Game Information
This game follows the setup C9++, a semi-open setup for 13 players on the
MafiaScum wiki. It is a setup that has the largest number of possible combinations, as the setup is determined by randomizing 7 numbers between 1-100 (repeats allowed) that correspond to a letter. The different numbers of each letter correspond to different roles available in the setup, with the remaining number of players becoming Vanilla Townies. Together, there are 11 different roles in a huge variety of setups. The more powerful the town gets, the more powerful the mafia becomes as well.
Possible Roles and Abilities
Town Advisor: Answer questions in the thread and help players learn scumhunting techniques. Is killed off on Day 3.
Cop: Investigate a player and discover their alignment.
Doctor: Protect a player from a kill.
Vigilante: Kill a player.
Innocent Child: A player who is confirmed town at the beginning of the game.
Mason: One of a pair (or, in some setups, trio) who know their partner is town. They may speak to each other in a private chat.
Vanilla Townie: No ability beyond their vote and their voice.
Roleblocker: Stop a player from taking their action. Can be town OR mafia.
Mafia Advisor: May answer questions in the thread, but is not required to. Will help the mafia strategize in their private chat. Is killed off on Day 3.
Godfather: Appears as town upon investigation.
Mafia Goon: No ability beyond their vote and their voice, but they may perform the Night Kill.
Serial Killer: May kill a player each night, and is either Investigation Immune (shows as town on investigation) or 1-Shot Bulletproof (cannot be killed by night kill).
For the Cop, Doctor, Vigilante, and Town Roleblocker: Each of these may be a 1-Shot ability, meaning that it can be used only one time during the entire game. There may also be multiples of all town roles, some of which can be regular nightly and some 1-Shot.
If an ability is not a 1-Shot, it can be used every night as long as it is submitted.
Important Mechanics in the Game
--Serial Killer may choose between Investigation Immune or 1-Shot Bulletproof protection prior to game start.
--Cops are guaranteed to be sane, and receive results as Town or Anti-Town.
--The Innocent Child is revealed at the start of the game by the mod.
--Doctors prevent 1 night kill per use.
--Mafia roleblocker may not kill AND block a player in the same night.
--There is no distinguishing flavor between night kills (a Vigilante kill will not be different from a Serial Killer kill or the Mafia kill).
Win Conditions
Town wins when all players who cannot win with Town are eliminated and at least one member of town remains alive.
Mafia wins when they match or outnumber all players who cannot win with Mafia, or when nothing can prevent this from occurring.
Game Links
Day 1:
Game Start |
End of Day
Day 2:
Start of Day |
End of Day
Day 3:
Start of Day | End of Day
Day 4: Start of Day | End of Day
Day 5: Start of Day | End of Day