If you filled out a Day 1 - The Adventure Begins! response and you edit it to link to your dragon's story/posts (@/Dragoneko has a very accessible formatted list on her epilogue post if you need an idea of how to do that; she was kind enough to provide coding here), PING or DM ME with a link to it and I'll slot it and your adventurers in this showcase post!
a choose-your-own-adventure style game, with a twist.
a choose-your-own-adventure style game, with a twist.
There have always been legends that circled the lands about lost civilizations and ruined cities, vast ancient societies buried by the shifting of Sornieth's surface and forgotten in the passage of time. The whispers have been especially rambunctious lately, with both Wind and Plague sending explorers out into the strange wilds that sprouted between the Windswept Plateau and the Scarred Wastelands and the whole populace of both flights eagerly gossiping over any new information brought by messengers about the quest. In the markets, the overlapping chatter of the patrons was almost invariably concerning the fabled Necropolis, with many a dragon entering into heated debates over what informational tidbits were true and which were false. Old legends were being circulated with new spins, storytellers and con artists alike weaving new tales about the fabled ruins, and the treasures that were rumored to be contained within.
You're not the first adventurer to be tempted by the claims. The marketplace you stopped in to stock up on supplies before striking out was swarmed with explorers of all shapes and sizes, from large teams with keen-eyed guides to a flight of tiny fae, all chattering too rapidly to be followed. Perhaps a lesser dragon would be intimidated by the competition, but not you. You've got more than luck or ambition. You've got pure DETERMINATION--
And the map you'd managed to obtain the night before. The spiral you'd bought it from had looked every bit the sly swindler you'd expect to sell a counterfeit map; but something about handwritten notes in the margin gave the paper a sense of authenticity. Not that you were sure what a 'Jubberwookyu' was, or what it meant to 'go galumphing'; but some of the notes on the map seemed to indicate safe trails and waterholes, and that was helpful enough.
You keep it clutched closely from the time it leaves the spiral's claws and enters yours. When you set off in the morning, there's still dew glistening on the leaves and the morning fog has not yet been burned away by the sunlight, but you know there's no time to waste!
Read on...
NECROPOLOST is a Choose-Your-Own-Adventure style game with a twist that gives players an opportunity to find loot with extra interactions while exploring this long-forgotten realm of the Dead. Hopefully, they'll also manage to find their way out...
Participation
Code:
[url=https://www1.flightrising.com/forums/qnc/2879712][img]https://i.imgur.com/HkaDjHi.png[/img][/url]
No Loot, Just Rocks
Code:
[img]https://i.imgur.com/JFMknp6.png[/img]
Thank You For Your Patience
Code:
[img]https://i.imgur.com/qVLM4zq.png[/img]
Beware the Jubberwuku
Code:
[img]https://i.imgur.com/qiTCfwm.png[/img]
Beware the Jubberwuku, but Bigger
Code:
[img]https://i.imgur.com/Nqd7Zv2.png[/img]
Curiousity Didn't Kill Anything, Actually
Code:
[img]https://i.imgur.com/7MWMNIW.png[/img]
Just Couldn't Resist, Huh?
Code:
[img]https://i.imgur.com/vyY6K08.gif[/img]
You made it to the end!
Code:
[img]https://i.imgur.com/4GDjAa6.png[/img]
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