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TOPIC | The Broken Pillar Mobile Tavern and Inn
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[center][url=https://www1.flightrising.com/forums/cc/2821137/1#post_42290472][img]https://i.imgur.com/U2l7IGG.png[/img] [size=1][b]Art gifted by charredh (#514836)![/b][/size][/url] [i]An enormous airship touches down on the ground, shaking the earth where it lands. Warm golden light shines out of its many windows, and within, you can hear the thick clunk of tankards on tables, the clink of glass on glass, and the cheery roar of a dozen draconic voices, raised in slurred song...[/i] [b]Welcome to the Broken Pillar.[/b] [B]CURRENT LOCATION:[/b] Arrived in Wispwillow Grove [b]NEXT DESTINATION:[/b] The Zephyr Steppes [B]TIME SYSTEM:[/B] FR 00:00 - 12:00 = Day, FR 12:00 - 24:00 = Night [/center] This is a thread that grew out of a [url=https://www1.flightrising.com/forums/frd/2809143/1]discussion about dragon drinking songs[/url] in the Flight Rising Discussions forum! As such, it's set in the world of Flight Rising, and adheres to canon fairly well. This thread is [b]always open,[/b] and the only thing you need to join is a dragon, a sense of fun, and no particular problem with drunken shenanigans! It's a good place to start learning how to rp, and maybe even to feel out your dragons' individual lore! The Broken Pillar itself is an enormous airship that serves primarily as a bar, secondarily as an inn, and thirdly as a mode of informal public transport journeying across Sornieth. It's run by a few NPC Wind proprietors! These NPCs will never belong to an individual person, but may be seen running about if you need them for any reason. That said, you can absolutely have your dragons take on the roles of employees, customers, or even people staying at the inn portion of the Broken Pillar for a time - there's a lot that needs to be done around here, and even more to explore. To join, just write an intro post and jump on in! If you'd like to play a dragon you actually have, providing a visual or a link to their profile would be really helpful for your fellow players. You can also dip out of the thread at any point - please just let us know, or post your dragon leaving the airship/going to sleep in the inn! [b]Notes[/b] [list][*]Even the largest Imperial can fit inside the bar portion of the Broken Pillar fairly comfortably. This is one heck of an airship. [*]Don't try to destroy the bar, you'll just get tossed out and that's no fun for anyone. Barfights are fine, though! [*]By its very nature, the Broken Pillar is a place for all Flights. It incorporates magics from every Flight, and has employees from all across Sornieth. [*]You probably won't see me in here too often - my writing brain's more focused on updating lore right now! Think of me more as the custodian. I update things and keep the place looking spiffy. Ping or PM me if I'm needed, though, and I'll be there in a flash! [*]If you'd like to add a drinking song or some lore to our list, please pm me - I'll add it with credit! [*]Remember the [url=https://www1.flightrising.com/forums/rp/256817]rules of roleplay etiquette[/url]. [*]Finally, and most importantly: [i]please keep the rules of the site and the rules of the roleplay forum in mind.[/i] Keep any gore to a minimum, use fade-to-blacks judiciously, and when in doubt, always take it offsite into a private thread![/list]
U2l7IGG.png
Art gifted by charredh (#514836)!


An enormous airship touches down on the ground, shaking the earth where it lands. Warm golden light shines out of its many windows, and within, you can hear the thick clunk of tankards on tables, the clink of glass on glass, and the cheery roar of a dozen draconic voices, raised in slurred song...

Welcome to the Broken Pillar.

CURRENT LOCATION: Arrived in Wispwillow Grove
NEXT DESTINATION: The Zephyr Steppes
TIME SYSTEM: FR 00:00 - 12:00 = Day, FR 12:00 - 24:00 = Night

This is a thread that grew out of a discussion about dragon drinking songs in the Flight Rising Discussions forum! As such, it's set in the world of Flight Rising, and adheres to canon fairly well. This thread is always open, and the only thing you need to join is a dragon, a sense of fun, and no particular problem with drunken shenanigans! It's a good place to start learning how to rp, and maybe even to feel out your dragons' individual lore!

The Broken Pillar itself is an enormous airship that serves primarily as a bar, secondarily as an inn, and thirdly as a mode of informal public transport journeying across Sornieth. It's run by a few NPC Wind proprietors! These NPCs will never belong to an individual person, but may be seen running about if you need them for any reason. That said, you can absolutely have your dragons take on the roles of employees, customers, or even people staying at the inn portion of the Broken Pillar for a time - there's a lot that needs to be done around here, and even more to explore.

To join, just write an intro post and jump on in! If you'd like to play a dragon you actually have, providing a visual or a link to their profile would be really helpful for your fellow players.

You can also dip out of the thread at any point - please just let us know, or post your dragon leaving the airship/going to sleep in the inn!

Notes
  • Even the largest Imperial can fit inside the bar portion of the Broken Pillar fairly comfortably. This is one heck of an airship.
  • Don't try to destroy the bar, you'll just get tossed out and that's no fun for anyone. Barfights are fine, though!
  • By its very nature, the Broken Pillar is a place for all Flights. It incorporates magics from every Flight, and has employees from all across Sornieth.
  • You probably won't see me in here too often - my writing brain's more focused on updating lore right now! Think of me more as the custodian. I update things and keep the place looking spiffy. Ping or PM me if I'm needed, though, and I'll be there in a flash!
  • If you'd like to add a drinking song or some lore to our list, please pm me - I'll add it with credit!
  • Remember the rules of roleplay etiquette.
  • Finally, and most importantly: please keep the rules of the site and the rules of the roleplay forum in mind. Keep any gore to a minimum, use fade-to-blacks judiciously, and when in doubt, always take it offsite into a private thread!
[b]KNOWN NPCS[/b] [i]These are open to be played by [b]anyone, as needed,[/b] in a limited capacity. They're here to give the bar a bit of verisimilitude. Don't kill, fire, or otherwise remove from play any named NPCs.[/i] [list][*]The owners and proprietors of the inn. A snapper named [url=https://www1.flightrising.com/dgen/preview/dragon?age=1&body=113&bodygene=42&breed=9&element=3&eyetype=0&gender=0&tert=43&tertgene=5&winggene=10&wings=43&auth=05890e7cfa7d92e55b72445320fea1bfddf8167f&dummyext=prev.png]Balius[/url] and a guardian named [url=https://www1.flightrising.com/dgen/preview/dragon?age=1&body=173&bodygene=6&breed=2&element=3&eyetype=9&gender=1&tert=142&tertgene=11&winggene=22&wings=103&auth=8ac61ceb66c01461765299dc52ee82987ea9d672&dummyext=prev.png]Eska[/url]. Both Wind. Business partners and best friends, not mates. Will not hesitate to throw anyone out of their bar, but are exceedingly friendly and love recording people's stories. [*]Several NPC barkeeps, in case any player-run barkeeps aren't available. [*]Several NPC bouncers and waitstaff, in case any player-run ones aren't available. [*]Staff in general can be NPC'd, unless you're interested in playing them![/list] [b]KNOWN PLAYER-RUN STAFF[/b] [i]These players don't hold authority over you, but they have some characters that help run our fine establishment! If you'd like to be put on this list, please PM me your chosen dragon and their job.[/i] [list][*][url=https://flightrising.com/main.php?p=lair&tab=userpage&id=495835]Syrnaxi[/url]'s fae, [url=https://flightrising.com/main.php?p=lair&id=495835&tab=dragon&did=56962613]Seraphim[/url] - Bartender [*][url=https://flightrising.com/main.php?p=lair&tab=userpage&id=493117]Zosimos[/url]' coatl, [url=https://flightrising.com/main.php?dragon=58191121]Cyro[/url] - Bouncer, waiter, and professional singer [Url=https://flightrising.com/main.php?p=lair&tab=userpage&id=422013]Nikame[/url]'s banescale, [url=https://flightrising.com/main.php?p=lair&id=422013&tab=dragon&did=57367433]Finch[/url] - Performer [*][url=https://flightrising.com/main.php?p=lair&tab=userpage&id=94057]Sciencemonkey[/url]'s fae, [url=https://flightrising.com/main.php?dragon=54667748]Phase[/url] - Bartender [*][url=https://flightrising.com/main.php?p=lair&tab=userpage&id=94057]Sciencemonkey[/url]'s fae, [url=https://flightrising.com/main.php?dragon=56011220]Rue[/url] - Performer and jester [*][url=https://flightrising.com/main.php?p=lair&tab=userpage&id=94057]Sciencemonkey[/url]'s wildclaw, [url=https://flightrising.com/main.php?dragon=54556168]Chocolat[/url] - Cook [/list] [b]REGULARS[/b] [i]If you plan on playing here a lot, it might be useful to be listed here! PM me if you'd like your dragon to be on this list.[/i] [list][*]None yet![/list] [b]TRAVEL, AND HOW IT WORKS[/b] [B]Day 1:[/b] The day after the latest Flight Holiday has ended, there will be a post by me as the proprietors of the Broken Pillar. It will call for people to get their things packed and kick out any customers who don't want to travel - you'll have a day to play out your preparations and goodbyes. [B]Day 2:[/b] The Broken Pillar takes off! During this day, I will roll on a table for an activity to run for the Broken Pillar. It will be Stealth, Combat, Social, or Mechanical, with a number of options under those categories. (I will roll 1d4 for the type of activity, roll 1d20 [or maybe 1d10, depends on how many I can think of,] for the specific thing that happens under that category.) Options under the category will probably depend on the flight we're traveling to. Stealth refers to the ship needing to sneak around something for whatever reason, Combat is-- well, combat, Social could be anything that has to do with interacting with passing dragons and clans, and Mechanical refers to failures with the ship's many systems, which might need repairing. I will then post what kind of activity we'll be doing this travel, with an option to vote for a reroll if everyone hates it. The gameplay elements will usually involve rolling dice on an honor system to see what happens to your character, or how you succeed. [B]Day 3 - 5:[/b] The travel event! Depending on how you roll, and how many of you succeed, different outcomes may occur. I will be posting at least once a day during travel events to sort of gm things. It'll all depend on the type of event we're running, so we'll see how it goes! Two caveats : One, no character will be seriously injured during any event unless their player decides it. If they fail badly enough, they will be knocked out rather than injured. The last thing I want to do is make anyone upset or bring back bad memories. Two, the Broken Pillar will not be completely destroyed during any of the events. She may be damaged, she may even crash at the end of the event, but she won't be destroyed completely! [B]Day 6:[/b] The aftermath. All dice rolling stops, and you get to take in the consequences of gameplay. Another 'breather' day. (I might hand out prizes for participation, I haven't really decided! If I do, and if they're items, don't feel any obligation to keep them - the money you get from selling something is just as much of a prize to be valued, in my book.) [B]Day 7:[/b] The Broken Pillar opens for business, having arrived in the holiday flight! She might be a bit beat-up, and she may or may not have landed in the wrong place, she may have crashed entirely, but as long as there's still liquor to serve, her doors will remain open. If she's in a sorry state, another thing you can do besides drink is try to get her fixed up!
KNOWN NPCS
These are open to be played by anyone, as needed, in a limited capacity. They're here to give the bar a bit of verisimilitude. Don't kill, fire, or otherwise remove from play any named NPCs.
  • The owners and proprietors of the inn. A snapper named Balius and a guardian named Eska. Both Wind. Business partners and best friends, not mates. Will not hesitate to throw anyone out of their bar, but are exceedingly friendly and love recording people's stories.
  • Several NPC barkeeps, in case any player-run barkeeps aren't available.
  • Several NPC bouncers and waitstaff, in case any player-run ones aren't available.
  • Staff in general can be NPC'd, unless you're interested in playing them!

KNOWN PLAYER-RUN STAFF
These players don't hold authority over you, but they have some characters that help run our fine establishment! If you'd like to be put on this list, please PM me your chosen dragon and their job.
REGULARS
If you plan on playing here a lot, it might be useful to be listed here! PM me if you'd like your dragon to be on this list.
  • None yet!

TRAVEL, AND HOW IT WORKS
Day 1: The day after the latest Flight Holiday has ended, there will be a post by me as the proprietors of the Broken Pillar. It will call for people to get their things packed and kick out any customers who don't want to travel - you'll have a day to play out your preparations and goodbyes.

Day 2: The Broken Pillar takes off! During this day, I will roll on a table for an activity to run for the Broken Pillar. It will be Stealth, Combat, Social, or Mechanical, with a number of options under those categories. (I will roll 1d4 for the type of activity, roll 1d20 [or maybe 1d10, depends on how many I can think of,] for the specific thing that happens under that category.) Options under the category will probably depend on the flight we're traveling to.

Stealth refers to the ship needing to sneak around something for whatever reason, Combat is-- well, combat, Social could be anything that has to do with interacting with passing dragons and clans, and Mechanical refers to failures with the ship's many systems, which might need repairing.

I will then post what kind of activity we'll be doing this travel, with an option to vote for a reroll if everyone hates it. The gameplay elements will usually involve rolling dice on an honor system to see what happens to your character, or how you succeed.

Day 3 - 5: The travel event! Depending on how you roll, and how many of you succeed, different outcomes may occur. I will be posting at least once a day during travel events to sort of gm things. It'll all depend on the type of event we're running, so we'll see how it goes!

Two caveats :
One, no character will be seriously injured during any event unless their player decides it. If they fail badly enough, they will be knocked out rather than injured. The last thing I want to do is make anyone upset or bring back bad memories.

Two, the Broken Pillar will not be completely destroyed during any of the events. She may be damaged, she may even crash at the end of the event, but she won't be destroyed completely!

Day 6: The aftermath. All dice rolling stops, and you get to take in the consequences of gameplay. Another 'breather' day. (I might hand out prizes for participation, I haven't really decided! If I do, and if they're items, don't feel any obligation to keep them - the money you get from selling something is just as much of a prize to be valued, in my book.)

Day 7: The Broken Pillar opens for business, having arrived in the holiday flight! She might be a bit beat-up, and she may or may not have landed in the wrong place, she may have crashed entirely, but as long as there's still liquor to serve, her doors will remain open. If she's in a sorry state, another thing you can do besides drink is try to get her fixed up!
[b]LORE[/b] [b]The Broken Pillar Tavern and Inn itself[/b] [i]This is all canon![/i] [quote name="boggybuddy" date="2020-01-21 09:53:03" ] I vote in favor of naming this tavern The Broken Pillar, after the shattered Pillar of the World. This way, we can all unite over our shared draconic heritage, and revel in each other's cultures. [/quote] [quote name="Minstrel" date="2020-01-21 10:23:46" ] @/boggybuddy What if it's located on a hot air balloon, and run by wind proprietors? Traveling inn and tavern that lands in different parts of Sornieth on a pre-planned route, so you can really get all kinds! Plus, hey, public transport. [/quote] [quote name="boggybuddy" date="2020-01-21 10:24:53" ]I can also get behind this idea! What if it functions using all 11 elemental energies? [/quote] [quote name="Minstrel" date="2020-01-21 10:27:37" ] So it gets better at doing certain things as it travels across the realms, because of resonance with the land... I like this! Edit for Thoughts [b]Fire:[/b] Altitude control, has been there since the beginning [b]Lightning:[/b] Simple electrical systems throughout the ship and powers a sort of last-ditch 'turbo charge' added by a previous Lightning employee [b]Wind:[/b] Weatherwatching systems and propulsion. Has also been there since the beginning. [b]Earth:[/b] Ballast, rapid descent, adds stability to the air ship's hull. Added by a snapper who scoffed at how delicate that little thing looked in the sky. [b]Arcane:[/b] Detection system for dangerous levels of environmental magic, navigation by stars. A pair of fae who were passing through added this, and accepted no thank yous, only mead. [b]Water:[/b] They're also an inn - running water is important! Magical spring source added in the center by a clan of particularly pleased guardians who like the place. [b]Shadow:[/b] Cloaking and illusion systems meant for emergency purposes, should they have to get put of a tight scrape. The trio of nocturne mages who added this negotiated for free drinks for life in exchange. Fair cop, considering how many times it's saved them. [b]Light:[/b] Lighting, of course! That, and their sign has a pleasant glow to it that can be switched on and off. Also a lamp to light their way in the night. Also some architectural flourishes, but that was an added bonus. Pearlies, man, they get finicky about their building codes. [b]Plague/Nature:[/b] Both flights contributed defensive weapons against their own landscapes, which is a testament to the dangers of their homelands. They also gifted custom brewing vats. And pointed declarations that now, the Broken Pillar would have some real liquor to serve, not like that [plague/nature] swill. The proprietors are very diplomatic about only serving one or the other in their respective flights. (Well. Unless there's a special request, of course.) [b]Ice:[/b] Temperature stabilization magics, along with some good ol' mundane insulation, were contributed by a clan of slightly soused tundras who remembered this place smelling like fun. They are deeply liked 'round the Pillar, and everyone looks forward to rediscovering these old friends every time they head down South. [/quote] [b]Drinking songs and drunken behavior, by flight and by breed[/b] [i]These aren't hard rules - they're more to inspire you and give you writing prompts than anything![/i] [quote name="Minstrel" date="2020-01-16 02:24:10" ] Some flight-specific thoughts-- Arcane: Lots of songs about lab mishaps and terrible transformations. Usually sprightly and bright in actual performance, but the lyrical dissonance is HEAVY here. Cheery nihilism shot through with hope. Water: It's all sea shanties, but more enthusiastic. I respect this deeply. Very rhythmic and tends to lead to dance. Everyone joins in immediately. You're gonna have a good time with them. Also, that Guardian resonance, though. You haven't heard a drinking song 'till you've heard half a clan of soused guardians in a chorus. Plague/Nature: Surprisingly similar, mostly songs in praise of drink itself. Both flights pride themselves on their unique brewing techniques, and the best (and strongest) alcohols come from here. (See songs like 'The Humours of Whiskey', almost worshipful in their praise of their chosen liquor.) Incidents with these two flights drinking together are either disastrous or the best night of your life. Wind: Songs about travel and stories of individual people. Heroes and humor. Also often change with the winds (ha-ha) of fashion - new heroes and news come 'round almost every year, and the entirety of Sornieth needs to know about them! Shadow: Fond of songs that go fast as all heck and make you trip over your own tongue. Dirty limericks and tongue-twisters are popular. Also songs making fun of any person in power that they don't much like. Anything irreverent quickly becomes popular in bars frequented by the Shadow flight. LOTS of nonsense lyrics. Earth/Light: Tragic, but actually sounds it. More surprising crossover here. Lots of songs about days gone by, what could have been, and things that tearjerk. The main difference is that Earth has a more rhythmic style, whereas Light likes to be a little more melodic. That vibrato, tho. In this bar, you are going to cry, but it'll be a good cry. A nostalgic cry. Fire: Every single bar in Fire will inevitably break into song, and it is either going to be rhythmic work songs or deep, thrumming harmonies that rattle you down to your bones. A Good Time. You don't need to know all the words to join in - humming along is perfectly valid, and you will be welcomed no matter your skill. Lightning: I OWE MY SOUL TO THE COMPANY STORE. Cheerfully howling about being worked down to the bone. Maybe a little unhealthy, but also rowdy as heck. A very specific kind of bar scene. Either the most depressing night of your life, or deeply comforting in its solidarity. The nihilism of Arcane, but cranked up to eleven. Ice: Surprisingly chaotic? Lots of songs about drinking to stave off the cold, the warmth of home, and about terrible harsh punishments that are sung about just cheerily enough to hide how disturbing it actually is. Solidarity of clan. At least one song about a frozen dragon waking up halfway through a funeral. Gotta get the energy out somehow when you're cooped up all winter, might as well be through singing. [/quote] [quote name="Iokharic" date="2020-01-16 18:24:11" ] The Wind drinking song is just the dude in the back of the tavern tooting some sort of flute for hours on end while everyone is howling raucously. The Light dragons are so hoity toity, their drinking songs are straight up choral music. They get drunk, they start doing Gregorian chants. The first Arcane dragon to get inebriated starts casting firework spells while the rest of the bar beatboxes. [/quote] [quote name="Wulfraptor" date="2020-01-18 09:39:00" ] come on more! I imagine a group of fae flapping their fins so hard they fall over and singing in a monotone being hilarious in any situation. more likely in a rowdy bar so there are lols to be had [/quote] [quote name="Syrnaxi" date="2020-01-18 11:21:44" ] I feel like banes, being the newest addition to Sornieth, would be like that group of nervous underage kids sitting in the back being like "why am I here" and then someone would start singing and like halfway into the song the super drunk Bane friend is like "YOU'RE DOING IT WRONG" and starts singing this amazing quick-witted angry ballad that she clearly just made up but everyone just sits and listens to her and when she finishes the whole bar erupts into applause [/quote] [quote name="Syrnaxi" date="2020-01-20 18:46:35" ] This is officially my favorite forum of all freaking time. Also, here's a list of what different dragon breeds do drunkenly! Banes-Singing. Lots. Of. Singing. Also, start bar fights with Gaolers all the time! Bogsneaks-Mainly just chilling and chatting, cool with whatever. Coatls-Giggling in Coatl and triggering a lot of random dragons who are getting laughed at. Gaolers-Solitary drinking! Guardians-Getting posessive as frick Imperials-Floating around from table to table gossiping and being like, "OMG I COULDN'T HELP BUT HEAR THAT YOU DITCHED YOUR BOYFRIEND AND YOUR BESTIE SNATCHED HIM UP IMMEDIATELY! OMG WHAT A JERK MOVE!" Mirrors-Theiving the more drunken patrons and then selling the stuff to the guardians Nocturnes-I don't think they do alcohol, but if they do, they only get drunk at Noc-only parties Pearlcatchers-Acting old and whiny the ENTIRE time Ridgebacks-Being mean and putting it all on one poor guy's tab Skydancers-CANNOT hold liquor. Snappers-Chill and gossip with everyone Spirals-Act like it's therapy with booze! Tundras-Try and break up bar fights between the Ancients and then gets run over by said Ancients Wildclaws-Act jittery and nervous and like they spiked their coffee, and tbh, someone probably did. [/quote] [b]DRINKING SONGS[/b] [i]If you'd like to add one to this list, PM me and I'll get it up here posthaste with credit![/i] [quote name="unidra" date="2020-01-16 11:00:10" ] I got carried away and wrote this. I imagine a Wind minstrel writing this during that month before the Bounty of the Elements when the winds went away. The light is low, and no winds blow Through the once-Windswept Plateau And Sornieth's gone quiet, so A-drinking we will go! The kites feel small; the time has dragged While toward the land we sink. The winds have sagged, our wings have flagged So stop and have a drink! Eh-hee! Oh-ho! We've no place else to go! Eh-hee! Oh! So - A-drinking we will go! The wind someday again will blow. When will it? We don't know. We cannot change the weather, so A-drinking we will go! We'll ride the quiet weather through Til the tempest twirls below And 'til the wind begins anew A-drinking we will go! Eh-hee! Oh-ho! We've no place else to go! Eh-hee! Oh! So - A-drinking we will go! Edit: [url=https://www1.flightrising.com/forums/link?url=https%3A%2F%2Fflat.io%2Fscore%2F5e20b543fa5b44192426f78d-a-drinking-we-will-go%3FsharingKey%3De27ff1326583c07ceb2130c4a3f4cc9971e936dc2c8363b7ee64f34a2df0b8b4eed455c8cc4deea598519a4d797870f4279b280dc1eb85630d98702834039e56]This[/url] is kinda how I imagine it sounding. (Sorry - it's a speed-write so the background's just block chords.) [/quote] [quote name="browncoatparadox" date="2020-01-16 12:12:50" ] [quote name="Minstrel" date="2020-01-15 23:18:21" ] I mean, if we want to be obvious, Drunken Sailor and Drunken Gaoler scan really well, and the themes of really brutal punishment go well with gaolers and ice flight... [emoji=gaoler tongue size=1] [/quote] What shall we do with a drunken Gaoler, what shall we do with a drunken Gaoler, what shall we do with a drunken Gaoler early in the morning! Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning! Stick them in a room with an angry Banescale, stick them in a room with an angry Banescale, stick them in a room with an angry Banescale early in the morning! Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning! Put them on a quest to find the Tidelord, put them on a quest to find the Tidelord, put them on a quest to find the Tidelord early in the morning! Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning! Have them go and buy an unused Imp scroll, have them go and buy an unused Imp scroll, have them go and buy an unused Imp scroll early in the morning! Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning! Dump them in the Workshop with no elim, dump them in the Workshop with no elim, dump them in the Workshop with no elim early in the morning! That's what we do with a drunken Gaoler, that's what we do with a drunken Gaoler, that's what we do with a drunken Gaoler early in the morning! [/quote] [quote name="Minstrel" date="2020-01-20 10:37:35" ] Oh hey, oh ho, A-drinking we will go, No matter the bright mage-storms that blow, No matter the extra arms we grow, No matter the shrieking things that glow, Oh hey, oh ho, A-drinking we will go! [i]--Excerpt from "A Collection of Arcane Melodies"[/i] [/quote] [quote name="rainchime" date="2020-01-20 18:56:34" ] Hilarious drunken parodies that poke fun at Sornieth’s history. A song about the Gladekeeper and the Plaguebringer trying to constantly one up each other, but the stuff they do gets more and more ridiculous and nonsensical as the song continues. The song requires at least two dragons-each singing as one of the deities. A song about the Arcanist ending the world. But once the song goes over the stuff that actually happened, other dragons can chime in with their own lyrics and ridiculous ways he could bring about the apocalypse. Between those, singers have to blurt out something in his defense. It’s a drinking song so the possibilities are endless. You could even make it a drinking game by having everyone take a huge sip if nobody defends him. [/quote] [quote name="Minstrel" date="2020-01-21 02:08:18" ] Prolly not a good idea to bother the site artists, but... To work, clanmates, to work we go, Ev'ry day there's more, we know, To work, clanmates, to work we go, And never a coin in our hoards we show, To work, my lads! To work! To work! To work, my lads, To work! My wings be weak, Me bones, they creak, Ev'ry day, my joints, they shriek, But Storm above roars ev'ry week, To work, my lads, To work! To work! To work, my lads, To work! [i]--Excerpt from a pamphlet passed around a foundry near the Tempest Spire, entitled "After-Hours Meet"[/i] [/quote] [quote name="Minstrel" date="2020-01-21 11:34:05" ] Have you ever heard the tale, Of a spiral named Gale, Who rode the winds so high, And she drank her mead, And she howled her songs, And never knew a love but the sky! [i]--Excerpt from a particularly thick volume entitled "Tunes of the Twisters"[/i] [/quote] [quote name="Nikame" date="2020-01-21 18:46:20" ] Oay SO I just kinda made a parody of Solider, Poet, King as a drinking song so here we good. There will come a Gaoler whose hide is thick and strong! He will freeze you with his glare o lei, o lai, o lor! Oh Lei, Oh lai, O lei~ Oh lor! He will freeze you with his glare o lei, o lai, o lor! There will come a Banescale who weapon is her breath she will slay you with her might o lei, o lai, o lor! Oh Lei, Oh lai, O lei~ Oh lor! she will slay you with her might o lei, o lai, o lor! Their will come a Snapper whose wise beyond their years They will share their mighty tale o lei, o lai, o lor! Oh Lei, Oh lai, O lei~ Oh lor! They will share their mighty tale o lei, o lai, o lor! hey this kinda worked!! [/quote] [quote name="coatlfeathers"] here's another song for a few soused dragons to sing! i like to think it comes from the women of the water flight, reminding the boys not to underestimate their potential as forces to be reckoned with. (to the tune of [url=https://www1.flightrising.com/forums/link?url=https%3A%2F%2Fwww.youtube.com%2Fwatch%3Fv%3DxitEpaR9AP0]this[/url], but longer and without the "aye dee daye"s in between) [I]oh, aye-dee daye-dee daye-dee daye-dee daye-dee daye-dee daye! there once was a fae girlie who longed to sail the sea all ships she sought out said to her "we'll have no use for thee!" and so on land she languished her heart it longed to sail it's said that she was saddened from her fans down to her tail but hope she did not give up determined was her soul she gathered up more ladies with whom she shared her goal they saved up all their treasure the fae girl and her crew and bought themselves a vessel to sail the whole day through those lasses were courageous those lasses, were they kind and verily were they cunning unafraid to speak their mind many pirates did they vanquish many evils did they stop at the end of every battle they would come out on top the fae girl and her lasses have sailed Sornieth 'round they're known by dragons everywhere and to no one they are bound on goes this crew of ladies the wind their sails unfurl and it all just goes to show ye (shouted, not sung) never underestimate a girl! aye-dee daye-dee daye-dee daye-dee daye-dee daye-dee daye! oh aye-dee daye-dee daye-dee daye-dee daye-dee daye-dee daye![/i] [/quote]
LORE

The Broken Pillar Tavern and Inn itself
This is all canon!
boggybuddy wrote on 2020-01-21 09:53:03:
I vote in favor of naming this tavern The Broken Pillar, after the shattered Pillar of the World. This way, we can all unite over our shared draconic heritage, and revel in each other's cultures.
Minstrel wrote on 2020-01-21 10:23:46:
@/boggybuddy

What if it's located on a hot air balloon, and run by wind proprietors? Traveling inn and tavern that lands in different parts of Sornieth on a pre-planned route, so you can really get all kinds! Plus, hey, public transport.
boggybuddy wrote on 2020-01-21 10:24:53:
I can also get behind this idea! What if it functions using all 11 elemental energies?
Minstrel wrote on 2020-01-21 10:27:37:
So it gets better at doing certain things as it travels across the realms, because of resonance with the land... I like this!

Edit for Thoughts
Fire: Altitude control, has been there since the beginning

Lightning: Simple electrical systems throughout the ship and powers a sort of last-ditch 'turbo charge' added by a previous Lightning employee

Wind: Weatherwatching systems and propulsion. Has also been there since the beginning.

Earth: Ballast, rapid descent, adds stability to the air ship's hull. Added by a snapper who scoffed at how delicate that little thing looked in the sky.

Arcane: Detection system for dangerous levels of environmental magic, navigation by stars. A pair of fae who were passing through added this, and accepted no thank yous, only mead.

Water: They're also an inn - running water is important! Magical spring source added in the center by a clan of particularly pleased guardians who like the place.

Shadow: Cloaking and illusion systems meant for emergency purposes, should they have to get put of a tight scrape. The trio of nocturne mages who added this negotiated for free drinks for life in exchange. Fair cop, considering how many times it's saved them.

Light: Lighting, of course! That, and their sign has a pleasant glow to it that can be switched on and off. Also a lamp to light their way in the night. Also some architectural flourishes, but that was an added bonus. Pearlies, man, they get finicky about their building codes.

Plague/Nature: Both flights contributed defensive weapons against their own landscapes, which is a testament to the dangers of their homelands. They also gifted custom brewing vats. And pointed declarations that now, the Broken Pillar would have some real liquor to serve, not like that [plague/nature] swill. The proprietors are very diplomatic about only serving one or the other in their respective flights. (Well. Unless there's a special request, of course.)

Ice: Temperature stabilization magics, along with some good ol' mundane insulation, were contributed by a clan of slightly soused tundras who remembered this place smelling like fun. They are deeply liked 'round the Pillar, and everyone looks forward to rediscovering these old friends every time they head down South.

Drinking songs and drunken behavior, by flight and by breed
These aren't hard rules - they're more to inspire you and give you writing prompts than anything!
Minstrel wrote on 2020-01-16 02:24:10:
Some flight-specific thoughts--

Arcane: Lots of songs about lab mishaps and terrible transformations. Usually sprightly and bright in actual performance, but the lyrical dissonance is HEAVY here. Cheery nihilism shot through with hope.

Water: It's all sea shanties, but more enthusiastic. I respect this deeply. Very rhythmic and tends to lead to dance. Everyone joins in immediately. You're gonna have a good time with them. Also, that Guardian resonance, though. You haven't heard a drinking song 'till you've heard half a clan of soused guardians in a chorus.

Plague/Nature: Surprisingly similar, mostly songs in praise of drink itself. Both flights pride themselves on their unique brewing techniques, and the best (and strongest) alcohols come from here. (See songs like 'The Humours of Whiskey', almost worshipful in their praise of their chosen liquor.) Incidents with these two flights drinking together are either disastrous or the best night of your life.

Wind: Songs about travel and stories of individual people. Heroes and humor. Also often change with the winds (ha-ha) of fashion - new heroes and news come 'round almost every year, and the entirety of Sornieth needs to know about them!

Shadow: Fond of songs that go fast as all heck and make you trip over your own tongue. Dirty limericks and tongue-twisters are popular. Also songs making fun of any person in power that they don't much like. Anything irreverent quickly becomes popular in bars frequented by the Shadow flight. LOTS of nonsense lyrics.

Earth/Light: Tragic, but actually sounds it. More surprising crossover here. Lots of songs about days gone by, what could have been, and things that tearjerk. The main difference is that Earth has a more rhythmic style, whereas Light likes to be a little more melodic. That vibrato, tho. In this bar, you are going to cry, but it'll be a good cry. A nostalgic cry.

Fire: Every single bar in Fire will inevitably break into song, and it is either going to be rhythmic work songs or deep, thrumming harmonies that rattle you down to your bones. A Good Time. You don't need to know all the words to join in - humming along is perfectly valid, and you will be welcomed no matter your skill.

Lightning: I OWE MY SOUL TO THE COMPANY STORE. Cheerfully howling about being worked down to the bone. Maybe a little unhealthy, but also rowdy as heck. A very specific kind of bar scene. Either the most depressing night of your life, or deeply comforting in its solidarity. The nihilism of Arcane, but cranked up to eleven.

Ice: Surprisingly chaotic? Lots of songs about drinking to stave off the cold, the warmth of home, and about terrible harsh punishments that are sung about just cheerily enough to hide how disturbing it actually is. Solidarity of clan. At least one song about a frozen dragon waking up halfway through a funeral. Gotta get the energy out somehow when you're cooped up all winter, might as well be through singing.
Iokharic wrote on 2020-01-16 18:24:11:
The Wind drinking song is just the dude in the back of the tavern tooting some sort of flute for hours on end while everyone is howling raucously.

The Light dragons are so hoity toity, their drinking songs are straight up choral music. They get drunk, they start doing Gregorian chants.

The first Arcane dragon to get inebriated starts casting firework spells while the rest of the bar beatboxes.
Wulfraptor wrote on 2020-01-18 09:39:00:
come on more! I imagine a group of fae flapping their fins so hard they fall over and singing in a monotone being hilarious in any situation. more likely in a rowdy bar so there are lols to be had
Syrnaxi wrote on 2020-01-18 11:21:44:
I feel like banes, being the newest addition to Sornieth, would be like that group of nervous underage kids sitting in the back being like "why am I here"

and then someone would start singing and like halfway into the song the super drunk Bane friend is like "YOU'RE DOING IT WRONG" and starts singing this amazing quick-witted angry ballad that she clearly just made up but everyone just sits and listens to her and when she finishes the whole bar erupts into applause
Syrnaxi wrote on 2020-01-20 18:46:35:
This is officially my favorite forum of all freaking time. Also, here's a list of what different dragon breeds do drunkenly!
Banes-Singing. Lots. Of. Singing. Also, start bar fights with Gaolers all the time!
Bogsneaks-Mainly just chilling and chatting, cool with whatever.
Coatls-Giggling in Coatl and triggering a lot of random dragons who are getting laughed at.
Gaolers-Solitary drinking!
Guardians-Getting posessive as frick
Imperials-Floating around from table to table gossiping and being like, "OMG I COULDN'T HELP BUT HEAR THAT YOU DITCHED YOUR BOYFRIEND AND YOUR BESTIE SNATCHED HIM UP IMMEDIATELY! OMG WHAT A JERK MOVE!"
Mirrors-Theiving the more drunken patrons and then selling the stuff to the guardians
Nocturnes-I don't think they do alcohol, but if they do, they only get drunk at Noc-only parties
Pearlcatchers-Acting old and whiny the ENTIRE time
Ridgebacks-Being mean and putting it all on one poor guy's tab
Skydancers-CANNOT hold liquor.
Snappers-Chill and gossip with everyone
Spirals-Act like it's therapy with booze!
Tundras-Try and break up bar fights between the Ancients and then gets run over by said Ancients
Wildclaws-Act jittery and nervous and like they spiked their coffee, and tbh, someone probably did.



DRINKING SONGS
If you'd like to add one to this list, PM me and I'll get it up here posthaste with credit!

unidra wrote on 2020-01-16 11:00:10:
I got carried away and wrote this. I imagine a Wind minstrel writing this during that month before the Bounty of the Elements when the winds went away.

The light is low, and no winds blow
Through the once-Windswept Plateau
And Sornieth's gone quiet, so
A-drinking we will go!

The kites feel small; the time has dragged
While toward the land we sink.
The winds have sagged, our wings have flagged
So stop and have a drink!
Eh-hee! Oh-ho!
We've no place else to go!
Eh-hee! Oh! So -
A-drinking we will go!

The wind someday again will blow.
When will it? We don't know.
We cannot change the weather, so
A-drinking we will go!

We'll ride the quiet weather through
Til the tempest twirls below
And 'til the wind begins anew
A-drinking we will go!
Eh-hee! Oh-ho!
We've no place else to go!
Eh-hee! Oh! So -
A-drinking we will go!

Edit: This is kinda how I imagine it sounding. (Sorry - it's a speed-write so the background's just block chords.)
browncoatparadox wrote on 2020-01-16 12:12:50:
Minstrel wrote on 2020-01-15 23:18:21:
I mean, if we want to be obvious, Drunken Sailor and Drunken Gaoler scan really well, and the themes of really brutal punishment go well with gaolers and ice flight...

What shall we do with a drunken Gaoler, what shall we do with a drunken Gaoler, what shall we do with a drunken Gaoler early in the morning!

Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning!

Stick them in a room with an angry Banescale, stick them in a room with an angry Banescale, stick them in a room with an angry Banescale early in the morning!

Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning!

Put them on a quest to find the Tidelord, put them on a quest to find the Tidelord, put them on a quest to find the Tidelord early in the morning!

Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning!

Have them go and buy an unused Imp scroll, have them go and buy an unused Imp scroll, have them go and buy an unused Imp scroll early in the morning!

Way hey, the Warden hollers, way hey, the Warden hollers, way hey, the Warden hollers early in the morning!

Dump them in the Workshop with no elim, dump them in the Workshop with no elim, dump them in the Workshop with no elim early in the morning!

That's what we do with a drunken Gaoler, that's what we do with a drunken Gaoler, that's what we do with a drunken Gaoler early in the morning!
Minstrel wrote on 2020-01-20 10:37:35:
Oh hey, oh ho,
A-drinking we will go,
No matter the bright mage-storms that blow,
No matter the extra arms we grow,
No matter the shrieking things that glow,
Oh hey, oh ho,
A-drinking we will go!

--Excerpt from "A Collection of Arcane Melodies"
rainchime wrote on 2020-01-20 18:56:34:
Hilarious drunken parodies that poke fun at Sornieth’s history.

A song about the Gladekeeper and the Plaguebringer trying to constantly one up each other, but the stuff they do gets more and more ridiculous and nonsensical as the song continues. The song requires at least two dragons-each singing as one of the deities.

A song about the Arcanist ending the world. But once the song goes over the stuff that actually happened, other dragons can chime in with their own lyrics and ridiculous ways he could bring about the apocalypse. Between those, singers have to blurt out something in his defense. It’s a drinking song so the possibilities are endless. You could even make it a drinking game by having everyone take a huge sip if nobody defends him.
Minstrel wrote on 2020-01-21 02:08:18:
Prolly not a good idea to bother the site artists, but...

To work, clanmates, to work we go,
Ev'ry day there's more, we know,
To work, clanmates, to work we go,
And never a coin in our hoards we show,

To work, my lads!
To work! To work!
To work, my lads,
To work!

My wings be weak,
Me bones, they creak,
Ev'ry day, my joints, they shriek,
But Storm above roars ev'ry week,

To work, my lads,
To work! To work!
To work, my lads,
To work!

--Excerpt from a pamphlet passed around a foundry near the Tempest Spire, entitled "After-Hours Meet"
Minstrel wrote on 2020-01-21 11:34:05:
Have you ever heard the tale,
Of a spiral named Gale,
Who rode the winds so high,
And she drank her mead,
And she howled her songs,
And never knew a love but the sky!

--Excerpt from a particularly thick volume entitled "Tunes of the Twisters"
Nikame wrote on 2020-01-21 18:46:20:
Oay SO I just kinda made a parody of Solider, Poet, King as a drinking song so here we good.

There will come a Gaoler whose hide is thick and strong!
He will freeze you with his glare
o lei, o lai, o lor!

Oh Lei, Oh lai, O lei~ Oh lor!

He will freeze you with his glare
o lei, o lai, o lor!

There will come a Banescale who weapon is her breath
she will slay you with her might
o lei, o lai, o lor!

Oh Lei, Oh lai, O lei~ Oh lor!

she will slay you with her might
o lei, o lai, o lor!

Their will come a Snapper whose wise beyond their years
They will share their mighty tale
o lei, o lai, o lor!

Oh Lei, Oh lai, O lei~ Oh lor!

They will share their mighty tale
o lei, o lai, o lor!



hey this kinda worked!!
coatlfeathers wrote:
here's another song for a few soused dragons to sing! i like to think it comes from the women of the water flight, reminding the boys not to underestimate their potential as forces to be reckoned with. (to the tune of this, but longer and without the "aye dee daye"s in between)

oh, aye-dee daye-dee daye-dee daye-dee daye-dee daye-dee daye!

there once was a fae girlie
who longed to sail the sea
all ships she sought out said to her
"we'll have no use for thee!"

and so on land she languished
her heart it longed to sail
it's said that she was saddened
from her fans down to her tail

but hope she did not give up
determined was her soul
she gathered up more ladies
with whom she shared her goal

they saved up all their treasure
the fae girl and her crew
and bought themselves a vessel
to sail the whole day through

those lasses were courageous
those lasses, were they kind
and verily were they cunning
unafraid to speak their mind

many pirates did they vanquish
many evils did they stop
at the end of every battle
they would come out on top

the fae girl and her lasses
have sailed Sornieth 'round
they're known by dragons everywhere
and to no one they are bound

on goes this crew of ladies
the wind their sails unfurl
and it all just goes to show ye
(shouted, not sung) never underestimate a girl!

aye-dee daye-dee daye-dee daye-dee daye-dee daye-dee daye!
oh aye-dee daye-dee daye-dee daye-dee daye-dee daye-dee daye!
The official theme of the bar is Sea Shanty 2.

https://www.youtube.com/watch?v=BJhF0L7pfo8

don't @ me

The official theme of the bar is Sea Shanty 2.

https://www.youtube.com/watch?v=BJhF0L7pfo8

don't @ me

While you're playing Flight Rising, please remember to take care of yourself. You're loved, cherished, and are a human being with dignity and personhood. Also remember that there are many people in need of your love, your talents, your kind words, and your actions. You needn't advertise, but instead, advocate. Do your best to maintain healthy boundaries and to help those who need your help. In the end, love heals all wounds.
@Nikame
@Syrnaxi
@FallenEclipse
@unidra
@Sciencemonkey
@Wulfraptor
@SmudgedSkies
@HurricaneWinds
@Zosimos

We're open for business! :D
@Nikame
@Syrnaxi
@FallenEclipse
@unidra
@Sciencemonkey
@Wulfraptor
@SmudgedSkies
@HurricaneWinds
@Zosimos

We're open for business! :D
[url=https://flightrising.com/main.php?dragon=56962613] [img]https://flightrising.com/rendern/350/569627/56962613_350.png[/img] [/url] Seraphim the Light Fae flipped the open sign on the entrance of the ship, and scurried onto the deck. She shouted to Eska, "Are we landing soon, Cap?" She flicked her tail slightly. "I've got friends waiting in Water territory, and my buddy Zelda @wulfraptor is coming in once we land!"

56962613_350.png

Seraphim the Light Fae flipped the open sign on the entrance of the ship, and scurried onto the deck. She shouted to Eska, "Are we landing soon, Cap?" She flicked her tail slightly. "I've got friends waiting in Water territory, and my buddy Zelda @wulfraptor is coming in once we land!"
ve/they/it
[url]=http://www1.flightrising.com/forums/fs4/2266763]bigger__bbb_button____flight_rising_by_myth_o_logical-daes7nv.png[/url]
[url=https://flightrising.com/main.php?dragon=20768299] [img]https://flightrising.com/rendern/350/207683/20768299_350.png[/img] [/url] [url=https://flightrising.com/main.php?dragon=56470072] [img]https://flightrising.com/rendern/350/564701/56470072_350.png[/img] [/url] Both dragons an elderly fae perched on a young banescale with shining eyes were waiting on the airship. "Celestia are you sure you want to do this?" The old fae nodded and said "Not since my service to the Lightweaver have I been on an adventure and this one seems easier than most..."

20768299_350.png


56470072_350.png


Both dragons an elderly fae perched on a young banescale with shining eyes were waiting on the airship. "Celestia are you sure you want to do this?" The old fae nodded and said "Not since my service to the Lightweaver have I been on an adventure and this one seems easier than most..."
[url=https://flightrising.com/main.php?dragon=58191121] [img]https://flightrising.com/rendern/350/581912/58191121_350.png[/img] [/url] Cyro, a Lime-colored Coatl, wandered out of the hold. "Is everythin' good?" He shouted, unaware of the commotion outside. (@Minstrel can he be a bouncer/waiter/professional singer?)

58191121_350.png

Cyro, a Lime-colored Coatl, wandered out of the hold. "Is everythin' good?" He shouted, unaware of the commotion outside.
(@Minstrel can he be a bouncer/waiter/professional singer?)
Y7SQTyD.pngwAagtYO.png
3zC95yz.png
Moon Jellies: an Undertide Subspecies
Zelda looked at Celestia and said "Are the butterflies necessary?" The elderly fae said "Just because you can't get dressed up doesn't mean I can't. Besides we need more racers." "One day that will end badly for you. I am surprised you managed to lay a clutch to be honest granny..." "Shush you." The fae had her fins showing irritation that was none of her business.
Zelda looked at Celestia and said "Are the butterflies necessary?" The elderly fae said "Just because you can't get dressed up doesn't mean I can't. Besides we need more racers." "One day that will end badly for you. I am surprised you managed to lay a clutch to be honest granny..." "Shush you." The fae had her fins showing irritation that was none of her business.
@Syrnaxi

Eska laughed and tossed her head in a nod. "Righto, Seraph," she called, and waved a foreclaw at Balius, who was busy turning down the flames of the balloon. "Just give us a mo', and we'll be all set up, aye?"

It was accurate enough - within the next ten minutes or so, the descent had ended, and they had landed among the Tsunami Flats, comfortable as always, with a low, reverberating thud.

Balius called from his place at the balloons. "Alright, people, we've got a pub to run! Setup time, now, get a wiggle on!"

(@Zosimos - Sure! I'll get that squared away for ya)
@Syrnaxi

Eska laughed and tossed her head in a nod. "Righto, Seraph," she called, and waved a foreclaw at Balius, who was busy turning down the flames of the balloon. "Just give us a mo', and we'll be all set up, aye?"

It was accurate enough - within the next ten minutes or so, the descent had ended, and they had landed among the Tsunami Flats, comfortable as always, with a low, reverberating thud.

Balius called from his place at the balloons. "Alright, people, we've got a pub to run! Setup time, now, get a wiggle on!"

(@Zosimos - Sure! I'll get that squared away for ya)
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