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TOPIC | Sages: A Multigaze Subspecies
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[center][img]https://imgur.com/riAqStJ.png[/img] [color=black][size=7][font=Bookman Old][b]A Multigaze Subspecies[/b][/font][/size][/color] [font=Bookman Old][size=5] [url=https://www1.flightrising.com/forums/drs/2892395/1#post_44160891]Tertiary Genes & Powers[/url] [emoji=black gem size=3] [url=https://www1.flightrising.com/forums/drs/2892395#post_44160894]Ancient Breeds[/url] [emoji=black gem size=3][url=https://www1.flightrising.com/forums/drs/2892395/1#post_44160900]Special Linked Genes[/url] [url=https://www1.flightrising.com/forums/drs/2892395#post_44160904]Sage Culture[/url][emoji=black gem size=3][url=https://www1.flightrising.com/forums/drs/2892395/1#post_44160916]Registry[/url] [emoji=black gem size=3][url=https://www1.flightrising.com/forums/drs/2892395/1#post_44160931]Assets[emoji=black gem size=3][url=https://discord.gg/9SsfCwC]Discord[/url][emoji=black gem size=3] [url=https://www1.flightrising.com/forums/cc/3054003#post_3054003]Sages Archive[/url] [emoji=black gem size=3][url=https://www1.flightrising.com/forums/drs/2892395#post_44160926]Affiliates & Crossovers[/url][emoji=black gem size=3] [img]https://i.imgur.com/xVqBlS4.png[/img] [font=Bookman Old] [b] [color=maroon] A Simple Introduction [/b][/color] [/size] [size=4] Sages are dragons whose multiple eyes allow them to see the world in different and deeper ways. Each is different. One could see into the hearts of dragons and discern a pure wish. Another can view the faults that could be used to destroy a dragon. Each view is different, unique to the dragon. Abilities can be somewhat determined by a dragon's element and tertiary gene. However, a Sage's mental state during the awakening of their powers plays the largest role. [img]https://i.imgur.com/xVqBlS4.png[/img] [pinglist=26288] [pinglist=26289] [/center]
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A Multigaze Subspecies


Tertiary Genes & Powers Ancient Breeds Special Linked Genes
Sage CultureRegistry AssetsDiscord Sages Archive
Affiliates & Crossovers

xVqBlS4.png


A Simple Introduction


Sages are dragons whose multiple eyes allow them to see the world in different and deeper ways. Each is different. One could see into the hearts of dragons and discern a pure wish. Another can view the faults that could be used to destroy a dragon. Each view is different, unique to the dragon.

Abilities can be somewhat determined by a dragon's element and tertiary gene. However, a Sage's mental state during the awakening of their powers plays the largest role.

xVqBlS4.png



[center][size=7][font=Bookman Old]Tertiary Genes and Powers[/font][/size] Gene names link to AH searches for qualifying dragons [/center] [img]https://i.imgur.com/xVqBlS4.png[/img] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=0&collapse=1]Basic[/url][/b] The Empty Vessel [img]https://imgur.com/W59VN6U.png[/img] Basic gene Sages have no natural powers. Instead, they borrow or steal their abilities from other Sages. Done by touch, the longer the contact the more power they absorb even up to a week of use. While not fatal the process can leave even willing subjects dazed and ill for days afterward. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=18%2C83%2C74%2C75%2C111%2C56&collapse=1]Capsule[/url][/b] Chrysalis [img]https://imgur.com/Bp9zgnb.png[/img] It is known these Sages can transform items taken into their bodies. How this works varies from Sage, some able to simply decide what effects they wish to convey while others have no control whatsoever. Effects vary from simple color changes to complete transformations and even magical effects. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=1%2C117&collapse=1]Circuit[/url][/b] Rewrite [img]https://file.garden/Zdww77wq23DtX_TK/Sages/16CircuitBanner.png[/img] Circuit Sages can manipulate and combine materials to create something new. Non-living matter, such as stone, is the simplest to work with. Matter that was once living being the next, and non-sentient living matter is the most difficult. Sage texts say manipulating sentient beings could be possible, that those who have attempted it paid a high price or even became Shattered Sages, altering their minds and powers permanently. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=13%2C46&collapse=1]Contour[/url][/b] Willow Bladed [img]https://file.garden/Zdww77wq23DtX_TK/Sages/17ContourBanner.png[/img] Like a willow branch or a good sword, these Sages are flexible past the point of contortion as if their bodies are made of boneless rubber when they choose to be. They can twist, flatten, and squeeze their forms into any container big enough to hold their mass without discomfort. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=103%2C104%2C112%2C64&collapse=1]Flecks[/url][/b] Sentimental Epicure [img]https://file.garden/Zdww77wq23DtX_TK/Sages/18Flecksbanner.png[/img] These Sages can absorb, experience, and give a single emotion to other living beings. Emotions can range from joy, energized, exhaustion and grief. The Flecks Sage absorption does not permanently remove the emotion from the creature in question but does cause a calm state to settle over them for some time depending on the strength of the emotion and strength of the Sage. Depending on how practiced the Sage is in draining and handling emotions, they can choose to not feel the emotion. The more emotion these Sages absorb, the more their flecks color takes over their bodies until their original genes are invisible. Once this happens, the Sage must either experience the emotions themself or give them to others to return to normal. [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=22%2C85%2C61&collapse=1][b]Firefly[/b][/url] Little Lights [img]https://file.garden/Zdww77wq23DtX_TK/Sages/27Fireflybanner.png[/img] Firefly Sages are often viewed as muses, their little extensions of self can impart an idea by merely touching another dragon. They are lauded by creatives in many fields, though dark rumors say they must steal their ideas in the same way they are imparted, with a mere touch of their little lights. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=4%2C123&collapse=1]Gembond[/url][/b] Geode Cruxed [img]https://file.garden/Zdww77wq23DtX_TK/Sages/21Gembondbanner.png[/img] Gembond Sages produce crystals all over their bodies. The types of crystals vary from fragile things like sugar and alum to much harder substances like diamonds or pure quartz. Generally, a Sage will only produce one type of crystal, but there have been cases of the types of crystal changing with a Sage's emotions, circumstances, or diet. It would not be unheard of for a Geode Cruxed Fae who produces quartz crystals to begin to produce amethyst after an extended stay at the Focal Point or other irradiated areas. Unlike normal dragons this power is generally not associated with the bite of the Onyx Cobra. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=20%2C88%2C47%2C25%2C121%2C131&collapse=1]Ghost[/url][/b] Deathless [img]https://imgur.com/wWTMT4b.png[/img] Sages who cannot die. This can take many forms from durable Sages whose bodies can withstand or regenerate from immense damage to parasitic Sages whose disembodied eyes can swarm an unsuspecting dragon and take them over. Rumor abound of ancient magical places where the spirit Sages live much as they did in life, merely bones, eyes and will. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=10%2C94%2C95%2C101%2C102&collapse=1]Glimmer[/url][/b] Horizon Seers [img]https://imgur.com/bJhFL9s.png[/img] Give a Sage with this ability a simple choice and they can tell you where the choice might take you. Especially effective with actual crossroads hence their name. The more choices however the harder this can become. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=54%2C89&collapse=1]Glowtail[/url][/b] The Lucky Lure [img]https://imgur.com/NRLeOX5.png[/img] For better or worse these Sages can change the luck of those around them. Some say you have to touch the shining tail of a Lucky Lure Sage to change your luck, others believe their mere proximity can bring down doom. Maybe it's both. Or maybe they just change others' perceptions? [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=73%2C108&collapse=1]Koi[/url][/b] The Charted [img]https://imgur.com/HYAfwJ4.png[/img] Sages with the tertiary gene of Koi are connected to a patch of Sornieth. It can be anything from a couple of acres to large tracts of land. These Sages are pushed to find their patch from nearly the moment they’re out of the egg. Many become renown wanderers who have seen much of the world. Once they find their land the urge to wander abates. These Sages become a traveling part of their land and can move within it in ways that are usually not possible and change it freely. But what affects the Sage affects the land as well. Any injuries or illnesses are reflected in the health of the Sage’s mapped area and any damage can injure the Sage as well. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=16%2C44&collapse=1]Lace[/url][/b] The Veiled [img]https://imgur.com/IpsNibi.png[/img] These Sages see the dead, though only through practice and meditation can they make a dead soul aware of them. A physical representation of the veil between the living and the dead how they use their powers varies from spirit medium to graveyard keeper and beyond. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=9%2C129%2C59&collapse=1]Okapi[/url][/b] The Unstrung [img]https://imgur.com/D8yHpfA.png[/img] Able to dismantle themselves at will, Sages with the tertiary Okapi can rearrange their bodies as they see fit. Using their particular brand of ability even the smallest joints and separations can be undone and reassembled into a new configuration. Head and tail switched, wings backward these Sages can do with their bodies whatever they like! [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=24%2C90%2C106%2C60&collapse=1]Peacock[/url][/b] Glamoured Gaze [img]https://imgur.com/NUpmJbe.png[/img] Sages with Peacock are rarely seen for who they are. The mesmeric nature of the peacock eyes on their wings and bodies inclines other dragons to like them, ranging from an attraction to the dragon in question to seeing them as looking or being entirely different than they are. The effect can wear off as the individual is away from them or even as they spend more time with the Sage and become accustomed to their particular effects. Obviously this can be detrimental to the Sage and the affected dragon. Rumor has it that some powerful Sages have learned to enrapture or entrap other dragons with this ability and specialized movements or dances and keep them hypnotized for long periods even years. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=23%2C40%2C30%2C120&collapse=1]Ringlets[/url][/b] Children of Possibility [img]https://imgur.com/jZN7xz2.png[/img] Only with the flexibility of a child's mind can these Sages survive. Able to see how ripples of possibility tie into the patterns of space, time, and matter these Sages are highly sought for their ability to influence events, general portability and dependency on others for care. They usually spend most of their time in a daydream state developed as a mental protection from becoming lost in their ability. They regularly react to interactions and events that haven't occurred. (Thank you to 3idolon and Delotha for lore concepts.) (Note: Originally these dragons could be Eternally Youthful. I'm accepting adult registrations now and there will be an in lore explaination and update in the future.) [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=14%2C32%2C114%2C57&collapse=1]Runes[/url][/b] Word of the Magi [img]https://imgur.com/LS6KLGc.png[/img] Physically able to touch magic with any part of their body marked by runes, these Sages range from artisans to spies. Their abilities allow them to alter magic in living things temporarily, and in inanimate objects permanently. This magic is invisible to anyone but another Rune marked Sage, and sometimes used to pass messages - or just for graffiti. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=19&collapse=1]Smirch[/url][/b] Trick of Light [img]https://imgur.com/a2Dv3x8.png[/img] Sages with smirch are ephemeral illusionists then can project what they see in their mind's eye into the world as an intangible but very convincing illusion. Some say this ability is hypnotic, others that these dragons simply will the illusion into reality. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=28%2C7&collapse=1]Smoke[/url][/b] Dust in the Wind [img]https://file.garden/Zdww77wq23DtX_TK/Sages/19Smoke.png[/img] Smoke Sages can read the past, future or far away present from the motes of their element around them. A Water Sage can read the rain or sea spray, Wind Sage can tell you what is happening at the Behemoth from the taste of the breeze, a Fire eyed Smoke Sage knows the story of the tree or the forest it came from by stirring the ashes it left behind. These powers can be unpredictable and unwieldy but if a Sage chooses to hone them and learn more about how their particular power works they can be a wellspring of information. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=97%2C96%2C98%2C99%2C122%2C100&collapse=1]Sparkle[/url][/b] Blasphemous Glitter [img]https://file.garden/Zdww77wq23DtX_TK/Sages/22Sparklebanner.png[/img] These Sages are respected, perhaps even feared. But not without cause, since their power allows them to alter the elemental alignments. How the transmutation from one element to another is accomplished is a secret known only to the Sparkle Sage performing the act. Each method is unique to the dragon that uses it. As this ability runs so counter to the nature of Sorneith itself these Sages can face discrimination, which may also contribute to their secrecy over their methods. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=12%2C69%2C71%2C110%2C72&collapse=1]Stained[/url][/b] The Memory of All [img]https://imgur.com/GfjXhLk.png[/img] Stained Sages can gain the history of an object by looking at it with certain of their eyes. An object can be read by a Stained Sage from the smallest pebble to an apple plucked fresh from the tree. How that memory is gained is unique to each Sage, for example some experience disjointed moments from the life of the object, others abruptly have all the information about it available to them. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_tertgene=11%2C93%2C29&d_eye=5&collapse=1]Thylacine[/url][/b] God touched [img]https://imgur.com/ZtFG7QS.png[/img] Rumor has it that a Deity quite literally touched these Sages, which one can sometimes be obvious by the color of the markings. Other times not as much. Sages with Thylacine tend to see the inner workings of the world around them more clearly, from seeing threads of a divine plan or understanding which seeds will sprout to riotous bloom. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=5%2C132%2C52%2C31%2C109%2C70&collapse=1]Underbelly[/url][/b] Strange Stripes [img]https://file.garden/Zdww77wq23DtX_TK/Sages/18Underbelly.png[/img] Underbelly Sages see the world differently. This can manifest in many ways from a literally different sight, such as infrared, ultraviolet or radio waves to interpreting what they see very differently than other Dragons or even other Sages. They may not easily realize the difference between themselves and others. These Sages can struggle to communicate with those around them because of their perception, and despite their best intentions. But those who work with them will discover their insights can be invaluable. More than one clan has been saved from ruin by an Underbelly Sage. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=38%2C91%2C2%2C113%2C134&collapse=1]Veined[/url][/b] Inner sight [img]https://imgur.com/M7F3TQO.png[/img] Often healers, Sages with veined can see when something in another dragon is not as it should be, to what degree and type of sense (mental, physical, emotional, spiritual) depends on the Sage themself. Though many of these Sages are healers this power can also easily be used to manipulate others for darker ends. [img]https://i.imgur.com/xVqBlS4.png[/img]
Tertiary Genes and Powers

Gene names link to AH searches for qualifying dragons

xVqBlS4.png


Basic
The Empty Vessel
W59VN6U.png
Basic gene Sages have no natural powers. Instead, they borrow or steal their abilities from other Sages. Done by touch, the longer the contact the more power they absorb even up to a week of use. While not fatal the process can leave even willing subjects dazed and ill for days afterward.



Capsule
Chrysalis
Bp9zgnb.png
It is known these Sages can transform items taken into their bodies. How this works varies from Sage, some able to simply decide what effects they wish to convey while others have no control whatsoever. Effects vary from simple color changes to complete transformations and even magical effects.



Circuit
Rewrite
16CircuitBanner.png
Circuit Sages can manipulate and combine materials to create something new. Non-living matter, such as stone, is the simplest to work with. Matter that was once living being the next, and non-sentient living matter is the most difficult. Sage texts say manipulating sentient beings could be possible, that those who have attempted it paid a high price or even became Shattered Sages, altering their minds and powers permanently.



Contour
Willow Bladed
17ContourBanner.png
Like a willow branch or a good sword, these Sages are flexible past the point of contortion as if their bodies are made of boneless rubber when they choose to be. They can twist, flatten, and squeeze their forms into any container big enough to hold their mass without discomfort.



Flecks
Sentimental Epicure
18Flecksbanner.png
These Sages can absorb, experience, and give a single emotion to other living beings. Emotions can range from joy, energized, exhaustion and grief. The Flecks Sage absorption does not permanently remove the emotion from the creature in question but does cause a calm state to settle over them for some time depending on the strength of the emotion and strength of the Sage. Depending on how practiced the Sage is in draining and handling emotions, they can choose to not feel the emotion. The more emotion these Sages absorb, the more their flecks color takes over their bodies until their original genes are invisible. Once this happens, the Sage must either experience the emotions themself or give them to others to return to normal.



Firefly
Little Lights
27Fireflybanner.png
Firefly Sages are often viewed as muses, their little extensions of self can impart an idea by merely touching another dragon. They are lauded by creatives in many fields, though dark rumors say they must steal their ideas in the same way they are imparted, with a mere touch of their little lights.



Gembond
Geode Cruxed
21Gembondbanner.png
Gembond Sages produce crystals all over their bodies. The types of crystals vary from fragile things like sugar and alum to much harder substances like diamonds or pure quartz. Generally, a Sage will only produce one type of crystal, but there have been cases of the types of crystal changing with a Sage's emotions, circumstances, or diet. It would not be unheard of for a Geode Cruxed Fae who produces quartz crystals to begin to produce amethyst after an extended stay at the Focal Point or other irradiated areas. Unlike normal dragons this power is generally not associated with the bite of the Onyx Cobra.



Ghost
Deathless
wWTMT4b.png
Sages who cannot die. This can take many forms from durable Sages whose bodies can withstand or regenerate from immense damage to parasitic Sages whose disembodied eyes can swarm an unsuspecting dragon and take them over. Rumor abound of ancient magical places where the spirit Sages live much as they did in life, merely bones, eyes and will.



Glimmer
Horizon Seers
bJhFL9s.png
Give a Sage with this ability a simple choice and they can tell you where the choice might take you. Especially effective with actual crossroads hence their name. The more choices however the harder this can become.



Glowtail
The Lucky Lure
NRLeOX5.png
For better or worse these Sages can change the luck of those around them. Some say you have to touch the shining tail of a Lucky Lure Sage to change your luck, others believe their mere proximity can bring down doom. Maybe it's both. Or maybe they just change others' perceptions?



Koi
The Charted
HYAfwJ4.png
Sages with the tertiary gene of Koi are connected to a patch of Sornieth. It can be anything from a couple of acres to large tracts of land. These Sages are pushed to find their patch from nearly the moment they’re out of the egg. Many become renown wanderers who have seen much of the world. Once they find their land the urge to wander abates. These Sages become a traveling part of their land and can move within it in ways that are usually not possible and change it freely. But what affects the Sage affects the land as well. Any injuries or illnesses are reflected in the health of the Sage’s mapped area and any damage can injure the Sage as well.



Lace
The Veiled
IpsNibi.png
These Sages see the dead, though only through practice and meditation can they make a dead soul aware of them. A physical representation of the veil between the living and the dead how they use their powers varies from spirit medium to graveyard keeper and beyond.



Okapi
The Unstrung
D8yHpfA.png
Able to dismantle themselves at will, Sages with the tertiary Okapi can rearrange their bodies as they see fit. Using their particular brand of ability even the smallest joints and separations can be undone and reassembled into a new configuration. Head and tail switched, wings backward these Sages can do with their bodies whatever they like!



Peacock
Glamoured Gaze
NUpmJbe.png
Sages with Peacock are rarely seen for who they are. The mesmeric nature of the peacock eyes on their wings and bodies inclines other dragons to like them, ranging from an attraction to the dragon in question to seeing them as looking or being entirely different than they are. The effect can wear off as the individual is away from them or even as they spend more time with the Sage and become accustomed to their particular effects. Obviously this can be detrimental to the Sage and the affected dragon. Rumor has it that some powerful Sages have learned to enrapture or entrap other dragons with this ability and specialized movements or dances and keep them hypnotized for long periods even years.



Ringlets
Children of Possibility
jZN7xz2.png
Only with the flexibility of a child's mind can these Sages survive. Able to see how ripples of possibility tie into the patterns of space, time, and matter these Sages are highly sought for their ability to influence events, general portability and dependency on others for care. They usually spend most of their time in a daydream state developed as a mental protection from becoming lost in their ability. They regularly react to interactions and events that haven't occurred. (Thank you to 3idolon and Delotha for lore concepts.) (Note: Originally these dragons could be Eternally Youthful. I'm accepting adult registrations now and there will be an in lore explaination and update in the future.)



Runes
Word of the Magi
LS6KLGc.png
Physically able to touch magic with any part of their body marked by runes, these Sages range from artisans to spies. Their abilities allow them to alter magic in living things temporarily, and in inanimate objects permanently. This magic is invisible to anyone but another Rune marked Sage, and sometimes used to pass messages - or just for graffiti.



Smirch
Trick of Light
a2Dv3x8.png
Sages with smirch are ephemeral illusionists then can project what they see in their mind's eye into the world as an intangible but very convincing illusion. Some say this ability is hypnotic, others that these dragons simply will the illusion into reality.



Smoke
Dust in the Wind
19Smoke.png
Smoke Sages can read the past, future or far away present from the motes of their element around them. A Water Sage can read the rain or sea spray, Wind Sage can tell you what is happening at the Behemoth from the taste of the breeze, a Fire eyed Smoke Sage knows the story of the tree or the forest it came from by stirring the ashes it left behind. These powers can be unpredictable and unwieldy but if a Sage chooses to hone them and learn more about how their particular power works they can be a wellspring of information.


Sparkle
Blasphemous Glitter
22Sparklebanner.png
These Sages are respected, perhaps even feared. But not without cause, since their power allows them to alter the elemental alignments. How the transmutation from one element to another is accomplished is a secret known only to the Sparkle Sage performing the act. Each method is unique to the dragon that uses it. As this ability runs so counter to the nature of Sorneith itself these Sages can face discrimination, which may also contribute to their secrecy over their methods.



Stained
The Memory of All
GfjXhLk.png
Stained Sages can gain the history of an object by looking at it with certain of their eyes. An object can be read by a Stained Sage from the smallest pebble to an apple plucked fresh from the tree. How that memory is gained is unique to each Sage, for example some experience disjointed moments from the life of the object, others abruptly have all the information about it available to them.



Thylacine
God touched
ZtFG7QS.png
Rumor has it that a Deity quite literally touched these Sages, which one can sometimes be obvious by the color of the markings. Other times not as much. Sages with Thylacine tend to see the inner workings of the world around them more clearly, from seeing threads of a divine plan or understanding which seeds will sprout to riotous bloom.



Underbelly
Strange Stripes
18Underbelly.png
Underbelly Sages see the world differently. This can manifest in many ways from a literally different sight, such as infrared, ultraviolet or radio waves to interpreting what they see very differently than other Dragons or even other Sages. They may not easily realize the difference between themselves and others. These Sages can struggle to communicate with those around them because of their perception, and despite their best intentions. But those who work with them will discover their insights can be invaluable. More than one clan has been saved from ruin by an Underbelly Sage.


Veined
Inner sight
M7F3TQO.png
Often healers, Sages with veined can see when something in another dragon is not as it should be, to what degree and type of sense (mental, physical, emotional, spiritual) depends on the Sage themself. Though many of these Sages are healers this power can also easily be used to manipulate others for darker ends.


xVqBlS4.png
[center][size=7][font=Bookman Old]Ancient Breeds[/font][/size] Gene names link to AH searches for qualifying dragons [/center] [img]https://i.imgur.com/xVqBlS4.png[/img] [center][size=6][font=Bookman Old]Aberrations[/font][/size][/center] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=87&collapse=1]Jewels[/url][/b] Mother’s Adorned [img]https://file.garden/Zdww77wq23DtX_TK/Sages/20Jewelsbanner.png[/img] As dragons who have basked in and absorbed the mutating fluid of the Wyrmwound Aberration Sages are both more susceptible to the illness Proliferation of Eyes, and better prepared to withstand it. Some have even suggested the disease began with these Sages who wear their mutated eyes like a badge of pride. Mother’s Adorned are able to sense the power of any Sage around them, regardless of if that Sage’s abilities have awakened, they can sense and identify Sage abilities being used over distances as well. These Aberrations can detect Proliferation of Eyes in any form in any dragon, even before the primary symptom begins to show. There are claims among non-Aberration Sages that prolonged exposure to these Mother’s Adorned will cause the illness to progress to the unhealthy stages faster. In counterpoint, the Aberrations claim they can control the severity of their own illness, but not others. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=80&collapse=1]Kumo[/url][/b] Blind to Me [img]https://file.garden/Zdww77wq23DtX_TK/Sages/19Kumobanner.png[/img] These Aberration Sages are considered a wily bunch, their particular brand of Sage Magic allowing them to blend in with other dragons. When alone they can be recognized as Aberrations and themselves. The moment they enter a group of any living beings however they become practically invisible, simply registering as a part of the group. This applies to dragons, beast clans, animals, plants, fungi etc. [img]https://i.imgur.com/xVqBlS4.png[/img] [center][size=6][font=Bookman Old]Banescales[/font][/size][/center] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=49&collapse=1]Porcupine[/url][/b] Seeds of War [img]https://imgur.com/1kNSlB3.png[/img] Legendary in the ancient wars these Sages can transform anything pierced by their quills into a golem version of themself. These golems don't last long, a day at most. How they act or don't act is defined by the power and focus of the Sage controlling them. Some materials are more difficult to control than others, living flesh for example. [img]https://i.imgur.com/xVqBlS4.png[/img] [center][size=6][font=Bookman Old]Gaolers[/font][/size][/center] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=35&collapse=1]Weathered[/url][/b] Seen Unseen. [img]https://imgur.com/5IifFJs.png[/img] A quirk particular to Gaoler Sages who were often put to use as Seekers in the service of IceWarden, Weathered indicates a Sage who through manipulation of light, or perception can hide themself, other dragons, or objects in plain sight. They also possess a keen sense for the hidden and are often called on to find missing dragons and objects. In the modern era, these dragons use their skills for a myriad of jobs and even criminal activity. Possible [url=https://www1.flightrising.com/wiki/wiki/article/gaoler-dragons]Orders[/url] for Gaoler Sages: [columns] [LIST] [*]Angler - Seekers and Sentinels [*]Basic - Seekers [*]Blossom - Sentries and Overseers [*]Braids - Keepers and Overseers [*]Capsule - Seekers and Overseers [*]Contour - Seeker, Keepers and Overseers [*]Ghost - Seekers, Overseers and Sentinels [*]Glimmer - Seekers, Sentries and Keepers [*]Gnarlhorns - Sentries and Sentinels [*]Opal - Seekers and Sentinels [/LIST] [nextcol] [LIST] [*]Runes - Keepers and Overseers [*]Scorpion - Sentries, Keepers and Overseers [*]Smoke - Sentinels [*]Sparkle - Sentinels [*]Stained - Seeker, Sentries and Sentinels [*]Thylacine - Seekers and Sentinels [*]Underbelly - Seekers and Sentries [*]Veined - Sentries and Keepers [*]Wintercoat - Keepers and Overseers [*]Weathered - Seekers and Sentries [/LIST] [/columns] [center]Haloed - Seekers, Overseers, Sentinels[/center] [img]https://i.imgur.com/xVqBlS4.png[/img]
Ancient Breeds

Gene names link to AH searches for qualifying dragons

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Aberrations


Jewels
Mother’s Adorned

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As dragons who have basked in and absorbed the mutating fluid of the Wyrmwound Aberration Sages are both more susceptible to the illness Proliferation of Eyes, and better prepared to withstand it. Some have even suggested the disease began with these Sages who wear their mutated eyes like a badge of pride.

Mother’s Adorned are able to sense the power of any Sage around them, regardless of if that Sage’s abilities have awakened, they can sense and identify Sage abilities being used over distances as well. These Aberrations can detect Proliferation of Eyes in any form in any dragon, even before the primary symptom begins to show. There are claims among non-Aberration Sages that prolonged exposure to these Mother’s Adorned will cause the illness to progress to the unhealthy stages faster. In counterpoint, the Aberrations claim they can control the severity of their own illness, but not others.


Kumo
Blind to Me

19Kumobanner.png

These Aberration Sages are considered a wily bunch, their particular brand of Sage Magic allowing them to blend in with other dragons. When alone they can be recognized as Aberrations and themselves. The moment they enter a group of any living beings however they become practically invisible, simply registering as a part of the group. This applies to dragons, beast clans, animals, plants, fungi etc.

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Banescales


Porcupine
Seeds of War

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Legendary in the ancient wars these Sages can transform anything pierced by their quills into a golem version of themself. These golems don't last long, a day at most. How they act or don't act is defined by the power and focus of the Sage controlling them. Some materials are more difficult to control than others, living flesh for example.

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Gaolers


Weathered
Seen Unseen.

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A quirk particular to Gaoler Sages who were often put to use as Seekers in the service of IceWarden, Weathered indicates a Sage who through manipulation of light, or perception can hide themself, other dragons, or objects in plain sight. They also possess a keen sense for the hidden and are often called on to find missing dragons and objects. In the modern era, these dragons use their skills for a myriad of jobs and even criminal activity.

Possible Orders for Gaoler Sages:
  • Angler - Seekers and Sentinels
  • Basic - Seekers
  • Blossom - Sentries and Overseers
  • Braids - Keepers and Overseers
  • Capsule - Seekers and Overseers
  • Contour - Seeker, Keepers and Overseers
  • Ghost - Seekers, Overseers and Sentinels
  • Glimmer - Seekers, Sentries and Keepers
  • Gnarlhorns - Sentries and Sentinels
  • Opal - Seekers and Sentinels
  • Runes - Keepers and Overseers
  • Scorpion - Sentries, Keepers and Overseers
  • Smoke - Sentinels
  • Sparkle - Sentinels
  • Stained - Seeker, Sentries and Sentinels
  • Thylacine - Seekers and Sentinels
  • Underbelly - Seekers and Sentries
  • Veined - Sentries and Keepers
  • Wintercoat - Keepers and Overseers
  • Weathered - Seekers and Sentries
Haloed - Seekers, Overseers, Sentinels

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[b][/b][center][size=7][font=Bookman Old]Special Linked Genes[/font][/size] Gene names link to AH searches for qualifying dragons [/center] [img]https://i.imgur.com/xVqBlS4.png[/img] [b]The Path to Clarity[/b] Ancient stories tell of the path from Madness to Clarity. Though most modern Sages scoff at the idea of changing your fate these stories still seem to weave themselves into the fabric of Sage society. [img]https://i.imgur.com/zaWbIqO.png[/img] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=17%2C37%2C62&collapse=1]Opal[/url][/b] Shattered These Sage's powers can defy reality. From impossible movement to knowledge no one should possess. Unfortunately, it often costs the Sage their sanity as they can no longer understand the world around them through the added input from their sight. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=53&collapse=1]Keel[/url][/b] Flecks of Brilliance The line between madness and insanity is very fine. These Sages have stepped across it. While their bodies are bound to Sornieth their minds and powers are not. This can manifest in many ways. From a meditating Sage able to sense what is happening elsewhere, even other worlds, to seeing a clouded view of the hearts around them. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=6%2C50%2C115%2C58&collapse=1]Crackle[/url][/b] Scars of Strength These Sages nearly went mad from their powers but clawed their way back by force of will. As varied as the Shattered but grounded in the physical principles of Sornieth. Powers could range from unusual magical abilities to greater agility and reaction time. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=21%2C43%2C116%2C133&collapse=1]Filigree[/url][/b] Purity of Vision These Sages are dreamers and seekers of wisdom. They often wander seeking lost knowledge or aid others who have strong dreams. With their ability to see to the heart of problems, people, and other puzzles they are invaluable friends and dangerous adversaries. [b]Prodigy of Opposition [/b]Warrior Sages with many paths and styles. Many reasons to clash in combat. From berserkers to swords masters to clear-minded aesthetics. These Sages share certain traits across species. All have strange jewel hard eyes, all have natural armor on their bodies that helps to protect them and all are preternaturally fast. All of those Sages are prodigies of their particular styles of combat, picking up new moves with ease. [img]https://file.garden/Zdww77wq23DtX_TK/Sages/16ProdigyofOp.png[/img] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=15%2C92&collapse=1]Scales[/url][/b] Flexible armor. As in many things, modern breeds are more flexible. Their scales are tough and will flex before being pierced or broken. This only goes so far though. (Note: Abberations have adapted Scales to make them stronger, as is their way.) [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=33&collapse=1]Scorpion[/url][/b] Natural weapon. These Gaolers wield hidden blades at the end of their tail. It takes a great deal of training to become truly proficient in this natural weapon and some Gaolers have it removed rather than risk injuring themselves or others. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=45&collapse=1]Skeletal[/url][/b] Heavy Armor. Banescales with Skeletal are sometimes likened to winged cannonballs. They can take impacts that would kill another dragon and shake them off easily. Their bone plating limits their mobility however making them clunkier. [img]https://file.garden/Zdww77wq23DtX_TK/Sages/25POO2banner.png[/img] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=84&collapse=1]Fangs[/url][/b] Sapping Bite. In keeping with their desire to become stronger, a Fangs Sage's best defense is a good offense. Besides protecting a vulnerable part of the dragon’s anatomy, these fangs are removable and can be used as weapons. Any fang stabbed into an opponent in sight of the Sage's eyes becomes an energy-draining conduit that allows the Sage to steal their opponent's life force. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=128&collapse=1]Plating[/url][/b] Energized Armor. Any enemy strike against the armor of a Plated Sage will reveal a shocking twist in the form of a magical burst of electrifying energy that repulses opponents. Too many strikes can result in a cumulative stunt effect that allows the Plated Sage to handle their enemy at their leisure. [b]Haloed[/b] [img]https://file.garden/Zdww77wq23DtX_TK/Sages/17Haloed.png[/img] [b]Ancient Orbit[/b] [b]Aberrations [/b]- [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=81&collapse=1]Mucous[/url] [b]Banescale [/b]- [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=51&collapse=1]Plumage[/url], [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=48&collapse=1]Wraith[/url], [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=76&collapse=1]Gliders[/url] [b]Gaolers [/b]- [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=26&collapse=1]Shardflank[/url] [b]Veilspun[/b] - [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=67&collapse=1]Mop[/url], [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=66&collapse=1]Diaphanous[/url], [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=65&collapse=1]Beetle[/url] [b]Multiple Breeds [/b]- [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=41%2C3&collapse=1]Fans [/url] It is unknown if these Sages were created directly by the gods, born naturally or if they were somehow changed by dragonkind in the distant past. The end result is the same. The eldritch and unnerving Sages who fall into the Haloed type have eyes detached from their bodies. These eyes float alongside their bodies where a normal Sage would have eyes but can travel and move a short distance from the Sage’s body like orbiting moons. This allows the Haloed Sage unimpeded vision all around them. As if that were not strange enough the Haloed can manifest additional eyes and limbs from their own elemental power, these eyes and limbs can be of any size or shape though anything larger than the mass of the dragon may cause a strain to the creator. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=36&collapse=1]Blossom[/url] and [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=63&collapse=1]Branches[/url][/b] Flowering of the Future. [img]https://imgur.com/g3TiLBO.png[/img] An ability particular to Gaolers and Veilspun to be able to foresee how other living things will grow and change. From the tiny lives of microbes to the living breathing universe. This power is particularly dangerous as focusing too strongly on something too small or too large can leave a Sage absorbed for hours or years in the alien life they are observing. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=8&collapse=1]Spines[/url] and [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=68&collapse=1]Thorns[/url][/b] [img]https://imgur.com/v94lp8u.png[/img] [b]Arrows of the Hunt.[/b] Spines or Thorns these Sages grow on their bodies serve as extrasensory organs once removed. Usually they allow the Sage to see the area around the spine or thorn they left behind though this can manifest as other senses or even a sense outside the usual. These can serve myriad uses from the utterly banal to the nefarious. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=34&collapse=1]Wintercoat[/url] and [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=55&collapse=1]Braids[/url][/b] [img]https://file.garden/Zdww77wq23DtX_TK/Sages/23WCnBbanner.png[/img] [b]The Weft and The Warp[/b] Gaolers were created as guardians of Sornieth against the Shade, an imperative that is built into their very essence. With their earnest desire to keep their world safe, some Gaoler Sages have developed a particularly entwined set of abilities known as The Weft and The Warp. Together these Sages can repair damage to the magical fabric of Sornieth by weaving together the fibers of their fur. Traditionally both Braids and Wintercoat Sages train as weavers, though this is not the only life path they may pursue. As other breeds of dragons have begun to evidence growth of the needed fibers, a few daring weavers have begun to teach outsiders their weaving and patching techniques. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=34&collapse=1]Wintercoat[/url][/b] The Weft Wintercoat Sages' long and fluffy fur can be clipped and spun into fine and beautiful thread used in making fabrics of many types. It is coveted by harpies who claim it takes color best of all the fibers in Sorneith. However, when this thread is used to make cloth with warp threads from a Braids Sage the fabric can bolster the nature of reality around it and even be used to close holes between dimensions left by the Shade, damaging magics and other incidents. [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=55&collapse=1]Braids[/url][/b] The Warp Braids Sages provide the strong warp threads needed to anchor weaving. Sages often braid these fibers in their manes to protect them from breakage and allow them to grow longer. These are the fibers that help anchor the fabric made from both Braids and Wintercoat Sages to rips and tears in reality caused by Shade excursions or other magical disasters. [b]Warped Warp[/b] [img]https://file.garden/Zdww77wq23DtX_TK/Sages/26ABBanner.png[/img] [b][url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=199&collapse=1]Aberration Braids[/url][/b] A surprise and not necessarily welcome one to Gaolers, fibers from a Braids Aberration Sage can be used to patch a hole in reality almost like normal. Except, sometimes there are unexpected results when next that Aberration returns to the Wyrmwound. [u][i][b][s]What is real? What is strong?[/s][/b][/i][/u] Experiments are ongoing. [b] [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=78&collapse=1]Angler [/url]and [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=119&collapse=1]Remora[/url][/b] [img]https://file.garden/Zdww77wq23DtX_TK/Sages/24AnRbanner.png[/img] Lucid Walkers The dreams of Sages can be dangerous things, trapping themselves and others when their powers go wrong. The Lucid Walkers are the most dangerous of dreamers as they travel between the dreams of other beings, changing them and even moving dreamers between their own dreams and others. Controlling this power does not come easily but for many Sages putting in the work may mean the difference between wandering lost in slumber or living in the waking world. [b]Crown of Memories[/b] These Sages carry the memories of generations stretching back to earliest days of the Fourth Age when they were created. Through specific rituals to their breed these Sages can access the wisdom of their ancestors. [img]https://file.garden/Zdww77wq23DtX_TK/Sages/28MnGHbanner.png[/img] [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=143&collapse=1][b]Mandibles[/b][/url] Mandible Sages first appeared aboard the Astrolab and were considered very useful to have on your crew since no one can eat their memories - unlike manuals and memoirs. Since the Crash, Mandibles Sages are often found surrounded by a cloud of more bibliologically responsible dragons taking notes and organizing the data of these living archives. Verbal mnemonics passed down through generations help these Sages recall what they need to know. [url=https://www1.flightrising.com/auction-house/buy/realm/dragons?d_eye=5&d_tertgene=27&collapse=1][b]Gnarlhorns[/b][/url] The Gnarlhorn Sages are considered a valuable resource indeed by the Orders for their deep tactical knowledge of Shade Beasts.They access the memories of their ancestors through meditative martial arts movements learned from their hatchling days. These Sages are not often seen outside the Fortress of Ends, Those that do join the Seeker Order and travel may sojourn to the sites of lost battles where the Shade taint has not yet been checked or hunt for ancient caches of lost knowledge to aid in their war. [img]https://i.imgur.com/xVqBlS4.png[/img]
Special Linked Genes

Gene names link to AH searches for qualifying dragons

xVqBlS4.png

The Path to Clarity
Ancient stories tell of the path from Madness to Clarity. Though most modern Sages scoff at the idea of changing your fate these stories still seem to weave themselves into the fabric of Sage society.


zaWbIqO.png


Opal
Shattered
These Sage's powers can defy reality. From impossible movement to knowledge no one should possess. Unfortunately, it often costs the Sage their sanity as they can no longer understand the world around them through the added input from their sight.

Keel
Flecks of Brilliance
The line between madness and insanity is very fine. These Sages have stepped across it. While their bodies are bound to Sornieth their minds and powers are not. This can manifest in many ways. From a meditating Sage able to sense what is happening elsewhere, even other worlds, to seeing a clouded view of the hearts around them.

Crackle
Scars of Strength
These Sages nearly went mad from their powers but clawed their way back by force of will. As varied as the Shattered but grounded in the physical principles of Sornieth. Powers could range from unusual magical abilities to greater agility and reaction time.

Filigree
Purity of Vision
These Sages are dreamers and seekers of wisdom. They often wander seeking lost knowledge or aid others who have strong dreams. With their ability to see to the heart of problems, people, and other puzzles they are invaluable friends and dangerous adversaries.



Prodigy of Opposition
Warrior Sages with many paths and styles. Many reasons to clash in combat. From berserkers to swords masters to clear-minded aesthetics. These Sages share certain traits across species. All have strange jewel hard eyes, all have natural armor on their bodies that helps to protect them and all are preternaturally fast. All of those Sages are prodigies of their particular styles of combat, picking up new moves with ease.

16ProdigyofOp.png

Scales
Flexible armor. As in many things, modern breeds are more flexible. Their scales are tough and will flex before being pierced or broken. This only goes so far though. (Note: Abberations have adapted Scales to make them stronger, as is their way.)

Scorpion
Natural weapon. These Gaolers wield hidden blades at the end of their tail. It takes a great deal of training to become truly proficient in this natural weapon and some Gaolers have it removed rather than risk injuring themselves or others.

Skeletal
Heavy Armor. Banescales with Skeletal are sometimes likened to winged cannonballs. They can take impacts that would kill another dragon and shake them off easily. Their bone plating limits their mobility however making them clunkier.

25POO2banner.png

Fangs
Sapping Bite. In keeping with their desire to become stronger, a Fangs Sage's best defense is a good offense. Besides protecting a vulnerable part of the dragon’s anatomy, these fangs are removable and can be used as weapons. Any fang stabbed into an opponent in sight of the Sage's eyes becomes an energy-draining conduit that allows the Sage to steal their opponent's life force.

Plating
Energized Armor. Any enemy strike against the armor of a Plated Sage will reveal a shocking twist in the form of a magical burst of electrifying energy that repulses opponents. Too many strikes can result in a cumulative stunt effect that allows the Plated Sage to handle their enemy at their leisure.



Haloed

17Haloed.png


Ancient Orbit
Aberrations - Mucous
Banescale - Plumage, Wraith, Gliders
Gaolers - Shardflank
Veilspun - Mop, Diaphanous, Beetle
Multiple Breeds - Fans


It is unknown if these Sages were created directly by the gods, born naturally or if they were somehow changed by dragonkind in the distant past. The end result is the same. The eldritch and unnerving Sages who fall into the Haloed type have eyes detached from their bodies. These eyes float alongside their bodies where a normal Sage would have eyes but can travel and move a short distance from the Sage’s body like orbiting moons. This allows the Haloed Sage unimpeded vision all around them.

As if that were not strange enough the Haloed can manifest additional eyes and limbs from their own elemental power, these eyes and limbs can be of any size or shape though anything larger than the mass of the dragon may cause a strain to the creator.



Blossom and Branches
Flowering of the Future.
g3TiLBO.png
An ability particular to Gaolers and Veilspun to be able to foresee how other living things will grow and change. From the tiny lives of microbes to the living breathing universe. This power is particularly dangerous as focusing too strongly on something too small or too large can leave a Sage absorbed for hours or years in the alien life they are observing.



Spines and Thorns

v94lp8u.png

Arrows of the Hunt.
Spines or Thorns these Sages grow on their bodies serve as extrasensory organs once removed. Usually they allow the Sage to see the area around the spine or thorn they left behind though this can manifest as other senses or even a sense outside the usual. These can serve myriad uses from the utterly banal to the nefarious.

Wintercoat and Braids
23WCnBbanner.png
The Weft and The Warp
Gaolers were created as guardians of Sornieth against the Shade, an imperative that is built into their very essence. With their earnest desire to keep their world safe, some Gaoler Sages have developed a particularly entwined set of abilities known as The Weft and The Warp.

Together these Sages can repair damage to the magical fabric of Sornieth by weaving together the fibers of their fur. Traditionally both Braids and Wintercoat Sages train as weavers, though this is not the only life path they may pursue. As other breeds of dragons have begun to evidence growth of the needed fibers, a few daring weavers have begun to teach outsiders their weaving and patching techniques.

Wintercoat
The Weft
Wintercoat Sages' long and fluffy fur can be clipped and spun into fine and beautiful thread used in making fabrics of many types. It is coveted by harpies who claim it takes color best of all the fibers in Sorneith. However, when this thread is used to make cloth with warp threads from a Braids Sage the fabric can bolster the nature of reality around it and even be used to close holes between dimensions left by the Shade, damaging magics and other incidents.

Braids
The Warp
Braids Sages provide the strong warp threads needed to anchor weaving. Sages often braid these fibers in their manes to protect them from breakage and allow them to grow longer. These are the fibers that help anchor the fabric made from both Braids and Wintercoat Sages to rips and tears in reality caused by Shade excursions or other magical disasters.

Warped Warp
26ABBanner.png
Aberration Braids
A surprise and not necessarily welcome one to Gaolers, fibers from a Braids Aberration Sage can be used to patch a hole in reality almost like normal. Except, sometimes there are unexpected results when next that Aberration returns to the Wyrmwound.
What is real? What is strong?
Experiments are ongoing.


Angler and Remora

24AnRbanner.png
Lucid Walkers
The dreams of Sages can be dangerous things, trapping themselves and others when their powers go wrong. The Lucid Walkers are the most dangerous of dreamers as they travel between the dreams of other beings, changing them and even moving dreamers between their own dreams and others. Controlling this power does not come easily but for many Sages putting in the work may mean the difference between wandering lost in slumber or living in the waking world.


Crown of Memories
These Sages carry the memories of generations stretching back to earliest days of the Fourth Age when they were created. Through specific rituals to their breed these Sages can access the wisdom of their ancestors.
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Mandibles
Mandible Sages first appeared aboard the Astrolab and were considered very useful to have on your crew since no one can eat their memories - unlike manuals and memoirs. Since the Crash, Mandibles Sages are often found surrounded by a cloud of more bibliologically responsible dragons taking notes and organizing the data of these living archives. Verbal mnemonics passed down through generations help these Sages recall what they need to know.


Gnarlhorns
The Gnarlhorn Sages are considered a valuable resource indeed by the Orders for their deep tactical knowledge of Shade Beasts.They access the memories of their ancestors through meditative martial arts movements learned from their hatchling days. These Sages are not often seen outside the Fortress of Ends, Those that do join the Seeker Order and travel may sojourn to the sites of lost battles where the Shade taint has not yet been checked or hunt for ancient caches of lost knowledge to aid in their war.


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[center][size=7][font=Bookman Old]Sage Culture[/font][/size][/center] [img]https://i.imgur.com/xVqBlS4.png[/img] [b]Sage’s Havens[/b] While still active all over Sornieth there are two places Sages tired of the judgment of the world can retreat to. The lamp lit underground streets of Saga City or the misty high altitude outcroppings of the Runed Isles. Access to these havens has been blocked off by generations of Sages seeking peace and security. Now they are only accessible through magical gateways hidden all over the world. [b]Saga City[/b] Saga City is a series of islands hidden in a deep subterranean sea. Some say it was once part of the Runed Isles, a shining city far above Sornieth. A grand and magical haven. Many stories claim to hold the secret of its fate but all agree it fell into its watery grave eons ago. Grim and crumbling it is still a carefully hidden haven for Sages. A melting pot of dragon cultures and species, Saga City is a place of lamplit mystery. A robust city guard keeps order in the various quarters, but the Fortress and the Temple Districts are some of the only districts in good repair. Many clans reside together in wary harmony within the city's districts. First divided into eleven districts when the city was young, many clans have grown to have their own districts on dark isles chaining out from Saga City itself. [b]Saga City Districts[/b] [LIST] [*]Pillar (Excellent repair, government central, Gate to Runed Isles) [*]Fortress (Excellent repair, City guard housed and trained here) [*]Cairn (Earth: Mining and Libraries) [*]Ruin (Light: Construction materials, Builders district) [*]Current (Water: Docks, Shipping to outlying islands and Ferries) [*]Zephyr (Wind: Residential, many small temples. Next to Labyrinth) [*]Hoarfrost (Ice: Low-end residential and jails. Next to Fortress) [*]Starwood (Arcane: Rundown High-end residential, Magical shops, High-end fortune telling) [*]Abiding (Plague: Healers district for rich and poor) [*]Crescent (Shadow: Residential and Main Market Also the Black Market) [*]Labyrinth (Nature: Parks District.) [*]Spire district (Lightning: Engineers, Scientists, and Inventors. Next to Ruin) [*]Emberglow (Fire: Restaurants, Pubs, and Entertainment. Next to Crescent and Current) [/LIST] [b]Runed Isles[/b] Long ago loosed from the world these islands float serenely above a perpetual storm. Tethered together by dozens of bridges in various states of disrepair this high altitude archipelago is home to many clans of Sages who find the dark streets of Saga City disagreeable. Like Saga City, its origins are a mystery, the ruins of an ancient civilization dotting the original isles. Through magic new islands can be raised from the sea and carved with the runes that give the islands their name and allow them to float. Each island is a wonder of magical ability, floating around the Temple Isle where time out of mind a temple to each of the gods of Sornieth was erected. [b]Isles[/b] [LIST] [*]Temple (Excellent repair, Temples and government offices [*]City Gate (Excellent repair: gate to Saga City, guards trained in Saga City are housed here as well) [*]Antiquate (Earth: Market and Soil Exchange) [*]Radiance (Light: Lumber and fine stonework) [*]Aer Steppes (Wind: Cloth and other fiber productions.) [*]Cloudcutter (Ice: Furs, feathers, and familiar care) [*]Observatory (Arcane: Runed Isles magical engineers, large magical projects) [*]Septicemia (Plague: Food production and preservation. Cheesemaking, brewing, and baking) [*]Gloomeaves (Shadow: Books, enchanted trinkets, and tools) [*]High Glade: (Nature: Healing, experimental farming) [*]Strikespark (Lightning: forging, chemistry) [*]WayLight (Fire: Mining, beekeeping, refinement) [*]Caecustoria (Excellent repair, WyldAngel's Sage Clan. A walled campus with an ancient temple as its central building. Almost self-sufficient. Contains several rude goats.) [/LIST] [img]https://i.imgur.com/xVqBlS4.png[/img] [b]Orocular Parliament [/b] The Orocular Parliament is the ruling council of Saga City and The Runed Isles. Based in Saga City's central Pillar District these twenty-two representatives are voted into power by the citizens of both havens, but now often represent the interests of one clan, isle, or district over others. As such some of the older districts, often home to nonSages or those who refuse to fall in with a particular clan, are run-down hotbeds of illicit activity. While the guards often crackdown in these areas it's simply that they don't have the treasure coming in to change how life goes on. The Parliament claims it doesn't matter where a Sage resides, they are still subject to the rule of the council. To enforce this an elite group of Sages called the Seekers was formed. Seekers are tasked with traveling to all corners of Sornieth and finding Sages or potential Sages to offer them aid, teaching, or if need be to put them down before they cause untold destruction. [b]Seekers[/b] Those who search for Sages in the world. Apprentices run specific routes speaking to clans about new children. They often work with a mentoring Master Seeker. These routes are long but not terribly dangerous. Journeyman Seekers, usually just referred to as Seekers, these Sages are the ones sent out to find those who have become lost to their powers to help them however they can. Master Seekers hold a special dispensation from the ruling Orocular Parliament in Saga City allowing them to kill other Sages. These are the Seekers sent after truly lost Sages to end their misery. Such is the trust of the Parliament in Master Seekers that even during an investigation they are still free to go about their business. [img]https://i.imgur.com/xVqBlS4.png[/img] [b]Hatchling Sages and Fostering[/b] Sage abilities can manifest at any time including while a dragon is very very young. These hatchlings with strange burgeoning powers are what the Seeker Apprentices and Journeymen look for in their travels. While each situation is different there are two ways the situation of a hatchling goes. One, a Seeker or Teacher comes to the young Sage and stays to instruct them until they have competent control of their powers. Two, if the hatchling's clan isn't able to care for them or the powers are deemed too dangerous they are brought to foster with Sages who can safely teach them. These foster situations are arranged through the Parliament and the Seekers who have taken responsibility for the hatchlings and can be in either Saga City or the Runed Isles. [img]https://i.imgur.com/xVqBlS4.png[/img] [b]A Proliferation of Eyes[/b] A Sage-borne illness that infects Sages and other dragons. Its effects vary from dragon to dragon, with some dragons showing only one symptom. Others may experience symptoms including but not limited to changes in their powers, cold-like symptoms, zombification, visions, food cravings, headaches, color or gene changes etc. The only consistent symptom is a dragon growing more eyes. These eyes can appear on any part of the afflicted dragon and may or may not match their elemental alignment. Eyes devoid of color are a sign of uncontrolled mutation of the illness and can cause more severe secondary symptoms. An in progress database of skins and accents can be found [url=https://docs.google.com/spreadsheets/d/1eteHBlgi9nxvIxoHhIpNMvGuy9eIJBJSkDEEWrTdHTw/edit?usp=sharing]here[/url]. You can help grow the data by submitting skins and accents [url=https://docs.google.com/forms/d/1adKRLI__KGOVqjvotxzRkXdY32MZhM8Nqyv-NI1QXKI/edit?usp=sharing]here.[/url] [b]F.A.Q.[/b] [LIST] [*]Only dragons added to the Proliferation of Eyes Registry will be treated as ill in canon. [*]Skins that do not clip with Multigaze are considered uninfected Sages. [*]Skins with colored eyes that clip with Multigaze are considered healthy infected Sages. [*]Skins with colorless eyes are considered unhealthy infected Sages. [*]Skins with colored eyes on Non-Multigaze Dragons are considered healthy infected, and gain Sage abilities consistent with their tertiary gene. [*]Skins with colorless eyes on Non-Multigaze dragons are considered unhealthy infected, and see their Sage abilities begin to warp in strange ways. [/LIST] (Note: You are free to use PoE lore on in progress dragons to be added to the registry on completion.) [img]https://i.imgur.com/xVqBlS4.png[/img]
Sage Culture

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Sage’s Havens

While still active all over Sornieth there are two places Sages tired of the judgment of the world can retreat to. The lamp lit underground streets of Saga City or the misty high altitude outcroppings of the Runed Isles. Access to these havens has been blocked off by generations of Sages seeking peace and security. Now they are only accessible through magical gateways hidden all over the world.

Saga City

Saga City is a series of islands hidden in a deep subterranean sea. Some say it was once part of the Runed Isles, a shining city far above Sornieth. A grand and magical haven. Many stories claim to hold the secret of its fate but all agree it fell into its watery grave eons ago. Grim and crumbling it is still a carefully hidden haven for Sages. A melting pot of dragon cultures and species, Saga City is a place of lamplit mystery. A robust city guard keeps order in the various quarters, but the Fortress and the Temple Districts are some of the only districts in good repair.

Many clans reside together in wary harmony within the city's districts. First divided into eleven districts when the city was young, many clans have grown to have their own districts on dark isles chaining out from Saga City itself.

Saga City Districts
  • Pillar (Excellent repair, government central, Gate to Runed Isles)
  • Fortress (Excellent repair, City guard housed and trained here)
  • Cairn (Earth: Mining and Libraries)
  • Ruin (Light: Construction materials, Builders district)
  • Current (Water: Docks, Shipping to outlying islands and Ferries)
  • Zephyr (Wind: Residential, many small temples. Next to Labyrinth)
  • Hoarfrost (Ice: Low-end residential and jails. Next to Fortress)
  • Starwood (Arcane: Rundown High-end residential, Magical shops, High-end fortune telling)
  • Abiding (Plague: Healers district for rich and poor)
  • Crescent (Shadow: Residential and Main Market Also the Black Market)
  • Labyrinth (Nature: Parks District.)
  • Spire district (Lightning: Engineers, Scientists, and Inventors. Next to Ruin)
  • Emberglow (Fire: Restaurants, Pubs, and Entertainment. Next to Crescent and Current)

Runed Isles

Long ago loosed from the world these islands float serenely above a perpetual storm. Tethered together by dozens of bridges in various states of disrepair this high altitude archipelago is home to many clans of Sages who find the dark streets of Saga City disagreeable.

Like Saga City, its origins are a mystery, the ruins of an ancient civilization dotting the original isles. Through magic new islands can be raised from the sea and carved with the runes that give the islands their name and allow them to float. Each island is a wonder of magical ability, floating around the Temple Isle where time out of mind a temple to each of the gods of Sornieth was erected.

Isles
  • Temple (Excellent repair, Temples and government offices
  • City Gate (Excellent repair: gate to Saga City, guards trained in Saga City are housed here as well)
  • Antiquate (Earth: Market and Soil Exchange)
  • Radiance (Light: Lumber and fine stonework)
  • Aer Steppes (Wind: Cloth and other fiber productions.)
  • Cloudcutter (Ice: Furs, feathers, and familiar care)
  • Observatory (Arcane: Runed Isles magical engineers, large magical projects)
  • Septicemia (Plague: Food production and preservation. Cheesemaking, brewing, and baking)
  • Gloomeaves (Shadow: Books, enchanted trinkets, and tools)
  • High Glade: (Nature: Healing, experimental farming)
  • Strikespark (Lightning: forging, chemistry)
  • WayLight (Fire: Mining, beekeeping, refinement)
  • Caecustoria (Excellent repair, WyldAngel's Sage Clan. A walled campus with an ancient temple as its central building. Almost self-sufficient. Contains several rude goats.)

xVqBlS4.png


Orocular Parliament

The Orocular Parliament is the ruling council of Saga City and The Runed Isles. Based in Saga City's central Pillar District these twenty-two representatives are voted into power by the citizens of both havens, but now often represent the interests of one clan, isle, or district over others. As such some of the older districts, often home to nonSages or those who refuse to fall in with a particular clan, are run-down hotbeds of illicit activity. While the guards often crackdown in these areas it's simply that they don't have the treasure coming in to change how life goes on.

The Parliament claims it doesn't matter where a Sage resides, they are still subject to the rule of the council. To enforce this an elite group of Sages called the Seekers was formed. Seekers are tasked with traveling to all corners of Sornieth and finding Sages or potential Sages to offer them aid, teaching, or if need be to put them down before they cause untold destruction.


Seekers

Those who search for Sages in the world.

Apprentices run specific routes speaking to clans about new children. They often work with a mentoring Master Seeker. These routes are long but not terribly dangerous.

Journeyman Seekers, usually just referred to as Seekers, these Sages are the ones sent out to find those who have become lost to their powers to help them however they can.

Master Seekers hold a special dispensation from the ruling Orocular Parliament in Saga City allowing them to kill other Sages. These are the Seekers sent after truly lost Sages to end their misery. Such is the trust of the Parliament in Master Seekers that even during an investigation they are still free to go about their business.

xVqBlS4.png


Hatchling Sages and Fostering

Sage abilities can manifest at any time including while a dragon is very very young. These hatchlings with strange burgeoning powers are what the Seeker Apprentices and Journeymen look for in their travels. While each situation is different there are two ways the situation of a hatchling goes.

One, a Seeker or Teacher comes to the young Sage and stays to instruct them until they have competent control of their powers. Two, if the hatchling's clan isn't able to care for them or the powers are deemed too dangerous they are brought to foster with Sages who can safely teach them. These foster situations are arranged through the Parliament and the Seekers who have taken responsibility for the hatchlings and can be in either Saga City or the Runed Isles.

xVqBlS4.png


A Proliferation of Eyes

A Sage-borne illness that infects Sages and other dragons. Its effects vary from dragon to dragon, with some dragons showing only one symptom. Others may experience symptoms including but not limited to changes in their powers, cold-like symptoms, zombification, visions, food cravings, headaches, color or gene changes etc. The only consistent symptom is a dragon growing more eyes. These eyes can appear on any part of the afflicted dragon and may or may not match their elemental alignment. Eyes devoid of color are a sign of uncontrolled mutation of the illness and can cause more severe secondary symptoms.

An in progress database of skins and accents can be found here. You can help grow the data by submitting skins and accents here.

F.A.Q.
  • Only dragons added to the Proliferation of Eyes Registry will be treated as ill in canon.
  • Skins that do not clip with Multigaze are considered uninfected Sages.
  • Skins with colored eyes that clip with Multigaze are considered healthy infected Sages.
  • Skins with colorless eyes are considered unhealthy infected Sages.
  • Skins with colored eyes on Non-Multigaze Dragons are considered healthy infected, and gain Sage abilities consistent with their tertiary gene.
  • Skins with colorless eyes on Non-Multigaze dragons are considered unhealthy infected, and see their Sage abilities begin to warp in strange ways.
(Note: You are free to use PoE lore on in progress dragons to be added to the registry on completion.)


xVqBlS4.png
[img]https://imgur.com/Ag6Fy8a.png[/img]
Ag6Fy8a.png
[u][/u][center][size=7][font=Bookman Old]Registry[/font][/size] [size=3] Updates on Thursdays[/size] [/center] [img]https://i.imgur.com/xVqBlS4.png[/img] [center][size=5][font=Bookman Old]Modern[/font][/size][/center] [url=http://flightrising.com/main.php?dragon=57475595][img]http://flightrising.com/rendern/avatars/574756/57475595.png[/img][/url] 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[img]https://i.imgur.com/xVqBlS4.png[/img] [center][size=5][font=Bookman Old]Ancients[/font][/size][/center] [url=http://flightrising.com/main.php?dragon=58323654][img]http://flightrising.com/rendern/avatars/583237/58323654.png[/img][/url][url=http://flightrising.com/main.php?dragon=57608524][img]http://flightrising.com/rendern/avatars/576086/57608524.png[/img][/url][url=http://flightrising.com/main.php?dragon=64395472][img]http://flightrising.com/rendern/avatars/643955/64395472.png[/img][/url][url=http://flightrising.com/main.php?dragon=64824920][img]http://flightrising.com/rendern/avatars/648250/64824920.png[/img][/url][url=http://flightrising.com/main.php?dragon=68983085][img]http://flightrising.com/rendern/avatars/689831/68983085.png[/img][/url][url=http://flightrising.com/main.php?dragon=54324223][img]http://flightrising.com/rendern/avatars/543243/54324223.png[/img][/url][url=http://flightrising.com/main.php?dragon=65220618][img]http://flightrising.com/rendern/avatars/652207/65220618.png[/img][/url][url=http://flightrising.com/main.php?dragon=66821438][img]http://flightrising.com/rendern/avatars/668215/66821438.png[/img][/url][url=http://flightrising.com/main.php?dragon=71720249][img]http://flightrising.com/rendern/avatars/717203/71720249.png[/img][/url][url=http://flightrising.com/main.php?dragon=71697162][img]http://flightrising.com/rendern/avatars/716972/71697162.png[/img][/url][url=http://flightrising.com/main.php?dragon=71318832][img]http://flightrising.com/rendern/avatars/713189/71318832.png[/img][/url][url=http://flightrising.com/main.php?dragon=72944566][img]http://flightrising.com/rendern/avatars/729446/72944566.png[/img][/url][url=http://flightrising.com/main.php?dragon=73190292][img]http://flightrising.com/rendern/avatars/731903/73190292.png[/img][/url][url=http://flightrising.com/main.php?dragon=72235004][img]http://flightrising.com/rendern/avatars/722351/72235004.png[/img][/url][url=http://flightrising.com/main.php?dragon=75939610][img]http://flightrising.com/rendern/avatars/759397/75939610.png[/img][/url][url=http://flightrising.com/main.php?dragon=76206957][img]http://flightrising.com/rendern/avatars/762070/76206957.png[/img][/url][url=http://flightrising.com/main.php?dragon=48086019][img]http://flightrising.com/rendern/avatars/480861/48086019.png[/img][/url][url=http://flightrising.com/main.php?dragon=76444249][img]http://flightrising.com/rendern/avatars/764443/76444249.png[/img][/url][url=http://flightrising.com/main.php?dragon=76212398][img]http://flightrising.com/rendern/avatars/762124/76212398.png[/img][/url][url=http://flightrising.com/main.php?dragon=74531476][img]http://flightrising.com/rendern/avatars/745315/74531476.png[/img][/url][url=http://flightrising.com/main.php?dragon=76208056][img]http://flightrising.com/rendern/avatars/762081/76208056.png[/img][/url][url=http://flightrising.com/main.php?dragon=57395968][img]http://flightrising.com/rendern/avatars/573960/57395968.png[/img][/url][url=http://flightrising.com/main.php?dragon=57414008][img]http://flightrising.com/rendern/avatars/574141/57414008.png[/img][/url][url=http://flightrising.com/main.php?dragon=71946003][img]http://flightrising.com/rendern/avatars/719461/71946003.png[/img][/url][url=http://flightrising.com/main.php?dragon=73798457][img]http://flightrising.com/rendern/avatars/737985/73798457.png[/img][/url][url=http://flightrising.com/main.php?dragon=75338634][img]http://flightrising.com/rendern/avatars/753387/75338634.png[/img][/url][url=http://flightrising.com/main.php?dragon=83547741][img]http://flightrising.com/rendern/avatars/835478/83547741.png[/img][/url][url=http://flightrising.com/main.php?dragon=78293080][img]http://flightrising.com/rendern/avatars/782931/78293080.png[/img][/url][url=http://flightrising.com/main.php?dragon=73736058][img]http://flightrising.com/rendern/avatars/737361/73736058.png[/img][/url][url=http://flightrising.com/main.php?dragon=79248164][img]http://flightrising.com/rendern/avatars/792482/79248164.png[/img][/url][url=http://flightrising.com/main.php?dragon=91395688][img]http://flightrising.com/rendern/avatars/913957/91395688.png[/img][/url][url=http://flightrising.com/main.php?dragon=80492436][img]http://flightrising.com/rendern/avatars/804925/80492436.png[/img][/url][url=http://flightrising.com/main.php?dragon=91220395][img]http://flightrising.com/rendern/avatars/912204/91220395.png[/img][/url][url=http://flightrising.com/main.php?dragon=89685619][img]http://flightrising.com/rendern/avatars/896857/89685619.png[/img][/url][url=http://flightrising.com/main.php?dragon=75281966][img]http://flightrising.com/rendern/avatars/752820/75281966.png[/img][/url][url=http://flightrising.com/main.php?dragon=92464630][img]http://flightrising.com/rendern/avatars/924647/92464630.png[/img][/url][url=http://flightrising.com/main.php?dragon=94168416][img]http://flightrising.com/rendern/avatars/941685/94168416.png[/img][/url][url=http://flightrising.com/main.php?dragon=92512577][img]http://flightrising.com/rendern/avatars/925126/92512577.png[/img][/url][url=http://flightrising.com/main.php?dragon=93702515][img]http://flightrising.com/rendern/avatars/937026/93702515.png[/img][/url] [img]https://i.imgur.com/xVqBlS4.png[/img] [center][size=5][font=Bookman Old]Proliferation of Eyes Sages[/font][/size][/center] [url=http://flightrising.com/main.php?dragon=77227078][img]http://flightrising.com/rendern/avatars/772271/77227078.png[/img][/url][url=http://flightrising.com/main.php?dragon=12788016][img]http://flightrising.com/rendern/avatars/127881/12788016.png[/img][/url][url=http://flightrising.com/main.php?dragon=68024040][img]http://flightrising.com/rendern/avatars/680241/68024040.png[/img][/url] [img]https://i.imgur.com/xVqBlS4.png[/img] [center][size=5][font=Bookman Old]Coming Soon[/font][/size][/center] [img]https://i.imgur.com/xVqBlS4.png[/img]
Registry
Updates on Thursdays

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Modern

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Ancients
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Proliferation of Eyes Sages

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Coming Soon






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[center][img]https://imgur.com/wF2UoDJ.png[/img] [font=bookman old][size=5][b]Official Crossovers[/b][/size] Lore Coming Soon! Please DM about Crossovers. [/center] [center][url=https://www1.flightrising.com/forums/drs/2939322#post_2939322][img]https://i.imgur.com/8TYO9Z3.png[/img][/url] [/center] [center][font=bookman old][size=5][b]Affiliates[/b][/size] For Rescues and non-creative resources. Assets are [url=https://www1.flightrising.com/dragon/49524016]Here[/url][/center] [url=https://www1.flightrising.com/forums/gde/2975397#post_2975397][img]https://i.imgur.com/FT78qph.png[/img][/url]
wF2UoDJ.png

Official Crossovers

Lore Coming Soon! Please DM about Crossovers.
8TYO9Z3.png


Affiliates

For Rescues and non-creative resources. Assets are Here


FT78qph.png


[center][size=7][font=Bookman Old]Assets[/font][/size] [url=http://flightrising.com/main.php?dragon=49524016][img]http://flightrising.com/rendern/350/495241/49524016_350.png[/img][/url] Kaisenna the Deathless hoards the Buttons and Banners of the Sage Subspecies. [s]Because there are a lot of them.[/s][/center]
Assets

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Kaisenna the Deathless hoards the Buttons and Banners of the Sage Subspecies.
Because there are a lot of them.
[img]https://imgur.com/Xr08jXZ.png[/img]
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