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TOPIC | walking on the moon - mafia [D4]
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[center][img]https://i.imgur.com/VeRsK5W.jpg[/img] [/center][center][font=amiri][url=https://www1.flightrising.com/forums/forga/2804062/1]signup thread[/url] - [b]discussion thread[/b] - [url=https://www1.flightrising.com/forums/forga/2809846]voting thread[/url][/center][/font] [center][size=5][font=amiri][i]let the end truly begin.[/i][/center][/size][/font] [center]-[/center] [font=amiri][size=4]This is a sequel to my previous games, [url=https://www1.flightrising.com/forums/forga/2764093]let’s stay on the moon[/url] and [url=https://www1.flightrising.com/forums/forga/2786208/1]on the way back there[/url]! Lore will probably make more sense if you were in the previous games, but the gameplay stays the same (and that's probably better for you anyway, because it'll hurt less...) and you're more than welcome to join. [/font][/size] [center][font=amiri][b][i][size=5]rules/info[/size][/font][/i][/b][/center] [i][center][font=amiri](slightly different from normal mafia rules, so please read![/font][/center][/i] [font=amiri][size=4]- Standard FR rules, blah blah you know the deal - You can edit posts, but only within ten minutes after you’ve posted it and you have to mark what you’ve edited. Don’t delete anything besides a few letters in the post but adding things is fine. Privilege may be revoked - No screenshots of mod PMs. No direct quotes of rolecard. Direct quotes of mod PMs that don’t give away anything about your role are fine. This is because I encourage you to make up said PMs - No outside communication with players about the game unless your role says you can or I say you can. - Don’t post in the thread if you’re a sub, spectator, or dead. If you’re in the latter two categories then you’ll be given a spec chat- it’ll be fun, don’t worry. - Days are 48 hours and nights are 24, unless people want them to end earlier. Post at least twice per day and preferably also once per night or else. Seriously, don’t join if you’re not going to be active. Feel free to ask for a sub or specify inactivity reasons- I’m not heartless, I’ll forgive you. - Lockdown is half an hour before the day ends, which will probably vary a little bit because my schedule is a Mess. - This is a non-roleplay, closed-setup, vaguely b*stard game. I don’t have a role and cannot be killed because developing fourteen characters is enough work, thank you very much, but things work weirdly, I may lie, and I’m still a chaotic nuisance who likes to make you suffer. - Your roles are all based off of songs, which you are welcome to share- they might or might not reveal anything about your role. The lyrics are sometimes meaningless and most roles relate to the Vibe of the song. Also I picked the songs because I like them, which does not mean that you have to. Feel free to tell me that you hated them. None of the songs share the same artist. All have music videos. - Be nice or else. - Everyone has a role. They’re all handmade and may take inspiration from traditional rules, but are very much their own. - Chats will use QuickTopic as it’s easier for me to access from mobile. If you can’t use this, let me know. - Town wins when all mafia are dead. Mafia wins when the number of town and 3p left alive is equal to or lesser than the number of mafia left alive. 3ps have their own win condition (s) that aren’t game-ending - Characters may or may not die when killed depending on flavor purposes. [/size] [/font] [size=5][center][font=amiri][b][i]on items[/i][/b][/font][/center][/size] [font=amiri][size=4]It has taken me about two games to realize this, but items are a big pain! This game, every player has one (1) mod favor, which means you can ask me for one (1) little thing like a music video screenshot for yourself or someone else or a flavor hint at any point in the game. You can give away your mod favor, and they stack; the more favors you have, the more [s]interesting[/s] powerful you can make your request. This requires teamwork but also brain cells. Good luck[/size][/font] [size=5][center][font=amiri][b][i]on roles and role colors[/i][/b][/font][/center][/size] [font=amiri][size=4]In this game, you don’t know your song from the beginning of the game. You will be given lyrics for your abilities and you are allowed to ask one question (that I may choose not to answer but will not lie about) about it per phase. You have unlimited guesses, but please please please don’t DM me every five seconds. Once you guess your song correctly, something cool will happen. It slows down flavor and also it’s a pain to do role colors and also they don’t really matter, so there are no role/alignment colors. Sorry.[/size][/font]
VeRsK5W.jpg
signup thread - discussion thread - voting thread

let the end truly begin.
-
This is a sequel to my previous games, let’s stay on the moon and on the way back there! Lore will probably make more sense if you were in the previous games, but the gameplay stays the same (and that's probably better for you anyway, because it'll hurt less...) and you're more than welcome to join.
rules/info
(slightly different from normal mafia rules, so please read!

- Standard FR rules, blah blah you know the deal
- You can edit posts, but only within ten minutes after you’ve posted it and you have to mark what you’ve edited. Don’t delete anything besides a few letters in the post but adding things is fine. Privilege may be revoked
- No screenshots of mod PMs. No direct quotes of rolecard. Direct quotes of mod PMs that don’t give away anything about your role are fine. This is because I encourage you to make up said PMs
- No outside communication with players about the game unless your role says you can or I say you can.
- Don’t post in the thread if you’re a sub, spectator, or dead. If you’re in the latter two categories then you’ll be given a spec chat- it’ll be fun, don’t worry.
- Days are 48 hours and nights are 24, unless people want them to end earlier. Post at least twice per day and preferably also once per night or else. Seriously, don’t join if you’re not going to be active. Feel free to ask for a sub or specify inactivity reasons- I’m not heartless, I’ll forgive you.
- Lockdown is half an hour before the day ends, which will probably vary a little bit because my schedule is a Mess.
- This is a non-roleplay, closed-setup, vaguely b*stard game. I don’t have a role and cannot be killed because developing fourteen characters is enough work, thank you very much, but things work weirdly, I may lie, and I’m still a chaotic nuisance who likes to make you suffer.
- Your roles are all based off of songs, which you are welcome to share- they might or might not reveal anything about your role. The lyrics are sometimes meaningless and most roles relate to the Vibe of the song. Also I picked the songs because I like them, which does not mean that you have to. Feel free to tell me that you hated them. None of the songs share the same artist. All have music videos.
- Be nice or else.
- Everyone has a role. They’re all handmade and may take inspiration from traditional rules, but are very much their own.
- Chats will use QuickTopic as it’s easier for me to access from mobile. If you can’t use this, let me know.
- Town wins when all mafia are dead. Mafia wins when the number of town and 3p left alive is equal to or lesser than the number of mafia left alive. 3ps have their own win condition (s) that aren’t game-ending
- Characters may or may not die when killed depending on flavor purposes.



on items

It has taken me about two games to realize this, but items are a big pain! This game, every player has one (1) mod favor, which means you can ask me for one (1) little thing like a music video screenshot for yourself or someone else or a flavor hint at any point in the game. You can give away your mod favor, and they stack; the more favors you have, the more interesting powerful you can make your request. This requires teamwork but also brain cells. Good luck

on roles and role colors

In this game, you don’t know your song from the beginning of the game. You will be given lyrics for your abilities and you are allowed to ask one question (that I may choose not to answer but will not lie about) about it per phase. You have unlimited guesses, but please please please don’t DM me every five seconds. Once you guess your song correctly, something cool will happen.
It slows down flavor and also it’s a pain to do role colors and also they don’t really matter, so there are no role/alignment colors. Sorry.
nightskyseer |answers to parts of username or Spectral|she/her/they/them | fr time +0
players/subs/spectators
players
0. nightskyseer
1. Heroninflight
2. TastyPastry
3. Requacy
4. Sincerity11
5. LittolBoi
6. Dragonclaw101
7. KobaltFeathers
8. RadioReprise
9. CorvvusCorax
10. Tweeter101
11. Argathakul
12. Dragoneirre
13. Cattington
14. StarCookies
subs
1. Zorua345
2. EmbertheSkywing
3.
4.
(unlimited)
spectators
1.
2.
3.
(unlimited)
links
players/subs/spectators
players
0. nightskyseer
1. Heroninflight
2. TastyPastry
3. Requacy
4. Sincerity11
5. LittolBoi
6. Dragonclaw101
7. KobaltFeathers
8. RadioReprise
9. CorvvusCorax
10. Tweeter101
11. Argathakul
12. Dragoneirre
13. Cattington
14. StarCookies
subs
1. Zorua345
2. EmbertheSkywing
3.
4.
(unlimited)
spectators
1.
2.
3.
(unlimited)
links
nightskyseer |answers to parts of username or Spectral|she/her/they/them | fr time +0
beginning of day one


one.

Blue is awoken by the kicking of a stone. The tent she shares with Sol has been placed next to the prisoner’s, and she’s not sure why- it’s not like either of them have any abilities that could stop her from escaping. She checks her watch- it’s almost 7 in the morning. Sol snores on.
Blue figures they might as well be useful for something, so she creeps out of the tent mostly in the hope that the prisoner hasn’t gotten up to anything yet. Alas, their hopes are for nothing- the prisoner is sifting through moon rocks and holding them up to ropes, clearly in an attempt to break said ropes.
“Hey!” Blue tries, although she knows it won’t stop them. “Stop that!”
The prisoner raises her hands in mock defeat. “Oh no, you’ve caught me. Whatever shall I do?”
Blue kicks a sharp-looking rock away from the prisoner. “Why are you even here anyway?”
“I was too beautiful and intelligent and strong,” the prisoner says melodramatically, “and they had to lock me up before the rest of the moon accepted me as their rightful ruler.”
“Right, and my name is Orange,” Blue mutters.
“It’s Azure, right?” says the prisoner. When Blue scowls, they shrug. “I’ll get it eventually. Why are you still here? To enjoy my company?”
“Because you’re going to get free somehow otherwise,” she says. “I’d rather you pretend not to know my name than for you to get free or something.” The prisoner starts to laugh, and Blue adds, “What’s your name? Calling you ‘the prisoner’ in my head is kind of annoying.”
“That,” the prisoner says, “is for me to know and you to find out.” She stretches as best as she can in the ropes. “Are we just going to sit here in silence until everyone else is awake?”
“Yes,” says Blue. She looks around at the other tents- out of everyone she’s friendly with, Sol sleeps like a rock, Lucie’s tent is probably filled with traps, and Tam snaps at anyone who disturbs their very precise sleep schedule. There’s really no better option than to wait.
“What’s going on here?” a voice booms from behind them. Even the prisoner straightens; it’s the newcomer, the one Blue doesn’t know. She terrifies Blue- there’s just something about her that feels unpredictable, dangerous. “Why are you awake? It’s early.”
“With all due respect,” says the prisoner smoothly, “it’s seven-twenty. Not that early. Usually, everyone is awake by now.”
The newcomer rolls her eyes and mutters something that sounds like ‘how sad’. “Well, where I’m from, this is horribly early. Were you two talking?”
“I was watching her-” Blue starts.
The newcomer cuts her off. “She’s not going anywhere. Even if she got out of those ropes, there’s nowhere to go. Once someone is a certain distance into the wilds of the moon, they’ll die before they get anywhere.”
Blue wants to protest, but there’s something in the newcomer’s eyes that makes her think it would be a very, very bad idea.
“Go back to sleep,” says the newcomer, “both of you. We have a long day ahead of us.”


two.

Traveling with a stranger is actually relatively peaceful.
They don’t bother exchanging names. They just keep walking, stopping to drink the water the wanderer has for whatever reason, only rarely talking. Even then, it’s about the sky, whether they’re sure they’re going the right way, et cetera.
It’s quiet. There’s no comfort, no hurt, no teasing, no arguing. She’s been around people for most of her life, and this feels… well. It feels lonely.
She feels lonely.
(She refuses to be hurt.)
Neither of them have tents, but she has a jacket and the wanderer has a bedroll, so between them they manage, squeezing onto the fabric and huddling together for warmth. At night, she looks up at the stars, listens to the even breathing next to her, and thinks.
What are you going to do when you get there? she asks herself. She tries answering for a few nights before she realizes that conversations require two people with different opinions, personalities, speech patterns.
(A small corner of her mind is used to predicting the next step in a conversation. I’m interesting enough to hold up a conversation all on my own, but I don’t know about you, it volunteers.
Shut up, she tells it. I don’t want you.
The voice in her head laughs. They say talking to yourself is the first sign of madness.)
I don’t know, she inevitably tells herself. She can’t predict the future any more than the voice in her head can.
(She does know, though. She’s going to get answers. She’s going to get closure.
She’s going to prove that she is not dead, she is not hurt, and she does not care about anything but survival and maybe revenge.
If she thinks about that too much, though, she always realizes that it’s a lie, so she pretends that she’s walking with no goal in mind. That she’s just a person with no history, no future, no feelings, just a silhouette putting one foot in front of the other, steadily climbing towards the horizon of the moon.
She’s not sure if her insignificance should comfort her or not.)
Eventually, she’s too tired to talk to even herself. She closes her eyes and uses the wanderer’s breathing as a metronome, in out don’t think about dying out here all alone in out don’t think about the last time you had a real conversation in out don’t think about red and gold and heat and death and destruction and drinks spilled on a floor that still doesn’t have a carpet.
(She can control her thoughts, but she cannot control her dreams.)

three.

Penguin sings to pass the time.
She assigns people songs that she uses as their names when she forgets, because she’s been mostly alone for a long time and sometimes all the names blend together. Penguin isn’t sure where she gets the songs, how she knows about them, how a ghost can sing, but she figures it’s best not to question it.
Specter follows her around like a lost puppy, but Penguin knows she’s far more powerful than that. Penguin sees to the core of Specter, sees the anger burning inside her like an ember. She assigns Specter something erratic, at times friendly and at times ominous. The refrain sticks in her head sometimes and she has to shake it off; it’s a good song but it’s not a pleasant one, not in context.
There are always other things to listen to. The people her daughter has killed migrate towards her almost automatically, and she listens to them when she can. Sometimes they’re a good distraction.
Sometimes, though, they just sound like blood and tears.
Penguin notices how Specter hangs around the monster and she assigns them a song before Specter can; the ghost of the human they used to be is trapped in there and they scream let me out it’s not my fault I became something terrible, so Penguin assigns them regret hidden behind confusing, bright confidence. There’s a melody, there really is, but Penguin has trouble finding it sometimes.
Penguin feels bad for the wanderer and her companion. Neither of them have a destination, both of them are hurt for reasons that are both similar and different; she assigns the wanderer something seemingly selfless, bitterness lurking beneath like the pinch of salt balancing out a too-sweet cake. Her companion’s song is just as sad, but this song disguises it with anger; here a frantic beat, there a desire for space and freedom and maybe just someone to hold.
Penguin assigns herself something, too. Just so she doesn’t forget who she is now (lost, fraying at the edges, dead dead dead dead dead) and who she was before (fierce, unstoppable, missing someone she never really had, determined to live on forever and ever and ever). It’s not gentle, not really; the song wants something/someone, and the song knows that they will get it.
Penguin isn’t sure, not really.
So she closes her eyes, and she watches, and she lets a familiar string of piano keys begin to play in her mind. The song darkens, becomes intense and thrilling. Like Penguin’s, it beckons; unlike Penguin’s, it is not kind or sure.
It is dangerous.
The song beckons Penguin to follow it off a cliff, and she does. She cannot remember her daughter’s name sometimes, but she knows her song.
It turns into something resembling a lullaby again by the end.
Most songs do.

DAY ONE has begun. It will end JANUARY 17th at 16:00 FR time.


@Heroninflight @TastyPastry @Requacy @Sincerity11 @LittolBoi @Dragonclaw101 @KobaltFeathers @RadioReprise @CorvvusCorax @Tweeter101 @Argathakul @Dragoneirre @Cattington @StarCookies @Zorua345 @EmbertheSkywing
beginning of day one


one.

Blue is awoken by the kicking of a stone. The tent she shares with Sol has been placed next to the prisoner’s, and she’s not sure why- it’s not like either of them have any abilities that could stop her from escaping. She checks her watch- it’s almost 7 in the morning. Sol snores on.
Blue figures they might as well be useful for something, so she creeps out of the tent mostly in the hope that the prisoner hasn’t gotten up to anything yet. Alas, their hopes are for nothing- the prisoner is sifting through moon rocks and holding them up to ropes, clearly in an attempt to break said ropes.
“Hey!” Blue tries, although she knows it won’t stop them. “Stop that!”
The prisoner raises her hands in mock defeat. “Oh no, you’ve caught me. Whatever shall I do?”
Blue kicks a sharp-looking rock away from the prisoner. “Why are you even here anyway?”
“I was too beautiful and intelligent and strong,” the prisoner says melodramatically, “and they had to lock me up before the rest of the moon accepted me as their rightful ruler.”
“Right, and my name is Orange,” Blue mutters.
“It’s Azure, right?” says the prisoner. When Blue scowls, they shrug. “I’ll get it eventually. Why are you still here? To enjoy my company?”
“Because you’re going to get free somehow otherwise,” she says. “I’d rather you pretend not to know my name than for you to get free or something.” The prisoner starts to laugh, and Blue adds, “What’s your name? Calling you ‘the prisoner’ in my head is kind of annoying.”
“That,” the prisoner says, “is for me to know and you to find out.” She stretches as best as she can in the ropes. “Are we just going to sit here in silence until everyone else is awake?”
“Yes,” says Blue. She looks around at the other tents- out of everyone she’s friendly with, Sol sleeps like a rock, Lucie’s tent is probably filled with traps, and Tam snaps at anyone who disturbs their very precise sleep schedule. There’s really no better option than to wait.
“What’s going on here?” a voice booms from behind them. Even the prisoner straightens; it’s the newcomer, the one Blue doesn’t know. She terrifies Blue- there’s just something about her that feels unpredictable, dangerous. “Why are you awake? It’s early.”
“With all due respect,” says the prisoner smoothly, “it’s seven-twenty. Not that early. Usually, everyone is awake by now.”
The newcomer rolls her eyes and mutters something that sounds like ‘how sad’. “Well, where I’m from, this is horribly early. Were you two talking?”
“I was watching her-” Blue starts.
The newcomer cuts her off. “She’s not going anywhere. Even if she got out of those ropes, there’s nowhere to go. Once someone is a certain distance into the wilds of the moon, they’ll die before they get anywhere.”
Blue wants to protest, but there’s something in the newcomer’s eyes that makes her think it would be a very, very bad idea.
“Go back to sleep,” says the newcomer, “both of you. We have a long day ahead of us.”


two.

Traveling with a stranger is actually relatively peaceful.
They don’t bother exchanging names. They just keep walking, stopping to drink the water the wanderer has for whatever reason, only rarely talking. Even then, it’s about the sky, whether they’re sure they’re going the right way, et cetera.
It’s quiet. There’s no comfort, no hurt, no teasing, no arguing. She’s been around people for most of her life, and this feels… well. It feels lonely.
She feels lonely.
(She refuses to be hurt.)
Neither of them have tents, but she has a jacket and the wanderer has a bedroll, so between them they manage, squeezing onto the fabric and huddling together for warmth. At night, she looks up at the stars, listens to the even breathing next to her, and thinks.
What are you going to do when you get there? she asks herself. She tries answering for a few nights before she realizes that conversations require two people with different opinions, personalities, speech patterns.
(A small corner of her mind is used to predicting the next step in a conversation. I’m interesting enough to hold up a conversation all on my own, but I don’t know about you, it volunteers.
Shut up, she tells it. I don’t want you.
The voice in her head laughs. They say talking to yourself is the first sign of madness.)
I don’t know, she inevitably tells herself. She can’t predict the future any more than the voice in her head can.
(She does know, though. She’s going to get answers. She’s going to get closure.
She’s going to prove that she is not dead, she is not hurt, and she does not care about anything but survival and maybe revenge.
If she thinks about that too much, though, she always realizes that it’s a lie, so she pretends that she’s walking with no goal in mind. That she’s just a person with no history, no future, no feelings, just a silhouette putting one foot in front of the other, steadily climbing towards the horizon of the moon.
She’s not sure if her insignificance should comfort her or not.)
Eventually, she’s too tired to talk to even herself. She closes her eyes and uses the wanderer’s breathing as a metronome, in out don’t think about dying out here all alone in out don’t think about the last time you had a real conversation in out don’t think about red and gold and heat and death and destruction and drinks spilled on a floor that still doesn’t have a carpet.
(She can control her thoughts, but she cannot control her dreams.)

three.

Penguin sings to pass the time.
She assigns people songs that she uses as their names when she forgets, because she’s been mostly alone for a long time and sometimes all the names blend together. Penguin isn’t sure where she gets the songs, how she knows about them, how a ghost can sing, but she figures it’s best not to question it.
Specter follows her around like a lost puppy, but Penguin knows she’s far more powerful than that. Penguin sees to the core of Specter, sees the anger burning inside her like an ember. She assigns Specter something erratic, at times friendly and at times ominous. The refrain sticks in her head sometimes and she has to shake it off; it’s a good song but it’s not a pleasant one, not in context.
There are always other things to listen to. The people her daughter has killed migrate towards her almost automatically, and she listens to them when she can. Sometimes they’re a good distraction.
Sometimes, though, they just sound like blood and tears.
Penguin notices how Specter hangs around the monster and she assigns them a song before Specter can; the ghost of the human they used to be is trapped in there and they scream let me out it’s not my fault I became something terrible, so Penguin assigns them regret hidden behind confusing, bright confidence. There’s a melody, there really is, but Penguin has trouble finding it sometimes.
Penguin feels bad for the wanderer and her companion. Neither of them have a destination, both of them are hurt for reasons that are both similar and different; she assigns the wanderer something seemingly selfless, bitterness lurking beneath like the pinch of salt balancing out a too-sweet cake. Her companion’s song is just as sad, but this song disguises it with anger; here a frantic beat, there a desire for space and freedom and maybe just someone to hold.
Penguin assigns herself something, too. Just so she doesn’t forget who she is now (lost, fraying at the edges, dead dead dead dead dead) and who she was before (fierce, unstoppable, missing someone she never really had, determined to live on forever and ever and ever). It’s not gentle, not really; the song wants something/someone, and the song knows that they will get it.
Penguin isn’t sure, not really.
So she closes her eyes, and she watches, and she lets a familiar string of piano keys begin to play in her mind. The song darkens, becomes intense and thrilling. Like Penguin’s, it beckons; unlike Penguin’s, it is not kind or sure.
It is dangerous.
The song beckons Penguin to follow it off a cliff, and she does. She cannot remember her daughter’s name sometimes, but she knows her song.
It turns into something resembling a lullaby again by the end.
Most songs do.

DAY ONE has begun. It will end JANUARY 17th at 16:00 FR time.


@Heroninflight @TastyPastry @Requacy @Sincerity11 @LittolBoi @Dragonclaw101 @KobaltFeathers @RadioReprise @CorvvusCorax @Tweeter101 @Argathakul @Dragoneirre @Cattington @StarCookies @Zorua345 @EmbertheSkywing
nightskyseer |answers to parts of username or Spectral|she/her/they/them | fr time +0
You may now post! I recommend you reread the rules just in case
You may now post! I recommend you reread the rules just in case
nightskyseer |answers to parts of username or Spectral|she/her/they/them | fr time +0
Hello everyone!! Obligatory get to know me: Pastry here, +0 FR time, and my pronouns are she/her, but no worries if you use anything else!

I... think I’ve played with all of you already before? Maybe? If not, I look forward to getting to know y’all, as the game continues.

There’s no mod lynch option available in this game, so there’s no need to worry about that, thank goodness. As for day one lynches— honestly, I don’t think we’ll find anything concrete-enough day one to do anything, and I’m definitely opposed to randomly picking someone. If we manage to find something, I’d gladly vote if I feel convinced, but without that, I’d rather not lynch if that makes any sense.

I’m going to be busy for the rest of the night so I might not be able to post anymore for today, but I’ll try to keep reading to catch up.
Hello everyone!! Obligatory get to know me: Pastry here, +0 FR time, and my pronouns are she/her, but no worries if you use anything else!

I... think I’ve played with all of you already before? Maybe? If not, I look forward to getting to know y’all, as the game continues.

There’s no mod lynch option available in this game, so there’s no need to worry about that, thank goodness. As for day one lynches— honestly, I don’t think we’ll find anything concrete-enough day one to do anything, and I’m definitely opposed to randomly picking someone. If we manage to find something, I’d gladly vote if I feel convinced, but without that, I’d rather not lynch if that makes any sense.

I’m going to be busy for the rest of the night so I might not be able to post anymore for today, but I’ll try to keep reading to catch up.
EH86U9Z.pngLJ3kbI9.pngvCRntgo.png
Hey! My brief introduction is as follows, I'm Sincerity, or you can call me Sin!! FR time +3, pronouns are she/her.

Day one lynches, I guess if anyone comes up with anything good, and at least some proof, then I'm on board.

Not really sure what else to say right now, so that's it from me, at least for now!
Hey! My brief introduction is as follows, I'm Sincerity, or you can call me Sin!! FR time +3, pronouns are she/her.

Day one lynches, I guess if anyone comes up with anything good, and at least some proof, then I'm on board.

Not really sure what else to say right now, so that's it from me, at least for now!
Hi! I'm Dragonclaw101, and I'm super chaotic! Also, I think I've seen myself in the flavor and I'm just

Okay. At work right now, but great to see you all :)
Hi! I'm Dragonclaw101, and I'm super chaotic! Also, I think I've seen myself in the flavor and I'm just

Okay. At work right now, but great to see you all :)
xCQDmTE.png Big fan of RP and mafia games, also super hyped for ArtFight this year

Oh and I also used to be Dragonclaw101

Clayton Academy
Heya, I'm Heron. I play in a lot of games around here, so sup to those who know me, and a proper greetings for those who don't. I use she/her pronouns, though I don't care if I am called they/them.

I'd also like to beat @tweeter101 to the jump here on the roleclaiming bit.

I am a 3p this game, but my wincon makes me think that siding with the town for now will be a good idea. :) I have abilities that may help you guys, but I'd like to get the ball rolling before I use them.
Heya, I'm Heron. I play in a lot of games around here, so sup to those who know me, and a proper greetings for those who don't. I use she/her pronouns, though I don't care if I am called they/them.

I'd also like to beat @tweeter101 to the jump here on the roleclaiming bit.

I am a 3p this game, but my wincon makes me think that siding with the town for now will be a good idea. :) I have abilities that may help you guys, but I'd like to get the ball rolling before I use them.
she/them pronouns FR-3 time | Avid mafia player Current games| Help me max BBB by sending me a CR! (at level 11.)
Oh! I also wouldn't be opposed to a D1 lynch, as it gives out important info for the town.
Oh! I also wouldn't be opposed to a D1 lynch, as it gives out important info for the town.
she/them pronouns FR-3 time | Avid mafia player Current games| Help me max BBB by sending me a CR! (at level 11.)
Hmph. Well, my ability is about as useless as a coat in the Nether unless I figure something out. Ugh.
Hmph. Well, my ability is about as useless as a coat in the Nether unless I figure something out. Ugh.
xCQDmTE.png Big fan of RP and mafia games, also super hyped for ArtFight this year

Oh and I also used to be Dragonclaw101

Clayton Academy
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