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TOPIC | [OPENINGS] Armik's name: easter egg?
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EDIT: In honor of this easter egg/bizarrely specific coincidence, we're doing [url=https://www1.flightrising.com/forums/frd/3020362/1#post_47914765]a fortress based on Dustcarve Dig[/url]. Want you/your dragon to come along on the journey? Ping me and I'll name a dwarf after you! You'll get updates on what they're doing up until they [s]die horribly[/s] retire. Dwarf Fortress is a terrifyingly in-depth simulation of a fantasy world disguised as a game about herding fun-sized alcoholic miners as they dig too deeply and/or greedily (or playing a horseshoe crabman demigod who learns wrestling to piledrive bronze colossi into a haunted glacier). Yes that's more or less an accurate description, but what's it to do with DD? Well... [center][img]https://i.imgur.com/q7KYqlT.png[/img][/center] This is [b]Armik[/b]. He's [url=https://www1.flightrising.com/forums/frd/3018538/10#post_47874863]canonically a world-record excavator[/url]. He's at the center of an event about digging deep (maybe even too deep). Armik the miner. [img]https://cdn.akamai.steamstatic.com/steamcommunity/public/images/clans/34693670/b41b42aa088dbcb80aed3ac2550ae2857596eb26.png[/img] This is a screenshot of the Steam rework of Slaves to [b]Armok[/b]: God of Blood Chapter 2. Armok is the ultimate creator deity of all worlds. He's [url=https://dwarffortresswiki.org/index.php/Armok]something of a stand-in for the player[/url], able to reforge the universe to his will. Armok the god. Anyways, I lied, the full game title's Slaves to Armok: God of Blood Chapter 2: [b]Dwarf Fortress[/b] So anyways, which staff member slipped that in there, and why was it definitely Xhaztol?
EDIT: In honor of this easter egg/bizarrely specific coincidence, we're doing a fortress based on Dustcarve Dig. Want you/your dragon to come along on the journey? Ping me and I'll name a dwarf after you! You'll get updates on what they're doing up until they die horribly retire.

Dwarf Fortress is a terrifyingly in-depth simulation of a fantasy world disguised as a game about herding fun-sized alcoholic miners as they dig too deeply and/or greedily (or playing a horseshoe crabman demigod who learns wrestling to piledrive bronze colossi into a haunted glacier).

Yes that's more or less an accurate description, but what's it to do with DD? Well...
q7KYqlT.png

This is Armik. He's canonically a world-record excavator. He's at the center of an event about digging deep (maybe even too deep). Armik the miner.

b41b42aa088dbcb80aed3ac2550ae2857596eb26.png

This is a screenshot of the Steam rework of Slaves to Armok: God of Blood Chapter 2. Armok is the ultimate creator deity of all worlds. He's something of a stand-in for the player, able to reforge the universe to his will. Armok the god.

Anyways, I lied, the full game title's Slaves to Armok: God of Blood Chapter 2: Dwarf Fortress



So anyways, which staff member slipped that in there, and why was it definitely Xhaztol?

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!!!!!!!!!!
!!!!!!!!!!
  • Tender/Vulture
  • FR+3
  • She/They
  • Actual Turkey Vulture
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SWAMP BIOME PLAGUE 4 LYFE, BABEY!!!
Ohhh I would not have noticed this!
Ohhh I would not have noticed this!
Y'know what, I'm stranded at home and this keeps being funny to me, so I'm prolly just gonna...play DD as a fortress. Homebrew lore [emoji=snapper winking size=2] I'd set up a fortress named/themed after the dig, with the named/themed NPCs. I'll come up with a [color=cyan]suitable goal[/color], no doubt, and provide a narrative play-by-play of how the dig is progressing: [quote]Velya's retreated to her chambers, muttering something about bones and a legendary throne. On the bright side, the [s]goblins[/s] beastclan raiding party was fought off, mostly by one of the dogs (a very good girl!), and the only injury was to xxCoolDragonxx the cheesemaker, who is now sulking and has been placed on engraving duty. He's already carved three depictions of cheese wheels into the dining room...a singleminded dragon indeed. Still no word on the ominous rumbling from the east stairwell. I'm sure it's nothing.[/quote] What I don't have is "dwarf" names (we'll agree the game is wrong and that they're actually dragons) or a firm idea on how I want to do this. Could go one of two ways: [LIST] [*]We play with the cutting-edge version of DF (0.47.05 I believe?), which I'm unfamiliar with. It's more "realistic", including poetry, named villains, traitors, and depression. [*]We play with an ancient release (34.11) and add the equally-ancient form of the "Masterwork Mod" on top. This will give us access to crazy things like elemental magic and...well, let's just call it [i]unexpected excitement[/i]. [/LIST] Ping me if you have an opinion, or you want to have a dwarf named after you/one of your dragons. I can't guarantee they'll live long, but I'll at least make [i]some[/i] effort. I haven't played in years (and wasn't great to begin with) so I do expect everyone to die, probably horribly. If there's little interest, I'll prolly do it anyways (and do it chaos-style), just without posting updates to the thread.
Y'know what, I'm stranded at home and this keeps being funny to me, so I'm prolly just gonna...play DD as a fortress. Homebrew lore

I'd set up a fortress named/themed after the dig, with the named/themed NPCs. I'll come up with a suitable goal, no doubt, and provide a narrative play-by-play of how the dig is progressing:
Quote:
Velya's retreated to her chambers, muttering something about bones and a legendary throne. On the bright side, the goblins beastclan raiding party was fought off, mostly by one of the dogs (a very good girl!), and the only injury was to xxCoolDragonxx the cheesemaker, who is now sulking and has been placed on engraving duty. He's already carved three depictions of cheese wheels into the dining room...a singleminded dragon indeed. Still no word on the ominous rumbling from the east stairwell. I'm sure it's nothing.



What I don't have is "dwarf" names (we'll agree the game is wrong and that they're actually dragons) or a firm idea on how I want to do this. Could go one of two ways:
  • We play with the cutting-edge version of DF (0.47.05 I believe?), which I'm unfamiliar with. It's more "realistic", including poetry, named villains, traitors, and depression.
  • We play with an ancient release (34.11) and add the equally-ancient form of the "Masterwork Mod" on top. This will give us access to crazy things like elemental magic and...well, let's just call it unexpected excitement.

Ping me if you have an opinion, or you want to have a dwarf named after you/one of your dragons. I can't guarantee they'll live long, but I'll at least make some effort. I haven't played in years (and wasn't great to begin with) so I do expect everyone to die, probably horribly.

If there's little interest, I'll prolly do it anyways (and do it chaos-style), just without posting updates to the thread.
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So what you're saying is, the end of the event is going to be a new dwarf fortress game
So what you're saying is, the end of the event is going to be a new dwarf fortress game
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@Oranitha
Oh man, Dwarf Fortress! Whatever route you end up going, I'll be watching with popcorn and awaiting the inevitable chaos and hidden fun stuff. Please add a dorf derg named "Chisp" to the fort - I can't wait to die horribly!
@Oranitha
Oh man, Dwarf Fortress! Whatever route you end up going, I'll be watching with popcorn and awaiting the inevitable chaos and hidden fun stuff. Please add a dorf derg named "Chisp" to the fort - I can't wait to die horribly!
@Oranitha

i've never heard of this game but it sounds really fun, please add a guy named Ake!
@Oranitha

i've never heard of this game but it sounds really fun, please add a guy named Ake!
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| Akeovelora

| he/they.
.
.

"With so much at stake, and so many eyes upon him, he feels it necessary to stay strong and to silently bear any burden."
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@Oranitha

Count me in! I wanna be a player in your fort! Crafter please!
@Oranitha

Count me in! I wanna be a player in your fort! Crafter please!
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This first post's just boring setup stuff/the "rules" of the world. I'm not sure how intelligible it'll be if you're not familiar with DF, but go for it! The next post, in which I'll actually ping people, is where the story "starts".

We're going full chaos mode as befits an FRD thread. I've used the masterwork and included fortress defense mods to give us a more "Sornieth"-y world; I don't know what a "human" is, but I can guarantee you that, if they were a thing that existed, they've been turned off. Instead, expect things like naga Serthis and raptormen Raptorik. That's not all, of course...

We'll be settling on a grassland with precious few trees for maximum wooden beam immersion. It's all high savagery; some savage good, some savage neutral. In case you were wondering where on Sornieth the dig takes place, it's "The Prairie of Fragrances". Hey, I don't make the rules.

I tried hard not to metagame the settlement area too much. Basically just scrolled the map to the grasslands and let Rockpops guide my hand. In His wisdom, he guided me to an area with shallow AND deep metals AND flux AND NO AQUIFERS, so frankly I'm going to take the sign and run with it. We are blessed! But will that blessing keep us safe?

Anyways, the really boring part: since this is a jokey one, I am going to use some "exploity" things like quantum stockpiles and bridge atom smashers. If you don't know what that means, it means I'm going to use game mechanics to store a lot of things in the same place, which helps avoid FPS taking a huge nosedive. Traps are A-Okay, danger rooms are not.

Given the number of "beastclan" races activated that I've never played with, and the fact I'm pretty bad at dwarf fortress in general, we may die immediately. If not, we will be going for the traditional goal of honoring rockpops with delicious rock candy, but this goal will be superseded by a more archaeology-styled goal if the opportunity presents itself. You are free to scream loudly when you see me making a stupid, stupid decision. I also welcome suggestions, including stupid ones (especially stupid ones). Onwards to strike the earth!
This first post's just boring setup stuff/the "rules" of the world. I'm not sure how intelligible it'll be if you're not familiar with DF, but go for it! The next post, in which I'll actually ping people, is where the story "starts".

We're going full chaos mode as befits an FRD thread. I've used the masterwork and included fortress defense mods to give us a more "Sornieth"-y world; I don't know what a "human" is, but I can guarantee you that, if they were a thing that existed, they've been turned off. Instead, expect things like naga Serthis and raptormen Raptorik. That's not all, of course...

We'll be settling on a grassland with precious few trees for maximum wooden beam immersion. It's all high savagery; some savage good, some savage neutral. In case you were wondering where on Sornieth the dig takes place, it's "The Prairie of Fragrances". Hey, I don't make the rules.

I tried hard not to metagame the settlement area too much. Basically just scrolled the map to the grasslands and let Rockpops guide my hand. In His wisdom, he guided me to an area with shallow AND deep metals AND flux AND NO AQUIFERS, so frankly I'm going to take the sign and run with it. We are blessed! But will that blessing keep us safe?

Anyways, the really boring part: since this is a jokey one, I am going to use some "exploity" things like quantum stockpiles and bridge atom smashers. If you don't know what that means, it means I'm going to use game mechanics to store a lot of things in the same place, which helps avoid FPS taking a huge nosedive. Traps are A-Okay, danger rooms are not.

Given the number of "beastclan" races activated that I've never played with, and the fact I'm pretty bad at dwarf fortress in general, we may die immediately. If not, we will be going for the traditional goal of honoring rockpops with delicious rock candy, but this goal will be superseded by a more archaeology-styled goal if the opportunity presents itself. You are free to scream loudly when you see me making a stupid, stupid decision. I also welcome suggestions, including stupid ones (especially stupid ones). Onwards to strike the earth!
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@Chisp, @Shian, @Akeovelora Under the banner of Mamgozdomas Absam, the Dragon-Guild of Searching, Velya, Tetra, Edgar, and Armik have arrived at the digsite. Good news: three strong, brave dragons were sent ahead to meet them. Chisp, a skilled miner, makes fast friends with Armik. Ake is another miner; they've got a soft spot for critters, and set to tending the dewbeetles and badgerdogs they've brought with them. Shian is a real surprise, a defecting member of the alchemist's guild who's already made a name for themselves as a stonecrafter. After everyone's done with their greetings, Velya makes the announcement. This dig is far more...[i]major[/i] than previously anticipated. They've been ordered to set up a forward camp suitable to house dragons longterm. It's not what anyone signed up for. Tetra in particular has few relevant skills (she's good at fishing, but there's little water). But apparently this is the will of the gods, so grab your pick and strike the earth! [center][img]https://i.imgur.com/MtGYVD3.png[/img][/center] All but Edgar and Shian scurry off to their tasks. Most head for the excavation site; the areas' not all that defensible, and there's been beastclan sightings nearby. Edgar and Shian set to unpacking the wagon. It's not long before Armik barrels back up out of the tunnel. Great news! There's clay aplenty, and they've already struck gold! Surely this is the Earthshaker's will. [center] [img]https://i.imgur.com/DRs7D3T.png[/img][/center] Velya cautions him against getting too focused on the mining aspect. They were sent here for a reason, after all, even if that reason's been temporarily...uh...waylaid. No sooner had she said that than Chisp's voice echoes up through the tunnel... [center][img]https://i.imgur.com/kavoSdt.png[/img][/center]
@Chisp, @Shian, @Akeovelora

Under the banner of Mamgozdomas Absam, the Dragon-Guild of Searching, Velya, Tetra, Edgar, and Armik have arrived at the digsite.

Good news: three strong, brave dragons were sent ahead to meet them. Chisp, a skilled miner, makes fast friends with Armik. Ake is another miner; they've got a soft spot for critters, and set to tending the dewbeetles and badgerdogs they've brought with them. Shian is a real surprise, a defecting member of the alchemist's guild who's already made a name for themselves as a stonecrafter. After everyone's done with their greetings, Velya makes the announcement.

This dig is far more...major than previously anticipated. They've been ordered to set up a forward camp suitable to house dragons longterm. It's not what anyone signed up for. Tetra in particular has few relevant skills (she's good at fishing, but there's little water). But apparently this is the will of the gods, so grab your pick and strike the earth!
MtGYVD3.png

All but Edgar and Shian scurry off to their tasks. Most head for the excavation site; the areas' not all that defensible, and there's been beastclan sightings nearby. Edgar and Shian set to unpacking the wagon. It's not long before Armik barrels back up out of the tunnel. Great news! There's clay aplenty, and they've already struck gold! Surely this is the Earthshaker's will.
DRs7D3T.png

Velya cautions him against getting too focused on the mining aspect. They were sent here for a reason, after all, even if that reason's been temporarily...uh...waylaid. No sooner had she said that than Chisp's voice echoes up through the tunnel...
kavoSdt.png
cL9yafY.gif
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