On shaky ground
The cloud city used to be a scary place.
Decades before Kalay Academy was founded, giving a home to high-potential and low-potential dragons alike, it was divided into two. The upper city - Moia, close to the sun and under an open sky, and the lower city - Kalnea, with sooty, dark corridors and flickering lights.
The greater a dragon's potential was deemed, the higher up they lived. High-potential dragons in the beautiful houses in Moia. Mediocre-potential dragons, if they were lucky, running errands in the upper city and living in ground-floor rooms or basements.
And finally, the low-potential dragons. Discarded into the depths of Kalnea, fighting for meals, water, and money. Fighting starvation and abductions for their scales.
Nowadays, in Kalay Academy, young dragons are educated about what used to be. And their literary canon contains one logbook, written by the leaders of one certain group in Kalnea.
Credit goes to
squidragon for the
initial idea, and
Nelson,
TheAwesoMew and
Alphazi for extra rules. Event no. 20's my thought but ofc everyone else can use that, too.
Set Up
You need your first disposable fodder child, naturally. But this is not just
any disposal fodder child. They are the
founder of your new squad of
completely horrible criminals.
- Buy yourself the cheapest adult dragon off the auction house. Appearance doesn’t matter when your only goal in life is to do crime.
- Level that dragon to 8. They must be stronger than their recruits. Strength is valuable. Important. Vital to not being backstabbed. They get as much apparel as they want, because they're special. Important.
- If any dragon ever passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished in shame.
- Recruit your first crime buddies. Grab 4 more of the cheapest adults off the auction house. Level each of them to 6.
Daily* Tasks
*If you really love coli you can go through multiple days in one.
Phase 1 > > >
- Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits.
- Drag them through your two-fodder venue of choice together until they hit level 6.
- Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
- If a dragon fails, exalt it. It is not worthy of being among you.
- Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.
Phase 2 > > >
There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings.
Roll a 20-sided die. Your next challenge is as follows:
- There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
- There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
- Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a special drop.
- Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
- Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
- Test the Newbies. Roll a d10 (or d(highest level-1)*2) for each of your lowest-level dragons (lower than the group average). If it’s higher than their level, exalt them. They were not good enough. Raise all survivors by one level.
- Major Heist. This is it! Your time to shine. Roll a d(highest level) for every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
- Major Heist. This is it! Your time to shine. Roll a d(highest level) for every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
- A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the new leader one level to make it better than its peers.
- Gimme that! If one of your dragons has apparel equipped, assign it heads or tails on a coin. Randomly select another dragon and assign it the other side of the coin. Flip the coin; whichever dragon loses is exalted. The winning dragon takes/keeps the apparel.
- Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!
- Bad weather. It’s raining lightly outside, so, of course, crime cannot happen today. Nothing happens.
- Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first. The survivor gains a level. The leader is immune to this event.
- Ambushed! The law has somehow located the group’s hideout! Half of the squad falls during the escape and is exalted. Round down.
- Gettin’ down with the thievery. The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts. Put a piece of apparel on them.
- You got the flu! Randomly select a dragon. That dragon got caught out in bad weather and is ill. For the next 5 tasks rolled, if that dragon is selected for anything at all, their infirmity slows them up and they get left behind. Exalt them.
- Patch up your hideout. A safe base is vital for any crime squad, so of course it needs maintenance. Choose two random dragons. The first dragon gets acknowledged by the leader for their good work and receives an extra life. Put an apparel piece on them. The second dragon injures themselves while trying to help. For the next 5 tasks rolled, if that dragon is selected for anything at all, their infirmity slows them up and they get left behind.
After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want.
Bonus Rules
Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time.
- Eliminate: Oh, bad luck. Exalt both of them.
- Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.
- Egg: Pick up the 1-5 cheapest hatchies on the AH. Level them to 5 when they come of age.
- Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.
- Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.
If you ever run out of dragons completely,
you lose. Start over.
If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.
On shaky ground
The cloud city used to be a scary place.
Decades before Kalay Academy was founded, giving a home to high-potential and low-potential dragons alike, it was divided into two. The upper city - Moia, close to the sun and under an open sky, and the lower city - Kalnea, with sooty, dark corridors and flickering lights.
The greater a dragon's potential was deemed, the higher up they lived. High-potential dragons in the beautiful houses in Moia. Mediocre-potential dragons, if they were lucky, running errands in the upper city and living in ground-floor rooms or basements.
And finally, the low-potential dragons. Discarded into the depths of Kalnea, fighting for meals, water, and money. Fighting starvation and abductions for their scales.
Nowadays, in Kalay Academy, young dragons are educated about what used to be. And their literary canon contains one logbook, written by the leaders of one certain group in Kalnea.
Credit goes to
squidragon for the
initial idea, and
Nelson,
TheAwesoMew and
Alphazi for extra rules. Event no. 20's my thought but ofc everyone else can use that, too.
Set Up
You need your first disposable fodder child, naturally. But this is not just
any disposal fodder child. They are the
founder of your new squad of
completely horrible criminals.
- Buy yourself the cheapest adult dragon off the auction house. Appearance doesn’t matter when your only goal in life is to do crime.
- Level that dragon to 8. They must be stronger than their recruits. Strength is valuable. Important. Vital to not being backstabbed. They get as much apparel as they want, because they're special. Important.
- If any dragon ever passes them in level, that dragon takes over as the new leader. Exalt the old leader. They must be banished in shame.
- Recruit your first crime buddies. Grab 4 more of the cheapest adults off the auction house. Level each of them to 6.
Daily* Tasks
*If you really love coli you can go through multiple days in one.
Phase 1 > > >
- Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits.
- Drag them through your two-fodder venue of choice together until they hit level 6.
- Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
- If a dragon fails, exalt it. It is not worthy of being among you.
- Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.
Phase 2 > > >
There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings.
Roll a 20-sided die. Your next challenge is as follows:
- There’s a scandal (or romance) afoot. Pick two of your ready to breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchie off the AH. A secret forbidden child or sibling has been uncovered.
- There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.
- Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a special drop.
- Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.
- Kids can do crimes too. Grab the cheapest hatchie off the AH. Level it to 5 when it comes of age.
- Backstabbing. Choose a dragon at random who is not the leader. Exalt them. Bye.
- Test the Newbies. Roll a d10 (or d(highest level-1)*2) for each of your lowest-level dragons (lower than the group average). If it’s higher than their level, exalt them. They were not good enough. Raise all survivors by one level.
- Major Heist. This is it! Your time to shine. Roll a d(highest level) for every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
- Major Heist. This is it! Your time to shine. Roll a d(highest level) for every dragon. If you get higher than their level, exalt. Raise all survivors by one level.
- A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the new leader one level to make it better than its peers.
- Gimme that! If one of your dragons has apparel equipped, assign it heads or tails on a coin. Randomly select another dragon and assign it the other side of the coin. Flip the coin; whichever dragon loses is exalted. The winning dragon takes/keeps the apparel.
- Big mistake. Somebody misread the directions. Three random dragons attempted to break into the local law enforcement agency instead of the bank where the heist was supposed to take place. They’re instantly taken into custody. Exalt!
- Bad weather. It’s raining lightly outside, so, of course, crime cannot happen today. Nothing happens.
- Take a gamble. The two highest-level dragons undergo a risky operation. Flip a coin. If heads, they both survive and gain a level from the daring endeavor. If tails, take both of them into a venue matching their level and exalt whichever one faints first. The survivor gains a level. The leader is immune to this event.
- Ambushed! The law has somehow located the group’s hideout! Half of the squad falls during the escape and is exalted. Round down.
- Gettin’ down with the thievery. The squad’s gettin’ smart. Wicked smart. Three random dragons are now SO smart that they forgot how to die. If any of them would, for any reason, be exalted, they now simply...don’t do that. But only once. Treat this as an “extra life” of sorts. Put a piece of apparel on them.
- You got the flu! Randomly select a dragon. That dragon got caught out in bad weather and is ill. For the next 5 tasks rolled, if that dragon is selected for anything at all, their infirmity slows them up and they get left behind. Exalt them.
- Patch up your hideout. A safe base is vital for any crime squad, so of course it needs maintenance. Choose two random dragons. The first dragon gets acknowledged by the leader for their good work and receives an extra life. Put an apparel piece on them. The second dragon injures themselves while trying to help. For the next 5 tasks rolled, if that dragon is selected for anything at all, their infirmity slows them up and they get left behind.
After you finish your dramatic challenge, go back to the recruit stage (either the next day or immediately) and go again. Keep whatever pace you want.
Bonus Rules
Keep an eye on your drops while you’re in the coli. If you get any of the following while training, grant the following effects to your members who were in the coli with them at the time.
- Eliminate: Oh, bad luck. Exalt both of them.
- Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.
- Egg: Pick up the 1-5 cheapest hatchies on the AH. Level them to 5 when they come of age.
- Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.
- Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with a random other dragon.
If you ever run out of dragons completely,
you lose. Start over.
If for some ungodly reason a dragon ever gets to level 25, crown them the lord of all fodder. Give them stats & stones and pull them out to make them your new 2-fod trainer. Or exalt them for being too strong. Your choice.
[center][font=Kristen itc][size=7]Leader :: Measure[/size][/font]
-----
[url=https://flightrising.com/main.php?dragon=53502663]
[img]https://flightrising.com/rendern/350/535027/53502663_350.png[/img]
[/url]
Lv. 23
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[center][font=Kristen itc]Total Funds Gained[/font]
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 1,812,802 [img]https://www1.flightrising.com/static/layout/icon_gems.png[/img] 46
Leader :: Measure
Lv. 23
Total Funds Gained
1,812,802
46
[center][font=Kristen itc][size=7]The Group[/size][/font][/center]
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[columns]
[url=https://flightrising.com/main.php?dragon=53605031]
[img]https://flightrising.com/rendern/portraits/536051/53605031p.png[/img][/url]
Anju
Lv. 21[nextcol][url=https://flightrising.com/main.php?dragon=57787718]
[img]https://flightrising.com/rendern/portraits/577878/57787718p.png[/img][/url]
Dainan
Lv. 17[nextcol][url=https://flightrising.com/main.php?dragon=56150767]
[img]https://flightrising.com/rendern/portraits/561508/56150767p.png[/img][/url]
Estar
Lv. 15[nextcol][url=https://flightrising.com/main.php?dragon=60529849]
[img]https://flightrising.com/rendern/portraits/605299/60529849p.png[/img][/url]
Alix
Lv. 10[nextcol][url=https://flightrising.com/main.php?dragon=59969409]
[img]https://flightrising.com/rendern/portraits/599695/59969409p.png[/img][/url]
Thorin
Lv. 9[nextcol][url=https://flightrising.com/main.php?dragon=61143643]
[img]https://flightrising.com/rendern/portraits/611437/61143643p.png[/img][/url]
Svanja
Lv. 5[/columns]
[columns][url=https://flightrising.com/main.php?dragon=61143641]
[img]https://flightrising.com/rendern/portraits/611437/61143641p.png[/img][/url]
Ispan
Lv. 5
[center][font=Kristen itc][size=7]The Remembered[/size][/font][/center]
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[center][font=Kristen itc][size=7]The Lost Leaders[/size][/font][/center]
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[img]https://flightrising.com/rendern/portraits/582438/58243774p.png[/img][/url][center][color=darkred][b]Red[/b][nextcol][color=darkred]He's been the second in his other life. Now, he's the only one. The only one who matters.
Red dresses in bones and mismatching armor, carries a sword but swipes with his claws, and only looks out for himself but leads a band of shorties. Still, his figure is imposing, and wouldn't you know? The stairways whisper his name already.
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The Lost Leaders
Red
|
He's been the second in his other life. Now, he's the only one. The only one who matters.
Red dresses in bones and mismatching armor, carries a sword but swipes with his claws, and only looks out for himself but leads a band of shorties. Still, his figure is imposing, and wouldn't you know? The stairways whisper his name already.
|
[center][color=darkred]Red's log :: Day 1
I have completed the recruitment for my group. It's what you do to survive, down here, create a group. I chose Jubae as the last one of my first members and gave all of them a piece of apparel as a gift.
It appears, though, that my judgement was flawed. Bonaparte got in by a hair's breadth and he's already out with a sickness. Needless to say, I'm not pleased.
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[color=darkred]Red's log :: Day 2
I recruited another female today. Her name is Sista, and I sure hope she will serve the group well. I couldn't stand another failure like that pathetic coatl.
On another note, I went out hunting with Supreme today. He's useful, I would say. Very knowledgeable. We brought back a fair bit of trasure that will help us survive.
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[color=darkred]Red's log :: Day 3
Today's recruit is named Finche. Bonaparte's still sick.
There's not much to record. The lights went out early, a blackout, as Anju calls it, and we could barely do anything. An uneventful day.
I made a plan that from now on, I will include the money gained in our daily updates. That should keep my group motivated as well.
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[color=darkred]Red's log :: Day 4
Those recruits today. The [i]nerve[/i]. Why do they even come here if they're that weak?
In the end, I settled on an Imperial named Slate, just because I didn't want to deal with them any more. Ugh.
Worse is, the light still hasn't come back. Anju's doing a good job of keeping the minions from panicking. But still, I'm getting restless. Our food stores are low, and I know very well how hunger feeds anger.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 4,417
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[color=darkred]Red's log :: Day 5
If I said yesterday's recruits were bad, I take it back now. Today's were worse. At some point, I threw my claws up and decided on that fae kid named Letmir. A terrifying little fellow, although I'm not quite sure if he'll fit in.
Sadly, I had a feeling already that something bad would happen if I had the group poise like this, and of course I was right.
Kushiel, that derp, she led a hunting group into the upper world to try and get some treasure. I've always warned them it was dangerous, and now we have it: Captured. She got out by a hair's breadth, but Sista and Finche are gone.
It won't do any good to try to free them; we all know what's happened. The only ray of hope I have is that the group is frightened. Now they'll listen to me, even if just out of fear.
They're safe with me.
Another bright side, we made a lot of profit today. Could have been even more if not for that Kushiel...
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 39,279 [img]https://www1.flightrising.com/static/layout/icon_gems.png[/img] 3
Red's log :: Day 1
I have completed the recruitment for my group. It's what you do to survive, down here, create a group. I chose Jubae as the last one of my first members and gave all of them a piece of apparel as a gift.
It appears, though, that my judgement was flawed. Bonaparte got in by a hair's breadth and he's already out with a sickness. Needless to say, I'm not pleased.
Red's log :: Day 2
I recruited another female today. Her name is Sista, and I sure hope she will serve the group well. I couldn't stand another failure like that pathetic coatl.
On another note, I went out hunting with Supreme today. He's useful, I would say. Very knowledgeable. We brought back a fair bit of trasure that will help us survive.
Red's log :: Day 3
Today's recruit is named Finche. Bonaparte's still sick.
There's not much to record. The lights went out early, a blackout, as Anju calls it, and we could barely do anything. An uneventful day.
I made a plan that from now on, I will include the money gained in our daily updates. That should keep my group motivated as well.
Red's log :: Day 4
Those recruits today. The nerve. Why do they even come here if they're that weak?
In the end, I settled on an Imperial named Slate, just because I didn't want to deal with them any more. Ugh.
Worse is, the light still hasn't come back. Anju's doing a good job of keeping the minions from panicking. But still, I'm getting restless. Our food stores are low, and I know very well how hunger feeds anger.
4,417
Red's log :: Day 5
If I said yesterday's recruits were bad, I take it back now. Today's were worse. At some point, I threw my claws up and decided on that fae kid named Letmir. A terrifying little fellow, although I'm not quite sure if he'll fit in.
Sadly, I had a feeling already that something bad would happen if I had the group poise like this, and of course I was right.
Kushiel, that derp, she led a hunting group into the upper world to try and get some treasure. I've always warned them it was dangerous, and now we have it: Captured. She got out by a hair's breadth, but Sista and Finche are gone.
It won't do any good to try to free them; we all know what's happened. The only ray of hope I have is that the group is frightened. Now they'll listen to me, even if just out of fear.
They're safe with me.
Another bright side, we made a lot of profit today. Could have been even more if not for that Kushiel...
39,279 3
[center][color=darkred]Red's Log :: Day 6
It took me some time but I think I found a suitable addition to the group. Her name is Measure, and she's a good fighter. A bit malnourished, maybe, but that's how it is if you're out there on your own.
Well, there's Measure, and then there's... Vasyl. Some random dragon who simply decided they wanted to "hang out" with my group.
Normally, I would be furious, but seeing that I lost two fighters yesterday... she can't be that bad, I guess. And anyway, the weak are easily taken advantage of, so...
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 17,599
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[color=darkred]Red's Log :: Day 7
Note to myself: never get in touch with Lizbeth's teeth again. Ever.
My leg hurts.
Bonaparte finally seems to be better. He better try hard to make up for the ressources we used on him.
I sent Kushiel and Measure on a mission today, as in pairing a competent one with the derp. They didn't bring back much, but at least no dragon was lost this time. No thanks to Kushiel, I assume.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 12,224
Red's Log :: Day 6
It took me some time but I think I found a suitable addition to the group. Her name is Measure, and she's a good fighter. A bit malnourished, maybe, but that's how it is if you're out there on your own.
Well, there's Measure, and then there's... Vasyl. Some random dragon who simply decided they wanted to "hang out" with my group.
Normally, I would be furious, but seeing that I lost two fighters yesterday... she can't be that bad, I guess. And anyway, the weak are easily taken advantage of, so...
17,599
Red's Log :: Day 7
Note to myself: never get in touch with Lizbeth's teeth again. Ever.
My leg hurts.
Bonaparte finally seems to be better. He better try hard to make up for the ressources we used on him.
I sent Kushiel and Measure on a mission today, as in pairing a competent one with the derp. They didn't bring back much, but at least no dragon was lost this time. No thanks to Kushiel, I assume.
12,224
[center][color=darkred]Red's log :: Day 7
The group added a mirror girl today. Her name's Yogurt. I'm not sure what to say.
There was also another blackout - now even Anju's worried. He doesn't show, though, which is a good thing. There's enough frightened group members already.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 10,806
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[color=darkred]Red's log :: Day 8
Recruits kept coming, so I decided to take one in despite the blackout situation. I didn't pick the strongest this time but an interesting fellow: Echo.
There's a certain benefit from taking a spiral in - he'll be able to go out hunting even during the blackouts. It's dangerous, but if he's careful, there's riches waiting for us.
I also used the recruitment as an opportunity to test the strength of my group. First of all, I threw Vasyl out, because that whimpering fae really got on my nerves.
It turned out Supreme didn't make a claw length of progress, so while I personally am fond of him, I had to make an example. I considered throwing him out as well, but settled on a reprimand instead. He's still a valuable group member, I can't afford to lose him over this. But I made it clear that this was the only warning.
It seems this motivated the other members, because everyone else passed my test.
I'm satisfied.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 6,546
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[color=darkred]Red's log :: Day 9
Today's recruit is a skydancer named Brightborn. I have hopes that she could accompany Echo on nightly hunts thanks to her dark scales and shadow element.
The blackout ended this morning, though, so I suppose we won't find out soon.
Yesterday's training motivated the group so much, apparently, they decided to train their minds, too. Yogurt, Letmir and Slate stole some books and shared them with eyeryone. I'm a bit disgruntled because they could have gotten caught... but wisdom is power, isn't it?
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 3,913
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[color=darkred]Red's log :: Day 10
I added a gaoler, Glitter, to our ranks to keep an eye on Kushiel. I heard gaolers are great for keeping eyes on things. Especially banescales.
Speaking of, I don't think I've seen Kushiel since...
Huh.
I have a bad feeling about this.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 29,910
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[color=darkred]Red's log :: Day 11
Kushiel's gone. I confirmed it this morning while everyone was sleeping. Derp probably wandered off to somewhere and can't find her way back.
Can't say I miss her.
Seeing how well Glitter performs her duties, I hurried to add another gaoler to the group. The new one's name is Morgause.
Today, I made the group do repairs and maintenance on our hideout, which was long overdue. It's nagging me a little that we're in the red today due to buying supplies, but it had to be done and yesterday was quite good after all.
Measure did a great job as always. She rewired everything and installed batteries so we'll have at least a little light when there's a blackout again. I made a point of praising her work in front of all others.
Supreme, on the other hand... let's just say I'm at my wit's end with him. He managed to throw a fit about having to do manual labor and then proceeded to sit it out. Most of the group is mad at him.
I smell trouble brewing.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] -3,045
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[color=darkred]Red's log :: Day 12
I recruited another imperial dragon today, Waning, for guarding and scaring others away.
Supreme disappeared overnight. Maybe he escaped. He didn't seem that dense.
Though I could understand their rage, I had to discipline the group in [i]some [/i]way. I decided to evaluate their abilities again, again with the consequence of throwing them out in case of a failure.
Letmir and Yogurt didn't do as well as I hoped, but good enough, I think. Since they showed determination, I didn't expel them from the group but warned them.
I can't even begin to describe how disappointed I am about Lizbeth, Echo and Brightborn. Fighting them felt like fighting someone under hypnosis, like they hadn't gotten enough sleep.
I won't accuse them of anything, but I can think of only one reason why they should have stayed up for so long. In the end, they spared me the trouble of throwing them out and left, saying they would 'be alright'.
Like I care.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 55,813 [img]https://www1.flightrising.com/static/layout/icon_gems.png[/img] 1
Red's log :: Day 7
The group added a mirror girl today. Her name's Yogurt. I'm not sure what to say.
There was also another blackout - now even Anju's worried. He doesn't show, though, which is a good thing. There's enough frightened group members already.
10,806
Red's log :: Day 8
Recruits kept coming, so I decided to take one in despite the blackout situation. I didn't pick the strongest this time but an interesting fellow: Echo.
There's a certain benefit from taking a spiral in - he'll be able to go out hunting even during the blackouts. It's dangerous, but if he's careful, there's riches waiting for us.
I also used the recruitment as an opportunity to test the strength of my group. First of all, I threw Vasyl out, because that whimpering fae really got on my nerves.
It turned out Supreme didn't make a claw length of progress, so while I personally am fond of him, I had to make an example. I considered throwing him out as well, but settled on a reprimand instead. He's still a valuable group member, I can't afford to lose him over this. But I made it clear that this was the only warning.
It seems this motivated the other members, because everyone else passed my test.
I'm satisfied.
6,546
Red's log :: Day 9
Today's recruit is a skydancer named Brightborn. I have hopes that she could accompany Echo on nightly hunts thanks to her dark scales and shadow element.
The blackout ended this morning, though, so I suppose we won't find out soon.
Yesterday's training motivated the group so much, apparently, they decided to train their minds, too. Yogurt, Letmir and Slate stole some books and shared them with eyeryone. I'm a bit disgruntled because they could have gotten caught... but wisdom is power, isn't it?
3,913
Red's log :: Day 10
I added a gaoler, Glitter, to our ranks to keep an eye on Kushiel. I heard gaolers are great for keeping eyes on things. Especially banescales.
Speaking of, I don't think I've seen Kushiel since...
Huh.
I have a bad feeling about this.
29,910
Red's log :: Day 11
Kushiel's gone. I confirmed it this morning while everyone was sleeping. Derp probably wandered off to somewhere and can't find her way back.
Can't say I miss her.
Seeing how well Glitter performs her duties, I hurried to add another gaoler to the group. The new one's name is Morgause.
Today, I made the group do repairs and maintenance on our hideout, which was long overdue. It's nagging me a little that we're in the red today due to buying supplies, but it had to be done and yesterday was quite good after all.
Measure did a great job as always. She rewired everything and installed batteries so we'll have at least a little light when there's a blackout again. I made a point of praising her work in front of all others.
Supreme, on the other hand... let's just say I'm at my wit's end with him. He managed to throw a fit about having to do manual labor and then proceeded to sit it out. Most of the group is mad at him.
I smell trouble brewing.
-3,045
Red's log :: Day 12
I recruited another imperial dragon today, Waning, for guarding and scaring others away.
Supreme disappeared overnight. Maybe he escaped. He didn't seem that dense.
Though I could understand their rage, I had to discipline the group in some way. I decided to evaluate their abilities again, again with the consequence of throwing them out in case of a failure.
Letmir and Yogurt didn't do as well as I hoped, but good enough, I think. Since they showed determination, I didn't expel them from the group but warned them.
I can't even begin to describe how disappointed I am about Lizbeth, Echo and Brightborn. Fighting them felt like fighting someone under hypnosis, like they hadn't gotten enough sleep.
I won't accuse them of anything, but I can think of only one reason why they should have stayed up for so long. In the end, they spared me the trouble of throwing them out and left, saying they would 'be alright'.
Like I care.
55,813 1
[center][color=darkred]Red's log :: Day 13
After letting things quiet down for a few days, I decided to start a new recruitment period. The first one's a coatl named Fluxie who I'm very confident about. It seems better recruits have gathered while we made ourselves scarce.
There's also a... situation to report. It's Anju and Jubae. They... well... there's them, and there's eggs. Like that.
I just really don't get why you would hatch a clutch in a shabby situation like ours.
[A/N: They'll be on a nest tomorrow, I don't have any today]
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 13,900
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[color=darkred]Red's log :: Day 14
I gave recruititng a tundra another shot. Her name is Iblis, and she seems to be pretty shy. After Lizbeth, I'm more comfortable with her being that kind of character.
For tea, I had the group kidnap a hatchling so Anju and Jubae can practice. I actually wanted one that looked at least a little like them, but somehow, we got a pearlcatcher instead. Oh well.
Jubae seems kinda miffed, I wonder why...
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] -1,278
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[color=darkred]Red's log :: Day 15
Jubae keeps glaring at me. It's giving me the creeps.
The newest addition to the group is a pearlcatcher named Jinxie. I felt like I had to recruit her even though she's not a great fighter... because of the hatchling. Acrux, as they call him. He's constantly been sick since yesterday and I'm kind of worried we might have broken something.
I might be in the wrong showing, to be honest, because... after Anju and Jubae, now there's [i]also[/i] Letmir and Iblis who're having a nest. I'm... dunno. I really want to crawl under a rock.
Well, one possibly broken hatchling doesn't cut it for two couples, so I asked Measure to lead a squad and get one or two more. She apparently didn't hear the [i]or[/i] part and brought three.
I hope she didn't drop them.
[A/N: Hatchling invasion! [i]laughs manically[/i] Anyway I got an egg drop how was your day]
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 3,891
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[color=darkred]Red's log :: Day 16
So I learned something disturbing about pearlcatchers today and I don't even want to think about it.
Anyway, today's recruit is a nocturne named Clementina. I'm not sure what nocturnes do aside from sleeping upside down, but I suppose I'll find out soon.
I've also been informed that stealing hatchlings is a stupid idea. Jubae brought Acrux back to where we'd gotten him from, in hopes that his owner might find him. I find it stupid, but if it takes her glares off my back, it's probably fine.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 15,397
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[color=darkred]Red's log :: Day 17
So...
Things... happened.
I should probably start at the beginning.
I had just finished the recruitment for today - a pearlcatcher named... what was it... Stern, right. He made the cut. I wanted show him around, I had literally just turned my back, when there was another blackout.
I remember something hitting my head. Probably passed out, I'm not sure, but Measure's lighting was working when I opened my eyes again.
What I saw was horrible. Dragons clad in an earthy brown were everywhere, slashing at the walls and turning crates upside down.
I think it was Stern who pulled me away from them, but I was seeing double so I'm not sure. Anyhow, I shrieked for everyone to get away, which I in hindsight shouldn't have. Because that was when the earth-colored ones became aware of us. And started abducting my group.
The fist one they got was Malice, one of the kids who stumbled over her own tail. Clementina, the new nocturne, tried to get her back but ended up being taken herself instead. I saw they had grabbed Nether, another kid, too, but not Spirit. I can only feel so much pride for the mirror species, though.
Jubae almost got caught when gathering her eggs, but thanks to Anju and Slate, she got away. The latter got his wings torn by boathook-like things the earth-colored ones used, but was able to flee as well. Last I checked on him, Waning was stitching them somehow, so I assume it's nothing grave.
All eggs were saved.
Letmir wasn't so lucky and got taken, despite Measure, Bonaparte and Iblis trying to help him. As far as I'm aware, there aren't any grave injuries aside from his loss.
I remember seeing Fluxie and Jinxie fighting and them being overpowered only a moment later. Yogurt was too late to help and retreated.
Around that moment, I finally got to my feet. I bellowed for my group to retreat immediately and fended the earthen-colored ones off to the best of my ability. I wasn't able to make them leave, though. In the end, even I had to run for my life.
Ah... and Glitter. I remember Morgause helping me out when my legs almost gave out during the escape, and that's when she told me the other gaoler had been the first they'd taken.
I'm not sure why they'd want a dragon with no scales at all, but either way, they have her now.
We're currently resting in a dead end, with Measure and Anju keeping watch. We'll need to build a new hideout. I'll also note down the treasure we managed to get away with... a depressingly low amount.
[img]https://www1.flightrising.com/static/layout/icon_treasure.png[/img] 78,890
Red's log :: Day 13
After letting things quiet down for a few days, I decided to start a new recruitment period. The first one's a coatl named Fluxie who I'm very confident about. It seems better recruits have gathered while we made ourselves scarce.
There's also a... situation to report. It's Anju and Jubae. They... well... there's them, and there's eggs. Like that.
I just really don't get why you would hatch a clutch in a shabby situation like ours.
[A/N: They'll be on a nest tomorrow, I don't have any today]
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Red's log :: Day 14
I gave recruititng a tundra another shot. Her name is Iblis, and she seems to be pretty shy. After Lizbeth, I'm more comfortable with her being that kind of character.
For tea, I had the group kidnap a hatchling so Anju and Jubae can practice. I actually wanted one that looked at least a little like them, but somehow, we got a pearlcatcher instead. Oh well.
Jubae seems kinda miffed, I wonder why...
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Red's log :: Day 15
Jubae keeps glaring at me. It's giving me the creeps.
The newest addition to the group is a pearlcatcher named Jinxie. I felt like I had to recruit her even though she's not a great fighter... because of the hatchling. Acrux, as they call him. He's constantly been sick since yesterday and I'm kind of worried we might have broken something.
I might be in the wrong showing, to be honest, because... after Anju and Jubae, now there's also Letmir and Iblis who're having a nest. I'm... dunno. I really want to crawl under a rock.
Well, one possibly broken hatchling doesn't cut it for two couples, so I asked Measure to lead a squad and get one or two more. She apparently didn't hear the or part and brought three.
I hope she didn't drop them.
[A/N: Hatchling invasion! laughs manically Anyway I got an egg drop how was your day]
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Red's log :: Day 16
So I learned something disturbing about pearlcatchers today and I don't even want to think about it.
Anyway, today's recruit is a nocturne named Clementina. I'm not sure what nocturnes do aside from sleeping upside down, but I suppose I'll find out soon.
I've also been informed that stealing hatchlings is a stupid idea. Jubae brought Acrux back to where we'd gotten him from, in hopes that his owner might find him. I find it stupid, but if it takes her glares off my back, it's probably fine.
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Red's log :: Day 17
So...
Things... happened.
I should probably start at the beginning.
I had just finished the recruitment for today - a pearlcatcher named... what was it... Stern, right. He made the cut. I wanted show him around, I had literally just turned my back, when there was another blackout.
I remember something hitting my head. Probably passed out, I'm not sure, but Measure's lighting was working when I opened my eyes again.
What I saw was horrible. Dragons clad in an earthy brown were everywhere, slashing at the walls and turning crates upside down.
I think it was Stern who pulled me away from them, but I was seeing double so I'm not sure. Anyhow, I shrieked for everyone to get away, which I in hindsight shouldn't have. Because that was when the earth-colored ones became aware of us. And started abducting my group.
The fist one they got was Malice, one of the kids who stumbled over her own tail. Clementina, the new nocturne, tried to get her back but ended up being taken herself instead. I saw they had grabbed Nether, another kid, too, but not Spirit. I can only feel so much pride for the mirror species, though.
Jubae almost got caught when gathering her eggs, but thanks to Anju and Slate, she got away. The latter got his wings torn by boathook-like things the earth-colored ones used, but was able to flee as well. Last I checked on him, Waning was stitching them somehow, so I assume it's nothing grave.
All eggs were saved.
Letmir wasn't so lucky and got taken, despite Measure, Bonaparte and Iblis trying to help him. As far as I'm aware, there aren't any grave injuries aside from his loss.
I remember seeing Fluxie and Jinxie fighting and them being overpowered only a moment later. Yogurt was too late to help and retreated.
Around that moment, I finally got to my feet. I bellowed for my group to retreat immediately and fended the earthen-colored ones off to the best of my ability. I wasn't able to make them leave, though. In the end, even I had to run for my life.
Ah... and Glitter. I remember Morgause helping me out when my legs almost gave out during the escape, and that's when she told me the other gaoler had been the first they'd taken.
I'm not sure why they'd want a dragon with no scales at all, but either way, they have her now.
We're currently resting in a dead end, with Measure and Anju keeping watch. We'll need to build a new hideout. I'll also note down the treasure we managed to get away with... a depressingly low amount.
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