Challenge is currently a WIP
From the settling dust of near annihilation two empires rise as bloody as the dawn. It has been decades since the beastclan's uprising when dragon kind was pushed to near extinction. Power in these new fledgling societies is critical for survival. It's a barbaric life clothed in novelty, where even family will steal the food from your mouth and the clothes off your back if it means another day to live.
The memory of struggle and death is still fresh in the people's minds. The rich take what they can to safeguard for the future if things go south. The rich get richer. The poor are left to starve.
From the settling dust of near annihilation two empires rise as bloody as the dawn. It has been decades since the beastclan's uprising when dragon kind was pushed to near extinction. Power in these new fledgling societies is critical for survival. It's a barbaric life clothed in novelty, where even family will steal the food from your mouth and the clothes off your back if it means another day to live.
The memory of struggle and death is still fresh in the people's minds. The rich take what they can to safeguard for the future if things go south. The rich get richer. The poor are left to starve.
The mechanisms of politics are brutal. The noble Houses will resort to underhanded bribery, fanciful lies, and even downright murder to secure their positions of power. Family members are either enemies to remove or pawns to play with in this game of power. War, sabotage, and vengeance are merely wild cards of the game. To succeed it will take someone with calculating intelligence, cold brutality, and an enduring will to survive.
The Legacy of Nobility follows the tale of 2 Empires and the Noble Houses within as they fight to conquer all of Sornieth and dominate their enemies. Along the way Heirs will rise and fall and entire families will be wiped off the map. Death is inevitable in this struggle for power.
The Legacy of Nobility follows the tale of 2 Empires and the Noble Houses within as they fight to conquer all of Sornieth and dominate their enemies. Along the way Heirs will rise and fall and entire families will be wiped off the map. Death is inevitable in this struggle for power.
Quote:
Challenge Summary
The Game has been changed and updated.
I will start with two Kingdoms. The game ends when one Kingdom has conquered all territories.
As the challenge continues, the Empires will grow (or be destroyed) House members that did not inherit the crown yet still survived the selection process may rule territories in the name of their King and Queen as Lords and Ladies.
Loot rolled in the coliseum will have an effect on the story. Some start deadly wars while others inspire plagues and misfortune. Most develop lore.
Letters / Trinkets sent by players to specific dragons will inspire content and character development! This is a semi-interactive challenge!
The Game has been changed and updated.
I will start with two Kingdoms. The game ends when one Kingdom has conquered all territories.
As the challenge continues, the Empires will grow (or be destroyed) House members that did not inherit the crown yet still survived the selection process may rule territories in the name of their King and Queen as Lords and Ladies.
Loot rolled in the coliseum will have an effect on the story. Some start deadly wars while others inspire plagues and misfortune. Most develop lore.
Letters / Trinkets sent by players to specific dragons will inspire content and character development! This is a semi-interactive challenge!
Quote:
General Rules
- I will begin with (2) sets of Kings and Queens. One for each Empire.
- Territories are conquered depending on the loot rolled in Coliseum.
- , "Failed Heirs" that did not get chosen are not necessarily killed. These failed heirs may be granted conquered territories to rule as a Lord and Lady (and have offspring of their own)
- Sub-territories may create "Houses". Houses are lesser nobility.
- Only dragons that rule a territory may breed.
- Mates may be selected at my whim. No rules for mates.
- All uncommon items rolled in the coli will inspire something in the story. Whether it be simply lore or major events.
- I'm calling this a Coli-locke because this challenge is mostly based on what items I get in the coliseum.
Quote:
Right of the Heir
A Right is a challenge for each potential heir to prove their worth and prepare for the final step of Heir selection. Items in the form of momentos and trophies collected during these trials develop a heir's strength and their suitability to lead.
Right of the Heir
For this right, each hatchling will gain gaining experience and hopefully learn valuable life lessons. This experience will serve them well if selected as future heir.
A Right is a challenge for each potential heir to prove their worth and prepare for the final step of Heir selection. Items in the form of momentos and trophies collected during these trials develop a heir's strength and their suitability to lead.
Right of the Heir
For this right, each hatchling will gain gaining experience and hopefully learn valuable life lessons. This experience will serve them well if selected as future heir.
- Hatchlings gain experience through each venue starting from Training Fields and ending at Golem's workshop.
- Dragons may fight alone, with siblings, or have bodyguards or teachers to help keep them safe at higher leveled venues.
- Hard Mode: Each hatchling needs (1) item from each venue
- Easy Mode: Each NEST needs (1) item from each venue. (Use RNG to decide which hatchlings gets the item)
- I may end their experience journey at any time if it clicks with my storyline. So a nest doesn't have to end at Golem Workshop. It may end at Blooming Grove if my story is ready to advance.
- KO's do not have an effect. Refresh or restart as often as needed.
- The ideal goal is to roll 1 item of uncommon loot to represent a trophy, lesson, or a momento from each venue.
- Common items can rarely count if it holds significant story/character value.
Quote:
Heir Selection
Once all hatchlings in a nest have completed their Right AND are RTB the Heir Selection process may commence!
Once all hatchlings in a nest have completed their Right AND are RTB the Heir Selection process may commence!
- With the experience gained, I will have a better grasp of the characters in this nest.
- The hatchling that adds quality to a storyline will be chosen as heir!
Quote:
Eliminate
If any of my dragons roll Eliminate as their loot in battle, I will be able to start an Elimination War! Wars deal heavy damage, mass casualties, and devastation to the land. Land may be lost or gained and entire families may be wiped off the map.
War is based on win-streaks. To decide who is killed and which territory is lost or gained is dependant on win-streaks.
Individual Win-Streak
This decides who survives and who is killed.
If any of my dragons roll Eliminate as their loot in battle, I will be able to start an Elimination War! Wars deal heavy damage, mass casualties, and devastation to the land. Land may be lost or gained and entire families may be wiped off the map.
War is based on win-streaks. To decide who is killed and which territory is lost or gained is dependant on win-streaks.
Individual Win-Streak
This decides who survives and who is killed.
- Every adult dragon that is able to fight in the coliseum must do so.
- Place each dragon in a solo battle in a venue that is one venue below their own level. (e.g level 5 dragon = woodland path. One step below is training fields)
- Fight until that dragon faints. Record win streak.
- Repeat until every dragon has a win-streak.
- These win-streaks will come into play later.
Kingdom Win Streak - Group all dragons together based on their Kingdom.
- Average out the win-streaks. This is the Kingdom's win-streak.
- Any dragon that has an individual win-streak that fell BELOW the ENEMY Kingdom's win-streak will be killed.
Wartime Siege
Territory may be won or lost during war.
- You will need to re-average the win-streak of all surviving dragons thus far grouping them by territory.
- Each territory will need a win-streak.
- Open the World Map
- A Kingdom can only lay siege to a territory it BORDERS.
- If the win-streak of a territory falls below the bordering enemy's then it can be overtaken.
- Each dragon that previously resided in this territory has a 50% chance of fleeing back to the Capitol or being killed in the siege.
- A territory can only conquer (1) enemy territory per a war.
- Unclaimed or neutral territories cannot be claimed.
Quote:
Territory Conquest
Might Fragments represent conquest. Conquest is how a Kingdom wins new territories and power besides war! Each fragment rolled represents the territory that may be conquered!
Might Fragments represent conquest. Conquest is how a Kingdom wins new territories and power besides war! Each fragment rolled represents the territory that may be conquered!
- Capitol Territories (the land each Kingdom's capitol is on) may not be conquered until the very end.
- Kingdoms can only conquer territories they border.
Any other territories that are not Capitol Territories are called Claimable Territories.
If you roll a Might fragment then the Territory it represents may be claimed if there are no inhabitants, or conquered if an enemy kingdom owns it.
- If it's a Claimable Territory, then dragons of that territory are driven out or killed and the new rulers may move in.
- 90% of dragons that previously lived in this territory will be killed during the siege.
- To decide who lives or dies select one venue that best represents this territory.
- Every dragon of that territory must grind in that venue until an item of value appears. (An uncommon loot item)
- Record the battle-streak to get this item.
- Do this until all in the territory have a battle-streak. Rank them.
- Kill off the lower 90%. The remaining 10% are your survivors that fled to the capitol.
- If a dragon has Aid or Regenerate in their inventory it will spare them of the slaughter even if they are scripted to die.
- When a territory is conquered/claimed, you may create a lesser branch to rule the new territory and produce heirs. A Kingdom may encompass many families and territories. The dragons that rule a territory will create a House!
Quote:
Duels
Acuity Fragments initiate a duel.
Whichever dragon that rolled this fragment as loot may select a dragon to duel to the death a territory represented by this fragment.
Acuity Fragments initiate a duel.
Whichever dragon that rolled this fragment as loot may select a dragon to duel to the death a territory represented by this fragment.
- Place these two dragons on a team. An additional dragon of a higher level should be added as a 3rd member of the team.
- Venue is decided by RNG
- Battle until one of the dueling dragons KO.
- The surviving dragon wins this duel.
Quote:
Bolster
If rolled, Bolster will add +1 to 5 win streak bonus to the dragon that has this in their inventory.
If rolled, Bolster will add +1 to 5 win streak bonus to the dragon that has this in their inventory.
Quote:
Ambush
If any of my team rolls Ambush as their loot in battle, I may use it to ambush and assassinate one member of an opposing Kingdom.
If any of my team rolls Ambush as their loot in battle, I may use it to ambush and assassinate one member of an opposing Kingdom.
- The current heir (of the family that rolled the stone) must be placed in a solo battle. Record their win-streak. This will be the number to equal or beat!
- Then, use RNG to figure out which enemy will be ambushed.
- Once the enemy is chosen, place them in a solo battle. Record their win-streak.
- If the dragon beat their assassin's win-streak they survived!
- If a dragon loses to their assassin's win-streak, they were murdered!
Quote:
Character Lore
This is a lore based challenge. I will be adding plenty of lore for each dragon!
I will use this blog to randomly select a post. This post will be my influence for each character. The blog has at least 38 pages. 10 posts per a page. At least 380 posts to use RNG.
This is a lore based challenge. I will be adding plenty of lore for each dragon!
I will use this blog to randomly select a post. This post will be my influence for each character. The blog has at least 38 pages. 10 posts per a page. At least 380 posts to use RNG.
Quote:
Familiar Effects
When familiars are rolled in the coliseum or given through gifts they will add protection to their attached dragon.
When a Familiar is applied to a dragon, it will become added protection. If that dragon is scripted to be killed by another dragon, there is a 50% chance their familiar will safeguard them!
Familiars may be targeted if certain battlestones are rolled.
When familiars are rolled in the coliseum or given through gifts they will add protection to their attached dragon.
When a Familiar is applied to a dragon, it will become added protection. If that dragon is scripted to be killed by another dragon, there is a 50% chance their familiar will safeguard them!
Familiars may be targeted if certain battlestones are rolled.
Quote:
Battle Stones
Most battle stones have some sort of effect. Eliminate and Ambush have their own section as they initiate major events.
Vile Bolt
Pestilent Slash
If rolled, one dragon in the fighting team will fall ill and die. While I must use this stone, I may wait no later than when the team is RTB.
Contaminate
Your entire House has fallen ill by something extremely deadly starting with the dragon that rolled it as loot. Is it poison or plague?! Is it by god's will or your enemy's schemes? Each dragon in that House must be placed in a solo battle by themself. Record their win-streak until they faint. Line each dragon up according to their win streak. Highest to lowest. The bottom 10% did not have the strength to survive! The dragon that rolled Contaminate automatically dies!
Aid Stone / Regeneration
If a House holds one of these stones in their vault, it may counteract and save a dragon from death!
Anticipate
If a House owns this battle stone in their vault they may anticipate their enemy's schemes and begin preparing for battle. All dragons of the Kingdom needs to be leveled +1 Level.
Envenom
When rolled, it may be used to poison 1 random dragon from an enemy House, killing them!
Fossilize
Apply to 1 random dragon in the team that rolled this. That dragon will become infertile and cannot have hatchlings even if chosen as heir. The next in line will take over as heir.
Boulder Bolt / Disorientate / Drown / Shock / Congeal / Sear
A natural disaster has just occured in one of your territories! Your land has been destroyed and with it precious food and materials. Use RNG to decide which territory belonging by the Kingdom who rolled this loot. Each dragon in that territory must be placed in a solo-death-streak battle. Rank each dragon from highest streak to lowest streak. The bottom 30% did not survive the destruction and must be killed!
Enamour
Shroud
Whichever dragon that rolled Shroud may hire an assassin to kill their enemy. The assassinated dragon can be within their own House or in an enemy House. Death is absolute unless safeguards are in place.
Most battle stones have some sort of effect. Eliminate and Ambush have their own section as they initiate major events.
Vile Bolt
Pestilent Slash
If rolled, one dragon in the fighting team will fall ill and die. While I must use this stone, I may wait no later than when the team is RTB.
Contaminate
Your entire House has fallen ill by something extremely deadly starting with the dragon that rolled it as loot. Is it poison or plague?! Is it by god's will or your enemy's schemes? Each dragon in that House must be placed in a solo battle by themself. Record their win-streak until they faint. Line each dragon up according to their win streak. Highest to lowest. The bottom 10% did not have the strength to survive! The dragon that rolled Contaminate automatically dies!
Aid Stone / Regeneration
If a House holds one of these stones in their vault, it may counteract and save a dragon from death!
Anticipate
If a House owns this battle stone in their vault they may anticipate their enemy's schemes and begin preparing for battle. All dragons of the Kingdom needs to be leveled +1 Level.
Envenom
When rolled, it may be used to poison 1 random dragon from an enemy House, killing them!
Fossilize
Apply to 1 random dragon in the team that rolled this. That dragon will become infertile and cannot have hatchlings even if chosen as heir. The next in line will take over as heir.
Boulder Bolt / Disorientate / Drown / Shock / Congeal / Sear
A natural disaster has just occured in one of your territories! Your land has been destroyed and with it precious food and materials. Use RNG to decide which territory belonging by the Kingdom who rolled this loot. Each dragon in that territory must be placed in a solo-death-streak battle. Rank each dragon from highest streak to lowest streak. The bottom 30% did not survive the destruction and must be killed!
Enamour
Shroud
Whichever dragon that rolled Shroud may hire an assassin to kill their enemy. The assassinated dragon can be within their own House or in an enemy House. Death is absolute unless safeguards are in place.