Big ol’ Post list of all moi cursed ideas posts
Cursed Idea 1; http://www1.flightrising.com/forums/frd/2765231/1#post_2765231
Cursed Idea 2; http://www1.flightrising.com/forums/frd/2765360#post_2765360
Cursed Idea 3; http://www1.flightrising.com/forums/frd/2765372#post_2765372
Cursed Idea 4; http://www1.flightrising.com/forums/frd/2765386#post_2765386
Cursed Idea 5; http://www1.flightrising.com/forums/frd/2765508#post_2765508
Cursed Idea 6; You can only have a certain amount of Rare breed dragons in your lair. Plentiful is unlimited, common is somewhat limited, uncommon is limited, rare and limited are very limited.
Cursed Idea 7; If the multiverse theory is correct, all of these cursed ideas exist in an alternate universe somewhere.
Cursed Idea 8; in a venue you HAVE to fight a boss. You can’t get to the next one if you don’t. There’s always like ~20 battles leading up to the boss, and if you’re defeated by the boss you have to do it all over again.
Cursed Idea 9; You can only breed dragons of the same eye type and element.
Cursed Idea 10; There are no more ‘element unaligned’ stones. At best, eliminate will drop in random elements. (Wind elims, water elims, etc.). At worst, elim is now a plague exclusive battle move.
Cursed Idea 11; Dragons die of old age, at which old age depends on their lore and- oh- that’s- wow that’s a lot of Imperials dead, ain’t it?
Cursed Idea 12; Dragons, depending on their size, take up multiple squares of lair space. For example, an average sized Dagon takes up one square, faes take up 1/4 a square, spirals take up 1/2 a square, and BIG BOIS take up multiple squares. For example. Guardians take up a 3x3 grid of squares.
Cursed Idea 13; Dragons now have thirst. Different breeds need different kinds of liquid to satiate this thirst. Thirst drops quickly compared to energy. When a ridgeback replenishes thirst, some of its energy drops.
Cursed Idea 14; Dragons in the coli always lose energy whether they win or lose a battle.
Cursed Idea 15; Level scaling in coli. Have fun with grinding, now!
Cursed Idea 16; Gems can only be used for items in the marketplace, and cannot be gained through the AH or chests or anything of that sort.
Cursed Idea 17; You can only exalt a certain amount of dragons per week.
Cursed Idea 18; You must wait for a hatchling to grow up to exalt it.
Cursed Idea 19; In fire lairs and other lairs in hot territories, Tundras will have a new ‘shaved’ form, where they don’t have any fur on them. When a tundra hatchling is born, you must play a manual ‘shaving’ minigame or else it ‘dies’.
Cursed Idea 20; You can only gather in your element.
Cursed Idea 21; Only certain elements can get certain eye types. Ex; primal limited to nature, unusual limited to arcane, multigaze only allowed for plegs...
Cursed Idea 22; If you have a Coli team of Imperials, and they die, they turn into a very rare boss in that venue that you’ll have to eventually find. Kill this boss, and they may return to your clan. Don’t, and it will move to a random venue within a day, stronger than before.
Cursed Idea 23; You have to be careful when converting food stores, some foods are poisonous and will reduce the energy of your dragons!
Cursed Idea 24; If a nest is active during a flight move, it will ‘cancel’ and become inactive.
Cursed Idea 25; Dragons age in a realistic manner. It takes 18 years for one to become and adult.
Cursed Idea 26; Taxes. You either pay a certain amount of treasure or gems monthly, or you get banned.
Cursed Idea 27; Every year, there is a ‘purge’ where the thousand oldest players are reset.
Cursed Idea 28; At night your dragons ‘sleep’ and cannot do anything.
Cursed Idea 29; Lair expansions take time. When you click ‘expand lair’ it’ll take multiple hours to be ‘built’.
Cursed Idea 30; ‘Due to certain lag issues with the site, we are sorry to announce fairgrounds will be closing!’
Cursed Idea 1; http://www1.flightrising.com/forums/frd/2765231/1#post_2765231
Cursed Idea 2; http://www1.flightrising.com/forums/frd/2765360#post_2765360
Cursed Idea 3; http://www1.flightrising.com/forums/frd/2765372#post_2765372
Cursed Idea 4; http://www1.flightrising.com/forums/frd/2765386#post_2765386
Cursed Idea 5; http://www1.flightrising.com/forums/frd/2765508#post_2765508
Cursed Idea 6; You can only have a certain amount of Rare breed dragons in your lair. Plentiful is unlimited, common is somewhat limited, uncommon is limited, rare and limited are very limited.
Cursed Idea 7; If the multiverse theory is correct, all of these cursed ideas exist in an alternate universe somewhere.
Cursed Idea 8; in a venue you HAVE to fight a boss. You can’t get to the next one if you don’t. There’s always like ~20 battles leading up to the boss, and if you’re defeated by the boss you have to do it all over again.
Cursed Idea 9; You can only breed dragons of the same eye type and element.
Cursed Idea 10; There are no more ‘element unaligned’ stones. At best, eliminate will drop in random elements. (Wind elims, water elims, etc.). At worst, elim is now a plague exclusive battle move.
Cursed Idea 11; Dragons die of old age, at which old age depends on their lore and- oh- that’s- wow that’s a lot of Imperials dead, ain’t it?
Cursed Idea 12; Dragons, depending on their size, take up multiple squares of lair space. For example, an average sized Dagon takes up one square, faes take up 1/4 a square, spirals take up 1/2 a square, and BIG BOIS take up multiple squares. For example. Guardians take up a 3x3 grid of squares.
Cursed Idea 13; Dragons now have thirst. Different breeds need different kinds of liquid to satiate this thirst. Thirst drops quickly compared to energy. When a ridgeback replenishes thirst, some of its energy drops.
Cursed Idea 14; Dragons in the coli always lose energy whether they win or lose a battle.
Cursed Idea 15; Level scaling in coli. Have fun with grinding, now!
Cursed Idea 16; Gems can only be used for items in the marketplace, and cannot be gained through the AH or chests or anything of that sort.
Cursed Idea 17; You can only exalt a certain amount of dragons per week.
Cursed Idea 18; You must wait for a hatchling to grow up to exalt it.
Cursed Idea 19; In fire lairs and other lairs in hot territories, Tundras will have a new ‘shaved’ form, where they don’t have any fur on them. When a tundra hatchling is born, you must play a manual ‘shaving’ minigame or else it ‘dies’.
Cursed Idea 20; You can only gather in your element.
Cursed Idea 21; Only certain elements can get certain eye types. Ex; primal limited to nature, unusual limited to arcane, multigaze only allowed for plegs...
Cursed Idea 22; If you have a Coli team of Imperials, and they die, they turn into a very rare boss in that venue that you’ll have to eventually find. Kill this boss, and they may return to your clan. Don’t, and it will move to a random venue within a day, stronger than before.
Cursed Idea 23; You have to be careful when converting food stores, some foods are poisonous and will reduce the energy of your dragons!
Cursed Idea 24; If a nest is active during a flight move, it will ‘cancel’ and become inactive.
Cursed Idea 25; Dragons age in a realistic manner. It takes 18 years for one to become and adult.
Cursed Idea 26; Taxes. You either pay a certain amount of treasure or gems monthly, or you get banned.
Cursed Idea 27; Every year, there is a ‘purge’ where the thousand oldest players are reset.
Cursed Idea 28; At night your dragons ‘sleep’ and cannot do anything.
Cursed Idea 29; Lair expansions take time. When you click ‘expand lair’ it’ll take multiple hours to be ‘built’.
Cursed Idea 30; ‘Due to certain lag issues with the site, we are sorry to announce fairgrounds will be closing!’