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Tell stories and roleplay in the world of Flight Rising.
TOPIC | Mass Effect Rp (Character/Plot Thread)
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[center][img]https://media.giphy.com/media/VcHdQy9V62mtO/giphy.gif[/img][/center] [center][b]The Reapers have been defeated. With every other AI spared in the destruction, the reconstruction of the Citadel and the Mass Relays are going faster than the highest calculations. With Commander Shepard and the crew of the [i]Normandy SR2[/i] on leave, only C-Sec and the Council stand as the commanders of a skeletal war force. With many planets working to recover, it leaves ample opportunity for pirates and usurpers to create a power structure in the war torn galaxy. Knowing this, the Council puts C-Sec on the task of creating a team of Enforcers: ex-cons and soldiers currently on the Citadel. With C-Sec spread too thin, the Enforcers will be sent out to planets where pirates have been spotted in the hopes to quell the rebellions as quickly as possible.[/b][/center] ----- The plot for this is simple. Our characters are on the Citadel probably minding their own business (or, if they're not soldiers, either in jail, or scouting out the low low prices for shops) before C-Sec does background checks on them and deems them Enforcer worthy. Our character's are not Specters, they still follow standard Galactic Law and are not immune to committing arson (as sad as that sounds). Our character's will be visiting several planets to find pirates (no big bad thank goodness), reporting back to the Citadel every so often. ----- The Rp will be done on Discord, and I will be giving the link out once everyone who want's to join posts their character docs/sheets. Character sheet example is below ----- [b]Name: Species: Gender: Age: Personality: Appearance: Abilities: Weapons/Weapon Class: Extra:[/b] ----- Character acceptance is: [b]OPEN[/b] ----- [b]Enforcers:[/b] Zeeba'Korris (@/Nijiryu) Dalvecion Zilikar (@/AbyssRanger) Kaisenna Eckert (@/Draconequis) Drake Stella (@/dragonstarbark)
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The Reapers have been defeated. With every other AI spared in the destruction, the reconstruction of the Citadel and the Mass Relays are going faster than the highest calculations. With Commander Shepard and the crew of the Normandy SR2 on leave, only C-Sec and the Council stand as the commanders of a skeletal war force. With many planets working to recover, it leaves ample opportunity for pirates and usurpers to create a power structure in the war torn galaxy.
Knowing this, the Council puts C-Sec on the task of creating a team of Enforcers: ex-cons and soldiers currently on the Citadel. With C-Sec spread too thin, the Enforcers will be sent out to planets where pirates have been spotted in the hopes to quell the rebellions as quickly as possible.

The plot for this is simple. Our characters are on the Citadel probably minding their own business (or, if they're not soldiers, either in jail, or scouting out the low low prices for shops) before C-Sec does background checks on them and deems them Enforcer worthy. Our character's are not Specters, they still follow standard Galactic Law and are not immune to committing arson (as sad as that sounds).
Our character's will be visiting several planets to find pirates (no big bad thank goodness), reporting back to the Citadel every so often.
The Rp will be done on Discord, and I will be giving the link out once everyone who want's to join posts their character docs/sheets.
Character sheet example is below
Name:
Species:
Gender:
Age:
Personality:
Appearance:
Abilities:
Weapons/Weapon Class:
Extra:

Character acceptance is: OPEN
Enforcers:
Zeeba'Korris (@/Nijiryu)
Dalvecion Zilikar (@/AbyssRanger)
Kaisenna Eckert (@/Draconequis)
Drake Stella (@/dragonstarbark)
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So is there a character sheet or is it freeform? @redwind
So is there a character sheet or is it freeform? @redwind
want to learn about project egg? Click HERE!
draconequis_custom_banner_by_lightdragon777-d7qsnp5.gif
@Draconequis
Freeform if you want. I'm only posting a character sheet if people want to follow it.
@Draconequis
Freeform if you want. I'm only posting a character sheet if people want to follow it.
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Name: Zeeba'Koris Nar Qwib-qwib Vas Neema Age: 28 Race: Quarian Appearance: [img]https://cdn.discordapp.com/attachments/181808806479659009/664915264529236009/1334427253.png[/img] Colors, Blue-suns blue and white patterned hood and armor, that has had most of the blue-suns iconography blacked out with what appears to be electrical tape, or straight up BURNT off. Shiny black metal plating on her gloves and boots. Under her helmet, she has pale greenish-white skin, and large, expressive, faintly glowing blue eyes. Her hair is long, and black, and sticks up at random angles. To say she has a cowlick would be an understatement. It's more like her entire head is a giant cowlick. Abilities/talents: [LIST] [*]Extremely talented Combat medic [*]Knowledge in the anatomy and biology of “most” council and non-council races [*]Skilled with VI hacking/programming [*]Capable in close quarters combat [*]Stealth field equipped [*]Medical Nanotechnology specialist [/LIST] Skills: Tech-armor Shield boost Tactical Cloak Combat drone (Tesa’Nare “The Little Children”) [LIST] [*]Multi-clone Upgrade (4) [*]Equipped with Omni-scalpel [*]Equipped with Cauterizing laser scalpel [*]Equipped with portable defib capabilities [*]Joint carrying capacity of 450 lbs in “Emergency responder mode”[/LIST] [LIST=1] [*]Boosts carrying capacity and increases drone size to allow for emergency air-lift. [*]Includes retractable Nano-tech gurney [/LIST] Weapons: [LIST] [*]Shotguns: Reegar Carbine (affectionately named “Kal”) [*]Heavy pistols: M-6 Carnifex (“Boomy”) [*]Submachine guns: M-12 Locust (Nicknamed LLH or “Lotsa Little Holes”) [/LIST] Background: Born Zeeba’Koris nar Qwib-qwib to the not yet admiral Zaal’Koris and his wife, Zeeba grew up in a relatively open and accepting home. Her burgeoning and bright, brilliant mind was fed with stories of Rannoch from the elder generations, and of the advancements of technology from the younger. By the time she was ten Standard Years old, she was already starting to experiment with drone technology, and putting together her future partners in crime, the “Tesa’nare” so named for the fact that, at around eleven, she also developed a taste for horror films of the various races, and noticed that “Little children” were often considered terrifying for some odd reason. Over the years, she would nurse her unfortunate addiction to extra-net movies, all the while continuing to poke and prod at robotics, and eventually even expanding that curiosity to the living… buying books on the anatomy of Asari, Salarians, Batarians, Turians, Quarians and even, at one point, geth. Her father, seeing this unyielding curiosity as a good thing, fed her habits, reaching out to friends to allow her to study medical practices, and by the time her pilgrimage came around, she was already a fairly decent hand at stitching up wounds and decontaminating areas for her own safety. When she left on her Pilgrimage, her father gifted her with enough to get her into Citadel space, advising that she seek education, rather than something material, as a doctor was ALWAYS a needed crewmember. She took this advice to heart, and did what she was told, venturing into Citadel space via various freighters and shuttles, only to find that everywhere she turned, she was rejected due to being an “Unsuitable fit”. She took this to mean “Quarian” and she was most likely right. So, rather than dealing with that, she sought the next best thing. Combat training, more notably, combat MEDICAL training… or somewhere that she could at least get hands on experience. In her travels, she found the Blue Suns, and despite misgivings, they saw her for what she was. An asset. She was immediately hired by the mercenary crew, and set up shop with one of their smaller fleets. It was there that she learned most of her collection of knowledge, it was also there that she started working on her life-long project. The Panacea-bots. Tiny nanobots that she hoped to program with the capability to cure almost any form of degenerative disease. Taking full advantage of working for a bunch of ethically corrupt individuals, she began using the crews who came to her for medical care as guinea pigs. Injecting one or two subjects at a time, and recording the results to continue her calibrations. Some subjects would die… and the autopsy would provide some useful tidbit, here or there. She learned early on that she would need to program a different string of commands for almost every race. Each species had a different blood composition, nervous system, circulatory system… even organs could be different from one set to the next. It was in the trial period of this set of Panacea-bots that the first contact with the reapers occured. Over the next three years, until the full onset of the Reaper wars, she would continue refining the coding on the Panacea-bots until they could successfully be used on Humans, Batarians, Turians and Asari without causing adverse effects such as massive organ failure, headaches, nausea and death. The nanites were still a very temporary solution to many problems, but they could be used as a replacement for medigel when needed, as they could seal closed most wounds within a few seconds of direct application. A small alteration in the coding could also turn them into an automatic kill switch. That is how she wound up with a bounty on her head. As when the Reaper wars began, the branch of the Suns she was working with refused her petition to aid in evacuations of Terminus system population centers, and chose instead to attempt to go to ground and hold out. Zeeba… did not agree with this decision. So she, and the small group that she had come to know and acknowledge as her friends, set to innoculating as many lead members as possible. Using the killswitch coding, she convinced these captains, to take their ships, and aid in evacuation efforts of several struggling colony worlds to out of the way, potentially much safer “Desert island” worlds, known to be unpopulated beyond a livable atmosphere. There are several vids across the extranet of herself and the squad she ran with aiding in evacuation efforts, helping sick and injured onto ships, and even fighting reaper foot soldiers. After the Reaper wars, she is recorded to have left the Blue Suns, and fallen under the radar for the most part. She is noted to have returned to the Migrant Fleet with one of the Blue Suns ships as a Pilgrimage gift, and was most likely accepted, though to which crew is largely unknown as the vast majority of the civilian fleet is known to have disembarked onto Rannoch. She left shortly thereafter and returned to Citadel space. The last recorded sighting of Zeeba’koris is on the number 9 shuttle to the Middle Citadel residential districts. Personality: Zeeba is bright, cheerful and almost impossibly optimistic. She believes everyone is capable of greatness, as long as they are given the right opportunities, and good and evil are... subjective. She is definitely the kind of person you WANT to get caught in a gun fight with, because she has no qualms shooting the other guy, but not the kind you want to get in a fight AGAINST, because the same goes for you. Likes: Scary/gory movies (She finds them HILARIOUS), pranks (On herself, or on others, it doesn't matter, but prank her at your own risk.) Being out of her suit, and LOUD, THUMPING MUSIC. (Dance clubs are her jam.) Dislikes: Dark, enclosed spaces (you can only spend so long in a lifepod without going a little crazy) and eating anything with an "Odd texture" as she might put it. Former party: [LIST] [*]Zeeba’Koris Nar Qwib-qwib: Quarian, medic (Citadel) [*]Rymatess (Ritz): Asari, Adept, Known Ardat-yakshi (KIA) [*]Meadowlark (Lark) Ishigawa, Human, Grissom Academy Alumni, Infiltration specialist (Citadel) [*]Hetera: Salarian, Immunobiologist, Chemist (Whereabouts unknown) [*]Ikos Falks: Drell, Vanguard (Deceased) [*]Arentus Sextentus: Turian, Marksman (Palaven) [/LIST]
Name: Zeeba'Koris Nar Qwib-qwib Vas Neema
Age: 28
Race: Quarian
Appearance: 1334427253.png

Colors, Blue-suns blue and white patterned hood and armor, that has had most of the blue-suns iconography blacked out with what appears to be electrical tape, or straight up BURNT off. Shiny black metal plating on her gloves and boots.
Under her helmet, she has pale greenish-white skin, and large, expressive, faintly glowing blue eyes. Her hair is long, and black, and sticks up at random angles. To say she has a cowlick would be an understatement. It's more like her entire head is a giant cowlick.

Abilities/talents:
  • Extremely talented Combat medic
  • Knowledge in the anatomy and biology of “most” council and non-council races
  • Skilled with VI hacking/programming
  • Capable in close quarters combat
  • Stealth field equipped
  • Medical Nanotechnology specialist

Skills:
Tech-armor
Shield boost
Tactical Cloak
Combat drone (Tesa’Nare “The Little Children”)
  • Multi-clone Upgrade (4)
  • Equipped with Omni-scalpel
  • Equipped with Cauterizing laser scalpel
  • Equipped with portable defib capabilities
  • Joint carrying capacity of 450 lbs in “Emergency responder mode”
  1. Boosts carrying capacity and increases drone size to allow for emergency air-lift.
  2. Includes retractable Nano-tech gurney


Weapons:
  • Shotguns: Reegar Carbine (affectionately named “Kal”)
  • Heavy pistols: M-6 Carnifex (“Boomy”)
  • Submachine guns: M-12 Locust (Nicknamed LLH or “Lotsa Little Holes”)


Background: Born Zeeba’Koris nar Qwib-qwib to the not yet admiral Zaal’Koris and his wife, Zeeba grew up in a relatively open and accepting home. Her burgeoning and bright, brilliant mind was fed with stories of Rannoch from the elder generations, and of the advancements of technology from the younger. By the time she was ten Standard Years old, she was already starting to experiment with drone technology, and putting together her future partners in crime, the “Tesa’nare” so named for the fact that, at around eleven, she also developed a taste for horror films of the various races, and noticed that “Little children” were often considered terrifying for some odd reason.

Over the years, she would nurse her unfortunate addiction to extra-net movies, all the while continuing to poke and prod at robotics, and eventually even expanding that curiosity to the living… buying books on the anatomy of Asari, Salarians, Batarians, Turians, Quarians and even, at one point, geth. Her father, seeing this unyielding curiosity as a good thing, fed her habits, reaching out to friends to allow her to study medical practices, and by the time her pilgrimage came around, she was already a fairly decent hand at stitching up wounds and decontaminating areas for her own safety.

When she left on her Pilgrimage, her father gifted her with enough to get her into Citadel space, advising that she seek education, rather than something material, as a doctor was ALWAYS a needed crewmember. She took this advice to heart, and did what she was told, venturing into Citadel space via various freighters and shuttles, only to find that everywhere she turned, she was rejected due to being an “Unsuitable fit”. She took this to mean “Quarian” and she was most likely right. So, rather than dealing with that, she sought the next best thing. Combat training, more notably, combat MEDICAL training… or somewhere that she could at least get hands on experience.

In her travels, she found the Blue Suns, and despite misgivings, they saw her for what she was. An asset. She was immediately hired by the mercenary crew, and set up shop with one of their smaller fleets. It was there that she learned most of her collection of knowledge, it was also there that she started working on her life-long project.

The Panacea-bots. Tiny nanobots that she hoped to program with the capability to cure almost any form of degenerative disease. Taking full advantage of working for a bunch of ethically corrupt individuals, she began using the crews who came to her for medical care as guinea pigs. Injecting one or two subjects at a time, and recording the results to continue her calibrations. Some subjects would die… and the autopsy would provide some useful tidbit, here or there.

She learned early on that she would need to program a different string of commands for almost every race. Each species had a different blood composition, nervous system, circulatory system… even organs could be different from one set to the next. It was in the trial period of this set of Panacea-bots that the first contact with the reapers occured.

Over the next three years, until the full onset of the Reaper wars, she would continue refining the coding on the Panacea-bots until they could successfully be used on Humans, Batarians, Turians and Asari without causing adverse effects such as massive organ failure, headaches, nausea and death. The nanites were still a very temporary solution to many problems, but they could be used as a replacement for medigel when needed, as they could seal closed most wounds within a few seconds of direct application. A small alteration in the coding could also turn them into an automatic kill switch.

That is how she wound up with a bounty on her head.

As when the Reaper wars began, the branch of the Suns she was working with refused her petition to aid in evacuations of Terminus system population centers, and chose instead to attempt to go to ground and hold out. Zeeba… did not agree with this decision. So she, and the small group that she had come to know and acknowledge as her friends, set to innoculating as many lead members as possible. Using the killswitch coding, she convinced these captains, to take their ships, and aid in evacuation efforts of several struggling colony worlds to out of the way, potentially much safer “Desert island” worlds, known to be unpopulated beyond a livable atmosphere.

There are several vids across the extranet of herself and the squad she ran with aiding in evacuation efforts, helping sick and injured onto ships, and even fighting reaper foot soldiers.

After the Reaper wars, she is recorded to have left the Blue Suns, and fallen under the radar for the most part. She is noted to have returned to the Migrant Fleet with one of the Blue Suns ships as a Pilgrimage gift, and was most likely accepted, though to which crew is largely unknown as the vast majority of the civilian fleet is known to have disembarked onto Rannoch. She left shortly thereafter and returned to Citadel space. The last recorded sighting of Zeeba’koris is on the number 9 shuttle to the Middle Citadel residential districts.


Personality: Zeeba is bright, cheerful and almost impossibly optimistic. She believes everyone is capable of greatness, as long as they are given the right opportunities, and good and evil are... subjective. She is definitely the kind of person you WANT to get caught in a gun fight with, because she has no qualms shooting the other guy, but not the kind you want to get in a fight AGAINST, because the same goes for you.

Likes: Scary/gory movies (She finds them HILARIOUS), pranks (On herself, or on others, it doesn't matter, but prank her at your own risk.) Being out of her suit, and LOUD, THUMPING MUSIC. (Dance clubs are her jam.)

Dislikes: Dark, enclosed spaces (you can only spend so long in a lifepod without going a little crazy) and eating anything with an "Odd texture" as she might put it.

Former party:
  • Zeeba’Koris Nar Qwib-qwib: Quarian, medic (Citadel)
  • Rymatess (Ritz): Asari, Adept, Known Ardat-yakshi (KIA)
  • Meadowlark (Lark) Ishigawa, Human, Grissom Academy Alumni, Infiltration specialist (Citadel)
  • Hetera: Salarian, Immunobiologist, Chemist (Whereabouts unknown)
  • Ikos Falks: Drell, Vanguard (Deceased)
  • Arentus Sextentus: Turian, Marksman (Palaven)
Nextgenlogo.png
Name: Reeva'Feer vas Gether
Species: Quarian
Gender: Female
Age: 30
Personality: (see doc)
Appearance: (see doc)
Abilities: (see doc)
Weapons/Weapon Class: Sniper Rifle (N7 Valiant) and Heavy Pistol (Scorpion)
Extra: HERE'S the link to her doc for her full information
Name: Reeva'Feer vas Gether
Species: Quarian
Gender: Female
Age: 30
Personality: (see doc)
Appearance: (see doc)
Abilities: (see doc)
Weapons/Weapon Class: Sniper Rifle (N7 Valiant) and Heavy Pistol (Scorpion)
Extra: HERE'S the link to her doc for her full information
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.... Zeeba is not my usual character so... forgive me if... jeebus thats a lot....

I mean... at least there will be quarian times
.... Zeeba is not my usual character so... forgive me if... jeebus thats a lot....

I mean... at least there will be quarian times
Nextgenlogo.png
@Nijiryu
(I for sure thought I clicked submit while typing this, guess I didn't)
You're fine! Reeva just has a doc full of details because I use her for other projects! My writing style is long winded anyway and Reeva of course reflects that. Beside, I like your character's exploratory opportunity because they're not a usual character that you use. :)
@Nijiryu
(I for sure thought I clicked submit while typing this, guess I didn't)
You're fine! Reeva just has a doc full of details because I use her for other projects! My writing style is long winded anyway and Reeva of course reflects that. Beside, I like your character's exploratory opportunity because they're not a usual character that you use. :)
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I mean... she has backstory... a lot of it, but most of it wont come into play for another 200 or so years. lol.

She's meant to develop a cure for Keprals syndrome (You know, the Drell lung rot) and help the drell set up their own colony planets, but again, not for a while.

I'll also be using that character I first spoke about earlier, but I'll reveal her at a later date, once we actually get the ball rolling, since she's on the younger side.
I mean... she has backstory... a lot of it, but most of it wont come into play for another 200 or so years. lol.

She's meant to develop a cure for Keprals syndrome (You know, the Drell lung rot) and help the drell set up their own colony planets, but again, not for a while.

I'll also be using that character I first spoke about earlier, but I'll reveal her at a later date, once we actually get the ball rolling, since she's on the younger side.
Nextgenlogo.png
@RedWind (I hope this is okay! Let me know if anything doesn't work!) [b]Name:[/b] Dalvecion Zilikar [b]Age:[/b] 29 [b]Gender:[/b] Male [b]Sexuality[/b]: Heterosexual [b]Race[/b]: Turian [b]pecialties/Abilities:[/b] Assault rifle, tech armor, overload, cryo blast [b]Appearance[/b]: Dalvecion is quite tall, even for a Turian at 6'8" and built much like you would expect one of his species to be, perhaps more muscular in his arms and legs but certainly able to move with agility if need be like the rest of his kind. His carapace, mandibles, and skin are all very much a color you would expect them to be, that sort of grey-white and sort of tan color. Although, there are definitely some marks along his carapace seemingly from fights long since passes, both burns from energy weapons as well as some longer scrapes from projectiles. At the end of each of his hands and his feet are thick talons that look as though they could certainly leave a mark if used in such a manner, however on his right hand, he seems to be missing most of one of his fingers on his left hand. But it's a good thing he is right handed when he shoots. On the top of his head are some, somewhat longer than average crest of horns which make him cast a rather proud visage. One of his mandibles is a little broken off in one place and this fact is noticeable when you look him head on. Funnily enough, this came from one drunken night where he was dared to try and catch a bullet between his mandibles and he was just lucky enough to only be missing a bit of his mandible and not dead. His eyes are a vibrant green and stick out against the much more muted colors of his body. His colony markings are grey and cover part of his eyes and jaw. (Will post reference pic at bottom) His attire is similar to the armored suits other Turians wear into combat, showing him as being prepared to serve and participate in combat. His own is a light grey as it seems he is trying to not dress in too many flashy colors as to not draw attention to himself. On his back is a slightly modified assault rifle with a short scope that, if one looked close enough, has the word 'REDEMPTION' scrawled across it in rough lettering, carved into the metal with something sharp. As he is traveling before being recruited, he does have a container he is carrying that has his belongings, not much but they are his worldly possessions. [b]Personality:[/b] Dalvecion is someone who has had a rough time during his life and knows he has made some big mistakes over his years. He's done some bad things and will own up to them if asked, as he won't lie to you about what he has done. But more than anything because he has come to realize these things, he is doing his best to set himself on a good path to make up for what he has done and hopefully redeem himself in some way. That being said, he is very much trying to figure out how exactly to be good, as the impulse to say rob someone for money is still very much within him just as an instinct after so many years of doing that sort of thing, but he is certainly fighting it and trying to make good on it. More than anything, he needs someone to help keep him on the straight and narrow. To this point, he will also sometimes try to be overly helpful as a way of trying to make sure he is good. Especially if he has had a slip up or anything of the sort recently. Sometimes even driving himself to exhaustion from this. Camaraderie is something that is very important to him, to the point where he doesn't really like spending time alone and much prefers to spend time around others. Often he will seek out and chat with folks he is aboard a ship or perhaps around at a bar. Being in the company of others is something he greatly enjoys. Those he is close to or are defined as allies will be those he will protect at all costs, gladly sacrificing himself to make sure that they are safe. His sense of humor is often very sarcastic and he does enjoy quipping back and forth with others. He is also very competitive, so he might really try very hard in just a sparring fight or he might try to out do the number of enemies killed in combat by his allies. In combat, he is very much a head-on fighter, drawing fire using his armor and firing right back with his assault rifle. (Random personality blurbs) - Approaches romance much like any other member of his kind currently - Has a certain hobby of tinkering with his weapons and armor - Has an interest in having a fish tank and taking care of fish, as he finds it rather relaxing to watch them swim around - Knows very little about specifics on other races, especially humans - Doesn't really care who you are or where you come from, he isn't one to judge [b]Backstory:[/b] Born in a far off Turian Colony, Dal was your pretty average Turian growing up. You know, with the strong sense of honor and public service instilled in him. His parents were a civil engineer and a military officer of somewhat high rank, not too high though. So, when he took an interest in the military, his father couldn't be more proud of him. At first, it seemed to suit him pretty well, in all honest. Times with his unit were good, probably some of his best memories from his early life. Making many friends and those who were almost more like siblings to him than individuals in a unit. The future seemed promising as they completed their first set of missions with great results which had many a hangover follow in celebration. it would seem as thought they might be able to make names for themselves amidst the many other military units in the heavily militaristic world they lived in. However, this was not to be the case. They were sent to investigate a suspicious, seemingly abandoned ship just in the space surrounding the planet their colony called home. It seemed like it would be a simple mission and just another notch in their belt as they worked their way up the rankings. But little did they know that this was merely a ploy set by pirates to lure people in. Having grown a bit overconfident in their abilities, the unit had walked right into an ambush and were soon under heavy fire. Many of his friends, or rather new family, fell in that first initial contact. More fell in the oncoming moments. Soon, it was only him left and it was then, faced with the death of those he held dear, did Dal forego his honor and decided just to survive. So, he surrendered to the pirates and let them capture him. Surely they would kill him later but he was willing to take the chance of possible death later than certain death now. As he was led away, the pirates were already looting through the bodies of his still warm comrades where they lay in large pools of blue. Brought before the leader of the band of pirates, a Krogan named Dreg, the Turian held only a burning defiance in his eyes which apparently Dreg thought was amusing enough to keep him around as a prisoner for the sole purpose of watching that spark of defiance fade. And so, he was kept in the holding cell of their ship, not fed well and certainly not well cared for, But things slowly began to change, something inside him began to see the pirates not as murderers and thieves but as potential friends. Progress was slow, but eventually he managed to befriend some of the members of the band of pirates who guarded him, earning their trust. Eventually, they offered to have him join their group, which he gratefully accepted. This led him along the path of a pirate, being a part of Dreg's band of cutthroats. It was during this time that he did many things he is not proud of. Stealing, murdering people, smuggling, and other such crimes. While not a prominent member, Dal was certainly a heavily involved member of this band. He had become numb to it all, killing without even thinking as long as it saw Dreg's ends met. Just as they were, he too was a monster. During the War with the Reapers, that pirate band actually decided to lend a hand out of sheer self preservation and the promise of a pardon rather than any act of good intention. It was then when a chance encounter changed his life. It happened in the infirmary where he lay there being treated once everything was said and done, the crew of the Normandy having saved the day, that he was put in a room with what looked to be a, he now presumes to be, elderly human. The man began to speak to him and Dal tried not to interact, but the man's voice holding a calming, non-judgemental tone to it that finally got him to speak. Days passed of idle conversation as they both recovered. He learned that the man had been a member of his planet's military and had fought despite his age because it was his duty. Many life stories were shared by this man and, gradually, the fog and numbness began to fade from his body and mind. But what came back was the realization of what he had done. One night, the guilt which wracked his body almost pushed him past the point of no return, but that calming voice provided him that lifeline. Moving to the man's side, Dal let loose everything which had happened to him, every detail, ever horrible act, and the man just listened, a gentle hand on the Turian's back. Once all had been said, the old man simply patted him on the head, almost as one would do to comfort a child. It was then that he told Dal the words which he clings to this very day: "There's no use crying over things you can't change, but you're alive, aren't you? While you're still breathing, you can still find redemption. Make good on your misdeeds, and find your redemption." The Turian fell asleep on the floor beside the bed of the older human that night, exhaustion taking him. The next day, he was released from the hospital and walked away a changed Turian. His pardon had been received, so there was no issue of him traveling to the Citadel. But even if there was a risk, he would have gone. His mind was made up and that was the best place he could think of to find what he was looking for: redemption. [b]Goals[/b]: (Aside from atoning for what he did, obviously) - Find and bring Dreg to justice - Possibly find that old human again - Reconnect with his parents / Face the families of the members of his unit [b]Other:[/b] - Not allergic to opposite proteins (at least not allergic enough to have a notable reaction) (Ref for colony markings, not my art! Just using it as a reference!) [img]https://cdn.discordapp.com/attachments/583477829350457348/664824261722243131/d6idrts-6c69bab1-79b2-4cd9-bb9f-b5ce7d3bd68c.png[/img]
@RedWind
(I hope this is okay! Let me know if anything doesn't work!)

Name: Dalvecion Zilikar

Age: 29

Gender: Male

Sexuality: Heterosexual

Race: Turian

pecialties/Abilities: Assault rifle, tech armor, overload, cryo blast

Appearance:
Dalvecion is quite tall, even for a Turian at 6'8" and built much like you would expect one of his species to be, perhaps more muscular in his arms and legs but certainly able to move with agility if need be like the rest of his kind. His carapace, mandibles, and skin are all very much a color you would expect them to be, that sort of grey-white and sort of tan color. Although, there are definitely some marks along his carapace seemingly from fights long since passes, both burns from energy weapons as well as some longer scrapes from projectiles. At the end of each of his hands and his feet are thick talons that look as though they could certainly leave a mark if used in such a manner, however on his right hand, he seems to be missing most of one of his fingers on his left hand. But it's a good thing he is right handed when he shoots.

On the top of his head are some, somewhat longer than average crest of horns which make him cast a rather proud visage. One of his mandibles is a little broken off in one place and this fact is noticeable when you look him head on. Funnily enough, this came from one drunken night where he was dared to try and catch a bullet between his mandibles and he was just lucky enough to only be missing a bit of his mandible and not dead. His eyes are a vibrant green and stick out against the much more muted colors of his body. His colony markings are grey and cover part of his eyes and jaw. (Will post reference pic at bottom)

His attire is similar to the armored suits other Turians wear into combat, showing him as being prepared to serve and participate in combat. His own is a light grey as it seems he is trying to not dress in too many flashy colors as to not draw attention to himself. On his back is a slightly modified assault rifle with a short scope that, if one looked close enough, has the word 'REDEMPTION' scrawled across it in rough lettering, carved into the metal with something sharp. As he is traveling before being recruited, he does have a container he is carrying that has his belongings, not much but they are his worldly possessions.

Personality:
Dalvecion is someone who has had a rough time during his life and knows he has made some big mistakes over his years. He's done some bad things and will own up to them if asked, as he won't lie to you about what he has done. But more than anything because he has come to realize these things, he is doing his best to set himself on a good path to make up for what he has done and hopefully redeem himself in some way. That being said, he is very much trying to figure out how exactly to be good, as the impulse to say rob someone for money is still very much within him just as an instinct after so many years of doing that sort of thing, but he is certainly fighting it and trying to make good on it. More than anything, he needs someone to help keep him on the straight and narrow. To this point, he will also sometimes try to be overly helpful as a way of trying to make sure he is good. Especially if he has had a slip up or anything of the sort recently. Sometimes even driving himself to exhaustion from this.

Camaraderie is something that is very important to him, to the point where he doesn't really like spending time alone and much prefers to spend time around others. Often he will seek out and chat with folks he is aboard a ship or perhaps around at a bar. Being in the company of others is something he greatly enjoys. Those he is close to or are defined as allies will be those he will protect at all costs, gladly sacrificing himself to make sure that they are safe.

His sense of humor is often very sarcastic and he does enjoy quipping back and forth with others. He is also very competitive, so he might really try very hard in just a sparring fight or he might try to out do the number of enemies killed in combat by his allies. In combat, he is very much a head-on fighter, drawing fire using his armor and firing right back with his assault rifle.

(Random personality blurbs)
- Approaches romance much like any other member of his kind currently
- Has a certain hobby of tinkering with his weapons and armor
- Has an interest in having a fish tank and taking care of fish, as he finds it rather relaxing to watch them swim around
- Knows very little about specifics on other races, especially humans
- Doesn't really care who you are or where you come from, he isn't one to judge

Backstory:
Born in a far off Turian Colony, Dal was your pretty average Turian growing up. You know, with the strong sense of honor and public service instilled in him. His parents were a civil engineer and a military officer of somewhat high rank, not too high though. So, when he took an interest in the military, his father couldn't be more proud of him. At first, it seemed to suit him pretty well, in all honest. Times with his unit were good, probably some of his best memories from his early life. Making many friends and those who were almost more like siblings to him than individuals in a unit. The future seemed promising as they completed their first set of missions with great results which had many a hangover follow in celebration. it would seem as thought they might be able to make names for themselves amidst the many other military units in the heavily militaristic world they lived in.

However, this was not to be the case. They were sent to investigate a suspicious, seemingly abandoned ship just in the space surrounding the planet their colony called home. It seemed like it would be a simple mission and just another notch in their belt as they worked their way up the rankings. But little did they know that this was merely a ploy set by pirates to lure people in. Having grown a bit overconfident in their abilities, the unit had walked right into an ambush and were soon under heavy fire. Many of his friends, or rather new family, fell in that first initial contact. More fell in the oncoming moments. Soon, it was only him left and it was then, faced with the death of those he held dear, did Dal forego his honor and decided just to survive. So, he surrendered to the pirates and let them capture him. Surely they would kill him later but he was willing to take the chance of possible death later than certain death now. As he was led away, the pirates were already looting through the bodies of his still warm comrades where they lay in large pools of blue.

Brought before the leader of the band of pirates, a Krogan named Dreg, the Turian held only a burning defiance in his eyes which apparently Dreg thought was amusing enough to keep him around as a prisoner for the sole purpose of watching that spark of defiance fade. And so, he was kept in the holding cell of their ship, not fed well and certainly not well cared for, But things slowly began to change, something inside him began to see the pirates not as murderers and thieves but as potential friends. Progress was slow, but eventually he managed to befriend some of the members of the band of pirates who guarded him, earning their trust. Eventually, they offered to have him join their group, which he gratefully accepted.

This led him along the path of a pirate, being a part of Dreg's band of cutthroats. It was during this time that he did many things he is not proud of. Stealing, murdering people, smuggling, and other such crimes. While not a prominent member, Dal was certainly a heavily involved member of this band. He had become numb to it all, killing without even thinking as long as it saw Dreg's ends met. Just as they were, he too was a monster.

During the War with the Reapers, that pirate band actually decided to lend a hand out of sheer self preservation and the promise of a pardon rather than any act of good intention. It was then when a chance encounter changed his life. It happened in the infirmary where he lay there being treated once everything was said and done, the crew of the Normandy having saved the day, that he was put in a room with what looked to be a, he now presumes to be, elderly human. The man began to speak to him and Dal tried not to interact, but the man's voice holding a calming, non-judgemental tone to it that finally got him to speak. Days passed of idle conversation as they both recovered. He learned that the man had been a member of his planet's military and had fought despite his age because it was his duty. Many life stories were shared by this man and, gradually, the fog and numbness began to fade from his body and mind. But what came back was the realization of what he had done.

One night, the guilt which wracked his body almost pushed him past the point of no return, but that calming voice provided him that lifeline. Moving to the man's side, Dal let loose everything which had happened to him, every detail, ever horrible act, and the man just listened, a gentle hand on the Turian's back. Once all had been said, the old man simply patted him on the head, almost as one would do to comfort a child. It was then that he told Dal the words which he clings to this very day: "There's no use crying over things you can't change, but you're alive, aren't you? While you're still breathing, you can still find redemption. Make good on your misdeeds, and find your redemption." The Turian fell asleep on the floor beside the bed of the older human that night, exhaustion taking him.

The next day, he was released from the hospital and walked away a changed Turian. His pardon had been received, so there was no issue of him traveling to the Citadel. But even if there was a risk, he would have gone. His mind was made up and that was the best place he could think of to find what he was looking for: redemption.

Goals:
(Aside from atoning for what he did, obviously)
- Find and bring Dreg to justice
- Possibly find that old human again
- Reconnect with his parents / Face the families of the members of his unit

Other:
- Not allergic to opposite proteins (at least not allergic enough to have a notable reaction)
(Ref for colony markings, not my art! Just using it as a reference!)
d6idrts-6c69bab1-79b2-4cd9-bb9f-b5ce7d3bd68c.png
fancy_sixgill_shark_by_scryzzethekat-dbgpc9o.png
Added a little bit more to her bio... since... she... you know... still hasn't actually switched out her armor... *snirk*

Admittedly, the Blue Suns bit, is part of the joint backstory with the other... five? Characters I have... who basically ran an entire blue suns Slaver ring... except instead of enslaving people, they captured only other criminals, and promptly sold their bounties to the authorities.
Added a little bit more to her bio... since... she... you know... still hasn't actually switched out her armor... *snirk*

Admittedly, the Blue Suns bit, is part of the joint backstory with the other... five? Characters I have... who basically ran an entire blue suns Slaver ring... except instead of enslaving people, they captured only other criminals, and promptly sold their bounties to the authorities.
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