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TOPIC | rakki & clan lore[WIP]
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[center][b]Work in Progress![/b] Perhaps forever. Who knows. Will make this more aesthetic when I have energy. [img]https://i.imgur.com/MA2Rkmp.png[/img] I made this for my personal lore and as a way to keep track of what is going on and where, who, why. I’ll shove all things dragon-related here, mostly I’ll keep updating the three posts made for each of the clans my lair contains but don’t be too surprised if there’s small stories or to-do lists somewhere for what I’m supposed to do next. [b]Please note[/b], that me and [url=https://flightrising.com/main.php?p=view&tab=userpage&id=61652]hallinhammas[/url] build our lores together, so her dragons will be mentioned here and there, as they are important part of my lore as well! Current work in progress: ALLIANCE OF AIKAUS CURRENTLY ON HIATUS [url=https://www1.flightrising.com/forums/cc/2960557/1#post_46042561][b]the Dynasty of Kuunvaara,[/b][/url] named and built to honor the memory of an ancient spirit Kuunvaara herself - who also reincarnated and joined them. They have been through a lot, please just give them a moment to rest. [url=https://www1.flightrising.com/forums/cc/2960557/1#post_46042569][b]the Court of Death,[/b][/url] antagonists in the lore and formed to collect together all sorts of malevolent beings - spirits, dragons, whatever. The court is led by spirit of paradoxes, Hazarmaveth. Who has a beef with Kuunvaara. Things get very messy sometimes. [url=https://www1.flightrising.com/forums/cc/2960557/1#post_46042583][b]Alamaa[/b][/url], formed of outcasts and exiles that the spirit of lost causes, Iltavartia, has gathered together. They are nomads, and are very indifferent towards outsiders as nobody has any nice experiences with them. New lost causes are welcomed though, and where as others usually look them badly and see Alamaa's dragons as thieves and criminals (despite them being nice) they have allied themselves with the dynasty. [url=https://www1.flightrising.com/forums/cc/2960557/1#post_46056293][b]Rajantaka,[/b][/url] hidden in a mansion on the Shadow territory lies an underworld, a resting place for the fallen - or so you'd want to imagine. In this gargantuan mansion and it's cellar lies a completely hidden world, where the dead rest, while some serve the inhabitants of the Rajantaka mansion... Though, most cannot keep the glory of their former form, and now continue on as skeletal beings, while still sentient and their true forms hidden behind an illusion of their former appearance. [b]Please do not comment in this thread![/b][/center] [img]https://i.imgur.com/sVPPixP.png[/img] banners made by [url=https://lepidracoptera.tumblr.com/post/140928730083/i-made-a-buttload-of-coli-image-bannersdividers]lepidracoptera[/url]
Work in Progress! Perhaps forever. Who knows. Will make this more aesthetic when I have energy.

MA2Rkmp.png

I made this for my personal lore and as a way to keep track of what is going on and where, who, why. I’ll shove all things dragon-related here, mostly I’ll keep updating the three posts made for each of the clans my lair contains but don’t be too surprised if there’s small stories or to-do lists somewhere for what I’m supposed to do next.

Please note, that me and hallinhammas build our lores together, so her dragons will be mentioned here and there, as they are important part of my lore as well!

Current work in progress: ALLIANCE OF AIKAUS

CURRENTLY ON HIATUS

the Dynasty of Kuunvaara, named and built to honor the memory of an ancient spirit Kuunvaara herself - who also reincarnated and joined them. They have been through a lot, please just give them a moment to rest.

the Court of Death, antagonists in the lore and formed to collect together all sorts of malevolent beings - spirits, dragons, whatever. The court is led by spirit of paradoxes, Hazarmaveth. Who has a beef with Kuunvaara. Things get very messy sometimes.

Alamaa, formed of outcasts and exiles that the spirit of lost causes, Iltavartia, has gathered together. They are nomads, and are very indifferent towards outsiders as nobody has any nice experiences with them. New lost causes are welcomed though, and where as others usually look them badly and see Alamaa's dragons as thieves and criminals (despite them being nice) they have allied themselves with the dynasty.

Rajantaka, hidden in a mansion on the Shadow territory lies an underworld, a resting place for the fallen - or so you'd want to imagine. In this gargantuan mansion and it's cellar lies a completely hidden world, where the dead rest, while some serve the inhabitants of the Rajantaka mansion... Though, most cannot keep the glory of their former form, and now continue on as skeletal beings, while still sentient and their true forms hidden behind an illusion of their former appearance.

Please do not comment in this thread!

sVPPixP.png

banners made by lepidracoptera
[center][img]https://i.imgur.com/C6o3T6y.png[/img][font=Constantia][size=6][color=#a18233][b]the dynasty of Kuunvaara[/b][/color][/size][/font][img]https://i.imgur.com/gZMbCx8.png[/img][/center] ~ WORK IN PROGRESS ~ [size=2]Location: The edges of Hewn City, Light Territory [url=https://www1.flightrising.com/lair/143486/597347?name=&type=undefined]Link to the tab[/url] Years have passed since the first dynasty [i]centuries[/i] ago met it’s ruin after the death of the first empress, [url=https://www1.flightrising.com/dragon/26335059]KUUNVAARA,[/url] her legend has stayed alive among a few dragons. As stories told to children, no written texts left, only the rumours and urban legends carried on. As [url=https://www1.flightrising.com/dragon/12132466]UNIVELKA[/url] and [url=https://www1.flightrising.com/dragon/12132467]SHOKKITERAPIA[/url] built together their first clan that welcomed everyone to rest with open arms, they had no clue that [url=https://www1.flightrising.com/dragon/137277199]TRAUMA[/url] would change everything. A young wildclaw, trained to be the next leader from a young age heard the stories of Kuunvaara from her adoptive mother. It was never expected her to take on the stories, but young and ambitious Trauma took it as her personal goal – to rebuild something beautiful, something that lost it’s shine a long time ago. Inspired by the legends, as her mother, Univelka and Shokkiterapia deemed her ready to take the lead, things changed. Her ambition brought a lot of good in a quick time – only in a few years, their lair grew to be able to hold many others, the trading between other clans had never worked so smoothly. Though Trauma’s determination brought many positive things to them, they never came without an underlying issue. The new empress held a bitter heart in her chest since being only a child, so as a young adult, with a lot of power, it manifested itself. Paranoia, dragons of certain clans were under continuous watch, the trust of the empress became harder and harder to achieve. After the first war, that forced the dynasty to move from the Tangled Woods to the Southern Icefield turned her worse – more wary, the start being such a misery and stress to everyone. That’s when reincarnated Kuunvaara arrived to the dynasty, though the spirit was not somehing others had expected it brought hope, motivation for everyone. Trauma herself learned to be less intimidating, to be more open towards the concerns. The dynasty got itself back on it’s feet, but Trauma’s cold and harsh nature had already caused friction among their relationship with the longnecks residing too close to their territory. During years, the tension grew and grew into another full on war. With the help of dragons the longnecks gained, the dynasty once again was pushed away from the Southern Icefields, but not without a great cost. So many losses, and to the empress’ shock – her dislike towards the light was well-known – the parliament voted them to move on the Lightweaver’s domain. The things are finally looking brighter to the dynasty – literally – as they have settled down and rebuild themselves, but the wariness towards the strangers still exist. But nothing that time would not heal, as everyone slowly and surely recovers from the losses of theirs. [font=Constantia][size=6][color=#a18233][b]The Parliament[/b][/color][/size][/font] Despite the empresses being the last ones to make the decision and the common folks trust in them, Trauma’s opinion being valued higher than Kuunvaara’s own, the dynasty has formed a parliament to make the biggest decisions together and to represent the common folks opinions on how things should be done. Due this system, the empress(es) can be outvoted by the majority and forced to rethink the reasons behind their decisions and is there something to improve, what to do differently to gain the majority of votes. Where as the parliament meets regularly to discuss things happening all around the dynasty, their relations towards outsider clans and where to improve, when met with a crisis situation it all comes down to the parliament. They are all trusted to deal with it as smoothly as possible and make the hardest decisions for the others to keep the dynasty and it’s dragons as safe as they can. The members of the parliament aren’t voted in, but they come all from the higher positions or are otherwise necessary for the ways to go smoothly. For example, Trauma and Kuunvaara are there as the positions of the empresses, where as Kiiraslapsi is invited for her title as the high priestess and the main healer of the dynasty. Also the leaders of the mercenary groups, Härmä and Korpinkantaja, belong to the parliament. [font=Constantia][size=4][color=#a18233][b]members[/b][/color][/size][/font] [columns][url=https://www1.flightrising.com/dragon/13727719][img]https://www1.flightrising.com/rendern/portraits/137278/13727719p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Trauma[/b][/color] [size=2]| the empress |[/size] [nextcol][url=https://www1.flightrising.com/dragon/26335059][img]https://www1.flightrising.com/rendern/portraits/263351/26335059p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Kuunvaara[/b][/color][/size][/font] [size=2]| the advisor |[/size][nextcol][url=https://www1.flightrising.com/dragon/13217764][img]https://www1.flightrising.com/rendern/portraits/132178/13217764p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Kiiraslapsi[/b][/color][/size][/font] [size=2]| the priestess |[nextcol][url=https://www1.flightrising.com/dragon/11785563][img]https://www1.flightrising.com/rendern/portraits/117856/11785563p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Satuprinsessa[/b][/color][/size][/font] [size=2]| the former leader | [nextcol][url=https://www1.flightrising.com/dragon/12132466][img]https://www1.flightrising.com/rendern/portraits/121325/12132466p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Univelka[/b][/color][/size][/font] [size=2]| the former leader | [/columns] [font=Constantia][size=6][color=#a18233][b]The Duskhunters[/b][/color][/size][/font] [size=2]When the prison far in the Southern Icefields turned into pieces of pitiful rubble, it left many gaolers injured and without a new place to stay. Instead of wailing her poor fate, Härmä, the former sentinel wandered through the icy grounds and started her career as a mercenary to gain some sort of money for herself – and in addition, she could keep an eye on the possible shade creatures that needed to be terminated that instant. A difficult job to start from nothing, but there she was. When the years went by, Härmä received company from other gaolers – they didn’t share a similar fate, but weren’t interested wasting their whole lives in the prisons, or perhaps they were exiled from where they were born. It was irrelevant for them – as long as the job got done without any hassle, they would all benefit and be satisfied. Their group got larger than Härmä expected and so they decided the name for themselves – the Duskhunters, as they still tracked off shade creatures to get rid of them as quickly and efficiently as possibly. It took ages before their reputation reached further away and Härmä encountered her old friend, Kuunvaara, the first empress of the Dynasty. A pleasant encounter for both of them, but the skydancer wasn’t there for only to see a friend, oh, no. She laid on the table her offer – the gaolers would get a permanent residency from the dynasty and start working for them, gaining a payment and all the benefits of the dynasty’s dragons. Also they would be the dynasty’s first line of defense against harm from outside – but they could continue working against Shade as they pleased and were free to take work offers from outside as long as they didn’t forget their duties. After a day of thinking and discussing the decision with her own, the Duskhunters agreed to the given offer and moved to the Hewn City. They also got their representative to the parliament, who without too much of a discussion ended up being Härmä herself. Nowadays, including the fact that they are the first line of defense, they work as guards all around the dynasty and make sure everyone behaves. Härmä has also been given the responsibility of other guards than her gaolers, and they must also report to the former sentinel of anything they think is off.[/size] [font=Constantia][size=4][color=#a18233][b]members[/b][/color][/size][/font] [columns][url=https://www1.flightrising.com/dragon/37189387][img]https://www1.flightrising.com/rendern/portraits/371894/37189387p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Härmä[/b][/color] [size=2]| the leader |[/size] [nextcol][url=https://www1.flightrising.com/dragon/53552310][img]https://www1.flightrising.com/rendern/portraits/535524/53552310p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Kohme[/b][/color][/size][/font] [size=2]| the second in- command |[/size][nextcol][url=https://www1.flightrising.com/dragon/53588933][img]https://www1.flightrising.com/rendern/portraits/535890/53588933p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Pimento[/b][/color][/size][/font] [size=2]| the seeker|[nextcol][url=https://www1.flightrising.com/dragon/53636896][img]https://www1.flightrising.com/rendern/portraits/536369/53636896p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Raako[/b][/color][/size][/font] [size=2]| the rogue | [nextcol][url=https://www1.flightrising.com/dragon/53758755][img]https://www1.flightrising.com/rendern/portraits/537588/53758755p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Aarni[/b][/color][/size][/font] [size=2]| the defender | [nextcol][url=https://www1.flightrising.com/dragon/53631464][img]https://www1.flightrising.com/rendern/portraits/536315/53631464p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Kaave[/b][/color][/size][/font] [size=2]| the fighter | [/columns] [columns][url=https://www1.flightrising.com/dragon/53593072][img]https://www1.flightrising.com/rendern/portraits/535931/53593072p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Haiku[/b][/color] [size=2]| the fighter |[/size] [nextcol][url=https://www1.flightrising.com/dragon/53697023][img]https://www1.flightrising.com/rendern/portraits/536971/53697023p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Vaito[/b][/color][/size][/font] [size=2]| the defender|[/size] [/columns] [font=Constantia][size=6][color=#a18233][b]The Crow’s Talons[/b][/color][/size][/font] [size=2]If there’s ever a need for a dirty work done for a right price, then the Crow’s Talons are what you seek. They have gathered quite a questionable reputation all around the Sornieth and especially their leader, Korpinkantaja, is infamous in many places. When she’s around, so is her lackeys and so is a lot of trouble for some poor soul who happened to be an inconvenience for someone. Or, if that poor soul attempted to fool the Crow’s Talons, then they really brought all the trouble for themselves. Crows do it all, from sabotage to thievery, forgery, even getting rid of nuisances is workable and no further questions asked if the price is right. Though, you might have to pay some extra to guarantee their silence and loyalty if they get caught. The Crow’s Talons was formed by a plague veilspun, Korpinkantaja, as mentioned, who left her territory behind. Nothing personal, Plague’s grounds weren’t just the one for her, and along the way she took the habit of taking some dirty jobs only spoken behind the closed doors – nobody discusses sabotage or other crimes in a daylight. During her years, she gathered a few close friends who were mostly in the conditions that the honest work didn’t exactly work out for them – one was a criminal, other a con-artist. With ease they went through one mission after another. Before they received an invitation from some empress herself to come and have a civilized conversation, perhaps even give them a permanent residence instead of just wandering wherever the winds carried them. Honestly, it didn’t take that long for Korpinkantaja to be satisfied with the offer – they got a permanent place to live in, they would take jobs directly from the parliament for treasures and were free to do their own things on the side… As long as they could make sure nobody could associate their dirty jobs done on their spare time to the Dynasty. They also got to choose their representative to the parliament, which the crows decided to be their boss herself. With that, the Crow’s Talons settled down a bit further from the Dynasty itself, though they are around a lot to just hang out. [font=Constantia][size=4][color=#a18233][b]members[/b][/color][/size][/font] [columns][url=https://www1.flightrising.com/dragon/54843988][img]https://www1.flightrising.com/rendern/portraits/548440/54843988p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Korpinkantaja[/b][/color] [size=2]| the boss |[/size] [nextcol][url=https://www1.flightrising.com/dragon/64856490][img]https://www1.flightrising.com/rendern/portraits/648565/64856490p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Haaveentuoma[/b][/color][/size][/font] [size=2]| the scout |[/size][nextcol][url=https://www1.flightrising.com/dragon/65151452][img]https://www1.flightrising.com/rendern/portraits/651515/65151452p.png[/img][/url] [font=Constantia][size=4][color=#a18233][b]Kuurankutsu[/b][/color][/size][/font] [size=2]| the rogue | [nextcol] [/columns] [/size] [font=Constantia][size=6][color=#a18233][b]other notable dragons[/b][/color][/size][/font] ~ c o m i n g ~ round images made by [url=https://www1.flightrising.com/forums/cc/2519702/1]Limanya[/url][/size]
C6o3T6y.pngthe dynasty of KuunvaaragZMbCx8.png

~ WORK IN PROGRESS ~

Location: The edges of Hewn City, Light Territory
Link to the tab
Years have passed since the first dynasty centuries ago met it’s ruin after the death of the first empress, KUUNVAARA, her legend has stayed alive among a few dragons. As stories told to children, no written texts left, only the rumours and urban legends carried on.

As UNIVELKA and SHOKKITERAPIA built together their first clan that welcomed everyone to rest with open arms, they had no clue that TRAUMA would change everything. A young wildclaw, trained to be the next leader from a young age heard the stories of Kuunvaara from her adoptive mother.
It was never expected her to take on the stories, but young and ambitious Trauma took it as her personal goal – to rebuild something beautiful, something that lost it’s shine a long time ago. Inspired by the legends, as her mother, Univelka and Shokkiterapia deemed her ready to take the lead, things changed.

Her ambition brought a lot of good in a quick time – only in a few years, their lair grew to be able to hold many others, the trading between other clans had never worked so smoothly. Though Trauma’s determination brought many positive things to them, they never came without an underlying issue.
The new empress held a bitter heart in her chest since being only a child, so as a young adult, with a lot of power, it manifested itself. Paranoia, dragons of certain clans were under continuous watch, the trust of the empress became harder and harder to achieve.

After the first war, that forced the dynasty to move from the Tangled Woods to the Southern Icefield turned her worse – more wary, the start being such a misery and stress to everyone.
That’s when reincarnated Kuunvaara arrived to the dynasty, though the spirit was not somehing others had expected it brought hope, motivation for everyone. Trauma herself learned to be less intimidating, to be more open towards the concerns. The dynasty got itself back on it’s feet, but Trauma’s cold and harsh nature had already caused friction among their relationship with the longnecks residing too close to their territory.

During years, the tension grew and grew into another full on war.

With the help of dragons the longnecks gained, the dynasty once again was pushed away from the Southern Icefields, but not without a great cost. So many losses, and to the empress’ shock – her dislike towards the light was well-known – the parliament voted them to move on the Lightweaver’s domain.

The things are finally looking brighter to the dynasty – literally – as they have settled down and rebuild themselves, but the wariness towards the strangers still exist.
But nothing that time would not heal, as everyone slowly and surely recovers from the losses of theirs.

The Parliament

Despite the empresses being the last ones to make the decision and the common folks trust in them, Trauma’s opinion being valued higher than Kuunvaara’s own, the dynasty has formed a parliament to make the biggest decisions together and to represent the common folks opinions on how things should be done. Due this system, the empress(es) can be outvoted by the majority and forced to rethink the reasons behind their decisions and is there something to improve, what to do differently to gain the majority of votes.

Where as the parliament meets regularly to discuss things happening all around the dynasty, their relations towards outsider clans and where to improve, when met with a crisis situation it all comes down to the parliament. They are all trusted to deal with it as smoothly as possible and make the hardest decisions for the others to keep the dynasty and it’s dragons as safe as they can.

The members of the parliament aren’t voted in, but they come all from the higher positions or are otherwise necessary for the ways to go smoothly. For example, Trauma and Kuunvaara are there as the positions of the empresses, where as Kiiraslapsi is invited for her title as the high priestess and the main healer of the dynasty. Also the leaders of the mercenary groups, Härmä and Korpinkantaja, belong to the parliament.

members

13727719p.png
Trauma
| the empress |
26335059p.png
Kuunvaara
| the advisor |
13217764p.png
Kiiraslapsi
| the priestess |
11785563p.png
Satuprinsessa
| the former leader |
12132466p.png
Univelka
| the former leader |

The Duskhunters
When the prison far in the Southern Icefields turned into pieces of pitiful rubble, it left many gaolers injured and without a new place to stay.
Instead of wailing her poor fate, Härmä, the former sentinel wandered through the icy grounds and started her career as a mercenary to gain some sort of money for herself – and in addition, she could keep an eye on the possible shade creatures that needed to be terminated that instant. A difficult job to start from nothing, but there she was.
When the years went by, Härmä received company from other gaolers – they didn’t share a similar fate, but weren’t interested wasting their whole lives in the prisons, or perhaps they were exiled from where they were born. It was irrelevant for them – as long as the job got done without any hassle, they would all benefit and be satisfied.

Their group got larger than Härmä expected and so they decided the name for themselves – the Duskhunters, as they still tracked off shade creatures to get rid of them as quickly and efficiently as possibly.

It took ages before their reputation reached further away and Härmä encountered her old friend, Kuunvaara, the first empress of the Dynasty. A pleasant encounter for both of them, but the skydancer wasn’t there for only to see a friend, oh, no. She laid on the table her offer – the gaolers would get a permanent residency from the dynasty and start working for them, gaining a payment and all the benefits of the dynasty’s dragons. Also they would be the dynasty’s first line of defense against harm from outside – but they could continue working against Shade as they pleased and were free to take work offers from outside as long as they didn’t forget their duties. After a day of thinking and discussing the decision with her own, the Duskhunters agreed to the given offer and moved to the Hewn City.
They also got their representative to the parliament, who without too much of a discussion ended up being Härmä herself.

Nowadays, including the fact that they are the first line of defense, they work as guards all around the dynasty and make sure everyone behaves. Härmä has also been given the responsibility of other guards than her gaolers, and they must also report to the former sentinel of anything they think is off.


members
37189387p.png
Härmä
| the leader |
53552310p.png
Kohme
| the second in-
command |
53588933p.png
Pimento
| the seeker|
53636896p.png
Raako
| the rogue |
53758755p.png
Aarni
| the defender |
53631464p.png
Kaave
| the fighter |
53593072p.png
Haiku
| the fighter |
53697023p.png
Vaito
| the defender|

The Crow’s Talons
If there’s ever a need for a dirty work done for a right price, then the Crow’s Talons are what you seek. They have gathered quite a questionable reputation all around the Sornieth and especially their leader, Korpinkantaja, is infamous in many places. When she’s around, so is her lackeys and so is a lot of trouble for some poor soul who happened to be an inconvenience for someone. Or, if that poor soul attempted to fool the Crow’s Talons, then they really brought all the trouble for themselves.
Crows do it all, from sabotage to thievery, forgery, even getting rid of nuisances is workable and no further questions asked if the price is right. Though, you might have to pay some extra to guarantee their silence and loyalty if they get caught.

The Crow’s Talons was formed by a plague veilspun, Korpinkantaja, as mentioned, who left her territory behind. Nothing personal, Plague’s grounds weren’t just the one for her, and along the way she took the habit of taking some dirty jobs only spoken behind the closed doors – nobody discusses sabotage or other crimes in a daylight. During her years, she gathered a few close friends who were mostly in the conditions that the honest work didn’t exactly work out for them – one was a criminal, other a con-artist. With ease they went through one mission after another.

Before they received an invitation from some empress herself to come and have a civilized conversation, perhaps even give them a permanent residence instead of just wandering wherever the winds carried them.
Honestly, it didn’t take that long for Korpinkantaja to be satisfied with the offer – they got a permanent place to live in, they would take jobs directly from the parliament for treasures and were free to do their own things on the side… As long as they could make sure nobody could associate their dirty jobs done on their spare time to the Dynasty. They also got to choose their representative to the parliament, which the crows decided to be their boss herself.

With that, the Crow’s Talons settled down a bit further from the Dynasty itself, though they are around a lot to just hang out.

members

54843988p.png
Korpinkantaja
| the boss |
64856490p.png
Haaveentuoma
| the scout |
65151452p.png
Kuurankutsu
| the rogue |


other notable dragons

~ c o m i n g ~

round images made by Limanya
[center][img]https://i.imgur.com/aIWMeIv.png[/img][font=Palatino Linotype][size=6] Court of Death [/size][/font][img]https://i.imgur.com/Ag3IS1a.png[/img][/center] ~ WORK IN PROGRESS, MORE INFORMATION COMING ~ [size=2]Location: Anywhere, most often met at Forum of the Obscured Crescent, Shadow territory. [url=https://www1.flightrising.com/lair/143486/1933114?name=&type=undefined]Link to the Lair Tab[/url] A collection of malevolent beings – spirits, dragons, be whatever and be welcomed anyways. The history of the Court is unknown to many, even the most of them have no clue where it came from. Before the recent events they have kept quiet of themselves, existing and continuing their work the way they deemed the best. The ways of causing chaos and harm to harm for their own benefit is a key element among the court, no matter what backgrounds the court members come from, it connects them all. They have made an impression to the highest members of the court or the words of their doings has reached Hazarmaveth’s ears – and so, the court claims another one in their service. It is believed that the origins of the Court started eternities ago when for the first time Hazarmaveth made herself known to others in a mortal form. Why did she decide to show herself to the world that day is unknown, but irrelevant – even then she used her charismatic nature to gather a following. The good-natured spirits couldn’t look any longer the mess Hazarmaveth made and it was only the first fight against the spirit of conflicts and paradoxes, to banish her back to wherever she came from. It was never easy, taking a lot of casualties from the both sides but in the end, the good spirits found themselves victorious and so Hazarmaveth was banished. They just could’ve never known that in the end, the spirit would come back again, again and once again, she couldn’t be sealed away for forever as it would ruin the balance between good and evil. And now is a time for another challenge, as it is not enough that the clans serving the Court were never destroyed. This time the Court has gathered some destructive spirits in their forces. What are their purpose, their intentions? One can only speculate, perhaps they are there to ruin the peace, maybe they just want to have fun on the expense of others and embrace the true nature of theirs. The only thing everyone are sure of – they must be stopped, no matter what is the cost before they get whatever is that they want.[/size] [font=Palatino Linotype][size=6][b]members[/b][/size][/font] [columns][url=https://www1.flightrising.com/dragon/53756158][img]https://www1.flightrising.com/rendern/portraits/537562/53756158p.png[/img][/url] [font=Constantia][size=4][b]Hazarmaveth[/b][/size][/font] [size=2]| the spirit of paradoxes |[/size] [nextcol][url=https://www1.flightrising.com/dragon/66037922][img]https://www1.flightrising.com/rendern/portraits/660380/66037922p.png[/img][/url] [font=Palatino Linotype][size=4][b]Orjanruusu[/b][/size][/font] [size=2]| the spirit of terror |[/size][nextcol][url=https://www1.flightrising.com/dragon/64881392][img]https://www1.flightrising.com/rendern/portraits/648814/64881392p.png[/img][/url] [font=Palatino Linotype][size=4][b]Raivohaukka[/b][/size][/font] [size=2]| the spirit of wrath |[nextcol][url=https://www1.flightrising.com/dragon/25768864][img]https://www1.flightrising.com/rendern/portraits/257689/25768864p.png[/img][/url] [font=Palatino Linotype][size=4][b]Kauna[/b][/size][/font] [size=2]| the wind mage | [nextcol][url=https://www1.flightrising.com/dragon/65952086][img]https://www1.flightrising.com/rendern/portraits/659521/65952086p.png[/img][/url] [font=Palatino Linotype][size=4][b]Muru[/b][/size][/font] [size=2]| - | [/columns] [font=Palatino Linotype][size=5][b]others[/b][/size][/font] [columns][url=https://www1.flightrising.com/dragon/54276913][img]https://www1.flightrising.com/rendern/portraits/542770/54276913p.png[/img][/url] [nextcol] [font=Palatino Linotype][size=4][b]Keito[/b][/size][/font] [size=2] Keito is not officially a member of the court but she's bound to their service and usually runs around doing errands and annoying every single court member with her sassy attitude.[/size] [/columns] round images made by [url=https://www1.flightrising.com/forums/cc/2519702/1]Limanya[/url][/size]
aIWMeIv.png Court of Death Ag3IS1a.png

~ WORK IN PROGRESS, MORE INFORMATION COMING ~

Location: Anywhere, most often met at Forum of the Obscured Crescent, Shadow territory.
Link to the Lair Tab
A collection of malevolent beings – spirits, dragons, be whatever and be welcomed anyways. The history of the Court is unknown to many, even the most of them have no clue where it came from. Before the recent events they have kept quiet of themselves, existing and continuing their work the way they deemed the best.
The ways of causing chaos and harm to harm for their own benefit is a key element among the court, no matter what backgrounds the court members come from, it connects them all. They have made an impression to the highest members of the court or the words of their doings has reached Hazarmaveth’s ears – and so, the court claims another one in their service.

It is believed that the origins of the Court started eternities ago when for the first time Hazarmaveth made herself known to others in a mortal form. Why did she decide to show herself to the world that day is unknown, but irrelevant – even then she used her charismatic nature to gather a following.
The good-natured spirits couldn’t look any longer the mess Hazarmaveth made and it was only the first fight against the spirit of conflicts and paradoxes, to banish her back to wherever she came from. It was never easy, taking a lot of casualties from the both sides but in the end, the good spirits found themselves victorious and so Hazarmaveth was banished.

They just could’ve never known that in the end, the spirit would come back again, again and once again, she couldn’t be sealed away for forever as it would ruin the balance between good and evil.

And now is a time for another challenge, as it is not enough that the clans serving the Court were never destroyed. This time the Court has gathered some destructive spirits in their forces.

What are their purpose, their intentions? One can only speculate, perhaps they are there to ruin the peace, maybe they just want to have fun on the expense of others and embrace the true nature of theirs. The only thing everyone are sure of – they must be stopped, no matter what is the cost before they get whatever is that they want.


members
53756158p.png
Hazarmaveth
| the spirit of
paradoxes |
66037922p.png
Orjanruusu
| the spirit of
terror |
64881392p.png
Raivohaukka
| the spirit of
wrath |
25768864p.png
Kauna
| the wind mage |
65952086p.png
Muru
| - |

others
54276913p.png Keito
Keito is not officially a member of the court but she's bound to their service and usually runs around doing errands and annoying every single court member with her sassy attitude.

round images made by Limanya
[center][img]https://i.imgur.com/ZSYPjY6.png[/img][font=Constantia][size=6][color=#2b1166][b]Alamaa[/b][/color][/size][/font][img]https://i.imgur.com/q71Kifl.png[/img][/center] ~ WORK IN PROGRESS, MORE INFORMATION COMING ~ [size=2]Location: Nomads, will travel anywhere [url=https://www1.flightrising.com/lair/143486/1933115?name=&type=undefined]Link to the Lair Tab[/url] A safe haven from the world to some, a new family for others. Alamaa [Lowlands in english] is a evergrowing group of nomads, wandering through every corner of Sornieth, living in the deepest of jungles, in the ruins forgotten long ago and the abandoned corners of the deserts. Though everyone has wildly different reasons to belong to the group, one thing connects them all – they don’t get the sense of belonging in anywhere else, or perhaps they were even exiled from their clans before finding Alamaa for crimes and mistakes in the past. The clan has a long history, some events dated even centuries ago, but the so called Matriarch of Alamaa, the spirit of lost causes, Iltavartia, rarely speaks of it. According to her, everyone makes mistakes, some more terrible than others… Some so terrible it resulted in her death and that is far away from the common knowledge. Though it has left the Matriarch a bit cynical she still welcomes outcasts to join them and their travels all across the Sornieth… As long as they are interested on making a better version of themselves and to not cause any harm to them. Cheating is almost impossible, the spirit has an amazing gut feeling and knows better than well when she shouldn’t waste her trust to a stranger. Since most of the Alamaa has bad experiences with outsiders, they are treated very indifferently and given often a cold shoulder if they want to spend any more time in their camps than necessary. They’re not openly hostile, and as long as their Matriarch shows some acceptance to the outsider they can accept it. It might just take a while for them to warm towards the stranger and usually they are long gone before that. Since they don’t exactly do anything with treasures found in the ruins or the jungles they travel through, Alamaa isn’t completely out of contact with more structured clans. They can offer many of the found, valuable treasures in exchange of materials, food or anything necessary for their survival. Some may try to take advantage of their lack of knowledge what is valuable – or, so they imagine. Usually someone does the research of how much they could ask for it. Overall, a pleasant place to be if the suspicions at start aren't an issue and you can give up the comforts of living in a proper clans. [font=Constantia][size=6][color=#2b1166][b]notable dragons[/b][/color][/size][/font] [columns][url=https://www1.flightrising.com/dragon/65049464][img]https://www1.flightrising.com/rendern/portraits/650495/65049464p.png[/img][/url][nextcol] [font=Constantia][size=4][color=#2b1166][b]Iltavartia[/b][/color][/size][/font] [size=2]| the Matriarch | - the dragons of Alamaa put all their faith into the spirit of lost causes, Iltavartia, who originally collected them and decided to accept them despite their backgrounds or past mistakes. Her cynical nature doesn't stop her for offering empathy and understanding to the ones who need it the most - but try to fool her and you are never welcomed. The priority to Iltavartia is to keep Alamaa a safe place for her own to stay and will prioritize their safety - no matter the consequences. [/columns] [columns][url=https://www1.flightrising.com/dragon/66089940][img]https://www1.flightrising.com/rendern/portraits/660900/66089940p.png[/img][/url][nextcol] [font=Constantia][size=4][color=#2b1166][b]Kahle[/b][/color][/size][/font] [size=2]| the Protector | - Kahle is thought as the adopted son of Iltavartia herself as she took him under her wings when he was only a hatchling. He sees the spirit as her mother figure and has taken his place as the protector of Alamaa to honor her "mother's" work... Though he is even more skeptical towards the outsiders than Iltavartia. [/columns] [columns][url=https://www1.flightrising.com/dragon/59328033][img]https://www1.flightrising.com/rendern/portraits/593281/59328033p.png[/img][/url][nextcol] [font=Constantia][size=4][color=#2b1166][b]Kiira[/b][/color][/size][/font] [size=2]| the Witch | - Kiira had never been welcomed anywhere - she was seen as a bad omen for superstitious reasons, no matter where she went she received dirty looks. At least before she joined Alamaa. She's known as the local witch and the most capable of healers, and her sassy attitude is one of the most known traits of her. [/columns] round images made by [url=https://www1.flightrising.com/forums/cc/2519702/1]Limanya[/url][/size]
ZSYPjY6.pngAlamaaq71Kifl.png

~ WORK IN PROGRESS, MORE INFORMATION COMING ~

Location: Nomads, will travel anywhere
Link to the Lair Tab

A safe haven from the world to some, a new family for others. Alamaa [Lowlands in english] is a evergrowing group of nomads, wandering through every corner of Sornieth, living in the deepest of jungles, in the ruins forgotten long ago and the abandoned corners of the deserts.
Though everyone has wildly different reasons to belong to the group, one thing connects them all – they don’t get the sense of belonging in anywhere else, or perhaps they were even exiled from their clans before finding Alamaa for crimes and mistakes in the past.

The clan has a long history, some events dated even centuries ago, but the so called Matriarch of Alamaa, the spirit of lost causes, Iltavartia, rarely speaks of it. According to her, everyone makes mistakes, some more terrible than others… Some so terrible it resulted in her death and that is far away from the common knowledge.
Though it has left the Matriarch a bit cynical she still welcomes outcasts to join them and their travels all across the Sornieth… As long as they are interested on making a better version of themselves and to not cause any harm to them. Cheating is almost impossible, the spirit has an amazing gut feeling and knows better than well when she shouldn’t waste her trust to a stranger.

Since most of the Alamaa has bad experiences with outsiders, they are treated very indifferently and given often a cold shoulder if they want to spend any more time in their camps than necessary. They’re not openly hostile, and as long as their Matriarch shows some acceptance to the outsider they can accept it. It might just take a while for them to warm towards the stranger and usually they are long gone before that.
Since they don’t exactly do anything with treasures found in the ruins or the jungles they travel through, Alamaa isn’t completely out of contact with more structured clans. They can offer many of the found, valuable treasures in exchange of materials, food or anything necessary for their survival. Some may try to take advantage of their lack of knowledge what is valuable – or, so they imagine.
Usually someone does the research of how much they could ask for it.

Overall, a pleasant place to be if the suspicions at start aren't an issue and you can give up the comforts of living in a proper clans.

notable dragons

65049464p.png Iltavartia
| the Matriarch |
- the dragons of Alamaa put all their faith into the spirit of lost causes, Iltavartia, who originally collected them and decided to accept them despite their backgrounds or past mistakes. Her cynical nature doesn't stop her for offering empathy and understanding to the ones who need it the most - but try to fool her and you are never welcomed. The priority to Iltavartia is to keep Alamaa a safe place for her own to stay and will prioritize their safety - no matter the consequences.
66089940p.png Kahle
| the Protector |
- Kahle is thought as the adopted son of Iltavartia herself as she took him under her wings when he was only a hatchling. He sees the spirit as her mother figure and has taken his place as the protector of Alamaa to honor her "mother's" work... Though he is even more skeptical towards the outsiders than Iltavartia.
59328033p.png Kiira
| the Witch |
- Kiira had never been welcomed anywhere - she was seen as a bad omen for superstitious reasons, no matter where she went she received dirty looks. At least before she joined Alamaa. She's known as the local witch and the most capable of healers, and her sassy attitude is one of the most known traits of her.

round images made by Limanya
[center][img]https://i.imgur.com/maW3D1d.png[/img][font=Palatino Linotype][size=6] RAJANTAKA [/size][/font][img]https://i.imgur.com/AKezB6R.png[/img][/center] ~ WORK IN PROGRESS, MORE INFORMATION COMING ~ [size=2]Location: Unknown, assumed it is hidden in Shadow domain but might appear anywhere [url=https://www1.flightrising.com/lair/143486/2065917/1]Link to the Lair Tab[/url] That gargantuan mansion that appears every now and then in the mortal realm is notable from it’s darker architecture, resembling old, victorian aged buildings. The path there is decorated with glimmering, starry flowers that bring some light on the way to the heavy wooden door, leading inside. Brave enough to step inside? --- Rajantaka mansion has gained quite a reputation during the centuries, no, [i]millenias[/i] it has existed – always perfectly adapting to it’s surroundings. You don’t have to know what you are looking for to stumble your way to the mansion’s front gates. Especially, if one of Rajantaka’s famous masquerades are being held! From the outside, everything looks perfectly normal, if a bit too fancy. The servants of the house will gladly help their guests around, fulfilling their wishes by the best of their abilities (at least, as long as it’s reasonable…) The endless halls and darker interior design don’t seem too off-putting to many who find their way in Rajantaka, and oh, how easy it is to get lost in the labyrinth of hallways if you step out of your path! ...Thankfully, there’s always someone you can ask for directions. Sometimes, Rajantaka doesn’t want to let it’s guests leave just yet! There’s still so much more to investigate, and oh, this masquerade will never end, let’s have just one more dance… Or is it perhaps the spirit, the small deity of the underworld who doesn’t want to let you leave just yet? Are you over your time and still walking on this realm? Maybe you received this mysterious invitation you decided to investigate more… And that’s how [url=https://www1.flightrising.com/dragon/71651698]TUONETAR[/url] got you and the illusions wear off. All this time you’ve been served by beings, that most of them have lost their former glory days and now are only skeletons. The underworld won’t let them leave, and things could be much worse for them! --- Under the house, deep, deep underground, there runs the widest river. The water crystal clear, bright blue, the souls of the dead going downstream, but not visible. The faint echoes in the mind of a visitor, and the dark rock surroundings reminds you of a some ancient temple. [b]Tuonenjoki[/b], is that what Tuonetar had called it? From the depths raises up this large guardian of this water, the multiple, red eyes investigating every inch of your being. The embodiment of Tuonenjoki, this guardian, [url=https://www1.flightrising.com/dragon/70008426]KINAHMI[/url] is ready for you. Offering you a cup of this bright water straight from the river of the dead. The deal is this – drink water and live your eternity in what this house and it’s underworld can offer you, or fight back and your soul becomes one with the mud at the river’s bottom. What you do now, is your choice. [/size] [font=Palatino Linotype][size=6][b]notable dragons[/b][/size][/font] [columns][url=https://www1.flightrising.com/dragon/66132851][img]https://www1.flightrising.com/rendern/portraits/661329/66132851p.png[/img][/url] [nextcol][font=Palatino Linotype][size=4][b]name[/b] [size=2]short description. [/size] [/columns] round images made by [url=https://www1.flightrising.com/forums/cc/2519702/1]Limanya[/url][/size]
maW3D1d.png RAJANTAKA AKezB6R.png

~ WORK IN PROGRESS, MORE INFORMATION COMING ~

Location: Unknown, assumed it is hidden in Shadow domain but might appear anywhere
Link to the Lair Tab

That gargantuan mansion that appears every now and then in the mortal realm is notable from it’s darker architecture, resembling old, victorian aged buildings. The path there is decorated with glimmering, starry flowers that bring some light on the way to the heavy wooden door, leading inside.

Brave enough to step inside?

---

Rajantaka mansion has gained quite a reputation during the centuries, no, millenias it has existed – always perfectly adapting to it’s surroundings. You don’t have to know what you are looking for to stumble your way to the mansion’s front gates. Especially, if one of Rajantaka’s famous masquerades are being held!
From the outside, everything looks perfectly normal, if a bit too fancy. The servants of the house will gladly help their guests around, fulfilling their wishes by the best of their abilities (at least, as long as it’s reasonable…) The endless halls and darker interior design don’t seem too off-putting to many who find their way in Rajantaka, and oh, how easy it is to get lost in the labyrinth of hallways if you step out of your path!

...Thankfully, there’s always someone you can ask for directions.

Sometimes, Rajantaka doesn’t want to let it’s guests leave just yet! There’s still so much more to investigate, and oh, this masquerade will never end, let’s have just one more dance…

Or is it perhaps the spirit, the small deity of the underworld who doesn’t want to let you leave just yet? Are you over your time and still walking on this realm? Maybe you received this mysterious invitation you decided to investigate more…

And that’s how TUONETAR got you and the illusions wear off. All this time you’ve been served by beings, that most of them have lost their former glory days and now are only skeletons. The underworld won’t let them leave, and things could be much worse for them!

---

Under the house, deep, deep underground, there runs the widest river. The water crystal clear, bright blue, the souls of the dead going downstream, but not visible. The faint echoes in the mind of a visitor, and the dark rock surroundings reminds you of a some ancient temple. Tuonenjoki, is that what Tuonetar had called it?

From the depths raises up this large guardian of this water, the multiple, red eyes investigating every inch of your being. The embodiment of Tuonenjoki, this guardian, KINAHMI is ready for you. Offering you a cup of this bright water straight from the river of the dead. The deal is this – drink water and live your eternity in what this house and it’s underworld can offer you, or fight back and your soul becomes one with the mud at the river’s bottom.

What you do now, is your choice.


notable dragons
66132851p.png name
short description.

round images made by Limanya
[center][img]https://i.imgur.com/jELaj9w.png[/img][font=Palatino Linotype][size=6] Elsewhere [/size][/font][img]https://i.imgur.com/vnzi22K.png[/img][/center] ~ WORK IN PROGRESS, MORE INFORMATION COMING ~ [size=2]Not everyone enjoys the safety of a clan, some seek more thrill for life and wander around Sornieth. Some just don’t reside the giant city of the Dynasty, maybe they declined the invitation to join the Court or were never even invited, perhaps Alamaa wasn’t just the right one for them. Whatever the reasons are behind the decisions, these dragons have never settled down in one place – or have decided to settle down somewhere else than the three mentioned.[/size] [font=Palatino Linotype][size=6][b]locations[/b][/size][/font] [size=2][b]Old Dynasty ruins[/b] As the new dynasty was forced to leave the Southern Icefield after a war with Beastclans, these ruins have been left as they were. Not in a perfect condition, some buildings barely even livable, but they’re enough to bring protection from the weather for those who happen to wander through. There is still a lot to discover, as the dynasty itself couldn’t find everything on their grounds – secret tunnels, the palace, the ruins nearby, the ruins are filled with mysteries waiting to be by someone lost in them. Sometimes the dynasty sends patrols to search through the old ruins in high hopes to rediscover lost treasures. So far not many have been found, so it is a great opportunity for everyone to go through the rubble and find something worthy. [b]Temple of Kuunvaara[/b] Is it only a legend, or a real place that exists? Many have wandered through the Southern Icefields in an attempt to discover the lifetimes old shrine and find their inner strengths from the temple, to find anything to help them in their desperate situation. Though long forgotten, only rare remember to speak it’s name anymore. Even it’s location has been wiped off of the history, is it on Couldscrape Crags, or could the truth possibly the found on the Fortress of Ends? Still waiting to be rediscovered, the temple waits in the freezing temperatures, to bring a shelter for someone who got lost too far in the cold, merciless grounds of the Southern Icefield… [/size] [font=Palatino Linotype][size=6][b]notable dragons[/b][/size][/font] [columns][url=https://www1.flightrising.com/dragon/66132851][img]https://www1.flightrising.com/rendern/portraits/661329/66132851p.png[/img][/url] [nextcol][font=Palatino Linotype][size=4][b]Ajattara[/b] [size=2]Summoned to this world by a member of the tribe, [url=https://www1.flightrising.com/dragon/66051497]Surusiipi[/url] (belongs to hallinhammas), Ajattara stays with the tribe for the most of the time. Of course sometimes responsibilites demand for her to leave the tribe and go to do her own thing, but more often the demon in disguise has nothing better to do than hang around and make sure her summoner doesn’t go back wearing potato sacks. [/size] [/columns] round images made by [url=https://www1.flightrising.com/forums/cc/2519702/1]Limanya[/url][/size]
jELaj9w.png Elsewhere vnzi22K.png

~ WORK IN PROGRESS, MORE INFORMATION COMING ~

Not everyone enjoys the safety of a clan, some seek more thrill for life and wander around Sornieth. Some just don’t reside the giant city of the Dynasty, maybe they declined the invitation to join the Court or were never even invited, perhaps Alamaa wasn’t just the right one for them. Whatever the reasons are behind the decisions, these dragons have never settled down in one place – or have decided to settle down somewhere else than the three mentioned.

locations

Old Dynasty ruins
As the new dynasty was forced to leave the Southern Icefield after a war with Beastclans, these ruins have been left as they were. Not in a perfect condition, some buildings barely even livable, but they’re enough to bring protection from the weather for those who happen to wander through. There is still a lot to discover, as the dynasty itself couldn’t find everything on their grounds – secret tunnels, the palace, the ruins nearby, the ruins are filled with mysteries waiting to be by someone lost in them.
Sometimes the dynasty sends patrols to search through the old ruins in high hopes to rediscover lost treasures. So far not many have been found, so it is a great opportunity for everyone to go through the rubble and find something worthy.

Temple of Kuunvaara
Is it only a legend, or a real place that exists? Many have wandered through the Southern Icefields in an attempt to discover the lifetimes old shrine and find their inner strengths from the temple, to find anything to help them in their desperate situation. Though long forgotten, only rare remember to speak it’s name anymore. Even it’s location has been wiped off of the history, is it on Couldscrape Crags, or could the truth possibly the found on the Fortress of Ends?
Still waiting to be rediscovered, the temple waits in the freezing temperatures, to bring a shelter for someone who got lost too far in the cold, merciless grounds of the Southern Icefield…


notable dragons
66132851p.png Ajattara
Summoned to this world by a member of the tribe, Surusiipi (belongs to hallinhammas), Ajattara stays with the tribe for the most of the time. Of course sometimes responsibilites demand for her to leave the tribe and go to do her own thing, but more often the demon in disguise has nothing better to do than hang around and make sure her summoner doesn’t go back wearing potato sacks.

round images made by Limanya
[center][img]https://i.imgur.com/Zjfvrsd.png[/img][font=Palatino Linotype][size=6] The Mother & Her Aspects [/size][/font][img]https://i.imgur.com/4iUHQqh.png[/img][/center] ~ WORK IN PROGRESS, MORE INFORMATION COMING ~ [size=2]Many things are spoken and speculated of the entity mostly known as the Mother, even such a basic question of does she even exist? Or if she exists, is she still out there somewhere? How does she look like, what element is she, all kinds of questions are thrown around by the scholars, causing disagreements and even fights. The most common version of the Mother is thought to resemble an ancient imperial dragon, who has been there even since the beginning of the universes, before even planets and stars existed. That all kinds of dragons, no matter how they look or what their element is – all the dragons originate from the Mother and her ancient creations known as Her Aspects. It is also thought that the Mother resides somewhere deep in the Fortress of Ends, but there is nobody to confirm this theory – and considering how well she avoids others, if she even exists, it might never found out where their Creator exists. The communities that still remember the existence and traditions of the Mother tend to be strictly matriarchal, yet everyone are equal as they are all creations of their beloved Mother. Still, the common folk is nowadays only rarely taught about the Mother and the aspects. The information is difficult to get, unless their clan is or has been devoted to the beliefs of the Mother – as time has passed, many things have been forgotten or disappeared.[/size] [font=Palatino Linotype][size=6][b]The Aspects[/b][/size][/font] [size=2]The Mother’s aspects are made of her image, every aspect representing one of the existing elements. They are shapechangers, just like the Mother is thought to be, and can show themselves in any existing breed, ancient or modern, depends of the situation. Their imperial form is the most common one they show themselves in, considering the Mother is thought to resemble an imperial dragon. The Aspects have very variable personalities, but one thing is in common with them – it is thought that every single aspect shows at least one similar personality trait with the Mother. For example, where as the wind aspect is extremely laid-back, warm and welcoming and the ice aspect is cold and unfriendly, avoiding others by the best of her abilities, the Wind represents the Mother’s wish they could welcome others with open arms and the Ice shows her unability to do so. It is also worth noting, that not all aspects are based on elements. For example, the aspects of Life and Death exist, not to forget about the aspects of terror or dreams. Specific Aspects can exist, but there is only one to represent their domain. Then there are spirits, who can resemble similar things to the aspects, or just part of their domains, and there might be multiple spirits to represent the same thing, only with little differences. The most of the time aspects stay on their own elemental domain and near their temples or other sacred places, but it is possible to encounter an aspect outside their temples and sacred grounds. The best way to learn of the history of the Mother and the Aspects is straight from them, as the Mother’s attention is difficult to get. [b][size=4][u]Currently known Aspects[/u][/size][/b] [columns][size=3][b]Elemental[/b][/size] Aallotar – Water Jalotar - Earth Kajotar – Light Lehdotar – Nature Manatar – Arcane Myrskytär – Lightning Pimennotar – Shadow Raadotar – Plague Railotar – Ice Roihutar - Fire Viimatar – Wind [nextcol] [size=3][b]Others[/b][/size] Synnytär - Life Syöjätär – Gluttony Tuonetar – Death Unetar – Dreams . . . . . . . [/columns] [/size] round images made by [url=https://www1.flightrising.com/forums/cc/2519702/1]Limanya[/url][/size]
Zjfvrsd.png The Mother & Her Aspects 4iUHQqh.png

~ WORK IN PROGRESS, MORE INFORMATION COMING ~

Many things are spoken and speculated of the entity mostly known as the Mother, even such a basic question of does she even exist? Or if she exists, is she still out there somewhere? How does she look like, what element is she, all kinds of questions are thrown around by the scholars, causing disagreements and even fights.

The most common version of the Mother is thought to resemble an ancient imperial dragon, who has been there even since the beginning of the universes, before even planets and stars existed. That all kinds of dragons, no matter how they look or what their element is – all the dragons originate from the Mother and her ancient creations known as Her Aspects.
It is also thought that the Mother resides somewhere deep in the Fortress of Ends, but there is nobody to confirm this theory – and considering how well she avoids others, if she even exists, it might never found out where their Creator exists.

The communities that still remember the existence and traditions of the Mother tend to be strictly matriarchal, yet everyone are equal as they are all creations of their beloved Mother.
Still, the common folk is nowadays only rarely taught about the Mother and the aspects. The information is difficult to get, unless their clan is or has been devoted to the beliefs of the Mother – as time has passed, many things have been forgotten or disappeared.


The Aspects

The Mother’s aspects are made of her image, every aspect representing one of the existing elements. They are shapechangers, just like the Mother is thought to be, and can show themselves in any existing breed, ancient or modern, depends of the situation. Their imperial form is the most common one they show themselves in, considering the Mother is thought to resemble an imperial dragon.

The Aspects have very variable personalities, but one thing is in common with them – it is thought that every single aspect shows at least one similar personality trait with the Mother. For example, where as the wind aspect is extremely laid-back, warm and welcoming and the ice aspect is cold and unfriendly, avoiding others by the best of her abilities, the Wind represents the Mother’s wish they could welcome others with open arms and the Ice shows her unability to do so.
It is also worth noting, that not all aspects are based on elements. For example, the aspects of Life and Death exist, not to forget about the aspects of terror or dreams. Specific Aspects can exist, but there is only one to represent their domain.
Then there are spirits, who can resemble similar things to the aspects, or just part of their domains, and there might be multiple spirits to represent the same thing, only with little differences.

The most of the time aspects stay on their own elemental domain and near their temples or other sacred places, but it is possible to encounter an aspect outside their temples and sacred grounds. The best way to learn of the history of the Mother and the Aspects is straight from them, as the Mother’s attention is difficult to get.

Currently known Aspects
Elemental
Aallotar – Water
Jalotar - Earth
Kajotar – Light
Lehdotar – Nature
Manatar – Arcane
Myrskytär – Lightning
Pimennotar – Shadow
Raadotar – Plague
Railotar – Ice
Roihutar - Fire
Viimatar – Wind
Others
Synnytär - Life
Syöjätär – Gluttony
Tuonetar – Death
Unetar – Dreams
.
.
.
.
.
.
.


round images made by Limanya[/size]
[center][img]https://i.imgur.com/2oP1hpJ.png[/img][font=Palatino Linotype][size=6] Spirits [/size][/font][img]https://i.imgur.com/GM2iUE1.png[/img][/center] ~ WORK IN PROGRESS, MORE INFORMATION COMING ~ [size=2]The spirits in Sornieth are thought to originate from the Aspects of the same domain, and their existence is so well known that if you haven’t met even one spirit during your lifetime, knowing it or not, you are a rare case. The spirits walk among the common folk, some of course preferring solitude over the large cities and kingdoms, or even small villages. Some spirits also want to keep their title by themselves – either it is to blend among the others or just understandable wariness, it doesn’t matter. There are three types of spirits – ancient, moderate and young spirits. The ancients usually are almost as old as the aspects themselves, or at least have spent centuries, maybe even a millenia, fulfilling their role as whatever their domain has tasked them to do. The moderate spirit’s age is very variable, as they can gain power through their domain. Some spirits might represent something, but haven’t gotten around to prove themselves enough, or they are classified as young by their age, but have been way more active and true to their purpose. Young spirits then are both young and haven’t done much to prove themselves – yet, at least. Another way on how spirits become to exist is known by some rare folk – and they are long rituals, usually made by other spirits to preserve the life they deem worthy. Only very seldom the rituals are made by regular dragons, as it is very taxing and the knowledge is [i]difficult[/i] to get. During the ritual, a common dragon can ascend into spirithood and they stop aging, gaining some insight over the things only the spirits and the aspects know about. They become [i]young spirits[/i], gaining more experience and power during the years and by the achievements they go through that represents their domain. There is also a world, where the spirits can exist in peace, far away from the common folk. It is only accessible to the spirits and no mortal has wandered there – at least there is no existing records of it. It is not an uncommon occurence, where the spirits fight each other as their alignments and domains clash so badly against each other. As usual, the personalities of the spirits may wary a lot and cause issues between the spirits – and escalate. Some spirits and their completely opposite domains can compliment each other. The most known union of this type is between a spirit of a war and winters, Kuunvaara and her peaceful ancient spirit mate, Hallinhammas. [/size] round images made by [url=https://www1.flightrising.com/forums/cc/2519702/1]Limanya[/url]
2oP1hpJ.png Spirits GM2iUE1.png

~ WORK IN PROGRESS, MORE INFORMATION COMING ~

The spirits in Sornieth are thought to originate from the Aspects of the same domain, and their existence is so well known that if you haven’t met even one spirit during your lifetime, knowing it or not, you are a rare case. The spirits walk among the common folk, some of course preferring solitude over the large cities and kingdoms, or even small villages. Some spirits also want to keep their title by themselves – either it is to blend among the others or just understandable wariness, it doesn’t matter.

There are three types of spirits – ancient, moderate and young spirits. The ancients usually are almost as old as the aspects themselves, or at least have spent centuries, maybe even a millenia, fulfilling their role as whatever their domain has tasked them to do.
The moderate spirit’s age is very variable, as they can gain power through their domain. Some spirits might represent something, but haven’t gotten around to prove themselves enough, or they are classified as young by their age, but have been way more active and true to their purpose.
Young spirits then are both young and haven’t done much to prove themselves – yet, at least.

Another way on how spirits become to exist is known by some rare folk – and they are long rituals, usually made by other spirits to preserve the life they deem worthy. Only very seldom the rituals are made by regular dragons, as it is very taxing and the knowledge is difficult to get.
During the ritual, a common dragon can ascend into spirithood and they stop aging, gaining some insight over the things only the spirits and the aspects know about. They become young spirits, gaining more experience and power during the years and by the achievements they go through that represents their domain.

There is also a world, where the spirits can exist in peace, far away from the common folk. It is only accessible to the spirits and no mortal has wandered there – at least there is no existing records of it.

It is not an uncommon occurence, where the spirits fight each other as their alignments and domains clash so badly against each other. As usual, the personalities of the spirits may wary a lot and cause issues between the spirits – and escalate.
Some spirits and their completely opposite domains can compliment each other. The most known union of this type is between a spirit of a war and winters, Kuunvaara and her peaceful ancient spirit mate, Hallinhammas.


round images made by Limanya
[img]https://i.imgur.com/N7L8TAs.png[/img] [size=3]Location: Dragonhome, near Colonnades of Antiquity Alliance of Aikaus is an ancient pact made by the representates of all elements, that brought all of them together under the gargantuan dome, that has all of seasons inside it. In the heights of the ceiling there is a sky covering all of their world, where the Sun and the Moon changes the days, and where the seasons in the elemental territories are permanent. Respectively elements are divided by seasons, living in the Houses named after the season they are located in. [url=https://www1.flightrising.com/forums/cc/2960557/1#post_49249925][img]https://i.imgur.com/6izjqYV.png[/img][/url][url=https://www1.flightrising.com/forums/cc/2960557/2#post_49249926][img]https://i.imgur.com/Ebpw15g.png[/img][/url] [url=https://www1.flightrising.com/forums/cc/2960557/2#post_49249929][img]https://i.imgur.com/icpDMcK.png[/img][/url][url=https://www1.flightrising.com/forums/cc/2960557/2#post_49249930][img]https://i.imgur.com/gKgkO33.png[/img][/url] In the center of all the four Houses rises up a large city, known only as the House of Aikaus, that serves as the capital of the Alliance. Everyone is welcomed there, from every domain of the alliance to all the invited outsiders, to the ones still looking for the right House they want to settle in. Despite the usual elements in any House, it doesn’t stop the members of any element from settling down in any House they feel the most like home in. The Houses have their own elemental nobility, with own ranks to every element, but one thing is in common with all the Houses – they have a House Representative. It is a respected title, and still comes with all the workload as you are the Head of your House, everyone believes in what you are doing and shoves all the responsibilities on your shoulders. To some, it is an honor. To others, it is the worst fear coming true. The House Representative is a title a dragon gets born, as they have control over at least the two elements from their respective House. Not everyone want that and all the work that comes from it, and it isn’t unheard of that someone hides their elemental skills to keep themselves away from the duty. Still, there is never only one who has the control over multiple elements. It is rare, yes, but it is not an impossible task to find a replacement for the representative, if they deny the offer or anything happens to them. As the Alliance is built in the belief of the Mother of All Dragons, and her aspects, they are considered quite matriarchal - usually the nobility is filled with feminine dragons, but as everyone is thought to be equal, nobody is stopping a masculine-presenting one to climb up the ranks and gain fame from their actions. It still doesn’t change the fact that the Alliance is mostly led by two queens and an empress, and all three are aspects of the Mother. Of course it doesn’t mean that everyone is religious – everyone can believe in whatever they wish, it is only enough that they acknowledge their higher ups. If not for their spiritual title, then their authority. Every House has a duke/duchess, count/countess, baron/baroness and lord/lady. The duties of the duke includes overseeing provinces the House’s domain is shared into, taking in all kinds of complaints from what the lower nobility has found out. They are the second in command of the House matters, right under the House Representative, and are a helping hand in their superior’s assignments. The family with high militarial success might receive the title of a dux. The count is also known as a military commander, but inferior to the duke. Usually the duke holds the position as the highest judge in the law, and they have the right to either undo a sentence given to a criminal or add more to it – of course with good enough of reasons. They are the highest of the law, making sure that the judgement is equal to everyone and they oversee given sentences and local prisons. Their responsibilities also include many of the internal affairs inside the House, and they take complaints from the baronesses and ladies. The baron and baroness have pledged loyalty to their superior, the most often the House Representative themselves and have gained land in return for their succesfully completed duties they are given. They oversee all of the villages and towns inside the Houses, and bring any concerns their villages have to the hearing ears of other nobility. How about the lords and ladies? They are a step down from the barons, overseeing their own villages or towns, a small city at maximum, and they are more than ready to give soldiers if needed. They represent the concerns of their citizens and bring them to the attention of their higher ups. There is also other nobility among the Houses, but those are known as the main titles that matters. Hierarchial system in the Houses are their own and they can make the most of decisions by themselves, but if any issues arise, they are responsible for the local Queens, the aspect of the day Päivätär and the aspect of the night Yötär. They usually handle both internal and external affairs, depending how busy the Empress of the Alliance is. Speaking of her, the highest power in the dome is known as the aspect of seasons, Kaudetar, who oversees everything that is happening under the sky of her Alliance. She might not be seen very often, but she still watches everything that is happening. Getting in contact with her requires an intevention of a House Representative, and then one of the Queens. Empress: Kaudetar Queens: Päivätär and Yötär[/size]
N7L8TAs.png

Location: Dragonhome, near Colonnades of Antiquity

Alliance of Aikaus is an ancient pact made by the representates of all elements, that brought all of them together under the gargantuan dome, that has all of seasons inside it. In the heights of the ceiling there is a sky covering all of their world, where the Sun and the Moon changes the days, and where the seasons in the elemental territories are permanent. Respectively elements are divided by seasons, living in the Houses named after the season they are located in.

6izjqYV.pngEbpw15g.png
icpDMcK.pnggKgkO33.png

In the center of all the four Houses rises up a large city, known only as the House of Aikaus, that serves as the capital of the Alliance. Everyone is welcomed there, from every domain of the alliance to all the invited outsiders, to the ones still looking for the right House they want to settle in.
Despite the usual elements in any House, it doesn’t stop the members of any element from settling down in any House they feel the most like home in.

The Houses have their own elemental nobility, with own ranks to every element, but one thing is in common with all the Houses – they have a House Representative. It is a respected title, and still comes with all the workload as you are the Head of your House, everyone believes in what you are doing and shoves all the responsibilities on your shoulders.
To some, it is an honor. To others, it is the worst fear coming true. The House Representative is a title a dragon gets born, as they have control over at least the two elements from their respective House. Not everyone want that and all the work that comes from it, and it isn’t unheard of that someone hides their elemental skills to keep themselves away from the duty.
Still, there is never only one who has the control over multiple elements. It is rare, yes, but it is not an impossible task to find a replacement for the representative, if they deny the offer or anything happens to them.

As the Alliance is built in the belief of the Mother of All Dragons, and her aspects, they are considered quite matriarchal - usually the nobility is filled with feminine dragons, but as everyone is thought to be equal, nobody is stopping a masculine-presenting one to climb up the ranks and gain fame from their actions. It still doesn’t change the fact that the Alliance is mostly led by two queens and an empress, and all three are aspects of the Mother.
Of course it doesn’t mean that everyone is religious – everyone can believe in whatever they wish, it is only enough that they acknowledge their higher ups. If not for their spiritual title, then their authority.

Every House has a duke/duchess, count/countess, baron/baroness and lord/lady.
The duties of the duke includes overseeing provinces the House’s domain is shared into, taking in all kinds of complaints from what the lower nobility has found out. They are the second in command of the House matters, right under the House Representative, and are a helping hand in their superior’s assignments. The family with high militarial success might receive the title of a dux.
The count is also known as a military commander, but inferior to the duke. Usually the duke holds the position as the highest judge in the law, and they have the right to either undo a sentence given to a criminal or add more to it – of course with good enough of reasons. They are the highest of the law, making sure that the judgement is equal to everyone and they oversee given sentences and local prisons. Their responsibilities also include many of the internal affairs inside the House, and they take complaints from the baronesses and ladies.
The baron and baroness have pledged loyalty to their superior, the most often the House Representative themselves and have gained land in return for their succesfully completed duties they are given. They oversee all of the villages and towns inside the Houses, and bring any concerns their villages have to the hearing ears of other nobility.
How about the lords and ladies? They are a step down from the barons, overseeing their own villages or towns, a small city at maximum, and they are more than ready to give soldiers if needed. They represent the concerns of their citizens and bring them to the attention of their higher ups.
There is also other nobility among the Houses, but those are known as the main titles that matters.

Hierarchial system in the Houses are their own and they can make the most of decisions by themselves, but if any issues arise, they are responsible for the local Queens, the aspect of the day Päivätär and the aspect of the night Yötär. They usually handle both internal and external affairs, depending how busy the Empress of the Alliance is.
Speaking of her, the highest power in the dome is known as the aspect of seasons, Kaudetar, who oversees everything that is happening under the sky of her Alliance. She might not be seen very often, but she still watches everything that is happening. Getting in contact with her requires an intevention of a House Representative, and then one of the Queens.

Empress: Kaudetar
Queens: Päivätär and Yötär
[center][size=7][b][font=Century Gothic][color=#d12179]House of Spring[/color][/font][/b][/size] House Representative: Elements: Arcane, Nature, Wind[/center] [size=2]Who doesn’t love spring? The time of rebirth and renewal, the source of love and joy, the representation of youth and spiritual rejuvenation – and mostly, growth. There might be tiny bits of snow still around, but the warming sun brings the nature to it’s best, all the flowers blooming and the beginning of the seasons! The House of Spring enjoys all kinds of carnivals and festivities, surrounding the main themes of their House. Where as the winter was cold and harsh, the season of love and rebirth welcome all among their kin and to their little festivities, to enjoy the beginning of the Summer with them and all the beauty awakening world can offer to them. The House of Spring is mostly made out of Arcane, Nature and Wind dragons, which is quite a mix put together. Originally, when the Alliance of Aikaus was made, the ones together were nature and wind dragons. The arcane dragons were wanderers in the other Houses, but in the end they made their home in the domain of Spring as it had elements from their beloved Starfall Isles – and were welcomed with open arms by the two other elements.[/size] [columns][img]https://i.imgur.com/uXJUsOD.png[/img][nextcol]They might’ve been the newest addition, but the local Arcane dragons have made the House of Spring their home – and with that, you might see all kinds of crystal wards protecting villages, or plants originally coming from the Starfall Isles. In this House, Arcane is associated with acquiring knowledge and power, with little bit of love and wealth added to the side. How they heal and ward off dangers and illnesses, their productivity and creativity is well known. Success, divination, spiritualism is also very well known themes among them. Usually the local mages mind their own business and prefer studying alone, but it is all to benefit their communities – and the Alliance of Aikaus as whole. Someone might say they’re a bit nerdy, too focused on researching the time and space. There’s also a few negative associations – harmful magic is not unheard off, all kinds of darker lineages of it reveals fearful responses from others. Of course not all magic is good, but the more beneficial they are to the community, the more likely they let darker things pass – as long as it’s for the benefit. Magic can also be used to trick others, all kinds of enchantments and illusions. Like said, the curiousity killed the cat, but the satisfaction brought it back. That’s the perfect mental image of the local arcane dragons. [center]Duke/Duchess of Arcane: Count/Countess of Arcane: Baron/Baroness of Arcane: Lord/Lady of Arcane:[/center][/columns] [columns]Nature dragons, as much as they enjoy their place in the House of Spring, where they can nurture and love the nature and preserve all the life around them, as the Mother Nature is known, they aren’t the only symbolism their element represents. Being one of the element carries a lot of responsibility – there is unpredictability and destructive meanings, as they can control everything surrounding them. An angry nature dragon awakens fear in others, as the nature around might act by just the nature dragon’s subconsciousness. Thankfully they are usually thought as quite peaceful – that is, unless you try to harm whatever they have protected and nurtured for the longest time. Despite the dangerous symbolism behind nature’s meaning, their caretaking nature brings out a few good associations. Nature is thought to be redemptive, often representing the cycle of life and from motherhood and femininity to give wisdom and solace to the ones in need. In short, the local nature dragons are usually natural caretakers to weaker ones and to many who just need a moment of pause from everything that is going on in their life. [center]Duke/Duchess of Nature: Count/Countess of Nature: Baron/Baroness of Nature: Lord/Lady of Nature:[/center][nextcol][img]https://i.imgur.com/VNuHXQd.png[/img][/columns] [columns][img]https://i.imgur.com/kdertJf.png[/img][nextcol]The local wind dragons are adventurous and spiritual, but very welcoming and have their heads on the clouds. Their associations go with the winds of life, flowing forward by any passing moment, the direction and sometimes they even bring change with them. They are usually very laidback, never hesitating to offer a hand to even a stranger walking past them and like to be part of everyone’s life in one way or another – sometimes to the point of obnoxiousity, but they have good intentions behind them. Considering their active nature, it might be a bit strange that the wind dragons are also associated with relaxation – but considering they are one of the most spiritual elements in the Alliance of Aikaus, it doesn’t come as a that big of a surprise to the alliance members. As many, they enjoy a good self-care day whenever given the opportunity – they just might have them more often than a common folk. But even the smallest of gusts has power to become a hurricane. Wind’s association with destruction is often forgotten, as they seem to be one of the friendliest in the communities all around the Alliance. They usually prefer it that way – if it makes others easier to come to them when they forget the fact what kind of a force of nature they are dealing with, the better. [center]Duke/Duchess of Wind: Count/Countess of Wind: Baron/Baroness of Wind: Lord/Lady of Wind:[/center] [/columns]
House of Spring

House Representative:
Elements: Arcane, Nature, Wind

Who doesn’t love spring? The time of rebirth and renewal, the source of love and joy, the representation of youth and spiritual rejuvenation – and mostly, growth. There might be tiny bits of snow still around, but the warming sun brings the nature to it’s best, all the flowers blooming and the beginning of the seasons!
The House of Spring enjoys all kinds of carnivals and festivities, surrounding the main themes of their House. Where as the winter was cold and harsh, the season of love and rebirth welcome all among their kin and to their little festivities, to enjoy the beginning of the Summer with them and all the beauty awakening world can offer to them.

The House of Spring is mostly made out of Arcane, Nature and Wind dragons, which is quite a mix put together. Originally, when the Alliance of Aikaus was made, the ones together were nature and wind dragons. The arcane dragons were wanderers in the other Houses, but in the end they made their home in the domain of Spring as it had elements from their beloved Starfall Isles – and were welcomed with open arms by the two other elements.

uXJUsOD.png They might’ve been the newest addition, but the local Arcane dragons have made the House of Spring their home – and with that, you might see all kinds of crystal wards protecting villages, or plants originally coming from the Starfall Isles.
In this House, Arcane is associated with acquiring knowledge and power, with little bit of love and wealth added to the side. How they heal and ward off dangers and illnesses, their productivity and creativity is well known. Success, divination, spiritualism is also very well known themes among them. Usually the local mages mind their own business and prefer studying alone, but it is all to benefit their communities – and the Alliance of Aikaus as whole. Someone might say they’re a bit nerdy, too focused on researching the time and space.
There’s also a few negative associations – harmful magic is not unheard off, all kinds of darker lineages of it reveals fearful responses from others. Of course not all magic is good, but the more beneficial they are to the community, the more likely they let darker things pass – as long as it’s for the benefit. Magic can also be used to trick others, all kinds of enchantments and illusions.
Like said, the curiousity killed the cat, but the satisfaction brought it back. That’s the perfect mental image of the local arcane dragons.
Duke/Duchess of Arcane:
Count/Countess of Arcane:
Baron/Baroness of Arcane:
Lord/Lady of Arcane:
Nature dragons, as much as they enjoy their place in the House of Spring, where they can nurture and love the nature and preserve all the life around them, as the Mother Nature is known, they aren’t the only symbolism their element represents.
Being one of the element carries a lot of responsibility – there is unpredictability and destructive meanings, as they can control everything surrounding them. An angry nature dragon awakens fear in others, as the nature around might act by just the nature dragon’s subconsciousness. Thankfully they are usually thought as quite peaceful – that is, unless you try to harm whatever they have protected and nurtured for the longest time.
Despite the dangerous symbolism behind nature’s meaning, their caretaking nature brings out a few good associations. Nature is thought to be redemptive, often representing the cycle of life and from motherhood and femininity to give wisdom and solace to the ones in need. In short, the local nature dragons are usually natural caretakers to weaker ones and to many who just need a moment of pause from everything that is going on in their life.
Duke/Duchess of Nature:
Count/Countess of Nature:
Baron/Baroness of Nature:
Lord/Lady of Nature:
VNuHXQd.png
kdertJf.png The local wind dragons are adventurous and spiritual, but very welcoming and have their heads on the clouds. Their associations go with the winds of life, flowing forward by any passing moment, the direction and sometimes they even bring change with them. They are usually very laidback, never hesitating to offer a hand to even a stranger walking past them and like to be part of everyone’s life in one way or another – sometimes to the point of obnoxiousity, but they have good intentions behind them.
Considering their active nature, it might be a bit strange that the wind dragons are also associated with relaxation – but considering they are one of the most spiritual elements in the Alliance of Aikaus, it doesn’t come as a that big of a surprise to the alliance members. As many, they enjoy a good self-care day whenever given the opportunity – they just might have them more often than a common folk.
But even the smallest of gusts has power to become a hurricane. Wind’s association with destruction is often forgotten, as they seem to be one of the friendliest in the communities all around the Alliance. They usually prefer it that way – if it makes others easier to come to them when they forget the fact what kind of a force of nature they are dealing with, the better.
Duke/Duchess of Wind:
Count/Countess of Wind:
Baron/Baroness of Wind:
Lord/Lady of Wind:
1 2