Shoutout to:
- Culex (#34505) for the How to Train Your Dragon Thread
- brokenstone (#90693) for the Guide to Mire Flying (revamped) and Fawkesian (181550) for the changes to that
- Karitoriki (#252993) for confirmation regarding the needed STR for the new enemies
- nahum (#338393) for mentioning that Lightning is also a preferable Element now thanks to the new enemies!
Bio template & Graphics by Mibella, find it here.
(dd/mm/yy)
Update 24/10/21 - Because of the recent changes to the Fungal Garden & Armored Colony, 120STR is enough to Rally + Eliminate every enemy
Update 06/03/22 - Optimal Turn order added for Initial Setup
Time to give the catfish a proper challenge!
[Info]Image Caption: Build Requirements as fellows 120 STR | 17 VIT | 68 QCKScratch, Eliminate, Rally, 3x Berserker, 2x Ambush
Sap or Shred are optional, Haste is not needed and can be replace.
Designed to Level 2 Fodder just like before with little changes to the overall strategy
Level 25 Dragon is a must as Rally grants additional STR based on Level, this build is optimized to the Point so a Level 24 Dragon will NOT kill with Eliminate
120STR is needed to Rally + Eliminate all enemies
17 VIT and 68 QCK are almost the same compared to the 18 VIT and 69 QCK the previous build has, so additional turns are guaranteed against slower enemies to make this build more dodge-forgiving
ALTERNATIVLY you can do 26 VIT and 64 QCK for much later extra turns but more tankyness as Munchcatto pointed out!
You can take bosses better & dont need to heal/reset as often when problems arise
Arcane or Lightning is preferable for maximizing damage dealt and minimizing damage taken by the most dangerous enemies like Psywurms or Bosses.
Arcane are neutral against Psywurms but Lighting is weak to them tho it provides coverage against Bosses, especially if you consider adding thier elemental Slash.
Tincture is needed to archive these stats with any dragon breed as they have preassigned stats
Scratch, Eliminate and Rally are MUST HAVES, Sap allows recovery outside of using potions while also doing damage (especially when you get an all Kelpie encounter) and Haste is not needed acually, you could replace it with Shred to cause Bleed when you got hit with Contuse (which should only happen if you get an unfortunate dodge)
Optimal Turnorder!
Setup: preferable 3 caster enemies (doable with 1 melee and 2 casters, focus melee first then)
Your goal is the fellowing:
Rally yourself and then scratch one enemy to death, fellowed with 1 Scratch to each remaining enemy, which grants you enough Breath to start using Eliminate and have enemies low enough to be killed by it as Rally has just run out.
Note: Psywurms CAN survive 3 Scratches with very little HP left, it just means you might take an unneeded hit
(Enemies lables as A,B,C)
1. Rally
2. Scratch A
3. Scratch A
4. Scratch A, enemy A down
5. Scratch B
6. Scratch C, rally runs out
7. Eliminate B, enemy B down
8. Eliminate C, enemy C down