Back

Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | @ people who do art commissions
how do you set a thread up? how do you decide how much to price your art? how do you advertise? im planning to make an art shop (is that how they're called?) and i just need some advice

dont look at the art in my sig its pretty old lol
how do you set a thread up? how do you decide how much to price your art? how do you advertise? im planning to make an art shop (is that how they're called?) and i just need some advice

dont look at the art in my sig its pretty old lol
ttGfSL1.png
I know nothing but I’d like answers as well

that art is very good tho I wanna know what your art looks like now
I know nothing but I’d like answers as well

that art is very good tho I wanna know what your art looks like now
Ot3Ahks.jpg
I was terrible with running my art shops back in the day, and I guess the only piece of advice I can say is do everything the exact opposite way of how I did it

Seeing as I didn't really advertise and had pretty basic threads, my only recommendation is do your best not to underprice your work. I remember having art stores where I'd spend hours drawing, but asked for less than 10kt in exchange

I'd say overestimating the price of art might actually be better for art sales, and then if necessary adjust accordingly to demand (but never to go lower than what you could earn in currency through other onsite means in the same amount of time)
I was terrible with running my art shops back in the day, and I guess the only piece of advice I can say is do everything the exact opposite way of how I did it

Seeing as I didn't really advertise and had pretty basic threads, my only recommendation is do your best not to underprice your work. I remember having art stores where I'd spend hours drawing, but asked for less than 10kt in exchange

I'd say overestimating the price of art might actually be better for art sales, and then if necessary adjust accordingly to demand (but never to go lower than what you could earn in currency through other onsite means in the same amount of time)
IMG-7121.png

They/Them || || Digital Artist
FR+8/GMT

Check out some guides in the, well, guide forums?
Tbh I don't know what I'm doing either (or if I'm doing it correctly) so I shouldn't be the one to inform you about this haha

Check out some guides in the, well, guide forums?
Tbh I don't know what I'm doing either (or if I'm doing it correctly) so I shouldn't be the one to inform you about this haha
Niva does humanoids- Traditional+Digital
I got some graphics done since my art isn't drawing. I put links to the fourm post in my signature and I don't know if it really helps but I try to be fairly active in the forums. I also do a sort of adopt for my flight for foddart.
I got some graphics done since my art isn't drawing. I put links to the fourm post in my signature and I don't know if it really helps but I try to be fairly active in the forums. I also do a sort of adopt for my flight for foddart.
rf2tsx4.pngZs5ariW.pngaJj1GZH.png
For pricing, I try to look at the art of other people on the forum, find art that's comparable to mine in scale/skill and try to price mine similarly.

That said, whenever I look at the USD-to-gems conversion rate, I feel like I'm undercharging...
For pricing, I try to look at the art of other people on the forum, find art that's comparable to mine in scale/skill and try to price mine similarly.

That said, whenever I look at the USD-to-gems conversion rate, I feel like I'm undercharging...
qHzwbwf.png
A hatchery dedicated to Lightning reps and the Lightning aesthetic


FObX7rS.pngmjtJ868.pngnWiQNX9.png
For the love of goop don't underprice yourself! I'd say take a look at other art shops and pay attention to your own work; How long does it take you to complete a piece? Are you offering something unique (a certain art style perhaps)? Base your prices around that!

Tbh just looking at other art shops and how they set up/priced theirs helped me a lot :,-)
For the love of goop don't underprice yourself! I'd say take a look at other art shops and pay attention to your own work; How long does it take you to complete a piece? Are you offering something unique (a certain art style perhaps)? Base your prices around that!

Tbh just looking at other art shops and how they set up/priced theirs helped me a lot :,-)
segment_1.pngsegment_2.pngsegment_3.pngsegment_4.png
Setting a thread up? References; can't come up with anything original so I guess I'll look at what other people have done.
Pricing? A mess but I look at what other people price art pieces of a similar style.
Advertising? Forum signature and/or clan profile.

No idea how I'm even alive
Setting a thread up? References; can't come up with anything original so I guess I'll look at what other people have done.
Pricing? A mess but I look at what other people price art pieces of a similar style.
Advertising? Forum signature and/or clan profile.

No idea how I'm even alive
Link to art shopLink to skin shopImage depicting a large blue crab carrying produce on their back, its purpose being a background element for the signatureLink to a personal log thread containing various different links, information and sources
I think first you could examine and put into words the unique things nobody else but you can offer. Doesn't have to be major stuff, just find things that make your art stand out, and center your advertisements on those qualities. If something looks like everything else, it won't stand out and won't bring customers.

Have an eye-catching (but not irritatingly so) graphic that also accurately represents you and your art, have it link to your shop, and just socialize to make it seen. Other places you can advertise are external sites where FR is known e.g. tumblr, twitter, deviantart.

Make the thread easy to follow, have clear rules, be transparent, let potential customers know what they can expect, and give reassurances e.g. outline your refund policy in your Terms of Service, showcase finished commissions (if you have any), things like that.

If the thread is too convoluted, people will lean toward giving up on deciphering it, and if it's too simple people will lean toward making the assumption that you aren't going to take their commission seriously enough (it is a business even if it's just for monopoly money).

For pricing, in the first round you'll almost definitely set prices that won't fit you even if you do your research, so don't sweat it. I'd open with a very small amount of slots first to minimize potential losses, analyze the results, and tweak the prices based on that. You'll end up with prices that work a little better. Then you adjust those prices again after the second round, and you'll tweak them more and they will fit you even more.

General rule is that if you set the prices too low, you won't be motivated to draw, and if they are too high, people won't be motivated to buy. As people said already, you can take a look at the shops of other people and go based on that, but keep in mind that A, likely most of them are also just experimenting and B, someone else's price list is tailored to that specific person and their specific skill-set. Outside FR someone might be satisfied with earning $5 per colored fullbody picture but i don't/can't/won't go under $100.

I personally set my prices based on how much i need to make + an analysis of the market's average and expectations + how much time/energy something will take me.

At the end of the day, it's a game, so find ways to enjoy keeping an art shop. E.g. if it feels like a chore, your prices might be too low, or you are offering art types you don't actually want to work with (e.g. landscapes?), or you set unreasonably high standards for yourself, etc

If you want CSS/coding to make your thread look good, you can take a look at the source code of threads you like, in a browser (usually right click - inspect element), and respectfully take inspiration from it.
I think first you could examine and put into words the unique things nobody else but you can offer. Doesn't have to be major stuff, just find things that make your art stand out, and center your advertisements on those qualities. If something looks like everything else, it won't stand out and won't bring customers.

Have an eye-catching (but not irritatingly so) graphic that also accurately represents you and your art, have it link to your shop, and just socialize to make it seen. Other places you can advertise are external sites where FR is known e.g. tumblr, twitter, deviantart.

Make the thread easy to follow, have clear rules, be transparent, let potential customers know what they can expect, and give reassurances e.g. outline your refund policy in your Terms of Service, showcase finished commissions (if you have any), things like that.

If the thread is too convoluted, people will lean toward giving up on deciphering it, and if it's too simple people will lean toward making the assumption that you aren't going to take their commission seriously enough (it is a business even if it's just for monopoly money).

For pricing, in the first round you'll almost definitely set prices that won't fit you even if you do your research, so don't sweat it. I'd open with a very small amount of slots first to minimize potential losses, analyze the results, and tweak the prices based on that. You'll end up with prices that work a little better. Then you adjust those prices again after the second round, and you'll tweak them more and they will fit you even more.

General rule is that if you set the prices too low, you won't be motivated to draw, and if they are too high, people won't be motivated to buy. As people said already, you can take a look at the shops of other people and go based on that, but keep in mind that A, likely most of them are also just experimenting and B, someone else's price list is tailored to that specific person and their specific skill-set. Outside FR someone might be satisfied with earning $5 per colored fullbody picture but i don't/can't/won't go under $100.

I personally set my prices based on how much i need to make + an analysis of the market's average and expectations + how much time/energy something will take me.

At the end of the day, it's a game, so find ways to enjoy keeping an art shop. E.g. if it feels like a chore, your prices might be too low, or you are offering art types you don't actually want to work with (e.g. landscapes?), or you set unreasonably high standards for yourself, etc

If you want CSS/coding to make your thread look good, you can take a look at the source code of threads you like, in a browser (usually right click - inspect element), and respectfully take inspiration from it.
sig_02_by_whiteraven90-dbm43xs.png
sig_04_by_whiteraven90-dbm43xq.pngsig_05_by_whiteraven90-dbm43y8.pngsig_06_by_whiteraven90-dbm43y6.png
sig_07_by_whiteraven90-dbm43y3.pngsig_08_by_whiteraven90-dbm43xz.pngsig_09_by_whiteraven90-dbm43xx.png
sig_10_by_whiteraven90-dbm43xw.png
I look at other people's art, cry, and then price mine for a ridiculously low amount since my art will never shape up to theirs
I look at other people's art, cry, and then price mine for a ridiculously low amount since my art will never shape up to theirs
2KwZtRK.png7nppAyR.png