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Flight Rising Discussion

Discuss everything and anything Flight Rising.
TOPIC | Forbidden Portal Team Idea
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Bouncing some ideas around my head and running the numbers on the enemy stats in Forbidden Portal, there are a lot of similarities that can be traced to the Golem Workshop. I can't test the build perfectly myself, but I do want to show what I think could work best.

The build requires 1 Mage that focuses primarily on buffs, and one or two Warriors, not Glass Cannons. The reason for this is because of the Terror Toad, which can cause your dragons to Berserk. So having points invested into DEF becomes more reasonable.

If you're familiar with the Workshop Workers two dragon build which you can find here, the stat alignments will be practically the same as that for the dragons. If you don't want to hop over there, here are the stats and stones:

Cleric: 122 INT, 16 VIT, 60 QCK, 24 AGI
Cleric Stones: Meditate
Regenerate, (Element Unique Spell), Rally, (Choice)
Scholar x3
Ambush x2
(Choice) is rather open-ended. I'm considering going with Bolster in order to prevent getting absolutely destroyed by my own dragons should they get afflicted with Berserk by the Terror Toad. Reflect is an option as well, to just straight-up return spells to sender. It can also just be Aid for that emergency heal that you need right away.
Warrior: 105 STR, 33 VIT, 52 DEF, 13 AGI
Warrior Stones: Scratch
Eliminate, (Element) Slash, (Choice), (Choice)
Berserker x3
Ambush x2
(Choice) has a lot of versatility. If you plan on using a second Warrior, however, make sure one of them is Rally so they can apply the buff themselves. Sap is always a good choice for restoring a small amount of HP where possible. Haste can be used for speed. Shred could have some utility against bosses, too. Really, you have options.

As for elements, I believe Wind remains the best element for the Cleric. The reasoning behind this is because of its strength against the Arcane enemies that tend to show up quite a bit. However, this makes the All-Seeing Eye perhaps the most dangerous enemy to this, as a bad Critical Hit from it could send the Cleric down in one go. Void Wyverns are also a threat, but they're slower and move after you, so they shouldn't be nearly as much as a danger.

Water is what I recommend for the Warriors, primarily to dispatch bosses as fast as possible. Water is also only vulnerable to just one of the Casters (albeit one of the faster ones, the Mindless Flight). Wave Slash should be able to make quick work of both bosses, since they are both weak to Water.

The stat spread for the Warrior is the way it is not just to make them tougher to take down from their own potential attacks from Terror Toads, but it also allows them to take down anything that is not a Fear Frog or Terror Toad in a Rallied Scratch + Elim. The lowered STR value means you won't be hurting yourself nearly as much as normal, and allows you to invest those stat points elsewhere.

As for strategy, the Cleric goes in the left-most position (Position 1), which will allow it to act first. Always Rally the Warrior that does not have Rally with the Cleric, and then consider using Disorient on enemies. Stats are invested into AGI for the purpose of being able to one-shot enemies weak to Wind (Arcane, Earth, Lightning) and save time for the Warrior(s). Just be sure to avoid using Disorient on Abberant Chacma or the Barhide Menace. If you encounter groups of these, you instead should use Rally on both Warriors, if you have two, or buff the Cleric themselves.

Warriors can simply Eliminate weakened enemies while Rallied, or Scratch to set them up. With two Warriors, this is even easier, and will allow the Cleric time to generate even more Breath or heal since the Cleric doesn't have to perform any sort of set-up with Disorient; the two Warriors can just tag-team down enemies over and over while Rallied.

Fear Frogs should not pose much of a problem. The main trick comes to Terror Toads. Against them, do not Rally at the start; you should try and have your Cleric Disorient them if possible. The main reason behind not using Rally? If your dragons go Berserk, they're going to start possibly targeting allies with their buffed STR, which will only compound the pain. So just leave the Rally off, have the Cleric use Regeneration where needed, Meditate to keep Breath topped off to cast it twice just in case, and whittle it down. Play it safe against them.


Keep in mind that a fair chunk of this is theoretical, and I can't exactly test this build right away, as I'd have to train up more dragons. However, if you do want to try this out, let me know, and tell me if there's any way to improve it! This is my first time trying to think of a sort of "plan" for a team, even though I'm using much inspiration from another build. On that note, a huge thanks to @celelorien for their original Workshop Workers build that I took into the Forbidden Portal and am finding success with! Hopefully, this can work out for everyone in the end. Also, be sure to take a read at their guide for more in-depth tips that I might not have put in here.

EDIT: Well, just woke up and maybe I was overthinking everything. Oh well, seems like me.
Bouncing some ideas around my head and running the numbers on the enemy stats in Forbidden Portal, there are a lot of similarities that can be traced to the Golem Workshop. I can't test the build perfectly myself, but I do want to show what I think could work best.

The build requires 1 Mage that focuses primarily on buffs, and one or two Warriors, not Glass Cannons. The reason for this is because of the Terror Toad, which can cause your dragons to Berserk. So having points invested into DEF becomes more reasonable.

If you're familiar with the Workshop Workers two dragon build which you can find here, the stat alignments will be practically the same as that for the dragons. If you don't want to hop over there, here are the stats and stones:

Cleric: 122 INT, 16 VIT, 60 QCK, 24 AGI
Cleric Stones: Meditate
Regenerate, (Element Unique Spell), Rally, (Choice)
Scholar x3
Ambush x2
(Choice) is rather open-ended. I'm considering going with Bolster in order to prevent getting absolutely destroyed by my own dragons should they get afflicted with Berserk by the Terror Toad. Reflect is an option as well, to just straight-up return spells to sender. It can also just be Aid for that emergency heal that you need right away.
Warrior: 105 STR, 33 VIT, 52 DEF, 13 AGI
Warrior Stones: Scratch
Eliminate, (Element) Slash, (Choice), (Choice)
Berserker x3
Ambush x2
(Choice) has a lot of versatility. If you plan on using a second Warrior, however, make sure one of them is Rally so they can apply the buff themselves. Sap is always a good choice for restoring a small amount of HP where possible. Haste can be used for speed. Shred could have some utility against bosses, too. Really, you have options.

As for elements, I believe Wind remains the best element for the Cleric. The reasoning behind this is because of its strength against the Arcane enemies that tend to show up quite a bit. However, this makes the All-Seeing Eye perhaps the most dangerous enemy to this, as a bad Critical Hit from it could send the Cleric down in one go. Void Wyverns are also a threat, but they're slower and move after you, so they shouldn't be nearly as much as a danger.

Water is what I recommend for the Warriors, primarily to dispatch bosses as fast as possible. Water is also only vulnerable to just one of the Casters (albeit one of the faster ones, the Mindless Flight). Wave Slash should be able to make quick work of both bosses, since they are both weak to Water.

The stat spread for the Warrior is the way it is not just to make them tougher to take down from their own potential attacks from Terror Toads, but it also allows them to take down anything that is not a Fear Frog or Terror Toad in a Rallied Scratch + Elim. The lowered STR value means you won't be hurting yourself nearly as much as normal, and allows you to invest those stat points elsewhere.

As for strategy, the Cleric goes in the left-most position (Position 1), which will allow it to act first. Always Rally the Warrior that does not have Rally with the Cleric, and then consider using Disorient on enemies. Stats are invested into AGI for the purpose of being able to one-shot enemies weak to Wind (Arcane, Earth, Lightning) and save time for the Warrior(s). Just be sure to avoid using Disorient on Abberant Chacma or the Barhide Menace. If you encounter groups of these, you instead should use Rally on both Warriors, if you have two, or buff the Cleric themselves.

Warriors can simply Eliminate weakened enemies while Rallied, or Scratch to set them up. With two Warriors, this is even easier, and will allow the Cleric time to generate even more Breath or heal since the Cleric doesn't have to perform any sort of set-up with Disorient; the two Warriors can just tag-team down enemies over and over while Rallied.

Fear Frogs should not pose much of a problem. The main trick comes to Terror Toads. Against them, do not Rally at the start; you should try and have your Cleric Disorient them if possible. The main reason behind not using Rally? If your dragons go Berserk, they're going to start possibly targeting allies with their buffed STR, which will only compound the pain. So just leave the Rally off, have the Cleric use Regeneration where needed, Meditate to keep Breath topped off to cast it twice just in case, and whittle it down. Play it safe against them.


Keep in mind that a fair chunk of this is theoretical, and I can't exactly test this build right away, as I'd have to train up more dragons. However, if you do want to try this out, let me know, and tell me if there's any way to improve it! This is my first time trying to think of a sort of "plan" for a team, even though I'm using much inspiration from another build. On that note, a huge thanks to @celelorien for their original Workshop Workers build that I took into the Forbidden Portal and am finding success with! Hopefully, this can work out for everyone in the end. Also, be sure to take a read at their guide for more in-depth tips that I might not have put in here.

EDIT: Well, just woke up and maybe I was overthinking everything. Oh well, seems like me.
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Currently I'm running with 2 Ruins Raiders, and 1 glass cannon and am doing ok.

First round is haste and then rally, then scratch all enemies until eliminate is ready.

Then I have to Rally, then scratch (rallied) + elimin (Rallied). As long as I get Casters (floating eyeballs), first, I'm good to go for a while. Once breath is built up it's just a matter of rallying first, then scratch(rallied) + elim (rallied).


(Order) Glass cannon, Raider, Raider

I keep the glass cannon on as they have a higher strength. But even with a rallied glass cannon, I cannot single (rallied) elim a target in one hit.

I'm going to try my shattered Cannon build next go round.
Currently I'm running with 2 Ruins Raiders, and 1 glass cannon and am doing ok.

First round is haste and then rally, then scratch all enemies until eliminate is ready.

Then I have to Rally, then scratch (rallied) + elimin (Rallied). As long as I get Casters (floating eyeballs), first, I'm good to go for a while. Once breath is built up it's just a matter of rallying first, then scratch(rallied) + elim (rallied).


(Order) Glass cannon, Raider, Raider

I keep the glass cannon on as they have a higher strength. But even with a rallied glass cannon, I cannot single (rallied) elim a target in one hit.

I'm going to try my shattered Cannon build next go round.
I've tried a plain scratch + elim, but it leaves the mob with a tiny sliver of health and I loose breath on the wasted eliminate. (Glass cannon). Rally is needed for sure.
I've tried a plain scratch + elim, but it leaves the mob with a tiny sliver of health and I loose breath on the wasted eliminate. (Glass cannon). Rally is needed for sure.
Update: Shattered Cannon cannot take out most enemies with a rallied Eliminate in one hit.
Update: Shattered Cannon cannot take out most enemies with a rallied Eliminate in one hit.
From the GD comments section: https://www1.flightrising.com/game-database/stage/22/comments
Quote:
Two (well, four) enemies here require 133 STR if you want to two-shot them with scratch + elim. These are the Pupowls (octopi) and Bilworpers (birds.) Otherwise, you'll need to use either 2 Scr + elim or Rally + Scr + Elim on those guys.

Because the drop rate on health potions is so high, I would definitely recommend power over speed and healing in this venue, as long as you have two ambush on each dragon. There are plenty of caster mobs, so heal up with a major health potion once you land on one of those and keep right on grinding!
From the GD comments section: https://www1.flightrising.com/game-database/stage/22/comments
Quote:
Two (well, four) enemies here require 133 STR if you want to two-shot them with scratch + elim. These are the Pupowls (octopi) and Bilworpers (birds.) Otherwise, you'll need to use either 2 Scr + elim or Rally + Scr + Elim on those guys.

Because the drop rate on health potions is so high, I would definitely recommend power over speed and healing in this venue, as long as you have two ambush on each dragon. There are plenty of caster mobs, so heal up with a major health potion once you land on one of those and keep right on grinding!
tumblr_na5dh68Ezc1tfzajgo2_500.gif
tumblr_inline_naz0azrMBD1qg78ij.pngtumblr_inline_nknclfI9au1rgacqp.giftumblr_inline_naz0b53uHQ1qg78ij.png
I've been having luck with my typical GW builds but with tweaked elements. 133 str, 40 qck X2 and 129 int, 40 qck. Wind for the mage, Water and Earth for the fighters.

One thing to note is that contuse is not enough damage against bilworpers to unrallied elim right afterwards but against everything else it works! I also put Reflect on the mage to deal with the froggos but I have yet to get a status effect from them so I'm not sure if I could handle that.
I've been having luck with my typical GW builds but with tweaked elements. 133 str, 40 qck X2 and 129 int, 40 qck. Wind for the mage, Water and Earth for the fighters.

One thing to note is that contuse is not enough damage against bilworpers to unrallied elim right afterwards but against everything else it works! I also put Reflect on the mage to deal with the froggos but I have yet to get a status effect from them so I'm not sure if I could handle that.
Ferberus tumblr_inline_odefuuK3iq1s3vc1u_400.png Calico Ferberus
The standard 133 glass cannon trio runs extremely well in this venue. If you're reasonably full on breath, a series of eliminates can kill the bosses before they have a chance to hit you.

I literally do scratch, elim, scratch, elim, scratch, elim. There's no 4-packs in the venue so the only time you take a hit is when you miss (or hit bosses too frequently) and there's plenty of pairs and magic mobs to build up breath/use potions on.

I've had to restart once with a 133 team in a couple hours - I wouldn't suggest any changes to that kind of battle rate with that kind of survivability!

EDIT: The stats are very similar to GW, but the difficulty is not. There's no 4-packs and the bosses are mages. Healers are unnecessary even for long-term play - though it's perfectly reasonable to prefer to use one ofc!

EDIT2: This is ofc for farming - I've no idea how a training build would work out!
The standard 133 glass cannon trio runs extremely well in this venue. If you're reasonably full on breath, a series of eliminates can kill the bosses before they have a chance to hit you.

I literally do scratch, elim, scratch, elim, scratch, elim. There's no 4-packs in the venue so the only time you take a hit is when you miss (or hit bosses too frequently) and there's plenty of pairs and magic mobs to build up breath/use potions on.

I've had to restart once with a 133 team in a couple hours - I wouldn't suggest any changes to that kind of battle rate with that kind of survivability!

EDIT: The stats are very similar to GW, but the difficulty is not. There's no 4-packs and the bosses are mages. Healers are unnecessary even for long-term play - though it's perfectly reasonable to prefer to use one ofc!

EDIT2: This is ofc for farming - I've no idea how a training build would work out!
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I'm working on a traing set up with two raiders and a fodder. I'll try two shattered cannons (133 stg) and a fodder next.
I'm working on a traing set up with two raiders and a fodder. I'll try two shattered cannons (133 stg) and a fodder next.
update: 2 raiders + fodder work pretty well. It's not as fast as other venues, as I have to rally then scratch and then elimn, but it's doable.
update: 2 raiders + fodder work pretty well. It's not as fast as other venues, as I have to rally then scratch and then elimn, but it's doable.
I just use my GW team. Scratch, scratch, elim everything. Sap instead of scratch if I feel like it. Unload elims on bosses. I can go indefinitely. Probably not the fastest, but you really don't have to think this way lol
I just use my GW team. Scratch, scratch, elim everything. Sap instead of scratch if I feel like it. Unload elims on bosses. I can go indefinitely. Probably not the fastest, but you really don't have to think this way lol
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