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TOPIC | Cooking game mechanic brainstorm
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I came up with the mechanic for the cooking game so many have wanted before me. Just some scattered thoughts for the moment I need to get down before I lose them. I'll be working out details with your help and will open a suggestion forum thread with the polished idea. name: CCC - ofcourse One of the requests about Baldwin is to be able to do stack brewing. Since this is cooking, I figure we can. But only one item stack at a time. Cooking is sort of a Swipp/Baldwin hybrid. You need specific items, but not for everything. Base materials: "sugar" > processed honeycomb, sugarcane etc. All fruits + "sugar" > Jam "binder" > processed carcasses, shanks, hoofs, ears, beaks (gelatin IRL), algae (agar) "flour" > grain items "milk" > nuts "butter" > reprocess "milk" "broth" > any meat, vegetable, fish, insect too I suppose? Base ingredients have no fp assigned, and are food category neutral. Converting them would result in nothing, except they would be gone. (I hope this is possible, coding wise) Processing will show you ahead of time what the end result will be. No RNG like with Baldwin. And you can process 1-99 items but they need to be of the same kind. Time does not increase. Base materials should be easy to get. low level recipes: "flour" + "sugar" + "jam" > pie "flour" + "sugar" + "milk" > cake "flour"+ "sugar" + "butter" > cookies Since we have to assign a food category, maybe you need to add something though. "flour" + "sugar" + "butter" + seafood item = fish cookies? Will need some input on that one. "binder" + [item=spearmint] or [item=cindermint] = stick of chewing gum medium level recipe: [item=crunchy moth legs] + "milk" = breakfast cereal (5fp? insect item) high level recipe: [item=ice crystal] + "milk" + [item=strawberry] > strawberry milkshake (12fp? plant food) [item=brussels sprouts] + "sugar" + [item=cinnamon] = Roasted brussel sprout (I imagine this is probably a 15fp plant food) ----- Cool, non-food items we could use. [item=mushroom oil] Mmm risotto? [item=painted clay pot] + one of the herb type food = "seasoning" [item=zalis weaving] or [item=empty zalis nest] + "broth" = birdnest soup [item=birch twigs] or [item=ash twigs] + meat = kabob I really like the idea of using some of the item descriptions here.
I came up with the mechanic for the cooking game so many have wanted before me. Just some scattered thoughts for the moment I need to get down before I lose them. I'll be working out details with your help and will open a suggestion forum thread with the polished idea.

name: CCC - ofcourse

One of the requests about Baldwin is to be able to do stack brewing. Since this is cooking, I figure we can. But only one item stack at a time.

Cooking is sort of a Swipp/Baldwin hybrid. You need specific items, but not for everything.

Base materials:
"sugar" > processed honeycomb, sugarcane etc.
All fruits + "sugar" > Jam

"binder" > processed carcasses, shanks, hoofs, ears, beaks (gelatin IRL), algae (agar)

"flour" > grain items

"milk" > nuts
"butter" > reprocess "milk"

"broth" > any meat, vegetable, fish, insect too I suppose?

Base ingredients have no fp assigned, and are food category neutral. Converting them would result in nothing, except they would be gone. (I hope this is possible, coding wise)

Processing will show you ahead of time what the end result will be. No RNG like with Baldwin. And you can process 1-99 items but they need to be of the same kind. Time does not increase. Base materials should be easy to get.

low level recipes:
"flour" + "sugar" + "jam" > pie
"flour" + "sugar" + "milk" > cake
"flour"+ "sugar" + "butter" > cookies
Since we have to assign a food category, maybe you need to add something though.
"flour" + "sugar" + "butter" + seafood item = fish cookies? Will need some input on that one.

"binder" + Spearmint or Cindermint = stick of chewing gum

medium level recipe:
Crunchy Moth Legs + "milk" = breakfast cereal (5fp? insect item)

high level recipe:
Ice Crystal + "milk" + Strawberry > strawberry milkshake (12fp? plant food)
Brussels Sprouts + "sugar" + Cinnamon = Roasted brussel sprout (I imagine this is probably a 15fp plant food)

Cool, non-food items we could use.
Mushroom Oil Mmm risotto?
Painted Clay Pot + one of the herb type food = "seasoning"
Zalis Weaving or Empty Zalis Nest + "broth" = birdnest soup
Birch Twigs or Ash Twigs + meat = kabob

I really like the idea of using some of the item descriptions here.
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[i]*interest, excitement even[/i] CCC could stand for... Comb's Crazed Cooking? (Comb, as in honeycomb) As of how they would look... the species were missing as NPCs; [LIST] [*] Banescale [*] Gaoler [*] Veilspun [*] Coatl [*] Wildclaw [*] Pearlcatcher [*] Ridgeback [*] Imperial [/LIST] Something with an apron, at least. ----- RECIPE IDEAS; [columns] [item=Salted Game][item=Honeycomb Fragment] [nextcol] [size=5] Marinated meat, 10 [emoji=meat size=1] [/columns] [columns] [item=Garden Snail][item=Salt][item=Dustbowl Ivy] [nextcol] [size=5] Escargot, 15 [emoji=insect size=1] [/columns] [columns] [item=Game Fowl][item=Quinoa] [nextcol] [size=5] Chicken nuggets, 20 [emoji=meat size=1] [/columns]
*interest, excitement even

CCC could stand for...
Comb's Crazed Cooking?
(Comb, as in honeycomb)

As of how they would look...
the species were missing as NPCs;
  • Banescale
  • Gaoler
  • Veilspun
  • Coatl
  • Wildclaw
  • Pearlcatcher
  • Ridgeback
  • Imperial
Something with an apron, at least.
RECIPE IDEAS;

Salted Game Honeycomb Fragment
Marinated meat, 10

Garden Snail Salt Dustbowl Ivy
Escargot, 15
Game Fowl Quinoa
Chicken nuggets, 20
A bottle of Dasani (water)
Please drink water.

Step away if things get heated.
[quote name="Breakcore" date="2021-12-02 06:16:03" ] [i]*interest, excitement even[/i] CCC could stand for... Comb's Crazed Cooking? (Comb, as in honeycomb) As of how they would look... the species were missing as NPCs; [LIST] [*] Banescale [*] Gaoler [*] Veilspun [*] Coatl [*] Wildclaw [*] Pearlcatcher [*] Ridgeback [*] Imperial [/LIST] Something with an apron, at least. [/quote] My first thought was a yellow and black Wasp/Bee Veilspun named Comb. With a honeycomb-patterned apron, and holding onto a bowl with contents that looks like it's about ready to spill out over the sides. But, I am a sucker for cooking games. I find it fun to see how many recipes I can 'discover' and create to my heart's desire. It would be something I'd utilize a lot more than I do Swipp and Baldwin.
Breakcore wrote on 2021-12-02 06:16:03:
*interest, excitement even

CCC could stand for...
Comb's Crazed Cooking?
(Comb, as in honeycomb)

As of how they would look...
the species were missing as NPCs;
  • Banescale
  • Gaoler
  • Veilspun
  • Coatl
  • Wildclaw
  • Pearlcatcher
  • Ridgeback
  • Imperial
Something with an apron, at least.

My first thought was a yellow and black Wasp/Bee Veilspun named Comb. With a honeycomb-patterned apron, and holding onto a bowl with contents that looks like it's about ready to spill out over the sides.

But, I am a sucker for cooking games. I find it fun to see how many recipes I can 'discover' and create to my heart's desire. It would be something I'd utilize a lot more than I do Swipp and Baldwin.
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owo i like this idea!! would very much enjoy! you should probably stick this in Suggestions once you get your idea down more :)


owo i like this idea!! would very much enjoy! you should probably stick this in Suggestions once you get your idea down more :)


hehe hiiii
I would like if "cooked" food items could be hybrid food items. Like a Meat and Fish stew cooking item could be both meat and seafood.
I would like if "cooked" food items could be hybrid food items. Like a Meat and Fish stew cooking item could be both meat and seafood.
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[quote name="MewBladeXxX" date="2021-12-02 07:26:04" ] I would like if "cooked" food items could be hybrid food items. Like a Meat and Fish stew cooking item could be both meat and seafood. [/quote] I think that should be possible. Especially for the more complex recipes. I really like the idea of high fp items to gift to new players, friends etc. Some super extravagant cake for someone's birthday would be so fun! As for a name. C's Culinary Creations I'd think. Or something like that.
MewBladeXxX wrote on 2021-12-02 07:26:04:
I would like if "cooked" food items could be hybrid food items. Like a Meat and Fish stew cooking item could be both meat and seafood.
I think that should be possible. Especially for the more complex recipes.

I really like the idea of high fp items to gift to new players, friends etc. Some super extravagant cake for someone's birthday would be so fun!

As for a name.

C's Culinary Creations I'd think. Or something like that.
.~.~*~.~.
~* SCB *~
* accent *
~*shop*~
.~.~*~.~.

___* BUY *

___* BUY *

___* BUY *

___* BUY *
-_-JRZc9fI.png
[quote name="MewBladeXxX" date="2021-12-02 07:26:04" ] I would like if "cooked" food items could be hybrid food items. Like a Meat and Fish stew cooking item could be both meat and seafood. [/quote] That would be really cool! But I’m not sure how it would work with the food point system. Maybe when converting it you’d have to pick how much went to seafood/meat manually? Or it might just be split down the middle with how many food points go where. I also think a cooking game would be fun! But I think the ingredients would have to be a new item type, and not already established ones for the sake of the devs, as it would be really hard to go through all the food items and assign them to a recipe. And then they could be something with no food points that doesn’t convert. (This would also probably make them a material, with only the finished item counting as food)
MewBladeXxX wrote on 2021-12-02 07:26:04:
I would like if "cooked" food items could be hybrid food items. Like a Meat and Fish stew cooking item could be both meat and seafood.

That would be really cool! But I’m not sure how it would work with the food point system. Maybe when converting it you’d have to pick how much went to seafood/meat manually? Or it might just be split down the middle with how many food points go where.

I also think a cooking game would be fun! But I think the ingredients would have to be a new item type, and not already established ones for the sake of the devs, as it would be really hard to go through all the food items and assign them to a recipe. And then they could be something with no food points that doesn’t convert. (This would also probably make them a material, with only the finished item counting as food)
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[quote name="SCB" date="2021-12-02 07:34:12" ] C's Culinary Creations I'd think. Or something like that. [/quote] Crumb’s Culinary Creations! Veilspun with a pot and apron.
SCB wrote on 2021-12-02 07:34:12:
C's Culinary Creations I'd think. Or something like that.
Crumb’s Culinary Creations! Veilspun with a pot and apron.
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[quote name="DewFeather" date="2021-12-02 07:59:14" ] [quote name="SCB" date="2021-12-02 07:34:12" ] C's Culinary Creations I'd think. Or something like that. [/quote] Crumb’s Culinary Creations! Veilspun with a pot and apron. [/quote] They'd need a hairnet *laugh*
DewFeather wrote on 2021-12-02 07:59:14:
SCB wrote on 2021-12-02 07:34:12:
C's Culinary Creations I'd think. Or something like that.
Crumb’s Culinary Creations! Veilspun with a pot and apron.
They'd need a hairnet *laugh*
.~.~*~.~.
~* SCB *~
* accent *
~*shop*~
.~.~*~.~.

___* BUY *

___* BUY *

___* BUY *

___* BUY *
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You could also cook up healing or buff items for the coliseum, helping players grind when coming up against sudden difficulty spikes in the coli. Higher-level items take rare resources and more time to cook, but heal more, or the buff effects are increased.
You could also cook up healing or buff items for the coliseum, helping players grind when coming up against sudden difficulty spikes in the coli. Higher-level items take rare resources and more time to cook, but heal more, or the buff effects are increased.
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