REQUIREMENTS
The Gifted Kids:
Although the Leaders can have hatchlings with other evil supernatural dragons, those dragons grow up and can't be frozen in their hatchling state, so in order to have at least some powerful hatchlings to keep the good ones on their claws, the leaders choose a hatchling they think would be most suited and they will follow orders. The leaders freeze the hatchlings with a simple time standing spell forever, bless them with a unique gift and teach the gifted the most powerful arts of dark magic.
Don't underestimate them, as there is a prophecy where one day they will be more powerful then the O ' mighty ones, they will keep you awake at night. Sorneith has no chance of fighting against them when they have reached their full potential, but for now they train, gather in large numbers and gain all the information from clans across Sorneith.
Could you have a Gifted in your clan?
Criteria:
Permababies only
Primary: Any
Gene: Any
Secondary: Any
Gene: Any
Tertiary: Any
Gene: Any
Element Any
Type: Any
Breed: Any
The Leaders:
The leaders are the most powerful Dark Magicians, they are the creators of the dark circle and date back to before the elements were established. They have Three Main powers that they can do without any limits, other powers that they aren't the best at can't be done all the time and has their own limits. They all have the ability to cast out anyone not following the rules on their own, all they need to do that is to erase the memory and remove the powers of the dragon. They can't however bring in any outsiders into the circle without the permission of the two heads Lucifer and Maleficent.
Criteria:
Primary: Midnight to Mulberry
Gem Genes
Secondary: Midnight to Mulberry
Gem Genes except Facet
Tertairy: Shadow to Grape
Glimmer, Runes, Firefly, Filigree, Circuit, Ringlets, Peacock
Breed: Skydancer, Spiral, Pearlcatcher, Nocturne, Coatl, Imperial
Element: Shadow, Arcane, Lightning, Light
Eye Type: Any Expect for common
The Diviners:
They have been in contact with the The Obelisk Of Iteyna, where only the ones with true evilness can hold it and survive the Obelisk's powers. After coming into contact they hold Two powers, that will help the dark circle conquer Sorneith. They are also the only ones to see the leaders of the circles constantly, they work as an announcer for the circle, giving the daily updates, they do all the announcements, unless of course someone is either leaving or entering the circle.
Criteria:
Primary: Midnight to Mulberry
Wasp, Iridescent, Starmap, Metallic, petals, Laced
Secondary: Midnight to Mulberry
Bee, Shimmer, butterfly, Alloy, Edged
Tertairy: Midnight to Eggplant
Glimmer, Runes, Firefly, Filigree, Circuit, Opal, Capsule, Ringlets
Breed: Any
Element: Any
Eye Type: Any
The Warlocks:
They are watchers over the The Catalyst Pillar, they practice all types of magic in the The Lookout Of Zuronin. They use their magic to provide protection for the circle and to help provide all the needs of the Leaders by the Diviners announcements. Turned into their dark magic self, by their own venture into the profession, a spell in which only the worthy ones can practice and preform successfully. Once successful the now new Warlock would send out a signal once the spell has been performed to The Leaders who will send out other Warlocks to meet the new warlock. They can do all different types of magic, but have energy limits.
Criteria:
Primary: Obsidian
Wasp, Iridescent, Starmap, Metallic,
Secondary: Purple to Eggplant
Bee, Shimmer, Alloy, Constellation
Tertairy: Purple to Eggplant
Capsule, Firefly, Runes, Opal, Ringlets, Peacock
Breed: Skydancer, Imperial, Coatl, Wildclaw, Nocturne
Element: Shadow, Arcane
Eye Type: Any
The Shamans:
Shamans are hatched like any other dragons, but are blessed by the Catalyst Pillar, they are chosen at random, it is believed at least one of the hatchlings' ancestors had some kind of magic coursing through their veins. They can reach altered states of consciousness by engaging in certain dark magical practices. When a Shaman enters a trance state, they have access to the spirit realm, and they can communicate with and sometimes even influence both benevolent and malevolent spirits. They can channel their messages, as well as performing divination and healing.
Criteria:
Primary: Oilslick to Midnight
Any
Secondary: Oilslick to Midnight
Any
Tertiary: Maize to Orca, Mist, Sky, Carribean to Aqua, Crimson to Berry, Coral to Pearl
Any
Element Any
Eye Type: Any except for common
Breed: Any
The Cosmic Ones:
These Cosmic Ones are believed to of been blessed by above, and by that we mean that they were just your ordinary dragon, until they got hit by a falling star or meteoroid, the only things changed is their colors, they were changed to be more like the outer space object that hit them. They incorporate astrology and astronomy into their witchcraft, they most likely closely follow the alignment of the planets and they will often will coordinate their spells and rituals based on the location of the planets and the moon. Travelling in a pair is always the safest option, you never know who will be out there, wanting their abilities
Criteria:
Primary: Plum, Caribbean, Cerulean
Python, Wasp, Starmap, Crystal, Metallic
Secondary: Plum, Caribbean, Cerulean, Cyan
Morph, Bee, Butterfly, Alloy, Facet, Constellation
Tertiary: Shadow-Cyan
Runes, Firefly, Filigree, Opal, Glimmer, Ringlets
Breeds: Any
Element Any
Eye Type: Any
The Blood Goliaths:
They were believed to of been hatched by two dragons wanting to have a role in the circle, but don’t fit the requirements, the parents did some kind of transformation spell, which they believed would bless their hatchling with the gift, when in actual fact they cursed their hatchling to a life of death and blood shed. These magical dragons, bring blood and deaths to however crosses their path, they are believed to be able to do both blood and death rituals on a mass scale, but they need numbers to be able to do this. Red in color, they shine like rubies in the moonlight. They however, can easily be stopped by other dragons, without powers if they are on their own.
Criteria:
Primary Crimson - Maroon
Metallic, Wasp, Starmap, Iridescent
Secondary Ruby - Crimson Berry - Strawberry
Alloy, Bee, Butterfly, Current, Shimmer, Stripes, Noxitide
Tertiary Vermilion - Strawberry
Glimmer, Stained, Filigree, Ghost, Ringlets, Opal, Capsule
Element Plague Only
Eye Type: Any
The Woodland Wisps:
The power of nature kneels at the wisp's claws, they have the power of life, bringing an army of nature in seconds. There are two variants, the first type have more control over the fauna of nature than the flora. The second form, have more control over flora, heeling trees or even bringing them to life to help them defeat opposing dragons. Their origins are not clear, some believe that they were blessed with their green powers, by the nature god himself, others believe that they
Criteria One(Fauna)
Primary Green Range colors
Cherub, Iridescent, Metallic, pinstripe(I will be picky about this one), Python, Starmap, Tapir, Wasp, Crystal,
Secondary Green range colors
Alloy, Bee, Butterfly, Current, Shimmer, Stripes, Noxitide, Facet
Tertiary Green Range Colors
Glimmer, Filigree, Ringlets, Opal, Runes, Firefly, Peacock
Element Nature Only
Eye Type: Any
Criteria Two(Flora)
Primary Brown Range colors
Any
Secondary Green or White range colors
Any
Tertiary Green Range Colors
Glimmer, Filigree, Ringlets, Opal, Runes, Firefly
Element Nature Only
Eye Type: Any
The Sirens:
Deep into the water, there lies a hidden creature, many ships that return through the area are in tack, but have no crew. They lure the the sailors into the dark water by their beauty and voices, they take all the energy from their victims and use it to gain more power from the sea and knowledge about the surface above them. They are known as the Sirens, they help the Circle to uncover more knowledge about the enemy. However they may seem quite powerful, but in fact they cannot control water, they mainly act as a distraction and are extremely good at finding out what they want and getting what they want.
Criteria One
Primary Sapphire, Overcast - Azure
Cherub, Iridescent, Metallic, Python, Starmap, Wasp, Crystal, Laced
Secondary Sapphire, Overcast - Azure
Alloy, Bee, Butterfly, Current, Shimmer, Stripes, Noxitide, Facet, Edged, Morph
Tertiary Sapphire-Cerulean
Any
Breed Imperials, Spirals, faes, Skydancers, Pearlcatchers
Element Water Only
Eye Type: Any
Frost Giants
The frost giants first appeared many years ago, when Sorneith was first created. The Sorneith back then was very dangerous for the Frost Giants as many dragons believed that they cursed the lands in the winter; they were hunted down for their ability to wield ice and snow from the water vapor in the air, some even had the ability to create rainbows in the cold night sky. For their safety they concealed their-selves in a cave, which they covered in thick layers of ice. There they were sleeping dormant until a day arrived were they could get their revenge on Sorneith for all the things they did to their fellow Frost Giants.
Criteria:
Primary: pastel blues, maize-ice, pearl
Any genes
Secondary: maize-ice, blues.
Any genes
Tertairy: Any colors
Any genes
Breed: Gaolers only
Element: Ice or Water
Eye Type: Any
Each element represents the different abilities each Frost Giant has:
Light - manipulate how bright the day/night sky is in winter
Shadow - How dark the day/night is in the winter
Water - What water is available for dragon-kind as well as water available for magic uses
Arcane - the constellation and stars in the night sky
Wind - which way the wind blows
Nature - the flora/fauna out in the winter
Earth - controls the terrain
Ice - controls when winter occurs
Plague - what lives and what dies during the winter
Fire - controls the temperatures of the winter
Lightning - controls the winter storms
Got a dragon with that meets the requirements? Here is the registration form:
@/Asra9
Username:
Name of dragon:
Type of Sorcerer(ess):
Dragon image:
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Any Question?: