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TOPIC | Elements in training venue's
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[b]This guide is outdated at the moment. Please go [url=https://www1.flightrising.com/forums/gde/2858083]here[/url] for an updated and more detailed guide[/b] I think most of us has had a moment when they started training a coli team, only to realize later that the elements of their dragons weren't considered good for the mire or any other of the big training venue's. What is one supposed to do then? Some might already gotten their dragons eliminates. Do they buy more and train some more dragons? Do they sell their old dragons even though they loved them? Or do you try to make your dragons work in those venue's anyway? Well, if you belong in the last group, then you might have some difficulties. But not every element is as bad as the other. I took the time to see how good or bad each element is in all of the training venue's, starting from Boreal Woods. [size=4][b]Some important notices[/b][/size] [LIST] [*]I only looked at the elements of the mages, as physical attackers need more turns to do elemental damage. Do take the weaknesses of your dragons into account. [*]Salve Kamaitachi might be wind element, but they don't have wind element attacks. [*]The percentages listed are the encounter chance in the venue's for the elements that your dragon is strong or weak against. [*]I only looked at the damage that is dealt to your dragons, as most venue's won't use mages. If needed, I could look into this. [*]I added bosses who happen to be mages, but they are rare encounters so they can be ignored. If your dragon is weak against those bosses, it is not recommended to try to fight them if your dragon does not have reflect. This stone is typically used in the Kelp Beds but can also be used in a Crystal Pools build. [/LIST] [size=4][b]Helpful links and guides[/b][/size] [LIST] [*]I compiled all this through experience in these venue's and the element chart spreadsheet linked in [url=http://www1.flightrising.com/forums/gde/2006311#post_2006311]this thread[/url]. I also used the percentages found in the Coliseum Encounter Project found [url=http://www1.flightrising.com/forums/gde/1429665]here[/url] [*]If you want to have an idea what elements are good or bad in other venue's, you can go [url=http://www1.flightrising.com/forums/gde/2001551#post_2001551]here[/url] [*]Since this is mostly concentrated on builds for fodder training, you can find a list of all builds [url=http://www1.flightrising.com/forums/gde/2312095/1]here[/url] [/LIST] [b][size=5]The different charts[/size][/b] [u][i][size=4]Usually has 1 trainer training 2 fodder dragons/dragons in training[/size][/i][/u] [url=https://i.imgur.com/OgZNcRV.png]Link to image[/url] [img]https://i.imgur.com/OgZNcRV.png[/img] [url=https://i.imgur.com/cghzfWN.png]Link to image[/url] [img]https://i.imgur.com/cghzfWN.png[/img] [url=https://i.imgur.com/NsAb5Qc.png]Link to image[/url] [img]https://i.imgur.com/NsAb5Qc.png[/img] Watch out if you are using a fire or ice dragon. There are a lot of physical shadow enemies in this venue [url=https://i.imgur.com/ZpTRuEt.png]Link to image[/url] [img]https://i.imgur.com/ZpTRuEt.png[/img] [u][i][size=4]Can have both 1 trainer or 2 trainers. Depends on preference[/size][/i][/u] [url=https://i.imgur.com/kO6iTwY.png]Link to image[/url] [img]https://i.imgur.com/kO6iTwY.png[/img] [b][size=5]Outdated charts[/size][/b] These are from before the venues got revamped. Since more enemies got added, the information in these are wrong [url=https://i.imgur.com/CGUmVfh.png]Link to image [/url] [img]https://i.imgur.com/CGUmVfh.png[/img] [url=https://i.imgur.com/BLMCOEm.png]Link to image[/url] [img]https://i.imgur.com/BLMCOEm.png[/img] [size=5]Personal Recommendations[/size] In the mire, it is not a good idea to use a dragon weak to Arcane element. This is because Psywurms are very fast and it is not possible to outspeed a pack of 3 of them. Edit: Thank you Aesuna for confirming this. With 117 strength, it is not possible to defeat brilliant psywurms (light) and Mossy Cerdae (Plague) with rally+eliminate. Most people recommend using scratch+eliminate for those. However, it is possible to defeat them with rally+eliminate if you have 119 str build. In Kelp Beds and Golem Workshop, there are normally 2 dragons used to train 1 fodder at a time. Try to balance out any weaknesses if possible. Bad elements aren't as bad here as when training 2 fodder at a time. With the introduction of a 1 trainer build for Kelp Beds, it is better to have a good element to use there. If you prefer to use 2 trainers, element is not that important.
This guide is outdated at the moment. Please go here for an updated and more detailed guide


I think most of us has had a moment when they started training a coli team, only to realize later that the elements of their dragons weren't considered good for the mire or any other of the big training venue's. What is one supposed to do then? Some might already gotten their dragons eliminates. Do they buy more and train some more dragons? Do they sell their old dragons even though they loved them? Or do you try to make your dragons work in those venue's anyway?

Well, if you belong in the last group, then you might have some difficulties. But not every element is as bad as the other. I took the time to see how good or bad each element is in all of the training venue's, starting from Boreal Woods.


Some important notices
  • I only looked at the elements of the mages, as physical attackers need more turns to do elemental damage. Do take the weaknesses of your dragons into account.
  • Salve Kamaitachi might be wind element, but they don't have wind element attacks.
  • The percentages listed are the encounter chance in the venue's for the elements that your dragon is strong or weak against.
  • I only looked at the damage that is dealt to your dragons, as most venue's won't use mages. If needed, I could look into this.
  • I added bosses who happen to be mages, but they are rare encounters so they can be ignored. If your dragon is weak against those bosses, it is not recommended to try to fight them if your dragon does not have reflect. This stone is typically used in the Kelp Beds but can also be used in a Crystal Pools build.


Helpful links and guides
  • I compiled all this through experience in these venue's and the element chart spreadsheet linked in this thread. I also used the percentages found in the Coliseum Encounter Project found here
  • If you want to have an idea what elements are good or bad in other venue's, you can go here
  • Since this is mostly concentrated on builds for fodder training, you can find a list of all builds here


The different charts
Usually has 1 trainer training 2 fodder dragons/dragons in training


Link to image
OgZNcRV.png

Link to image
cghzfWN.png


Link to image
NsAb5Qc.png
Watch out if you are using a fire or ice dragon. There are a lot of physical shadow enemies in this venue

Link to image
ZpTRuEt.png


Can have both 1 trainer or 2 trainers. Depends on preference

Link to image
kO6iTwY.png



Outdated charts
These are from before the venues got revamped. Since more enemies got added, the information in these are wrong
Link to image
CGUmVfh.png

Link to image
BLMCOEm.png


Personal Recommendations
In the mire, it is not a good idea to use a dragon weak to Arcane element. This is because Psywurms are very fast and it is not possible to outspeed a pack of 3 of them.
Edit: Thank you Aesuna for confirming this.

With 117 strength, it is not possible to defeat brilliant psywurms (light) and Mossy Cerdae (Plague) with rally+eliminate. Most people recommend using scratch+eliminate for those. However, it is possible to defeat them with rally+eliminate if you have 119 str build.


In Kelp Beds and Golem Workshop, there are normally 2 dragons used to train 1 fodder at a time. Try to balance out any weaknesses if possible. Bad elements aren't as bad here as when training 2 fodder at a time.

With the introduction of a 1 trainer build for Kelp Beds, it is better to have a good element to use there. If you prefer to use 2 trainers, element is not that important.
407Ohsj.png
For possible other charts
For possible other charts
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And an extra to be sure
And an extra to be sure
407Ohsj.png
@Cethosia

As someone who uses a 72 QCK Mire Flyer, I can confirm that it's not possible to outspeed a 3-pack of Psywurms at that level, at least not with one single dragon.
@Cethosia

As someone who uses a 72 QCK Mire Flyer, I can confirm that it's not possible to outspeed a 3-pack of Psywurms at that level, at least not with one single dragon.
@aesuna Thank you for confirming this. I wasn't too sure since the build I use has 119 STR.
@aesuna Thank you for confirming this. I wasn't too sure since the build I use has 119 STR.
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Thank you for this, it's very helpful!
Thank you for this, it's very helpful!
I am going to work on adding Boreal Woods as well. I added a few more useful links to this a while ago. I hope this will be useful for a lot of people.
I am going to work on adding Boreal Woods as well. I added a few more useful links to this a while ago. I hope this will be useful for a lot of people.
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Thanks! I'm definitely going to get started on my Tank Ruins build! Now to find the perfect dragon....and level up from one.....oh dear.
Thanks! I'm definitely going to get started on my Tank Ruins build! Now to find the perfect dragon....and level up from one.....oh dear.
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Time spent amongst trees is never wasted time.


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I have been a bit busy with rl, so I apologize for not updating stuff. I will add the Sedona build to the list of builds soon.
I have been a bit busy with rl, so I apologize for not updating stuff. I will add the Sedona build to the list of builds soon.
407Ohsj.png
I searched for a good thread on elemental weaknesses, why did this not come up before for me?! The one I found had Water listed as the weakest dragon in the Kelp beds, or not listed at all, so being an exclusive Kelp beds leveler I just laughed at it and never bothered reading the rest.

I'm not sure why people focus 100% on how much damage you do when they try to write guides, with eliminate your damage is pretty irrelevant - it's when you're forced to take a hit then your resistance is by far the most important thing.

Really, thanks so much for doing this and focusing on the resistance.
I searched for a good thread on elemental weaknesses, why did this not come up before for me?! The one I found had Water listed as the weakest dragon in the Kelp beds, or not listed at all, so being an exclusive Kelp beds leveler I just laughed at it and never bothered reading the rest.

I'm not sure why people focus 100% on how much damage you do when they try to write guides, with eliminate your damage is pretty irrelevant - it's when you're forced to take a hit then your resistance is by far the most important thing.

Really, thanks so much for doing this and focusing on the resistance.
Flight Rising: Where people spend thousands of gems to make dragons look pretty and then cover it all up with clothes and skins.
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