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TOPIC | Coliseum Familiar Rebalance
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This will be going up in the next update, but since the changes are happening now, I wanted to start a forum topic where I will document them as they happen. Edit: Sweep complete. All price increase and decreases to familiar vendor values have been applied and scale with venue.

Coliseum Familiar Rebalancing:
  • Several familiars were once available only as rare gathering drops, with very high vendor values because of just how unusual gathering one of them was; these same familiars were later introduced into the coliseum, where they are readily available and drop frequently. As part of the coliseum loot balance, their vendor values have been brought in-line to the value of the venues from which they originate. Non-gathered familiars in venues are going to receive increases and decreases in value, applicable to the venue they call home.

    • Ancient Fungus 2100 (down from 7500)
    • Amaranth Moth 1500 (up from 1300)
    • Autumn Dryad 1675 (up from 1200)
    • Baku 2250 (up from 1700)
    • Bamboo Phytocat 1650 (up from 1350)
    • Banded Owlcat 1900 (down from 2600)
    • Basilisk 1800 (up from 1600)
    • Blackwing Croaker 2800 (up from 2700)
    • Black Wolf 2600 (up from 1400)
    • Blooming Strangler 1675 (up from 1500)
    • Blue Dragon Snail 2100 (up from 1500)
    • Bluefin Charger 1850 (up from 1775)
    • Bluemoon Aviar 2700 (up from 1600)
    • Blueridge Greatshell 2500 (no change) - now vendorable.
    • Blue Tang Hippogriff 2750 (up from 2500)
    • Bramble Guardian 2100 (up from 1475)
    • Brilliant Psywurm 2800 (up from 2500)
    • Brush Dodo 2700 (up from 2400)
    • Bumble 1525 (up from 1400)
    • Cardinal Hippogriff 2700 (up from 2400)
    • Camine Serthis 2000 (up from 1800)
    • Chimera 2500 (up from 1200)
    • Citrine Cave Jewel 2100 (up from 1420)
    • Celestial Antelope 2500 (down from 9000)
    • Clouddancer 2650 (up from 1650)
    • Clown Charger 1900 (down from 2120)
    • Coarsefur Yeti 2800 (up from 1875)
    • Cockatrice 1800 (down from 8500)
    • Common Podid 2800 (up from 2500)
    • Corpse Cleaner 2150 (down from 3050)
    • Crimson Reef Snail 2100 (up from 1500)
    • Crowned Bonepriest 1950 (down from 2585)
    • Cumulus Seal 2400 (up from 1500)
    • Cursed Bat 2100 (up from 1300)
    • Dappled Seal 2400 (up from 1800)
    • Dark-tufted sparrowmouse 1500 (up from 1200)
    • Death Seeker 2700 (down from 7500)
    • Dodo 2700 (up from 1500)
    • Double-Tailed Warcat 2500 (down from 6500)
    • Dreameater 2350 (down from 2800)
    • Dryad 1650 (up from 1200)
    • Dwarf Truffle 2150 (down from 3200)
    • Elk 2600 (up from 2500)
    • Ember Mouse 1550 (up from 1350)
    • Emerald Cave Jewel 2100 (up from 1510)
    • Emerald Webwing 1525 (up from 1300)
    • Ethereal Trickster 2300 (down from 3200)
    • Everglade Lasher 2400 (up from 1700)
    • Fallout Streak 2700 (down from 5000)
    • Fuiran 1950 (down from 5000)
    • Fungalhoof Qiriq 2300 (down from 3000)
    • Gale Wolf 2375 (down from 3350)
    • Glowing Pocket Mouse 1550 (up from 1450)
    • Granite Thresher 2475 (down from 2550)
    • Greater Sandstrike 2455 (down from 2800)
    • Greatshell 2100 (down from 2500) - now vendorable.
    • Grey River Flight 2400 (up from 1500)
    • Hainu 2250 (up from 2000)
    • Heartred Croaker 2850 (down from 2900)
    • Hoarfrost Mauler 2600 (up from 1540)
    • Hooded Dodo 2700 (up from 1500)
    • Iridescent Scaleback 2000 (down from 5000)
    • Leafy Moth 1600 (down from 2500)
    • Longneck Skirmisher 2500 (up from 1200)
    • Longneck Interloper2500 (up from 1450)
    • Luna Mith 1500 (up from 1000)
    • Maned Rasa 2600 (down from 4500)
    • Masked Harpy 2700 (up from 1625)
    • Mistwatch Shellion 2800 (up from 2400)
    • Nightsky Fuiran 2000 (down from 6000)
    • Noggle 2400 (down from 5500)
    • Opheodrys Serthis 2000 (up from 1550)
    • Parasitic Fungus 2150 (up from 1625)
    • Peacock Scorpion 1950 (up from 1380)
    • Poisonous Toridae 2800 (up from 2400)
    • Poultrygeist 2600 (up from 0)
    • Psywurm 2800 (up from 1600)
    • Radioactive Slime 2400 (up from 1300)
    • Rainbow Sprite 2425 (up from 2350)
    • Rambra 1900 (up from 1450)
    • Red-Breasted Hainu 2300 (up from 2200)
    • Red-Winged Owlcat 1900 (down from 2475)
    • Renegade Aviar 2700 (up from 1600)
    • River Muck 2400 (down from 7500)
    • Ruby Webwing 1550 (down from 1925)
    • Runic Bat 2150 (up from 2050)
    • Sakura Owl 1675 (up from 1500)
    • Salve Kamaitachi 2800 (down from 3500)
    • Scarlet Flycatcher 2450 (down from 8500)
    • Shadow Serpent 1950 (up from 1775)
    • Scaleback 2000 (down from 4000)
    • Shalebuck 2650 (down from 2900)
    • Shale Thresher 2400 (up from 2175)
    • Shattered Serpent 2000 (down from 9000)
    • Shellion 2800 (up from 2300)
    • Sickle Kamaitachi 2800 (up from 2500)
    • Silver Springbok 2500 (up from 1960)
    • Smoke Gyre 1900 (down from 2500)
    • Snowfall Elk 2650 (down from 3000)
    • Snow Streak 2700 (down from 5000)
    • Southmarsh Podid 2800 (up from 2500)
    • Squall Rasa 2600 (down from 5000)
    • Steam Gyre 1800 (down from 1900)
    • Stonewatch Harpy 2700 (up from 1660)
    • Stormseeker 2000 (down from 8500)
    • Strangler 1775 (down from 1850)
    • Sunset Lasher 2400 (down from 5000)
    • Sunspot Clouddancer 2700 (up from 2500)
    • Tengu 2250 (up from 2100)
    • Trick-of-the-Light 2250 (down from 8500)
    • Umberhorn Qiriq 1900 (down from 3100)
    • Umbra Wolf2300 (up from 2200)
    • Venerable Shalebuck 2675 (down from 2900)
    • Venomous Toridae 2800 (up from 2400)
    • Warcat Protector 2500 (down from 7500)
    • Wildwood Owl 1700 (down from 1900)
    • Winter Wolf 2600 (up from 1300)
    • Yellow-Throated Sparrowmouse 1500 (up from 1150)
    • Zeeba 1900 (up from 1600)
This will be going up in the next update, but since the changes are happening now, I wanted to start a forum topic where I will document them as they happen. Edit: Sweep complete. All price increase and decreases to familiar vendor values have been applied and scale with venue.

Coliseum Familiar Rebalancing:
  • Several familiars were once available only as rare gathering drops, with very high vendor values because of just how unusual gathering one of them was; these same familiars were later introduced into the coliseum, where they are readily available and drop frequently. As part of the coliseum loot balance, their vendor values have been brought in-line to the value of the venues from which they originate. Non-gathered familiars in venues are going to receive increases and decreases in value, applicable to the venue they call home.

    • Ancient Fungus 2100 (down from 7500)
    • Amaranth Moth 1500 (up from 1300)
    • Autumn Dryad 1675 (up from 1200)
    • Baku 2250 (up from 1700)
    • Bamboo Phytocat 1650 (up from 1350)
    • Banded Owlcat 1900 (down from 2600)
    • Basilisk 1800 (up from 1600)
    • Blackwing Croaker 2800 (up from 2700)
    • Black Wolf 2600 (up from 1400)
    • Blooming Strangler 1675 (up from 1500)
    • Blue Dragon Snail 2100 (up from 1500)
    • Bluefin Charger 1850 (up from 1775)
    • Bluemoon Aviar 2700 (up from 1600)
    • Blueridge Greatshell 2500 (no change) - now vendorable.
    • Blue Tang Hippogriff 2750 (up from 2500)
    • Bramble Guardian 2100 (up from 1475)
    • Brilliant Psywurm 2800 (up from 2500)
    • Brush Dodo 2700 (up from 2400)
    • Bumble 1525 (up from 1400)
    • Cardinal Hippogriff 2700 (up from 2400)
    • Camine Serthis 2000 (up from 1800)
    • Chimera 2500 (up from 1200)
    • Citrine Cave Jewel 2100 (up from 1420)
    • Celestial Antelope 2500 (down from 9000)
    • Clouddancer 2650 (up from 1650)
    • Clown Charger 1900 (down from 2120)
    • Coarsefur Yeti 2800 (up from 1875)
    • Cockatrice 1800 (down from 8500)
    • Common Podid 2800 (up from 2500)
    • Corpse Cleaner 2150 (down from 3050)
    • Crimson Reef Snail 2100 (up from 1500)
    • Crowned Bonepriest 1950 (down from 2585)
    • Cumulus Seal 2400 (up from 1500)
    • Cursed Bat 2100 (up from 1300)
    • Dappled Seal 2400 (up from 1800)
    • Dark-tufted sparrowmouse 1500 (up from 1200)
    • Death Seeker 2700 (down from 7500)
    • Dodo 2700 (up from 1500)
    • Double-Tailed Warcat 2500 (down from 6500)
    • Dreameater 2350 (down from 2800)
    • Dryad 1650 (up from 1200)
    • Dwarf Truffle 2150 (down from 3200)
    • Elk 2600 (up from 2500)
    • Ember Mouse 1550 (up from 1350)
    • Emerald Cave Jewel 2100 (up from 1510)
    • Emerald Webwing 1525 (up from 1300)
    • Ethereal Trickster 2300 (down from 3200)
    • Everglade Lasher 2400 (up from 1700)
    • Fallout Streak 2700 (down from 5000)
    • Fuiran 1950 (down from 5000)
    • Fungalhoof Qiriq 2300 (down from 3000)
    • Gale Wolf 2375 (down from 3350)
    • Glowing Pocket Mouse 1550 (up from 1450)
    • Granite Thresher 2475 (down from 2550)
    • Greater Sandstrike 2455 (down from 2800)
    • Greatshell 2100 (down from 2500) - now vendorable.
    • Grey River Flight 2400 (up from 1500)
    • Hainu 2250 (up from 2000)
    • Heartred Croaker 2850 (down from 2900)
    • Hoarfrost Mauler 2600 (up from 1540)
    • Hooded Dodo 2700 (up from 1500)
    • Iridescent Scaleback 2000 (down from 5000)
    • Leafy Moth 1600 (down from 2500)
    • Longneck Skirmisher 2500 (up from 1200)
    • Longneck Interloper2500 (up from 1450)
    • Luna Mith 1500 (up from 1000)
    • Maned Rasa 2600 (down from 4500)
    • Masked Harpy 2700 (up from 1625)
    • Mistwatch Shellion 2800 (up from 2400)
    • Nightsky Fuiran 2000 (down from 6000)
    • Noggle 2400 (down from 5500)
    • Opheodrys Serthis 2000 (up from 1550)
    • Parasitic Fungus 2150 (up from 1625)
    • Peacock Scorpion 1950 (up from 1380)
    • Poisonous Toridae 2800 (up from 2400)
    • Poultrygeist 2600 (up from 0)
    • Psywurm 2800 (up from 1600)
    • Radioactive Slime 2400 (up from 1300)
    • Rainbow Sprite 2425 (up from 2350)
    • Rambra 1900 (up from 1450)
    • Red-Breasted Hainu 2300 (up from 2200)
    • Red-Winged Owlcat 1900 (down from 2475)
    • Renegade Aviar 2700 (up from 1600)
    • River Muck 2400 (down from 7500)
    • Ruby Webwing 1550 (down from 1925)
    • Runic Bat 2150 (up from 2050)
    • Sakura Owl 1675 (up from 1500)
    • Salve Kamaitachi 2800 (down from 3500)
    • Scarlet Flycatcher 2450 (down from 8500)
    • Shadow Serpent 1950 (up from 1775)
    • Scaleback 2000 (down from 4000)
    • Shalebuck 2650 (down from 2900)
    • Shale Thresher 2400 (up from 2175)
    • Shattered Serpent 2000 (down from 9000)
    • Shellion 2800 (up from 2300)
    • Sickle Kamaitachi 2800 (up from 2500)
    • Silver Springbok 2500 (up from 1960)
    • Smoke Gyre 1900 (down from 2500)
    • Snowfall Elk 2650 (down from 3000)
    • Snow Streak 2700 (down from 5000)
    • Southmarsh Podid 2800 (up from 2500)
    • Squall Rasa 2600 (down from 5000)
    • Steam Gyre 1800 (down from 1900)
    • Stonewatch Harpy 2700 (up from 1660)
    • Stormseeker 2000 (down from 8500)
    • Strangler 1775 (down from 1850)
    • Sunset Lasher 2400 (down from 5000)
    • Sunspot Clouddancer 2700 (up from 2500)
    • Tengu 2250 (up from 2100)
    • Trick-of-the-Light 2250 (down from 8500)
    • Umberhorn Qiriq 1900 (down from 3100)
    • Umbra Wolf2300 (up from 2200)
    • Venerable Shalebuck 2675 (down from 2900)
    • Venomous Toridae 2800 (up from 2400)
    • Warcat Protector 2500 (down from 7500)
    • Wildwood Owl 1700 (down from 1900)
    • Winter Wolf 2600 (up from 1300)
    • Yellow-Throated Sparrowmouse 1500 (up from 1150)
    • Zeeba 1900 (up from 1600)
Is this changing drop rates as well?
Is this changing drop rates as well?
Oh, thanks for this ^^
Oh, thanks for this ^^
1kz7OWt.png
Copying over from Page 10:

Re: Scarlet Flycatchers and Celestial Antelopes:
It is worth noting that rarer drops will likely hold their value despite a decrease in vendor treasure value. The poltrygeist (which had a sell value of 0) still sells quite well on the auction house. Coarserfur yeti (another rare drop, that used to be worth less than it is now) holds its value the same. These are not items that drop in bulk so frequently that it's better to vendor them back to the system then to deal with other players. That being said:

Re: Drop rates:
This change is making our familiar value a perfect curve, with each venue's familiars being worth more than the one before (to the system.) If we increase drop rates, it means that it will be more difficult to sell to other players - but the trade off is that you could have more copies of the familiar to vendor back to the site, effectively generating gold. We're not likely to change drop rates at this time for familiars. However, I think what I'm hearing is not "I want more familiars to drop" but "I want more items with higher values to drop so that I can generate gold without having to deal with the auction house." These are two different things, the latter of which can be addressed in creative ways that scale with venue level :)

Re: Augment Stones:
If the artists were capable of fixing the programming on augment stones, we would make that #1 priority before balancing coliseum loot tables; however, that is not our skill set. We're not throwing our programmers at balancing the coliseum OVER fixing augment stones. Two different sets of people. :) That being said, an augment stone fix is something I would like to see as soon as possible.

Re: Warning
I agree, and in the future a change of this scale affecting this many items will have a warning. I went into this with the impression that I would be mostly affecting future drops - I did not know that hoarding 10+ of a single type of familiar with the intention to vendor but not actually vendoring right away was a practice. I know better now, and if we do something of this scale in the future, warning will be provided so that everyone can take care of their existing inventories how they like. I am very sorry to those whose inventories were heavily affected.
Copying over from Page 10:

Re: Scarlet Flycatchers and Celestial Antelopes:
It is worth noting that rarer drops will likely hold their value despite a decrease in vendor treasure value. The poltrygeist (which had a sell value of 0) still sells quite well on the auction house. Coarserfur yeti (another rare drop, that used to be worth less than it is now) holds its value the same. These are not items that drop in bulk so frequently that it's better to vendor them back to the system then to deal with other players. That being said:

Re: Drop rates:
This change is making our familiar value a perfect curve, with each venue's familiars being worth more than the one before (to the system.) If we increase drop rates, it means that it will be more difficult to sell to other players - but the trade off is that you could have more copies of the familiar to vendor back to the site, effectively generating gold. We're not likely to change drop rates at this time for familiars. However, I think what I'm hearing is not "I want more familiars to drop" but "I want more items with higher values to drop so that I can generate gold without having to deal with the auction house." These are two different things, the latter of which can be addressed in creative ways that scale with venue level :)

Re: Augment Stones:
If the artists were capable of fixing the programming on augment stones, we would make that #1 priority before balancing coliseum loot tables; however, that is not our skill set. We're not throwing our programmers at balancing the coliseum OVER fixing augment stones. Two different sets of people. :) That being said, an augment stone fix is something I would like to see as soon as possible.

Re: Warning
I agree, and in the future a change of this scale affecting this many items will have a warning. I went into this with the impression that I would be mostly affecting future drops - I did not know that hoarding 10+ of a single type of familiar with the intention to vendor but not actually vendoring right away was a practice. I know better now, and if we do something of this scale in the future, warning will be provided so that everyone can take care of their existing inventories how they like. I am very sorry to those whose inventories were heavily affected.
Dangit, I shoulda sold my stuff off earlier.
Dangit, I shoulda sold my stuff off earlier.
Selling old UMAs/giveaway
Giving away everything
G2 imperial giveaway
progress-rainbow-rainbow-garter-blm.png
Ah, just before I was gonna sell all mine for a pile of cash ^_^; oh well
Ah, just before I was gonna sell all mine for a pile of cash ^_^; oh well
Urf, this makes me sad D: I'd been hoarding a bunch of high-value familiars to sell right before the Brightshine Jubilee (my first) so I'd have some shinies for the fest, but my plan has been thwarted!

Not that I'm really complaining, just kicking myself for opportunities lost XD

edit: Also, the Celestial Antelope hardly drops 'frequently.' I rarely get those things, and I just got one this morning, so I'm bummed that it's been nerfed.

another edit: The more I think about this, the more bummed out I get. You just cut the value of my familiar hoard by an unacceptable amount.
Urf, this makes me sad D: I'd been hoarding a bunch of high-value familiars to sell right before the Brightshine Jubilee (my first) so I'd have some shinies for the fest, but my plan has been thwarted!

Not that I'm really complaining, just kicking myself for opportunities lost XD

edit: Also, the Celestial Antelope hardly drops 'frequently.' I rarely get those things, and I just got one this morning, so I'm bummed that it's been nerfed.

another edit: The more I think about this, the more bummed out I get. You just cut the value of my familiar hoard by an unacceptable amount.
Noooo my Warcat Hoard!
Noooo my Warcat Hoard!
Bonsai pixels (tofu and tea motif) by miirshroom
Noooooo! Getting treasure got even more difficult for me now ;v;
Noooooo! Getting treasure got even more difficult for me now ;v;
Netherlands. Server time+9hrs. Do not ping me for raffles/surveys without asking!
tumblr_o8e3azd4Xo1vqfx8oo1_500.gif
Sorry guys :-( But there's a lot of buffs happening simultaneously. I'm going through each an every coliseum familiar now. Rather than guessing (or sticking things from other areas, such as gathering straight into the coliseum) we're now using value tables that increase with coliseum venue. It's going to make a lot more sense going forward. :)
Sorry guys :-( But there's a lot of buffs happening simultaneously. I'm going through each an every coliseum familiar now. Rather than guessing (or sticking things from other areas, such as gathering straight into the coliseum) we're now using value tables that increase with coliseum venue. It's going to make a lot more sense going forward. :)
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