hii,I'm wanting to start making accents and skins,are there any people out there who make UMA'S that can lend a few tips and what to watch out for?
I would appreciate that ^^
also i was just sketching right, so don't give any tips on the anatomony of the snakes or anything,but would this be rule breaking of some sort or not,and you got any tips or ideas i could possibly sketch out or smth to add to this?
[img]https://i.imgur.com/XuU2NJ1.png[/img]
hii,I'm wanting to start making accents and skins,are there any people out there who make UMA'S that can lend a few tips and what to watch out for?
I would appreciate that ^^
also i was just sketching right, so don't give any tips on the anatomony of the snakes or anything,but would this be rule breaking of some sort or not,and you got any tips or ideas i could possibly sketch out or smth to add to this?
@MysticTales s n a K E S [emoji=cobra size=1] it's already perfect, u Cannot go wrong with noodle friends!
the concept's good tho, it wouldn't break any rules or whatnot! as long as it stays in the lines, and u can see the dragon's lines/shadows through it, it's all good!
as far as advice goes, i'd say the biggest thing that holds most UMAs back is when people don't recolour the base shadows/lineart once they're done, it can really change a good design to a Better one! but u not at that stage yet, so that's prolly not v helpful rn DJKVBKVDF
@
MysticTales s n a K E S
it's already perfect, u Cannot go wrong with noodle friends!
the concept's good tho, it wouldn't break any rules or whatnot! as long as it stays in the lines, and u can see the dragon's lines/shadows through it, it's all good!
as far as advice goes, i'd say the biggest thing that holds most UMAs back is when people don't recolour the base shadows/lineart once they're done, it can really change a good design to a Better one! but u not at that stage yet, so that's prolly not v helpful rn DJKVBKVDF