------------------------------- Str 11 (+0) Dex 8 (-1) Con 11 (+0) Int 8 (-1) Wis 7 (-2) Cha 7 (-2) ----------------------------------------------------------- Saving Throws: Dex +3 Con +3 Wis +1 Cha +1 Skills: Perception +1, Stealth +3 Damage immunities: varies by flight Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder). Senses: blindsight 30 ft., darkvision 130 ft. passive perception 11 Languages: Draconic Challenge: 6 (2,300 XP) proficiency: +3 ----------------------------------------------------------- Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised. Amphibious: The dragon can breathe air and water. Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. ----------------------------------------------------------- ACTIONS Multiattack: the dragon makes three attacks, once with its bite and twice with its claws Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (2d10) point piercing damage. Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d6) point slashing damage Breath (Recharge 5-6): The dragon exhales in a 20 foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 35 (10d6) points of damage on a Failed save, or half as much damage on a successful one. Breath damage type depends on the elemental flight the dragon belongs to: Arcane Flight = psychic damage Earth Flight = force damage Fire Flight = fire damage Ice Flight = cold damage Light Flight = radiant damage Lightning Flight = lightning damage Nature Flight = poison damage Plague Flight = necrotic damage Shadow Flight = acid damage Water Flight = fire damage Wind Flight = thunder damage [emoji=bogsneak happy size=1] Adult Bogsneak Large dragon, neutral (usually water) ----------------------------------------------------------- Armor Class: 18 (natural armor 8) Hit Points: 117 (18d10 +18) Speed: 30 ft, Fly 60 ft., Swim 30 ft. ----------------------------------------------------------- Str 15 (+2) Dex 10 (+0) Con 13 (+1) Int 10 (+0) Wis 9 (-1) Cha 9 (-1) ----------------------------------------------------------- Saving Throws: Dex +4 Con +5 Wis +3 Cha +3 Skills: Perception +3, Stealth +4 Damage immunities: varies by flight Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder). Senses: blindsight 60 ft., darkvision 160 ft. passive perception 13 Languages: Draconic Challenge: 10 (5,900 XP) proficiency: +4 ----------------------------------------------------------- Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised. Amphibious: The dragon can breathe air and water. Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Legendary Resistance (3/day): if the dragon fails its saving throw, it can choose to succeed instead. ----------------------------------------------------------- ACTIONS Multiattack: the dragon can use its frightful presence ability. It then makes three attacks: once with its bite and twice with its claws. Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d10+2) point piercing damage. Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6+2) point slashing damage Tail: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 +2) bludgeoning damage. Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours Breath (Recharge 5-6): The dragon exhales in a 30 foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 42 (12d6) points of damage on a Failed save, or half as much damage on a successful one. Breath damage type depends on the elemental flight the dragon belongs to: Arcane Flight = psychic damage Earth Flight = force damage Fire Flight = fire damage Ice Flight = cold damage Light Flight = radiant damage Lightning Flight = lightning damage Nature Flight = poison damage Plague Flight = necrotic damage Shadow Flight = acid damage Water Flight = fire damage Wind Flight = thunder damage ------------------------------------------------------------------------------------------------------------------------------------------------- LEGENDARY ACTIONS The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. Detect: The dragon can make a Wisdom (Perception) check. Tail Attack: the dragon makes a tail attack. Wing Attack (cost 2 actions): the dragon beats its wings and each creature within 10 feet of the dragon must succeed on a DC saving throw or take 8 (2d6+2) points of bludgeoning damage and be knocked prone. The dragon can them fly up to ½ its flying speed [emoji=bogsneak laughing size=1] Ancient Bogsneak Huge dragon, neutral (usually water) ----------------------------------------------------------- Armor Class: 20 (natural armor 10) Hit Points: 228 (24d12 +72) Speed: 30 ft, Fly 60 ft., Swim 30 ft. ----------------------------------------------------------- Str 19 (+4) Dex 10 (+0) Con 17 (+3) Int 12 (+1) Wis 11 (+0) Cha 11 (+0) ----------------------------------------------------------- Saving Throws: Dex +5 Con +8 Wis +5 Cha +5 Skills: Perception +5, Stealth +5 Damage immunities: varies by flight Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder). Senses: blindsight 60 ft., darkvision 160 ft. passive perception 15 Languages: Draconic Challenge: 15 (13,000 XP) proficiency: +5 ----------------------------------------------------------- Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised. Amphibious: The dragon can breathe air and water. Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell. Legendary Resistance (3/day): if the dragon fails its saving throw, it can choose to succeed instead. ----------------------------------------------------------- ACTIONS Multiattack: the dragon can use its frightful presence ability. It then makes three attacks: once with its bite and twice with its claws. Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) point piercing damage. Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) point slashing damage Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 +4) bludgeoning damage. Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours Breath (Recharge 5-6): The dragon exhales in a 60 foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 49 (14d6) points of damage on a Failed save, or half as much damage on a successful one. Breath damage type depends on the elemental flight the dragon belongs to: Arcane Flight = psychic damage Earth Flight = force damage Fire Flight = fire damage Ice Flight = cold damage Light Flight = radiant damage Lightning Flight = lightning damage Nature Flight = poison damage Plague Flight = necrotic damage Shadow Flight = acid damage Water Flight = fire damage Wind Flight = thunder damage ------------------------------------------------------------------------------------------------------------------------------------------------- LEGENDARY ACTIONS The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn. Detect: The dragon can make a Wisdom (Perception) check. Tail Attack: the dragon makes a tail attack. Wing Attack (cost 2 actions): the dragon beats its wings and each creature within 10 feet of the dragon must succeed on a DC saving throw or take 13 (2d6+4) points of bludgeoning damage and be knocked prone. The dragon can them fly up to ½ its flying speed.
dragon?age=1&body=142&bodygene=19&breed=14&element=4&eyetype=2&gender=0&tert=36&tertgene=5&winggene=4&wings=81&auth=8efb287b64cfc82d0b258e6bebac0153340b8aca&dummyext=prev.png
Young Bogsneak
Medium dragon, neutral (usually water)
Armor Class: 16 (natural armor 7)
Hit Points: 72 (16d8)
Speed: 20 ft, Fly 40 ft., Swim 20 ft.
Str 11 (+0) Dex 8 (-1) Con 11 (+0) Int 8 (-1) Wis 7 (-2) Cha 7 (-2)
Saving Throws: Dex +3 Con +3 Wis +1 Cha +1
Skills: Perception +1, Stealth +3
Damage immunities: varies by flight
Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder).
Senses: blindsight 30 ft., darkvision 130 ft. passive perception 11
Languages: Draconic
Challenge: 6 (2,300 XP) proficiency: +3
Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised.

Amphibious: The dragon can breathe air and water.

Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.
ACTIONS

Multiattack: the dragon makes three attacks, once with its bite and twice with its claws

Bite: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 11 (2d10) point piercing damage.

Claw: Melee Weapon Attack: +3 to hit, reach 5 ft., one target. Hit: 6 (2d6) point slashing damage

Breath (Recharge 5-6): The dragon exhales in a 20 foot cone. Each creature in that area must make a DC 11 Dexterity saving throw, taking 35 (10d6) points of damage on a Failed save, or half as much damage on a successful one.

Breath damage type depends on the elemental flight the dragon belongs to:
Arcane Flight = psychic damage
Earth Flight = force damage
Fire Flight = fire damage
Ice Flight = cold damage
Light Flight = radiant damage
Lightning Flight = lightning damage
Nature Flight = poison damage
Plague Flight = necrotic damage
Shadow Flight = acid damage
Water Flight = fire damage
Wind Flight = thunder damage



Adult Bogsneak
Large dragon, neutral (usually water)
Armor Class: 18 (natural armor 8)
Hit Points: 117 (18d10 +18)
Speed: 30 ft, Fly 60 ft., Swim 30 ft.
Str 15 (+2) Dex 10 (+0) Con 13 (+1) Int 10 (+0) Wis 9 (-1) Cha 9 (-1)
Saving Throws: Dex +4 Con +5 Wis +3 Cha +3
Skills: Perception +3, Stealth +4
Damage immunities: varies by flight
Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder).
Senses: blindsight 60 ft., darkvision 160 ft. passive perception 13
Languages: Draconic
Challenge: 10 (5,900 XP) proficiency: +4
Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised.

Amphibious: The dragon can breathe air and water.

Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Legendary Resistance (3/day): if the dragon fails its saving throw, it can choose to succeed instead.
ACTIONS

Multiattack: the dragon can use its frightful presence ability. It then makes three attacks: once with its bite and twice with its claws.

Bite: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d10+2) point piercing damage.

Claw: Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 8 (2d6+2) point slashing damage

Tail: Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 11 (2d8 +2) bludgeoning
damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours

Breath (Recharge 5-6): The dragon exhales in a 30 foot cone. Each creature in that area must make a DC 13 Dexterity saving throw, taking 42 (12d6) points of damage on a Failed save, or half as much damage on a successful one.

Breath damage type depends on the elemental flight the dragon belongs to:
Arcane Flight = psychic damage
Earth Flight = force damage
Fire Flight = fire damage
Ice Flight = cold damage
Light Flight = radiant damage
Lightning Flight = lightning damage
Nature Flight = poison damage
Plague Flight = necrotic damage
Shadow Flight = acid damage
Water Flight = fire damage
Wind Flight = thunder damage


LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect: The dragon can make a Wisdom (Perception) check.

Tail Attack: the dragon makes a tail attack.

Wing Attack (cost 2 actions): the dragon beats its wings and each creature within 10 feet of the dragon must succeed on a DC saving throw or take 8 (2d6+2) points of bludgeoning damage and be knocked prone. The dragon can them fly up to ½ its flying speed



Ancient Bogsneak
Huge dragon, neutral (usually water)
Armor Class: 20 (natural armor 10)
Hit Points: 228 (24d12 +72)
Speed: 30 ft, Fly 60 ft., Swim 30 ft.
Str 19 (+4) Dex 10 (+0) Con 17 (+3) Int 12 (+1) Wis 11 (+0) Cha 11 (+0)
Saving Throws: Dex +5 Con +8 Wis +5 Cha +5
Skills: Perception +5, Stealth +5
Damage immunities: varies by flight
Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder).
Senses: blindsight 60 ft., darkvision 160 ft. passive perception 15
Languages: Draconic
Challenge: 15 (13,000 XP) proficiency: +5
Ambusher: In the first round of combat, the bogsneak has advantage on attack rolls against any creature it has surprised.

Amphibious: The dragon can breathe air and water.

Keen Senses: the dragon has advantage on Wisdom (Perception) checks that rely on sight, hearing, or smell.

Legendary Resistance (3/day): if the dragon fails its saving throw, it can choose to succeed instead.
ACTIONS

Multiattack: the dragon can use its frightful presence ability. It then makes three attacks: once with its bite and twice with its claws.

Bite: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 15 (2d10+4) point piercing damage.

Claw: Melee Weapon Attack: +9 to hit, reach 5 ft., one target. Hit: 10 (2d6+4) point slashing damage

Tail: Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 13 (2d8 +4) bludgeoning
damage.

Frightful Presence: Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 11 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours

Breath (Recharge 5-6): The dragon exhales in a 60 foot cone. Each creature in that area must make a DC 16 Dexterity saving throw, taking 49 (14d6) points of damage on a Failed save, or half as much damage on a successful one.

Breath damage type depends on the elemental flight the dragon belongs to:
Arcane Flight = psychic damage
Earth Flight = force damage
Fire Flight = fire damage
Ice Flight = cold damage
Light Flight = radiant damage
Lightning Flight = lightning damage
Nature Flight = poison damage
Plague Flight = necrotic damage
Shadow Flight = acid damage
Water Flight = fire damage
Wind Flight = thunder damage


LEGENDARY ACTIONS
The dragon can take 3 legendary actions, choosing from the options below. Only one legendary action can be used at a time and only at the end of another creature’s turn. The dragon regains spent legendary actions at the start of its turn.

Detect: The dragon can make a Wisdom (Perception) check.

Tail Attack: the dragon makes a tail attack.

Wing Attack (cost 2 actions): the dragon beats its wings and each creature within 10 feet of the dragon must succeed on a DC saving throw or take 13 (2d6+4) points of bludgeoning damage and be knocked prone. The dragon can them fly up to ½ its flying speed.

[img][/img]q4FFdfs.png
i love this so much!! this has got to take a lot of thinking and i'm here for it
i love this so much!! this has got to take a lot of thinking and i'm here for it
[img]https://www1.flightrising.com/dgen/preview/dragon?age=0&body=120&bodygene=40&breed=12&element=1&eyetype=3&gender=1&tert=172&tertgene=10&winggene=13&wings=52&auth=c207c6ed5d84d2ade2b8730b908dc0b9c216c969&dummyext=prev.png[/img] [b]Wyrmling Coatl[/b] small dragon, neutral (usually fire) ------------------------------------------------------------------------------------------------------ Armor Class: 14 (natural armor 6) Hit Points: 21 (7d6-3) Speed: 20 ft, Fly 60 ft. ------------------------------------------------------------------------------------------------------ Str 6 (-2) Dex 7 (-2) Con 5 (-3) Int 7 (-2) Wis 6 (-2) Cha 6 (-2) ------------------------------------------------------------------------------------------------------ Saving Throws: Dex +0 Con -1 Wis +0 Cha +0 Skills: Perception +0, Stealth +0 Damage immunities: varies by flight Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder). Senses: darkvision 120 ft. passive perception 8 Languages: Celestial, Draconic Challenge: 1 (100 XP) proficiency: +2 ------------------------------------------------------------------------------------------------------ Keen Sight & Scent: the dragon has advantage on Wisdom (Perception) checks that rely on sight or smell. ------------------------------------------------------------------------------------------------------ ACTIONS Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d10-2) point piercing damage. Breath (Recharge 5-6): The dragon exhales in a 10 foot cone. Each creature in that area must make a DC 7 Dexterity saving throw, taking 14 (4d6) points of damage on a Failed save, or half as much damage on a successful one. Breath damage type depends on the elemental flight the dragon belongs to: Arcane Flight = psychic damage Earth Flight = force damage Fire Flight = fire damage Ice Flight = cold damage Light Flight = radiant damage Lightning Flight = lightning damage Nature Flight = poison damage Plague Flight = necrotic damage Shadow Flight = acid damage Water Flight = fire damage Wind Flight = thunder damage
dragon?age=0&body=120&bodygene=40&breed=12&element=1&eyetype=3&gender=1&tert=172&tertgene=10&winggene=13&wings=52&auth=c207c6ed5d84d2ade2b8730b908dc0b9c216c969&dummyext=prev.png

Wyrmling Coatl
small dragon, neutral (usually fire)
Armor Class: 14 (natural armor 6)
Hit Points: 21 (7d6-3)
Speed: 20 ft, Fly 60 ft.
Str 6 (-2) Dex 7 (-2) Con 5 (-3) Int 7 (-2) Wis 6 (-2) Cha 6 (-2)
Saving Throws: Dex +0 Con -1 Wis +0 Cha +0
Skills: Perception +0, Stealth +0
Damage immunities: varies by flight
Arcane (psychic), Earth (force), Fire (fire), Ice (cold), Light (radiant), Lightning (lightning), Nature (poison), Plague (necrotic), Shadow (acid), Water (fire), or Wind (thunder).
Senses: darkvision 120 ft. passive perception 8
Languages: Celestial, Draconic
Challenge: 1 (100 XP) proficiency: +2
Keen Sight & Scent: the dragon has advantage on Wisdom (Perception) checks that rely on sight or smell.
ACTIONS

Bite: Melee Weapon Attack: +0 to hit, reach 5 ft., one target. Hit: 3 (1d10-2) point piercing damage.

Breath (Recharge 5-6): The dragon exhales in a 10 foot cone. Each creature in that area must make a DC 7 Dexterity saving throw, taking 14 (4d6) points of damage on a Failed save, or half as much damage on a successful one.

Breath damage type depends on the elemental flight the dragon belongs to:
Arcane Flight = psychic damage
Earth Flight = force damage
Fire Flight = fire damage
Ice Flight = cold damage
Light Flight = radiant damage
Lightning Flight = lightning damage
Nature Flight = poison damage
Plague Flight = necrotic damage
Shadow Flight = acid damage
Water Flight = fire damage
Wind Flight = thunder damage
[img][/img]q4FFdfs.png