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Quests & Challenges

Quests, Challenges, and Festival games.
TOPIC | [Fodderlocke] The Last Candle Lit
[center][size=5][font=arial][b][color=#808e73]The Last Candle Lit[/b][/size] [font=arial][b][color=#808e73]...a puzzling fodderlocke... Arietis is a vault hunter, skimming through treasured remnants left by the gods. Treasures that are meant for devoted followers, not scavengers like Arietis and her ragtag band. They are out in the wilds to flip some pots over some unsuspecting merchants and uncover mountainous piles of gold in crumbling ruins. It's a good business for Arietis and her group, the vaults are well documented, deserted, and full of riches that can be sold to the right market -- for the right price... However, life as a vault hunter isn't easy, and this band doesn't always agree on what to do or where to go. The band has also angered what's left of the gods and they've sent the last remaining devoted followers they have to track down Arietis and to bring her to justice. [i]And so, the plot thickens[/i]. ----- [font=arial][b][color=#808e73]hello and welcome to my first fodderlocke! :> this was inspired by @/Swageus's [url=https://www1.flightrising.com/forums/qnc/3015404#post_3015404]Godhead[/url]. i'm mostly following the rules of @/squiddragon's [url=https://www1.flightrising.com/forums/qnc/2806527#post_2806527]fodderlocke[/url] rules with a few of my own thrown in! i have my own dice that i'll be rolling [s]and cringing at my own inability to roll them[/s] so it's on an honour system, like everything lol. i'm trying to do this once a day, except for weekends, to get back into flight rising and to push me to do lore again. ----- [font=arial][b][color=#808e73]our leader, Arietis, and her small group of vault hunters; Ajani, Voriksha, Mojave and Gyrix! [url=http://flightrising.com/main.php?dragon=53635411][img]http://flightrising.com/rendern/coliseum/portraits/536355/53635411.png[/img][/url] [url=http://flightrising.com/main.php?dragon=42340448][img]http://flightrising.com/rendern/coliseum/portraits/423405/42340448.png[/img][/url][url=http://flightrising.com/main.php?dragon=67742861][img]http://flightrising.com/rendern/coliseum/portraits/677429/67742861.png[/img][/url][url=http://flightrising.com/main.php?dragon=58136726][img]http://flightrising.com/rendern/coliseum/portraits/581368/58136726.png[/img][/url][url=http://flightrising.com/main.php?dragon=64662205][img]http://flightrising.com/rendern/coliseum/portraits/646623/64662205.png[/img][/url]
The Last Candle Lit
...a puzzling fodderlocke...

Arietis is a vault hunter, skimming through treasured remnants left by the gods. Treasures that are meant for devoted followers, not scavengers like Arietis and her ragtag band.

They are out in the wilds to flip some pots over some unsuspecting merchants and uncover mountainous piles of gold in crumbling ruins. It's a good business for Arietis and her group, the vaults are well documented, deserted, and full of riches that can be sold to the right market -- for the right price...

However, life as a vault hunter isn't easy, and this band doesn't always agree on what to do or where to go. The band has also angered what's left of the gods and they've sent the last remaining devoted followers they have to track down Arietis and to bring her to justice.

And so, the plot thickens.

hello and welcome to my first fodderlocke! :>
this was inspired by @/Swageus's Godhead. i'm mostly following the rules of @/squiddragon's fodderlocke rules with a few of my own thrown in!

i have my own dice that i'll be rolling and cringing at my own inability to roll them so it's on an honour system, like everything lol.

i'm trying to do this once a day, except for weekends, to get back into flight rising and to push me to do lore again.

our leader, Arietis, and her small group of vault hunters; Ajani, Voriksha, Mojave and Gyrix!

53635411.png
42340448.png67742861.png58136726.png64662205.png
earth.gif
FR +3
They/Them

Lore Fiend + Aff Artist

Brewing Corner
[center][size=5][font=arial][b][color=#808e73]graveyard[/size] [font=arial][b][color=#808e73]...some formatting for you...[/center] [columns][img]http://flightrising.com/rendern/coliseum/portraits/599521/59952099.png[/img] [color=transparent]xxxxxxxxxx[font=arial][b][color=#808e73]Atic || lv 6
graveyard
...some formatting for you...
59952099.png
xxxxxxxxxxAtic || lv 6
earth.gif
FR +3
They/Them

Lore Fiend + Aff Artist

Brewing Corner
Phase 1 || Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits. Drag them through your two-fodder venue of choice together until they hit level 6.
Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
If a dragon fails, exalt it. It is not worthy of being among you.
Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.

Phase 2 || There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings. Roll a 12-sided die. Your next challenge is as follows:

1. There’s a scandal (or romance) afoot. Pick two of your ready-to-breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered.

2. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.

3. Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.

Alternate Hunting Trip Variation (based on suggestion by Alphazi) Roll 1d4:
1) Hunting Trip (Look for a familiar)
2) Treasure Hunt (Look for a chest or other openable)
3) Stocking up on Supplies (Look for a battlestone)
4) Costume Shopping (Look for an apparel item)

4. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.

5. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

8. Kids can do crimes too. Grab the cheapest hatchling off the AH. Level it to 5 when it comes of age.

9. Backstabbing. Flip a coin, if heads, take two random not-leader dragons into the coli and exalt whoever faints first. If tails, exalt the leader.

10. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

11. Major Heist!! This is it! Your time to shine. Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above.

12. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.


Modifications || Just a few more things to make the fodderlocke even more amusing...maybe...

Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.

Egg: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchlings on the AH. Level them to 5 when they come of age.

Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.

Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with another random dragon.

lv 10: Roll a d10. Whatever number is rolled that dragon gets a lore snippet! What their personality? Their hobbies? Do they hold grudges? Just write something to flesh them out a bit!

lv 12: One of your dragons found a neat gadget on their trip! Equip a piece of apparel to them! It can be anything, like a; hat, necklace, earring(s), or a blouse. Slap some clothing on that bad boi, they've earned it!

lv 15: Oh no! This dragon now wants a raise in their pay! They now are a permanent member of this team, like it or not! You can also exalt them out of spite, later on.

lv 20: Roll a d10 (or just pick a dragon)! This bad boi needs some lore! Write a detailed personality, backstory, or what their daily life is!

lv 21: Look at this progress! Your dragon now has some lore:tm:! What they're missing is some style! Drag your selected dragon through the dressing room and get them a snazzy outfit to match their horrible personality!

lv 23: Your dragon has now decided to overthrow you and your wallet! Buy them a gene that they need or a skin/accent...what a troublesome dragon...

lv 25: This bottle empty! YEET! Retire this dragon! Or alternatively, smash some stones over their head and build them as whatever build you want for the coliseum! May I recommend Maki's guide?
Phase 1 || Buy yourself the two cheapest adult dragons off the auction house. These are your potential recruits. Drag them through your two-fodder venue of choice together until they hit level 6.
Roll a 6-sided die for each. If you get a 6, congrats! That dragon has passed your test and has been hired into your band of criminals.
If a dragon fails, exalt it. It is not worthy of being among you.
Continue your recruitment efforts until you get a successful recruit (or two at once if you’re lucky)! You may now move on to the drama phase.

Phase 2 || There is much drama to be had in a band of criminals like the one you are running. Each day is full of terrible terrible happenings. Roll a 12-sided die. Your next challenge is as follows:

1. There’s a scandal (or romance) afoot. Pick two of your ready-to-breed dragons at random if you have any. Put them on a nest. The babies will join your crime organization when they hatch. Level them to 5 when they come of age. If the parents would be exalted while they’re on the nest, wait until their nest hatches and Then exalt them. If nobody is ready to breed, grab a random hatchling off the AH. A secret forbidden child or sibling has been uncovered.

2. There’s Romance in the air. Pick two dragons at random. They are now in a relationship. If one gets exalted, so does the other. Their fates are bound together.

3. Hunting trip. Take any two of your dragons into a coli venue that is too low for them to gain experience. (Your choice). Go until you get a familiar drop.

Alternate Hunting Trip Variation (based on suggestion by Alphazi) Roll 1d4:
1) Hunting Trip (Look for a familiar)
2) Treasure Hunt (Look for a chest or other openable)
3) Stocking up on Supplies (Look for a battlestone)
4) Costume Shopping (Look for an apparel item)

4. Freeloader. Some random dragon has decided to hang at your place. Who is this guy???? Grab the cheapest adult off the AH. Leave them at level 1. For bonus points, try sniping an underpriced adult.

5. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

6. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

7. Crimes time! Pick two dragons at random. They have to go on a quest now. Raise both of them a level. Roll a 6-sided die for each. If it’s a 1, exalt them as they were lost in the mission.

8. Kids can do crimes too. Grab the cheapest hatchling off the AH. Level it to 5 when it comes of age.

9. Backstabbing. Flip a coin, if heads, take two random not-leader dragons into the coli and exalt whoever faints first. If tails, exalt the leader.

10. Test the Newbies. Roll a d10 for each of your lowest-level dragons. If it’s higher than their level, exalt them. They were not good enough. Raise the remaining low-level dragons by one level.

11. Major Heist!! This is it! Your time to shine. Flip a coin. Heads? the mission was a success! Instead of getting exalted on the failed role above, they simply don't gain a level. Tails? Exalt as above.

12. A coup! Exalt your leader. They have been dramatically betrayed by the others a la the ides of march. Determine a new leader from the remaining dragons. The highest level dragon will be it. If there is a tie, the oldest tied dragon shall be the leader. Level the tied dragon one level to make it better than its peers.


Modifications || Just a few more things to make the fodderlocke even more amusing...maybe...

Gene: Good luck! They’ve blessed you with excellent loot. Put an apparel item of choice on each to mark as given a second chance. If you would exalt them, instead remove the apparel. They have managed to scrape by.

Egg: Oh nice, think of how many hatchlings you can buy if you sell One egg. Pick up the three cheapest hatchlings on the AH. Level them to 5 when they come of age.

Rally: The current party is motivated! If they would have to roll as to whether or not they'll get exalted at the end of this coli event, they automatically succeed and return safely to your lair.

Ambush: Randomly choose one of the dragons in the current coli party. They flee and get the heck out. Immediately refresh, remove them, and replace them with another random dragon.

lv 10: Roll a d10. Whatever number is rolled that dragon gets a lore snippet! What their personality? Their hobbies? Do they hold grudges? Just write something to flesh them out a bit!

lv 12: One of your dragons found a neat gadget on their trip! Equip a piece of apparel to them! It can be anything, like a; hat, necklace, earring(s), or a blouse. Slap some clothing on that bad boi, they've earned it!

lv 15: Oh no! This dragon now wants a raise in their pay! They now are a permanent member of this team, like it or not! You can also exalt them out of spite, later on.

lv 20: Roll a d10 (or just pick a dragon)! This bad boi needs some lore! Write a detailed personality, backstory, or what their daily life is!

lv 21: Look at this progress! Your dragon now has some lore:tm:! What they're missing is some style! Drag your selected dragon through the dressing room and get them a snazzy outfit to match their horrible personality!

lv 23: Your dragon has now decided to overthrow you and your wallet! Buy them a gene that they need or a skin/accent...what a troublesome dragon...

lv 25: This bottle empty! YEET! Retire this dragon! Or alternatively, smash some stones over their head and build them as whatever build you want for the coliseum! May I recommend Maki's guide?
earth.gif
FR +3
They/Them

Lore Fiend + Aff Artist

Brewing Corner
[columns][img]https://i.imgur.com/Am2qh61.png[/img] [img]https://i.imgur.com/CVjpZHj.png[/img] [img]https://i.imgur.com/4sNGGem.png[/img] [img]https://i.imgur.com/4sNGGem.png[/img] [img]https://i.imgur.com/4sNGGem.png[/img] [img]https://i.imgur.com/d5xFqzI.png[/img] [nextcol][center][size=5][font=arial][b][color=#808e73]Day 1 || [i]Dice Rolling[/i][/size] [font=arial][b][color=#808e73][url=https://www1.flightrising.com/dragon/67342545]Mir[/url] brushed away the vines that hung over the vault entrance, scowling at the mess left by the previous scavengers. Papers littered the floor, bedrolls were left behind in a half-moon around a charcoal pit. Eyeing the papers, Mir picked one up, it seemed to be a note torn out of an old journal. The quickly scribbled note reads; [i]"One of the recruits fell into a trap today, which is unfortunate, but the hunting party is coming so time is of the essence. At least one made it, new blood for a new vault..."[/i] He scoffed, 'they were right to move', Mir thought, he would follow them to the end of time. The gods commanded that of him after all. [img]https://i.imgur.com/PFLaSmv.png[/img] [font=arial][b][color=#808e73]Standing in a large doorway, Areitis looked at her group, the low, hazy lighting concealing her worried look. They had lost their navigation expert to a pit trap in the last vault, and the treasures they had found weren't enough to cover their cost to stay at a tavern until she got another recruit. Looking over her shoulder, she signalled the tavern's owner for three rooms, before heading up the stairs. Areitis and her fellow vault hunters were fairly common in this tavern, so the same three rooms were reserved for the group. They used the two outer rooms as sleeping courters and the middle as a War Room -- a useful tactic for avoiding most eavesdropping -- which was a common practice for vault hunters. Sighing as Areitis entered the War Room, she opened the last map and set it on the table, a notepad with some rules on it, along with some dice. Picking up a d10, Aeitis rolled it. ...It landed on an 11... Rolling her eyes, she rolled the dice again, hoping for a better option than dealing with a major heist. ...It landed on a 10... Finding this an acceptable roll, Areitis got up to go tell Mojave and the other recruit about their bad luck of doing tasks for the tavern. [img]https://i.imgur.com/PFLaSmv.png[/img] [font=arial][b][color=#808e73]...the first to fall... [img]http://flightrising.com/rendern/coliseum/portraits/599521/59952099.png[/img] [font=arial][b][color=#808e73]Atic || lv 6 [font=arial][b][color=#808e73]...the first to succeed... [url=http://flightrising.com/main.php?dragon=66126129][img]http://flightrising.com/rendern/coliseum/portraits/661262/66126129.png[/img][/url] [font=arial][b][color=#808e73]Cadenza || lv 6[/center]
Am2qh61.png
CVjpZHj.png
4sNGGem.png
4sNGGem.png
4sNGGem.png
d5xFqzI.png
Day 1 || Dice Rolling

Mir brushed away the vines that hung over the vault entrance, scowling at the mess left by the previous scavengers. Papers littered the floor, bedrolls were left behind in a half-moon around a charcoal pit. Eyeing the papers, Mir picked one up, it seemed to be a note torn out of an old journal.

The quickly scribbled note reads; "One of the recruits fell into a trap today, which is unfortunate, but the hunting party is coming so time is of the essence. At least one made it, new blood for a new vault..."

He scoffed, 'they were right to move', Mir thought, he would follow them to the end of time. The gods commanded that of him after all.

PFLaSmv.png

Standing in a large doorway, Areitis looked at her group, the low, hazy lighting concealing her worried look. They had lost their navigation expert to a pit trap in the last vault, and the treasures they had found weren't enough to cover their cost to stay at a tavern until she got another recruit.

Looking over her shoulder, she signalled the tavern's owner for three rooms, before heading up the stairs. Areitis and her fellow vault hunters were fairly common in this tavern, so the same three rooms were reserved for the group. They used the two outer rooms as sleeping courters and the middle as a War Room -- a useful tactic for avoiding most eavesdropping -- which was a common practice for vault hunters.

Sighing as Areitis entered the War Room, she opened the last map and set it on the table, a notepad with some rules on it, along with some dice. Picking up a d10, Aeitis rolled it.

...It landed on an 11...

Rolling her eyes, she rolled the dice again, hoping for a better option than dealing with a major heist.

...It landed on a 10...

Finding this an acceptable roll, Areitis got up to go tell Mojave and the other recruit about their bad luck of doing tasks for the tavern.

PFLaSmv.png

...the first to fall...
59952099.png
Atic || lv 6


...the first to succeed...
66126129.png
Cadenza || lv 6
earth.gif
FR +3
They/Them

Lore Fiend + Aff Artist

Brewing Corner