I came up with the mechanic for the cooking game so many have wanted before me. Just some scattered thoughts for the moment I need to get down before I lose them. I'll be working out details with your help and will open a suggestion forum thread with the polished idea.
name: CCC - ofcourse
One of the requests about Baldwin is to be able to do stack brewing. Since this is cooking, I figure we can. But only one item stack at a time.
Cooking is sort of a Swipp/Baldwin hybrid. You need specific items, but not for everything.
Base materials:
"sugar" > processed honeycomb, sugarcane etc.
All fruits + "sugar" > Jam
"binder" > processed carcasses, shanks, hoofs, ears, beaks (gelatin IRL), algae (agar)
"flour" > grain items
"milk" > nuts
"butter" > reprocess "milk"
"broth" > any meat, vegetable, fish, insect too I suppose?
Base ingredients have no fp assigned, and are food category neutral. Converting them would result in nothing, except they would be gone. (I hope this is possible, coding wise)
Processing will show you ahead of time what the end result will be. No RNG like with Baldwin. And you can process 1-99 items but they need to be of the same kind. Time does not increase. Base materials should be easy to get.
low level recipes:
"flour" + "sugar" + "jam" > pie
"flour" + "sugar" + "milk" > cake
"flour"+ "sugar" + "butter" > cookies
Since we have to assign a food category, maybe you need to add something though.
"flour" + "sugar" + "butter" + seafood item = fish cookies? Will need some input on that one.
"binder" + or = stick of chewing gum
medium level recipe:
+ "milk" = breakfast cereal (5fp? insect item)
high level recipe:
+ "milk" + > strawberry milkshake (12fp? plant food)
+ "sugar" + = Roasted brussel sprout (I imagine this is probably a 15fp plant food)
Cool, non-food items we could use.
Mmm risotto?
+ one of the herb type food = "seasoning"
or + "broth" = birdnest soup
or + meat = kabob
I really like the idea of using some of the item descriptions here.
name: CCC - ofcourse
One of the requests about Baldwin is to be able to do stack brewing. Since this is cooking, I figure we can. But only one item stack at a time.
Cooking is sort of a Swipp/Baldwin hybrid. You need specific items, but not for everything.
Base materials:
"sugar" > processed honeycomb, sugarcane etc.
All fruits + "sugar" > Jam
"binder" > processed carcasses, shanks, hoofs, ears, beaks (gelatin IRL), algae (agar)
"flour" > grain items
"milk" > nuts
"butter" > reprocess "milk"
"broth" > any meat, vegetable, fish, insect too I suppose?
Base ingredients have no fp assigned, and are food category neutral. Converting them would result in nothing, except they would be gone. (I hope this is possible, coding wise)
Processing will show you ahead of time what the end result will be. No RNG like with Baldwin. And you can process 1-99 items but they need to be of the same kind. Time does not increase. Base materials should be easy to get.
low level recipes:
"flour" + "sugar" + "jam" > pie
"flour" + "sugar" + "milk" > cake
"flour"+ "sugar" + "butter" > cookies
Since we have to assign a food category, maybe you need to add something though.
"flour" + "sugar" + "butter" + seafood item = fish cookies? Will need some input on that one.
"binder" + or = stick of chewing gum
medium level recipe:
+ "milk" = breakfast cereal (5fp? insect item)
high level recipe:
+ "milk" + > strawberry milkshake (12fp? plant food)
+ "sugar" + = Roasted brussel sprout (I imagine this is probably a 15fp plant food)
Cool, non-food items we could use.
Mmm risotto?
+ one of the herb type food = "seasoning"
or + "broth" = birdnest soup
or + meat = kabob
I really like the idea of using some of the item descriptions here.
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