So I just finished a full weekend session with my dungeons and dragons party, and so much happened. So much incredible things happened and I'm still not over what a roller coaster of emotions that was. But now I am finally back home and alone again, and while I am of course talking about the happenings with the other party members I am still left with a craving for more d&d.
So I want to hear about what other has experienced! What amazing, heartbreaking or epic situations your party has been in? Or maybe you just have a really fun character or just a concept you want to test out some day. I am in general very interested in hearing what other FR players have experienced.
So I just finished a full weekend session with my dungeons and dragons party, and so much happened. So much incredible things happened and I'm still not over what a roller coaster of emotions that was. But now I am finally back home and alone again, and while I am of course talking about the happenings with the other party members I am still left with a craving for more d&d.
So I want to hear about what other has experienced! What amazing, heartbreaking or epic situations your party has been in? Or maybe you just have a really fun character or just a concept you want to test out some day. I am in general very interested in hearing what other FR players have experienced.
Lots of crazy stuff happens in our games, both fun and awful, but last night shaped up to be.... yikes.
So like 4-5 sessions ago we had our first PC death. My character's entire backstory was she was sacrificed by a cult worshiping a demigod-lich, then resurrected by a fallen goddess. We went to attack that cult on the day of the sacrifices, which takes place once a year. Of course it was my character's idea, but everyone there wanted to stop the sacrifices. Sacrifices were being done on this altar surrounded by a deep pool of what appeared to be blood. We disguised ourselves as cultists and snuck in.
In the middle of the intense battle - us 3 PCs and 3 NPCs against ~50 cultists of varying strength - my friend's character, a werewolf druid, got knocked out. When he fainted, the DM had her roll a d4 to see if he fell in the cistern of blood. Welll....... he did. 1/4 chance and he fell in. Which as first was like, okay cool, but then his body went completely inside and never resurfaced. No chance for our cleric to heal him or resurrect him. Just... gone.
Thankfully, the only other person we lost was another NPC (who also fell into the cistern, sadly, but he was dead dead before he fell in). It was horrible - my character has no other family besides this ragtag group. The PC who died was basically a brother to her. And the other PC had a child whose first question was what happened to the druid...
We eventually learned the cistern of blood was used to create "Walkers," basically resurrected puppets for members of the cult to control. Our DM had been sending us letters in the mail with clues ever since this battle. The first letter I got was a wolf skull surrounding by words that basically described what happened to my character when she was resurrected prior to this.
Cut to last night - somebody tried to steal a powerful crystal from a temple. They failed, we did a stakeout... nothing. We left the area for a bit to look for the culprit. when we came back to talk to the priestess, we discovered a bloodbath.
And we saw bloody pawprints everywhere. Werewolf prints. Everyone in the temple had been torn apart.
NPCs in town confirmed it was my friend's old PC. Now we have to kill him and his puppeteer. I am not ready for this fight. He was a 17-year-old emo boy who was trying to study to become a healer when he was first bitten. He was such a good PC and just... really kind of sweet. Now he's a puppet for the cult that killed me. My poor girl is going to have to kill her former best friend.
The one good thing about this is the fact it's pushing my character's arc forward. She's out for revenge - at any cost. And I maaaay have made a deal with that fallen goddess and now have a contract with a demon I can use against the cult. And I may know how to make Walkers myself. And I might be trying to get the supplies without other party members knowing. How great would it be to be the puppeteer for someone who tried to do the same to you & your friends?
Lots of crazy stuff happens in our games, both fun and awful, but last night shaped up to be.... yikes.
So like 4-5 sessions ago we had our first PC death. My character's entire backstory was she was sacrificed by a cult worshiping a demigod-lich, then resurrected by a fallen goddess. We went to attack that cult on the day of the sacrifices, which takes place once a year. Of course it was my character's idea, but everyone there wanted to stop the sacrifices. Sacrifices were being done on this altar surrounded by a deep pool of what appeared to be blood. We disguised ourselves as cultists and snuck in.
In the middle of the intense battle - us 3 PCs and 3 NPCs against ~50 cultists of varying strength - my friend's character, a werewolf druid, got knocked out. When he fainted, the DM had her roll a d4 to see if he fell in the cistern of blood. Welll....... he did. 1/4 chance and he fell in. Which as first was like, okay cool, but then his body went completely inside and never resurfaced. No chance for our cleric to heal him or resurrect him. Just... gone.
Thankfully, the only other person we lost was another NPC (who also fell into the cistern, sadly, but he was dead dead before he fell in). It was horrible - my character has no other family besides this ragtag group. The PC who died was basically a brother to her. And the other PC had a child whose first question was what happened to the druid...
We eventually learned the cistern of blood was used to create "Walkers," basically resurrected puppets for members of the cult to control. Our DM had been sending us letters in the mail with clues ever since this battle. The first letter I got was a wolf skull surrounding by words that basically described what happened to my character when she was resurrected prior to this.
Cut to last night - somebody tried to steal a powerful crystal from a temple. They failed, we did a stakeout... nothing. We left the area for a bit to look for the culprit. when we came back to talk to the priestess, we discovered a bloodbath.
And we saw bloody pawprints everywhere. Werewolf prints. Everyone in the temple had been torn apart.
NPCs in town confirmed it was my friend's old PC. Now we have to kill him and his puppeteer. I am not ready for this fight. He was a 17-year-old emo boy who was trying to study to become a healer when he was first bitten. He was such a good PC and just... really kind of sweet. Now he's a puppet for the cult that killed me. My poor girl is going to have to kill her former best friend.
The one good thing about this is the fact it's pushing my character's arc forward. She's out for revenge - at any cost. And I maaaay have made a deal with that fallen goddess and now have a contract with a demon I can use against the cult. And I may know how to make Walkers myself. And I might be trying to get the supplies without other party members knowing. How great would it be to be the puppeteer for someone who tried to do the same to you & your friends?
Really? Someone actually wants to hear me freak out about my sessions and don't just suffer through me talking to be supportive? Well, in that case...
I'll talk about what just happened yesterday at a session, a couple party members weren't there so our group of usually 5-6 was only 4. We're playing the Dungeon of the Mad Mage module, and we're on the second level of the 23-level dungeon. We started our session where we had left off, in a goblin market. Our goal was to find and dispose of a wizard named Midna. We were doing this for two reasons, one, an undead NPC that had been traveling with us had been betrayed by her and wanted revenge, and two, because if we killed her, another NPC would give us a captured dwarf NPC we had been looking for.
It didn't take long for us to find and kill Midna, (squishy wizards, am I right?) and once we returned to the market our party split, yes, yes, we are very stupid. My character, the party's cleric/healer, and our bard went to shop a bit, getting great deals with a combination of teamwork, great rolls, and awesome charisma scores for both of us, while the NPC, our oathbreaker/anti-paladin, and our monk went to the side room to finish the deal. This worked well, until our anti-paladin decided to attempt a side quest we were discussing involving stealing a circlet from the NPC we had made deals with to give to some other goblins. That group got in a fight and it took a couple rounds for my character and the bard to realize and come help. The idea was to not kill the NPC, just steal the circlet, but the anti-paladin, being the definition of a murder-hobo, basically one-shot the guy, starting total chaos in the market.
Fortunately, with some great charisma rolls on the part of our bard, the chaos soon subsided and the party made our way back to the room we had fought Midna to take a long rest. Well, after we had an impromptu disco party when my cleric cast Thaumaturgy to change the colors of the torches in the room, and our monk telling such an awful story about a desk that we had to roll Con saves to see if we threw up (my cleric and the bard failed). Finally, the undead NPC, not needing sleep, went on watch and we started our rest.
This was not the end of our excitement, however, when the NPC woke us a bit into our rest as two owlbears approached us in the hall. To absolutely no one's surprise, my overly energetic and innocent cleric was ecstatic at the adorable creatures that they saw. Additionally, the monk and bard wers just as excited and the monk quickly drank a Potion of Animal Friendship to attempt to befriend the creatures. The first immediately failed her save, becoming our friend and becoming known as Suike. The second, however, continually rolled well and fought us, with our party giving very little or no resistance, even healing the second owlbear after Suike attacked it. The bard and my cleric were taking the worst hits and actually came close to being knocked out a few times, until our paladin had enough and killed the second owlbear with a clean greataxe hit and divine smite.
After quite a bit of the entire rest of the party yelling at the paladin, the party finally finished our rest, and our session, with our eyes set deeper into the dungeon, and 16 hours left to convince Suike to stay with us once the magic wears off. I'm sorry if this was a bit long, our sessions aren't usually filled with so many fun events. They're usually centered around one main event, and everything else is inconsequential. Thanks for reading, and trust me, I, and I'm sure many other TTRPG players as well, always have stories to tell, character concepts to discuss, and excitement to go around. :)
Really? Someone actually wants to hear me freak out about my sessions and don't just suffer through me talking to be supportive? Well, in that case...
I'll talk about what just happened yesterday at a session, a couple party members weren't there so our group of usually 5-6 was only 4. We're playing the Dungeon of the Mad Mage module, and we're on the second level of the 23-level dungeon. We started our session where we had left off, in a goblin market. Our goal was to find and dispose of a wizard named Midna. We were doing this for two reasons, one, an undead NPC that had been traveling with us had been betrayed by her and wanted revenge, and two, because if we killed her, another NPC would give us a captured dwarf NPC we had been looking for.
It didn't take long for us to find and kill Midna, (squishy wizards, am I right?) and once we returned to the market our party split, yes, yes, we are very stupid. My character, the party's cleric/healer, and our bard went to shop a bit, getting great deals with a combination of teamwork, great rolls, and awesome charisma scores for both of us, while the NPC, our oathbreaker/anti-paladin, and our monk went to the side room to finish the deal. This worked well, until our anti-paladin decided to attempt a side quest we were discussing involving stealing a circlet from the NPC we had made deals with to give to some other goblins. That group got in a fight and it took a couple rounds for my character and the bard to realize and come help. The idea was to not kill the NPC, just steal the circlet, but the anti-paladin, being the definition of a murder-hobo, basically one-shot the guy, starting total chaos in the market.
Fortunately, with some great charisma rolls on the part of our bard, the chaos soon subsided and the party made our way back to the room we had fought Midna to take a long rest. Well, after we had an impromptu disco party when my cleric cast Thaumaturgy to change the colors of the torches in the room, and our monk telling such an awful story about a desk that we had to roll Con saves to see if we threw up (my cleric and the bard failed). Finally, the undead NPC, not needing sleep, went on watch and we started our rest.
This was not the end of our excitement, however, when the NPC woke us a bit into our rest as two owlbears approached us in the hall. To absolutely no one's surprise, my overly energetic and innocent cleric was ecstatic at the adorable creatures that they saw. Additionally, the monk and bard wers just as excited and the monk quickly drank a Potion of Animal Friendship to attempt to befriend the creatures. The first immediately failed her save, becoming our friend and becoming known as Suike. The second, however, continually rolled well and fought us, with our party giving very little or no resistance, even healing the second owlbear after Suike attacked it. The bard and my cleric were taking the worst hits and actually came close to being knocked out a few times, until our paladin had enough and killed the second owlbear with a clean greataxe hit and divine smite.
After quite a bit of the entire rest of the party yelling at the paladin, the party finally finished our rest, and our session, with our eyes set deeper into the dungeon, and 16 hours left to convince Suike to stay with us once the magic wears off. I'm sorry if this was a bit long, our sessions aren't usually filled with so many fun events. They're usually centered around one main event, and everything else is inconsequential. Thanks for reading, and trust me, I, and I'm sure many other TTRPG players as well, always have stories to tell, character concepts to discuss, and excitement to go around. :)
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quincely
Woah that sounds horrifying, but it's also such a good story?! But going up against a former PC sounds really terrifying, and I get why you would be worried. But that is also probably one of my favorite parts of dnd. How all these small things evenutally end up being a really cool story. And wow, good luck with trying yo get those supplies and do all those stuff without the other noticing. Hah, it's always fun hiding secrets like that from the rest.
And especially good luck with that demon contract, uh, from experience, they never end well. But it is so fun to play around with haha!
I recently had some bad consequences reaching up to my character because of his demon contracts (yes, multiple). But last session was really amazing, and how a lot of puzzle pieces finally fell together for us, and as a lot of us said afterwards, it really felt like a season finale. But it ended up in my character actually dying, because of an anti-magic field. My warlock had made a contract to gain power in exchange for not only his soul, but his lifeforce. He was a walking undead, and when the anti-magic was centered on him, his bond with both his patrons was cut, and he collapsed.
And this happened in the middle of a very important ritual that we were doing for one of the other PC's, so the others couldn't do anything about my character collapsing before a couple minutes later, when the ritual was finished.
A powerful sage, over 2000 years old, ended up sacrificing himself and giving up his soul to resurrect me. This was all very sad, and my character fells really guilty because he doesn't think he deserved that at all. So now his connections to the powerful archdemons are cut and he is no longer a warlock, and we might have some angry demons hunting us, or well, just my character, down. But he finally has a new chance to live, and will appreciate it to the fullest.
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quincely
Woah that sounds horrifying, but it's also such a good story?! But going up against a former PC sounds really terrifying, and I get why you would be worried. But that is also probably one of my favorite parts of dnd. How all these small things evenutally end up being a really cool story. And wow, good luck with trying yo get those supplies and do all those stuff without the other noticing. Hah, it's always fun hiding secrets like that from the rest.
And especially good luck with that demon contract, uh, from experience, they never end well. But it is so fun to play around with haha!
I recently had some bad consequences reaching up to my character because of his demon contracts (yes, multiple). But last session was really amazing, and how a lot of puzzle pieces finally fell together for us, and as a lot of us said afterwards, it really felt like a season finale. But it ended up in my character actually dying, because of an anti-magic field. My warlock had made a contract to gain power in exchange for not only his soul, but his lifeforce. He was a walking undead, and when the anti-magic was centered on him, his bond with both his patrons was cut, and he collapsed.
And this happened in the middle of a very important ritual that we were doing for one of the other PC's, so the others couldn't do anything about my character collapsing before a couple minutes later, when the ritual was finished.
A powerful sage, over 2000 years old, ended up sacrificing himself and giving up his soul to resurrect me. This was all very sad, and my character fells really guilty because he doesn't think he deserved that at all. So now his connections to the powerful archdemons are cut and he is no longer a warlock, and we might have some angry demons hunting us, or well, just my character, down. But he finally has a new chance to live, and will appreciate it to the fullest.
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Dragonraven21
Hahah! It's alwasy fun to hear about others shenanigans and events in dnd, and that really sounds like a very eventful session indeed! And even tho it's never smart to split up the party, parties always end up splitting at the worst times possible hahah! And I really hope you guys gets out alive of the dungeon. It does sound like you guys are good at killing things, even if it is intentional or not so hopefully you will be doing okay hahah
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Dragonraven21
Hahah! It's alwasy fun to hear about others shenanigans and events in dnd, and that really sounds like a very eventful session indeed! And even tho it's never smart to split up the party, parties always end up splitting at the worst times possible hahah! And I really hope you guys gets out alive of the dungeon. It does sound like you guys are good at killing things, even if it is intentional or not so hopefully you will be doing okay hahah
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Demonamia
YEAH he was a pretty strong druid/werewolf as well, so I don't know how this fight will go. I'm the only person still playing the same PC - the third PC (the cleric, of course, yikes) was retired and replaced. So my character and one of the NPCs traveling with us are the only ones who know him. I'm interested to see how my friend will act while trying to pretend she has no idea who the druid is.
Demon contract will be... interesting. Technically the contract was between the demon and the fallen goddess (my patron-ish, it's complicated). She gave it to me in exchange for a powerful artifact I have yet to acquire - same thing the druid was trying to steal. I myself LOVE demon stuff, so of course I jumped at the chance for this haha
Oooooooff yikes, that sounds sad! I love the concept of walking undead warlock though. My character is a fallen aasimar ranger, but the aasimar part was given when she was saved/resurrected (lots of otherworldly meddling going on).
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Demonamia
YEAH he was a pretty strong druid/werewolf as well, so I don't know how this fight will go. I'm the only person still playing the same PC - the third PC (the cleric, of course, yikes) was retired and replaced. So my character and one of the NPCs traveling with us are the only ones who know him. I'm interested to see how my friend will act while trying to pretend she has no idea who the druid is.
Demon contract will be... interesting. Technically the contract was between the demon and the fallen goddess (my patron-ish, it's complicated). She gave it to me in exchange for a powerful artifact I have yet to acquire - same thing the druid was trying to steal. I myself LOVE demon stuff, so of course I jumped at the chance for this haha
Oooooooff yikes, that sounds sad! I love the concept of walking undead warlock though. My character is a fallen aasimar ranger, but the aasimar part was given when she was saved/resurrected (lots of otherworldly meddling going on).
Me and my group are running 4 different campaigns atm (my friends each have one that they DM and they rotate who's campaign is being played next) so alot has happened to us. (i'm not the best at explaining so I'm not giving these the justice they deserve but I'm trying)
1) in one of the campaigns (that everyone jokingly deemed 'zoopals' because somehow everyone's character ended up being some sort of animal-like race) we were fighting a banshee. It was going ok until it struck us all with fear, and tried to escape through a wall. Well somehow despite the odds our aarakocra warlock managed to throw an eldritch bolt which knocked the wall it disappeared thru down. So our barbarian centaur (me) managed to roll well enough to chuck one of his handaxes like 30-40ft and kill the dastardly thing which honestly was one of the coolest things he's done.
2) From the same campaign we have a chaotic neutral kenku bard/druid in our party who always causes chaos. We were in a giant archive tower that had a teleportation circle in the middle of it and a winding staircase around it. Well our curious kenku friend wanted to take the circle for a whirl but unfortunately you had to have special permission to use it much to his dismay. After we did our business there and were coming down the stairs he noticed that a random npc was about to use it. So he then proceded to sneak away from the group, swan dive off the railing directly above the teleportation circle , stress out #TeamParents (me and the warlock), and hitch a ride with a very terrified man halfway across the map to the country's capital. Luckily he was out of spell slots and could not turn into a fly to get away from the people trying to send him back because he would have caused a lot more ruckus in the capital. Also this incident gave the employee who was operating the circle a mild case of PTSD.
This same kenku has 1) stuffed a key inside a dead body and stitched up the wound before the town guard arrived so he could use locate object on it later 2) nearly jumped out of a 10 story window because he forgot kenku's can't fly 3) learned to forge the handwriting of a very influential official (he has not done anything with this yet but we fear the day he does)
Many other notable things have happened but it's been a while so I'm blanking out a bit lol
Me and my group are running 4 different campaigns atm (my friends each have one that they DM and they rotate who's campaign is being played next) so alot has happened to us. (i'm not the best at explaining so I'm not giving these the justice they deserve but I'm trying)
1) in one of the campaigns (that everyone jokingly deemed 'zoopals' because somehow everyone's character ended up being some sort of animal-like race) we were fighting a banshee. It was going ok until it struck us all with fear, and tried to escape through a wall. Well somehow despite the odds our aarakocra warlock managed to throw an eldritch bolt which knocked the wall it disappeared thru down. So our barbarian centaur (me) managed to roll well enough to chuck one of his handaxes like 30-40ft and kill the dastardly thing which honestly was one of the coolest things he's done.
2) From the same campaign we have a chaotic neutral kenku bard/druid in our party who always causes chaos. We were in a giant archive tower that had a teleportation circle in the middle of it and a winding staircase around it. Well our curious kenku friend wanted to take the circle for a whirl but unfortunately you had to have special permission to use it much to his dismay. After we did our business there and were coming down the stairs he noticed that a random npc was about to use it. So he then proceded to sneak away from the group, swan dive off the railing directly above the teleportation circle , stress out #TeamParents (me and the warlock), and hitch a ride with a very terrified man halfway across the map to the country's capital. Luckily he was out of spell slots and could not turn into a fly to get away from the people trying to send him back because he would have caused a lot more ruckus in the capital. Also this incident gave the employee who was operating the circle a mild case of PTSD.
This same kenku has 1) stuffed a key inside a dead body and stitched up the wound before the town guard arrived so he could use locate object on it later 2) nearly jumped out of a 10 story window because he forgot kenku's can't fly 3) learned to forge the handwriting of a very influential official (he has not done anything with this yet but we fear the day he does)
Many other notable things have happened but it's been a while so I'm blanking out a bit lol
ooh! i have a story!
my current party (level 1 at the time) was fighting a group of bandits and their boss in their hideout. we had dispatched everyone but the boss, who ran out of the room. i, a wizard, stupidly ran after him and he grabbed me and threatened to kill me unless we let him go. my party members decided they were not going to listen to him and tried to catch him off guard and free me.
unfortunately my girlfriend rolled a nat 1 on her attempt to attack him, (which the dm had warned would hit me instead if that happened) and knocked my character unconscious. we actually use homebrew death save rules but if we were using the standard rules that would have been my 3rd failed death save ^^; my other friend then attempted to try and grapple the boss and ALSO rolled a nat 1, failing so spectacularly that the boss almost killed my wizard right there. in the end i think our dm decided to go easy on us and the boss cut my poor elf’s ear off as a warning that he was serious about killing him, so the rest of the party gave up and let him go.
(fast forward a few weeks and now we’re working with him to find a lost city of treasure... you know how it is)
ooh! i have a story!
my current party (level 1 at the time) was fighting a group of bandits and their boss in their hideout. we had dispatched everyone but the boss, who ran out of the room. i, a wizard, stupidly ran after him and he grabbed me and threatened to kill me unless we let him go. my party members decided they were not going to listen to him and tried to catch him off guard and free me.
unfortunately my girlfriend rolled a nat 1 on her attempt to attack him, (which the dm had warned would hit me instead if that happened) and knocked my character unconscious. we actually use homebrew death save rules but if we were using the standard rules that would have been my 3rd failed death save ^^; my other friend then attempted to try and grapple the boss and ALSO rolled a nat 1, failing so spectacularly that the boss almost killed my wizard right there. in the end i think our dm decided to go easy on us and the boss cut my poor elf’s ear off as a warning that he was serious about killing him, so the rest of the party gave up and let him go.
(fast forward a few weeks and now we’re working with him to find a lost city of treasure... you know how it is)
so i have this character named echelon
a level 6 college of whispers bard, silver tongue and a soul of steel, very charismatic half elf with something to hide above the knees
she's got 13 ac and a max hp of 28, so she's very frail despite being the most boastful, confident and possibly impulsive one in the party
like the others, she's fled her home continent in search of a better life. too many scandals and an opportunity for fame upon a blank slate has led her to board a shoddy cult boat to this promised land. turns out the promised land is really xenophobic, and we're about to join a cult that wants to stop society's leaders (gods included) from getting too cocky. this entails getting the aid of soul-eating alien-like creatures of vast intellect. turns out we may also be re-incarnations of said creatures
anyway, let's get to the main juice:
how the HECK did this frail idiot survive? here's how:
[*]flirting with the party healer to the point where she sacrificed herself so that echelon wouldn't get eaten by knights. (i miss you, merielle. never mind the fact that you got manipulated into all this though)
[*]destroying part of her own soul to say 'heck you' and be stable instead of dead. came with consequences of taking on wacky soul-eating-creature abilities and a bunch of other side effects. no worries, she can still say souls.
[*]istus gave everyone Chinese New Year presents and echelon got a periapt of wound closure, which means she stabilises whenever dying at the start of her turn
[*]remember the party healer? she also made her boots just *magical* enough to help her run away from anything too scary
[*]a lot of self preservation tactics. that's what you do when you play a selfish character.
[*]bards being good at dex saves
and because this idiot survived for so long, events went on as usual in-game, and at some point whilst exploring the desert an npc challenged echelon to a spot of gambling. if she won, she'd be taught how to breakdance. she won, and the guy taught her how to double performance checks used specifically for breakdancing.
thanks to expertise, echelon already has a +11 to regular performance checks.
not only that, but she also purchased a mat that gives her a +5 bonus to breakdancing.
she also can get a bonus from bardic inspiration.
finally, the spell unearthly chorus gives the caster advantage on performance checks.
and so, every tribulation this campaign has thrown us has led to echelon having a
27+d8 bonus to breakdancing checks with advantage.
the average roll made with all this is a 41.
one of the players in the party got very butthurt about this
so i have this character named echelon
a level 6 college of whispers bard, silver tongue and a soul of steel, very charismatic half elf with something to hide above the knees
she's got 13 ac and a max hp of 28, so she's very frail despite being the most boastful, confident and possibly impulsive one in the party
like the others, she's fled her home continent in search of a better life. too many scandals and an opportunity for fame upon a blank slate has led her to board a shoddy cult boat to this promised land. turns out the promised land is really xenophobic, and we're about to join a cult that wants to stop society's leaders (gods included) from getting too cocky. this entails getting the aid of soul-eating alien-like creatures of vast intellect. turns out we may also be re-incarnations of said creatures
anyway, let's get to the main juice:
how the HECK did this frail idiot survive? here's how:
[*]flirting with the party healer to the point where she sacrificed herself so that echelon wouldn't get eaten by knights. (i miss you, merielle. never mind the fact that you got manipulated into all this though)
[*]destroying part of her own soul to say 'heck you' and be stable instead of dead. came with consequences of taking on wacky soul-eating-creature abilities and a bunch of other side effects. no worries, she can still say souls.
[*]istus gave everyone Chinese New Year presents and echelon got a periapt of wound closure, which means she stabilises whenever dying at the start of her turn
[*]remember the party healer? she also made her boots just *magical* enough to help her run away from anything too scary
[*]a lot of self preservation tactics. that's what you do when you play a selfish character.
[*]bards being good at dex saves
and because this idiot survived for so long, events went on as usual in-game, and at some point whilst exploring the desert an npc challenged echelon to a spot of gambling. if she won, she'd be taught how to breakdance. she won, and the guy taught her how to double performance checks used specifically for breakdancing.
thanks to expertise, echelon already has a +11 to regular performance checks.
not only that, but she also purchased a mat that gives her a +5 bonus to breakdancing.
she also can get a bonus from bardic inspiration.
finally, the spell unearthly chorus gives the caster advantage on performance checks.
and so, every tribulation this campaign has thrown us has led to echelon having a
27+d8 bonus to breakdancing checks with advantage.
the average roll made with all this is a 41.
one of the players in the party got very butthurt about this
forum signature under construction WOOOHOOO!
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quincely Ooh yeah, good luck with that! But it sounds like it is going to be quite a memorable fight tho, and those are always interesting! And aasimar ranger sounds really fun to play! I'm currently prepping an aasimar for a one-shot we're doing and I really love the concept of them being connected to celestials!
And hahha yes outerworldy meddlings are always fun and great, but so hard to explain. An ongoing theme in our story is about some of the gods, but we haven't quite figured out why or how yet, so we have so many theories about what the gods are trying to do, and what it has to do with us.
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BeckAlistiere HAHAH YES! I love everything about this. Chaotic kenku sounds like such an awesome character, and aw yes, I love when partymembers ends up having parental roles hahah. And yes, I agree with being scared of what that kenku could do with that forged handwriting hahah!
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silenceglaive oh geez, that sounds like a fun introduction for a level 1 party hahah. I mean luckily your character didn't get killed, but losing an ear that early is very interesting going forward. And oh no, working with him really sounds like a bad idea, but sometimes you gotta do what you gotta do I suppose hah.
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sgerj WOW. I really don't know what to say other than wow. Level 6 and an max hp of 28 freaked me out. We just leveled up to level 7, and while we were level 6 characters my warlock was the weakest of the party with a 35 max and that scared me. I can't imagine how 28 even could survive.
(Well I mean, after reading your list I do get why. Manipulating the healer, thats a dirty trick hahhaah. But absolutely something I will keep in mind for a later date, cuz my dude, that's a good tactic)
AND that average roll to breakdancing, holy crap. That's honestly so great. And also breakdancing as a perfomance in general is a great idea. Stupid items like that mat is so much fun and I love it very much.
After my undead character died the first time (when he actually became an undead) we met a powerful ranger who asked if he could "kick some life into you?" Of course my character said yes, cuz he didn't read his warlock contract so he didn't know this was supposed to happened. So the ranger actually KICKED my character in the face, knocking him almost unconscious. But he actually came back to life, because what we didn't know was that the ranger had a magical item called "boots of resurrection", that were a magical item our DM had earlier been tricked into creating for another group. So this character could kick people in the face to resurrect them, and that's an awesome concept for such a chaotic character that this ranger was.
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quincely Ooh yeah, good luck with that! But it sounds like it is going to be quite a memorable fight tho, and those are always interesting! And aasimar ranger sounds really fun to play! I'm currently prepping an aasimar for a one-shot we're doing and I really love the concept of them being connected to celestials!
And hahha yes outerworldy meddlings are always fun and great, but so hard to explain. An ongoing theme in our story is about some of the gods, but we haven't quite figured out why or how yet, so we have so many theories about what the gods are trying to do, and what it has to do with us.
@
BeckAlistiere HAHAH YES! I love everything about this. Chaotic kenku sounds like such an awesome character, and aw yes, I love when partymembers ends up having parental roles hahah. And yes, I agree with being scared of what that kenku could do with that forged handwriting hahah!
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silenceglaive oh geez, that sounds like a fun introduction for a level 1 party hahah. I mean luckily your character didn't get killed, but losing an ear that early is very interesting going forward. And oh no, working with him really sounds like a bad idea, but sometimes you gotta do what you gotta do I suppose hah.
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sgerj WOW. I really don't know what to say other than wow. Level 6 and an max hp of 28 freaked me out. We just leveled up to level 7, and while we were level 6 characters my warlock was the weakest of the party with a 35 max and that scared me. I can't imagine how 28 even could survive.
(Well I mean, after reading your list I do get why. Manipulating the healer, thats a dirty trick hahhaah. But absolutely something I will keep in mind for a later date, cuz my dude, that's a good tactic)
AND that average roll to breakdancing, holy crap. That's honestly so great. And also breakdancing as a perfomance in general is a great idea. Stupid items like that mat is so much fun and I love it very much.
After my undead character died the first time (when he actually became an undead) we met a powerful ranger who asked if he could "kick some life into you?" Of course my character said yes, cuz he didn't read his warlock contract so he didn't know this was supposed to happened. So the ranger actually KICKED my character in the face, knocking him almost unconscious. But he actually came back to life, because what we didn't know was that the ranger had a magical item called "boots of resurrection", that were a magical item our DM had earlier been tricked into creating for another group. So this character could kick people in the face to resurrect them, and that's an awesome concept for such a chaotic character that this ranger was.