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Tell stories and roleplay in the world of Flight Rising.
TOPIC | Academy of the Arcane OOC (Open for now)
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It may seem familiar, in a way, this world. Sprawling, open fields with harsh, rocky cliffs bordering a massive, crashing ocean.

In the distance to the north, the silhouette of a spiraling castle atop a mountain clawed at the clouds, barely visible against a stark blue sky.

In front of you lay a deep forest, trees the size of buildings rising to block out the sun and touch the sky, leaves the size of your palm a deep green, almost sparkling with their burden of early morning dew.

Around you, several fellows stood in a straight line, most with their spines straight, heads raised, and arms folded behind their backs.

This may seem slightly familiar. At the very least the land. But one thing separated this place from everywhere else.

This place—This world was filled with magic.


THE WORLD:

This word is Esteros, divided into three continents and just out of the medieval era.

Vessier, the icy northern continent of strong magic and driven by progression of said magic.

Avieran, the dessert land that thrives on animals handlers. It has a diverse array of wildlife, and specializes in the field of nonmagical and magical creatures.

And then where you are. Ezrer. Ezrer is the continent of wide grasslands and forests, living off 'technology'. You are here.

Different humanoid species:
Seraphs: Winged humanoids. Some have tails some don't. Many have a physical ability (think Jet's splitting jaw), and most have leathery wings, though, feathers aren't uncommon. Long, pointed ears that can move and swivel at will. Average height; 5'6. Increased senses and speed.

Harvin: Anthropomorphize an animal. ONE ANIMAL. (Give them fingers and relatively human toes). Average height; 5'6. Increased speed, much more strength, and general senses. Harder time doing magic.

Humans: Vanilla human. You know what that is. Average height; 5'6. Adrenaline rush: Basically physically unstoppable for a small time. Not invincible, but your stamina will not wear down at all, and you can't feel pain.

Different nonhumanoid species:

Dragons: Hexapedal creatures with large, leathery wings, scales of varying sizes, and a maximum size of 15ft tall, 40ft long, and a 80ft wingspan. Minimus size of 7ft tall, 14ft long, and a 30ft wingspan. Wingspan must be realistic. Colors are usually desaturated and often not 'matching' their element, should they have one. Sometimes have odd markings on their shoulders. enhanced senses and EITHER enhanced speed and maneuverability with decreased strength and armor, OR enhanced strength and armor with decreased speed and maneuverability.

Gryphons: Massive, felinic, feathered creatures built with bird-like feet, feathered wings, a bird-shaped face, a cat-like body, and slit-pupiled eyes. Feathers often carry complex patterns. Wings can be built several different ways, offering different flight patterns. (See birds). Often the size of large cats.

Other: Must be at least 5ft tall, 7ft long, and have six limbs. Has to be intelligent and sentient. Must be approved by @FlameAriiDraycon


CONCERNING MAGIC:

Magic: There are four types of magic, all drawing energy from a soul. Souls are sometimes called magic reservoirs. Reservoirs can be trained, allowing the caster a greater range of spells to use. Magic is divided into four groups.
  • Incantations: Spells activated via spoken word. Moderate energy drain.
  • Magic circles: Basically a drawn incantation. Basically a circle with several ancient symbols tying the magic to the object or energy wanted to be manipulated. Activated by the blood of the caster. Can be engraved on an item to make an enchantment. Low energy drain.
  • Genetic magic: Magic inherit to the caster that ties them to an energy element. 1/10 chance. High energy drain. Magic such as this provides them immunity to this element and full control over it.
  • Alchemy: Take two things, squash them together, and draw power from that. Ingredients decide the spell. No need for a magic circle. Essentially, potions. Low energy drain.



Magic is further divided into five subgroups:
  • Energy Elementalism: The study of the elemental energies. Hard to use and even harder to master. (Light, heat, electricity, chemical.)
  • Standard Elementalism: The study of elements as a whole. Easier to use and master. (Fire, water, earth, air.)
  • Mentalism: Magic focusing on the manipulation of the mind. Intermediate. (Illusion, telepathy, telekinesis, memory manipulation, etc...)
  • Physical magic: Magic affecting the body. Easy to use, hard to master. (Speed, strength, and endurance buffs, restoration magic, blood magic, bodily modifications, etc...)
  • Soul magic: Illegal magic focusing on someone else's magic reservoir. Difficult to use or master. (Soul/body binds or breaks, magic boosting, death magic.)


Grimoire: Grimoires are books containing spells. All of the learned magics. Incantations, Magic circles, and Alchemy. Basically, they're textbooks.

Souls: What people call the finite pools of energy that fuel spells. Physical energy can be converted to soul energy if the reservoir is low. A spell too high of a level will kill the caster. There are alternate ways of obtaining magical energy, though most are unknown.

Staffs: Some mages may use staffs, long poles used to store spare soul energy from themselves in downtime. They can also be enchanted to help with spellcasting.

Artifacts: Enchanted items with some benefit. Usually jewelry or accessories of some kind.

There are many other lost forms of magic, such as spellweaving, necromancy, and life magic. These are currently unavailable.

THE SCHOOL:

The school, bluntly names Arcane Academy, is often just called Academy by its residents. It resides in the middle of a thick forest surrounded by illusion spells built to redirect trespassers and errant students back from whence they came. It's a massive, well-furnished, spiraling castle full of confusion corridors, complex towers, and several not-so-secret passages.

Students start classes whenever they want at whatever age, though most are between 15-18.

For the residents, there are four floors, each having a separate, adult floor overseer who sleeps in a separate room at the end of the hall. They're pretty much free-game to disturb. There are four beds per dorm, two dorms per suite, and four suites per floor. Each suite is joined by two common bathrooms. The dorms and floors are co ed, though the rules on what students can and can't do are strict.

Each floor has the same schedule, as the floors are broken up into year-levels.

There are seven mandatory classes, one optional class (focusing on genetic magic), and two breaks in between, each class lasts forty-five minutes to an hour. Mandatory classes cover the three main groups of magic and the four subgroups of magic separately, and students are graded on how they did as a whole instead of in a certain class. Their proficiency in one area may make up for their lack of so in another.

Classes have a five-minute break period between them to allow students to move from one to another, though most have longer since they don't usually use the whole of the hour they are allotted.

There is a cafeteria and several shared rooms where students can mingle and eat, and there are even specialized club-rooms if any student wants to make a group or community. There are rules barring anything inappropriate, however.

The newest addition to the school, however, isn't a well-known one. Intelligent nonhumanoid creatures are now being allowed in under heavy disguise as a sort-of... experiment, to test whether or not they can fit in with the humanoid population. At the least, they must know a shape-shift spell and swear not to disengage it while in plain view. The forest is a safe-space to shift back, though.
It may seem familiar, in a way, this world. Sprawling, open fields with harsh, rocky cliffs bordering a massive, crashing ocean.

In the distance to the north, the silhouette of a spiraling castle atop a mountain clawed at the clouds, barely visible against a stark blue sky.

In front of you lay a deep forest, trees the size of buildings rising to block out the sun and touch the sky, leaves the size of your palm a deep green, almost sparkling with their burden of early morning dew.

Around you, several fellows stood in a straight line, most with their spines straight, heads raised, and arms folded behind their backs.

This may seem slightly familiar. At the very least the land. But one thing separated this place from everywhere else.

This place—This world was filled with magic.


THE WORLD:

This word is Esteros, divided into three continents and just out of the medieval era.

Vessier, the icy northern continent of strong magic and driven by progression of said magic.

Avieran, the dessert land that thrives on animals handlers. It has a diverse array of wildlife, and specializes in the field of nonmagical and magical creatures.

And then where you are. Ezrer. Ezrer is the continent of wide grasslands and forests, living off 'technology'. You are here.

Different humanoid species:
Seraphs: Winged humanoids. Some have tails some don't. Many have a physical ability (think Jet's splitting jaw), and most have leathery wings, though, feathers aren't uncommon. Long, pointed ears that can move and swivel at will. Average height; 5'6. Increased senses and speed.

Harvin: Anthropomorphize an animal. ONE ANIMAL. (Give them fingers and relatively human toes). Average height; 5'6. Increased speed, much more strength, and general senses. Harder time doing magic.

Humans: Vanilla human. You know what that is. Average height; 5'6. Adrenaline rush: Basically physically unstoppable for a small time. Not invincible, but your stamina will not wear down at all, and you can't feel pain.

Different nonhumanoid species:

Dragons: Hexapedal creatures with large, leathery wings, scales of varying sizes, and a maximum size of 15ft tall, 40ft long, and a 80ft wingspan. Minimus size of 7ft tall, 14ft long, and a 30ft wingspan. Wingspan must be realistic. Colors are usually desaturated and often not 'matching' their element, should they have one. Sometimes have odd markings on their shoulders. enhanced senses and EITHER enhanced speed and maneuverability with decreased strength and armor, OR enhanced strength and armor with decreased speed and maneuverability.

Gryphons: Massive, felinic, feathered creatures built with bird-like feet, feathered wings, a bird-shaped face, a cat-like body, and slit-pupiled eyes. Feathers often carry complex patterns. Wings can be built several different ways, offering different flight patterns. (See birds). Often the size of large cats.

Other: Must be at least 5ft tall, 7ft long, and have six limbs. Has to be intelligent and sentient. Must be approved by @FlameAriiDraycon


CONCERNING MAGIC:

Magic: There are four types of magic, all drawing energy from a soul. Souls are sometimes called magic reservoirs. Reservoirs can be trained, allowing the caster a greater range of spells to use. Magic is divided into four groups.
  • Incantations: Spells activated via spoken word. Moderate energy drain.
  • Magic circles: Basically a drawn incantation. Basically a circle with several ancient symbols tying the magic to the object or energy wanted to be manipulated. Activated by the blood of the caster. Can be engraved on an item to make an enchantment. Low energy drain.
  • Genetic magic: Magic inherit to the caster that ties them to an energy element. 1/10 chance. High energy drain. Magic such as this provides them immunity to this element and full control over it.
  • Alchemy: Take two things, squash them together, and draw power from that. Ingredients decide the spell. No need for a magic circle. Essentially, potions. Low energy drain.



Magic is further divided into five subgroups:
  • Energy Elementalism: The study of the elemental energies. Hard to use and even harder to master. (Light, heat, electricity, chemical.)
  • Standard Elementalism: The study of elements as a whole. Easier to use and master. (Fire, water, earth, air.)
  • Mentalism: Magic focusing on the manipulation of the mind. Intermediate. (Illusion, telepathy, telekinesis, memory manipulation, etc...)
  • Physical magic: Magic affecting the body. Easy to use, hard to master. (Speed, strength, and endurance buffs, restoration magic, blood magic, bodily modifications, etc...)
  • Soul magic: Illegal magic focusing on someone else's magic reservoir. Difficult to use or master. (Soul/body binds or breaks, magic boosting, death magic.)


Grimoire: Grimoires are books containing spells. All of the learned magics. Incantations, Magic circles, and Alchemy. Basically, they're textbooks.

Souls: What people call the finite pools of energy that fuel spells. Physical energy can be converted to soul energy if the reservoir is low. A spell too high of a level will kill the caster. There are alternate ways of obtaining magical energy, though most are unknown.

Staffs: Some mages may use staffs, long poles used to store spare soul energy from themselves in downtime. They can also be enchanted to help with spellcasting.

Artifacts: Enchanted items with some benefit. Usually jewelry or accessories of some kind.

There are many other lost forms of magic, such as spellweaving, necromancy, and life magic. These are currently unavailable.

THE SCHOOL:

The school, bluntly names Arcane Academy, is often just called Academy by its residents. It resides in the middle of a thick forest surrounded by illusion spells built to redirect trespassers and errant students back from whence they came. It's a massive, well-furnished, spiraling castle full of confusion corridors, complex towers, and several not-so-secret passages.

Students start classes whenever they want at whatever age, though most are between 15-18.

For the residents, there are four floors, each having a separate, adult floor overseer who sleeps in a separate room at the end of the hall. They're pretty much free-game to disturb. There are four beds per dorm, two dorms per suite, and four suites per floor. Each suite is joined by two common bathrooms. The dorms and floors are co ed, though the rules on what students can and can't do are strict.

Each floor has the same schedule, as the floors are broken up into year-levels.

There are seven mandatory classes, one optional class (focusing on genetic magic), and two breaks in between, each class lasts forty-five minutes to an hour. Mandatory classes cover the three main groups of magic and the four subgroups of magic separately, and students are graded on how they did as a whole instead of in a certain class. Their proficiency in one area may make up for their lack of so in another.

Classes have a five-minute break period between them to allow students to move from one to another, though most have longer since they don't usually use the whole of the hour they are allotted.

There is a cafeteria and several shared rooms where students can mingle and eat, and there are even specialized club-rooms if any student wants to make a group or community. There are rules barring anything inappropriate, however.

The newest addition to the school, however, isn't a well-known one. Intelligent nonhumanoid creatures are now being allowed in under heavy disguise as a sort-of... experiment, to test whether or not they can fit in with the humanoid population. At the least, they must know a shape-shift spell and swear not to disengage it while in plain view. The forest is a safe-space to shift back, though.
They/Them
Roleplayer.
I used to be a people person, but then people ruined it.
I have an art shop!
[Size=7]RULES:[/size] No godmoding, powerplaying, autohitting, or minimoding. No more than five main characters. No trans or homophobia. No graphic nudity or obscenities. No killing off characters without permission. You must be literate! And by that, I mean you have to have a 2-3 paragraph average. With a firm grasp of the English language. You have to be able to provide good interaction! Hate the character, not the roleplayer. NO SCRIPTERS. You must be active at LEAST once a day. It is unlikely you have a very developed magic reservoir. Keep things reletively balanced. Enchantments are fine on armor or weapons granted that they're not too OP. 5 Characters max! Must be able to keep up with them! This roleplay doesn't have much of a plot, but if you have ideas, do share! If you read these, hide Firesky in your post somewhere. ---------------------------------------------------------------------------- [Size=7]CHARACTER FORUM:[/size] Name: Nickname(s): Gender: Orientation (optional): Age: Ethnicity/Species: Height: Frame/Build: Student/Teacher/Floor overseer: Floor: Clothing Style/Preferences: Appearance: Good Qualities/Trait(s): Vices/Negative Trait(s): Main form of magic (Mentalism, Elementalism, etc): Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Genetic magic? Element: Habits/Idiosyncrasies/Quirks: Phobia/Fears: Loves: Hates: Other: Background (Optional): -------------------------------------------------------------------------------------- [Size=7]CHARACTER SLOTS:[/size] If these aren't filled, I will make NPCs. Overseers: 1st floor overseer: 2nd floor overseer: 3rd floor overseer: 4th floor overseer: Jet Kadoshi—@FlameAriiDraycon Teachers: Incantations: Jötunn Helvig—@Silikiyu Magic circles: Genetic magic: Alchemy: Siolva Tamik—@SixCrows Energy Elementalism: Standard Elementalism: Mentalism: Physical magic: Mekoshi Kaen—@FlameAriiDraycon Misc school staff: Humanoid Students: 1: Majkku Fuwafuwa—@Scales25 2: Fellcor Djovra—@SixCrows 3: Zeilra Ilmme—@Envienn Nonhumanoid students: 1: Flame Arii Drayceon—@FlameAriiDraycon 2: ------------------------------------------------------------------------------- [Size=7]CHARACTERS:[/size] @FlameAriiDraycon Name: Flame Arii Drayceon Nickname(s): To be updated. Gender: Female. Orientation (optional): Nope. Age: 13 Ethnicity/Species: Dragon. Height: Human form: 5'8" Dragon form dimensions: 11ft tall, 26ft long, 54ft wingspan. Frame/Build: Beanpole of all beanpoles (Human form is barely 115 lbs) Student/Teacher/Floor overseer: Student. Floor: 4 Clothing Style/Preferences: Red, long-sleeve shirt, black jeans, black shoes, occasionally a black jacket. Appearance: [img]https://cdn.discordapp.com/attachments/713589029752274964/713610871309336596/8v_Flame_Drayceon_reference_sheet.png[/img] (Tweaked colors) [img]https://cdn.discordapp.com/attachments/714298280665677915/716326313023242303/Flame_v8_3.5_no_wings.png[/img] Good Qualities/Trait(s): Curious, intelligent, calculating. Vices/Negative Trait(s): Aggressive, quiet, spiteful, pretentious. Main form of magic (Mentalism, Elementalism, etc): Genetic magic—Energy Elementalism. Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Incantations—Physical magic. Magic circles—mentalism. Genetic magic? Element: Yes. Heat. Habits/Idiosyncrasies/Quirks: Plucks scales when stressed, head tilting, bobbing, and other bird-like gestures are common. May sometimes switch from English to several other languages [most seemingly only known to her]. Phobia/Fears: Mirrors (Spectrophobia), Nightmares, obsessively large, dark, open spaces. Loves: Warmth, dark, enclosed spaces, hunting, music. Hates: Cold. Light. Daytime. Crowds. People. Idiots. Other: "Tattoo" transfers over to human form. Background (Optional): TBRPed Jet (Stream) Kadoshi Nickname(s): To be updated. Gender: Male Age: 37 Species: 'Storm Seraph.' Ethnicity/Species: Seraph. British...? Kinda Japanese too. But his last name is Hebrew. But at the same time, he's got a light British accent. Religion / Beliefs: Passively Atheist. Height: 7'6" Frame / Build: He's the definition of a beanpole. Student/Teacher/Floor overseer: Overseer. Floor: 4 Clothing Style/Preferences: Black three-piece suits. Black three-piece suits everywhere. Appearance: [img]https://cdn.discordapp.com/attachments/683239694976548883/711421703628128326/5v_Jet_Kadoshi_reference.png[/img] Good Qualities/Trait(s): Calm. Collected. Inquisitive. Protective. Generally well-mannered. Refuses to curse, drink, smoke, use drugs for recreational purposes. Vices/Negative Trait(s): Overprotective as ****. Often outright refuses confrontation. Workaholic. Insomniac. Main form of magic (Mentalism, Elementalism, etc): Genetic magic—Energy Elementalist. Magic circles—Standard elementalism. Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): All of them. Genetic magic?: Yes. Electricity. Habits/Idiosyncrasies/Quirks: Will pluck his own feathers when extremely stressed. Phobia/Fears: Water. His own nightmares. Loves: Cold days. Canned coffee. Iced coffee. Quiet time. standing on a high rooftop with his wings open. Hates: Sleep. Water. Hot beverages. Warm days. Threats. Humid weather. Other: British accent. Genetic ability allows him use of telepathy. Background: TBRPed Name: Mekoshi Kaen. Nickname(s): To be updated. Gender: Male. Orientation (optional): Bi. Aromantic. Age: 28 Ethnicity/Species: Human. Height: 5'4" Frame/Build: Average. Student/Teacher/Floor overseer: Teacher—physical magic. Floor: Teacher's dorms. Clothing Style/Preferences: Random t-shirts and jeans seemingly plucked off the floor. Appearance: [img]https://cdn.discordapp.com/attachments/634091769876971550/700448478756864080/Mekoshi.png[/img] (He's got a some-kind-of minor form of pibaldism. Often uses physical magic to shapeshift into a massive cobra.) Good Qualities/Trait(s): Calm. Collected. Put-together. Vices/Negative Trait(s): Snarky, a bit cruel, slightly manipulative. Main form of magic (Mentalism, Elementalism, etc): Incantations—Physical magic. Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Magic circles—all, alchemy—physical magic. Genetic magic? Element: N/A Habits/Idiosyncrasies/Quirks: Tongue flicking. He sometimes even does it in human form, if he's not paying attention. Phobia/Fears: Heights. Loves: Tea, hot drinks, sun-bathing, doing magic. Hates: Childish people, people touching his hair, cold, boasting, sleep deprivation. Other: He never braids his hair or really puts it anywhere. Background (Optional): TBRPed. ----------------------------------------------------------------------------- @Silikiyu Name: Jötunn Helvig Nickname(s): Jo, Frost Gender: Male Orientation (optional): Panromantic Age: Looks to be 38 Ethnicity/Species: Jökul Ormer - Frost Dragon Height: 6' 5" Frame/Build: Toned Student/Teacher/Floor overseer: Teacher - Elemental Magic Floor: (yes.) Clothing Style/Preferences: Semi-formal; slightly undone buttonups and solids in white-grey-black schemes. When not teaching he tends to keep a balaclava over his lower face and neck. Wears glasses only when teaching Appearance: Dragon form Human: Teaching, Off duity/stuff hit the fan (note his eyes remain a constant grey) Good Qualities/Trait(s): Analytical, Strong, Knows his strengths and how to play on them Vices/Negative Trait(s): Can come off as highly intimidating even when unintended. Very doom-and-gloom air. Overly negative sometimes-- glass half empty with a hole in it. Main form of magic (Mentalism, Elementalism, etc): Incantations Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Incantations, Standard Elementalism(Frost focus) Magic Circles Genetic magic? Element: Too diluted to count or expand on. Habits/Idiosyncrasies/Quirks: He may absentmindedly swap to a draconic language when speaking or speaking to himself. Phobia/Fears: Claustrophobic on an acute level Loves: fish, snow, tranquility, scenic views Hates: being confined, tight spaces, intentional ignorance Other: His dragon form is about at-limit for sixe ( 15x40x80ft ). When off duity he seems less friendly(appearance wise, see above) but has no change in personality. The glasses he wears when teaching are enchanted to allow him to 'see' the Soul of others; showing him similar to an aura around them-- the brighter it is, the more full the reservoir, he uses this tool to be able to stop students from draining themselves completely. Background (Optional): Jötunn was born from a sizable egg, the last his mother had. He earned his name even prior to birth for being destined to be such a large Jökul Ormer-- frost dragon. His massive size was accompanied by a severely diluted form of genetic magic, in that he naturally runs cold, and in his dragon form, tends to have a thin buildup of frost on his scales. Jötunn joined the Academy several years ago initially as an ambassador and councilor for nonhuman races, but found himself a seat in teaching Incantations. Rarely does he shift form-- given his size, but in winter he thrives in the forests and hidden in the mountains, where his frost can go unnoticed in the firesky of summer. ---------------------------------------------------------------------------- @Scales25 Name: Majkku Fuwafuwa Nickname(s): Called Maju by his parents Gender: Male Orientation (optional): N/A Age: 14 Ethnicity/Species: Harvin Height: 5'6 Frame/Build: Majkku has some muscle mass, but he's still on the skinny side Student/Teacher/Floor overseer: student Floor: 4 I guess? (You can put him wherever, doesn't really matter to me. I used a random number generator...) Clothing Style/Preferences: Anything warm and comfy. Typically wears a light blue hoodie and some jeans or sweatpants. Appearance: Majkku has short, fluffy brown hair. He has two, large dog-like ears that replace what would be human ones. He prefers to hide his ears by flattening them, so that they just look like a part of his hair, as he is embarrassed by them. Majkku's eyes are an olive color and are very big. He has freckles across his nose and a bright green bandied that covers his nose. Looks like a human apart from ears. (Will insert art eventually) Good Qualities/Trait(s): Very emotional, empathetic, rule follower Vices/Negative Trait(s): Naive, worries constantly, cares about others more than himself (very extreme), doesn't speak up for himself often Main form of magic (Mentalism, Elementalism, etc): Mentalism Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): incantations: Mentalism, physical; magic circles: Mentalism, elementalism Genetic magic? Element: N/A Habits/Idiosyncrasies/Quirks: Tends to fidget with hoodie strings, move/tap fingers, doodles when nervous, almost always has his ears flattened Phobia/Fears: large crowds, being completely alone for a long time (ironic, isn't it) Loves: any sort of animal, his parents, quiet, calm music (or just music in general) Hates: crowed areas, too much noise, the dark, one on one conversations Other: A n x i e t y Background (Optional): tbd Firesky ---------------------------------------------------------------------------------- @SixCrows Name: Fellcor Djovra Nickname(s): call him Fell Gender: Male Orientation (optional): pansexual Age: 19 Ethnicity/Species: Harvin, Gila Monster Height: 5’5 Frame/Build: buff! He’s a tank Student/Teacher/Floor overseer: student Floor: uhh I don’t really care but four works if there’s still space there Clothing Style/Preferences: As a rule, he does not wear shirts. He claims it’s because they get burnt off too quickly, but he managed to find himself some fireproof pants and fingerless gloves, so... It’s really just to show off how ripped he is. Also someone needs to tell him fingerless gloves without a shirt is terrible fashion. The gloves have magic circles of the backs of them which allow him to use explosions instead of plain heat. The circles were white at one point but are stained heavily with his blood so that he does not have to open a wound every time he wants to make an explosion. Appearance: He looks exactly like a buff human, except for the dark orange and black scales that cover his body. This isn’t exactly his appearance, but if anybody comes in physical contact with him when he isn’t purposefully emitting heat, he will feel cold because he is draining the other person’s body heat. Good Qualities/Trait(s): If you manage to get on his good side, he’s loyal and protective. He’s also capable, reliable, and gives good hugs if you manage to get him to give you one. Vices/Negative Trait(s): He’s arrogant and focused on his own self interests and abilities. Fell isn’t particularly friendly, either, and really likes fighting. Main form of magic (Mentalism, Elementalism, etc): Genetic magic, often in combo with Energy Elementalism. He uses it with his genetic magic to create things like explosions. Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Energy elementalism, magic circles, elementalism Genetic magic? Element: Yep. You could call it fire but that would be a lie. He can absorb and release heat. He can’t control the absorption, but he can control the output. Unless he’s releasing extremely high heat, he needs to be touching something to be able to cause it damage. He can generate some heat on his own, but for very high temperatures or use for long period of time, he needs to have stored up heat absorbed from his environment. His heat absorption makes it very hard to use fire type attacks against him successfully. Habits/Idiosyncrasies/Quirks: He does whatever he can to be absorbing heat at all times so that he has a strong magic store. If there is a fire nearby, he will stand in it. If there isn’t anything warm around, he will either start holding a lighter flame to his hand or start lighting bigger things on fire that he can then stick his hand in. Firesky. Phobia/Fears: Being helpless, not being strong enough, not being able to help people that he wanted to help, rats. Loves: Fire, warm things, good food, a good fight, other people smiling, other people doing art, other people doing things they enjoy in general. He likes how happy they get. Parties. Winning. Hates: Losing, cold, not having enough stored heat for a fight, cold drinks, people he doesn’t like trying to interact with him. Other: Background (Optional): uhhh I’ll make it later Name: Siolva Tamik Nickname(s): Professor Tamik, Professor Tami, Tami Gender: Female Orientation (optional): uhh questioning Age: 33 Ethnicity/Species: Seraph (feathering looks like a Shrike) Height: 5’2 Frame/Build: She’s kinda small and is built like your typical English teacher. Student/Teacher/Floor overseer: Teacher Floor: I don’t know please my mental health is too fragile for this right now- Clothing Style/Preferences: Trench coats! Lots of trench coats! And when she isn’t wearing that she’s wearing a suit and platforms. Appearance: She has the feathers of a shrike, but uses transformation magic to keep her feathers to a minimum, with the exception of her wings. Her left wing sits at crooked angle and is pinned into its folded position - she shattered it once and it couldn’t be fully repaired, so she can not fly. She’s brown and has a massive head of ringlets which she usually keeps in big fluffy pony tail. Good Qualities/Trait(s): She’s very kind and usually has candy hidden in her coat and classroom to hand out to students, because teenagers DO like free candy and it does wonders on an exhausted Friday afternoon class. She does her best to make her students feel comfortable and accepted, and does her best to help them all as much as she can. Tami really wants her kids to know she loves and appreciates them, and genuinely wants to be their friends, but... y’know... teenagers. Vices/Negative Trait(s): She’s terrible at organizing her class and time management, and she’s bad at having to be strict. She’s constantly stressed and has aNXiEtY, and probably needs to get more sleep. Also, she needs to get better at sticking to her curriculum- a lot of times she ends up doing little to nothing in a class period because she thinks her students need a smaller workload. Main form of magic (Mentalism, Elementalism, etc): Uhh Alchemy? Especially physical Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): She’s dabbled in most everything, and has a history of experimenting will Soul Magic, not that anybody is supposed to know about it. Genetic magic? Element: noooope Habits/Idiosyncrasies/Quirks: she twirls her hair around her fingers or tugs on it when especially stressed. She also tends to chew on the ends of shed feathers and uses her own pinions for writing quills. Phobia/Fears: Having to use soul magic, her kids finding out about her past use of soul magic, her kids being in danger, loosing her wings completely, ill probably add to this later Loves: Teaching, her students, friends, chocolate, sweet drinks, flying (not that she can anymore) Hates: her feathers getting wet, being unable to fly, small/underground spaces, bad hair days, feeling down in general. Firesky Other: She can’t fly but her greatest wish is that she could. Her personality is absolutely based on a teacher I had one time in high school who is my favorite teacher to date but we did NoThiNg in that class most of the time and we got her to skip the entire poetry unit because we all hated poetry and she just wanted us to be happy ;-; I miss her she brought us Tim Tams from the other side of the planet Background (Optional): idk I’ll come up with something shady for her later. --------------------------------------------------------------- @Envienn Name: Zeilra Ilmme Nicknames: Zeil Gender: Female Age: 14 Species: Octopus Harvin Height: 5'2 Build: thin Role: Student Floor: wherever... apparently everyone's on four?? Clothing style: anything that fits her tentacles, although she likes dresses Appearance (sorry i still cant get this image system) Good traits: Great memory, shy but self-confident, believes in the good in people Bad traits: Emotionally unstable, easily offended, and sometimes gets her suckers stuck unintentionally and struggles to get them off, especially the ones on her fingertips, and has a tendency to pretend she knows sh*t even in front of people who actually do Main form of magic (Mentalism, Elementalism, etc): Standard Elementalism, water focus Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): alchemy - mentalism, incantations - elementalism Genetic magic? Element: Water Quirks: will wrap her tentacles together and try to line up her suckers, or just annoy people by making loud rubbery noises with multiple suckers. Fears: Dehydration, bees. Firesky Loves: beaches, small, warm spaces Hates: dry heat, dust Other: Background: TBD
RULES:

No godmoding, powerplaying, autohitting, or minimoding.
No more than five main characters.
No trans or homophobia.
No graphic nudity or obscenities.
No killing off characters without permission.

You must be literate! And by that, I mean you have to have a 2-3 paragraph average. With a firm grasp of the English language.

You have to be able to provide good interaction!

Hate the character, not the roleplayer.

NO SCRIPTERS.

You must be active at LEAST once a day.

It is unlikely you have a very developed magic reservoir. Keep things reletively balanced. Enchantments are fine on armor or weapons granted that they're not too OP.

5 Characters max! Must be able to keep up with them!

This roleplay doesn't have much of a plot, but if you have ideas, do share!

If you read these, hide Firesky in your post somewhere.


CHARACTER FORUM:

Name:
Nickname(s):

Gender:
Orientation (optional):
Age:
Ethnicity/Species:

Height:
Frame/Build:

Student/Teacher/Floor overseer:

Floor:

Clothing Style/Preferences:

Appearance:

Good Qualities/Trait(s):

Vices/Negative Trait(s):

Main form of magic (Mentalism, Elementalism, etc):

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?):

Genetic magic? Element:

Habits/Idiosyncrasies/Quirks:

Phobia/Fears:

Loves:

Hates:

Other:

Background (Optional):


CHARACTER SLOTS:

If these aren't filled, I will make NPCs.

Overseers:
1st floor overseer:
2nd floor overseer:
3rd floor overseer:
4th floor overseer: Jet Kadoshi—@FlameAriiDraycon


Teachers:
Incantations: Jötunn Helvig—@Silikiyu
Magic circles:
Genetic magic:
Alchemy: Siolva Tamik—@SixCrows

Energy Elementalism:
Standard Elementalism:
Mentalism:
Physical magic: Mekoshi Kaen—@FlameAriiDraycon

Misc school staff:


Humanoid Students:
1: Majkku Fuwafuwa—@Scales25
2: Fellcor Djovra—@SixCrows
3: Zeilra Ilmme—@Envienn

Nonhumanoid students:


1: Flame Arii Drayceon—@FlameAriiDraycon
2:

CHARACTERS:

@FlameAriiDraycon
Name: Flame Arii Drayceon
Nickname(s):
To be updated.

Gender: Female.
Orientation (optional): Nope.
Age: 13
Ethnicity/Species: Dragon.

Height: Human form: 5'8"
Dragon form dimensions: 11ft tall, 26ft long, 54ft wingspan.
Frame/Build: Beanpole of all beanpoles (Human form is barely 115 lbs)

Student/Teacher/Floor overseer: Student.

Floor: 4

Clothing Style/Preferences: Red, long-sleeve shirt, black jeans, black shoes, occasionally a black jacket.

Appearance: 8v_Flame_Drayceon_reference_sheet.png
(Tweaked colors)
Flame_v8_3.5_no_wings.png

Good Qualities/Trait(s): Curious, intelligent, calculating.

Vices/Negative Trait(s): Aggressive, quiet, spiteful, pretentious.

Main form of magic (Mentalism, Elementalism, etc): Genetic magic—Energy Elementalism.

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Incantations—Physical magic. Magic circles—mentalism.

Genetic magic? Element: Yes. Heat.

Habits/Idiosyncrasies/Quirks: Plucks scales when stressed, head tilting, bobbing, and other bird-like gestures are common. May sometimes switch from English to several other languages [most seemingly only known to her].

Phobia/Fears: Mirrors (Spectrophobia), Nightmares, obsessively large, dark, open spaces.

Loves: Warmth, dark, enclosed spaces, hunting, music.

Hates: Cold. Light. Daytime. Crowds. People. Idiots.


Other: "Tattoo" transfers over to human form.

Background (Optional): TBRPed



Jet (Stream) Kadoshi
Nickname(s): To be updated.

Gender: Male
Age: 37
Species: 'Storm Seraph.'
Ethnicity/Species: Seraph. British...? Kinda Japanese too. But his last name is Hebrew. But at the same time, he's got a light British accent.
Religion / Beliefs: Passively Atheist.

Height: 7'6"
Frame / Build: He's the definition of a beanpole.

Student/Teacher/Floor overseer: Overseer.

Floor: 4

Clothing Style/Preferences: Black three-piece suits. Black three-piece suits everywhere.

Appearance: 5v_Jet_Kadoshi_reference.png

Good Qualities/Trait(s): Calm. Collected. Inquisitive. Protective. Generally well-mannered. Refuses to curse, drink, smoke, use drugs for recreational purposes.

Vices/Negative Trait(s): Overprotective as ****. Often outright refuses confrontation. Workaholic. Insomniac.

Main form of magic (Mentalism, Elementalism, etc): Genetic magic—Energy Elementalist. Magic circles—Standard elementalism.

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): All of them.

Genetic magic?: Yes. Electricity.

Habits/Idiosyncrasies/Quirks: Will pluck his own feathers when extremely stressed.

Phobia/Fears: Water. His own nightmares.

Loves: Cold days. Canned coffee. Iced coffee. Quiet time. standing on a high rooftop with his wings open.

Hates: Sleep. Water. Hot beverages. Warm days. Threats. Humid weather.

Other: British accent. Genetic ability allows him use of telepathy.

Background: TBRPed



Name: Mekoshi Kaen.
Nickname(s): To be updated.

Gender: Male.
Orientation (optional): Bi. Aromantic.
Age: 28
Ethnicity/Species: Human.

Height: 5'4"
Frame/Build: Average.

Student/Teacher/Floor overseer: Teacher—physical magic.

Floor: Teacher's dorms.

Clothing Style/Preferences: Random t-shirts and jeans seemingly plucked off the floor.

Appearance: Mekoshi.png (He's got a some-kind-of minor form of pibaldism. Often uses physical magic to shapeshift into a massive cobra.)

Good Qualities/Trait(s): Calm. Collected. Put-together.

Vices/Negative Trait(s): Snarky, a bit cruel, slightly manipulative.

Main form of magic (Mentalism, Elementalism, etc): Incantations—Physical magic.

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Magic circles—all, alchemy—physical magic.

Genetic magic? Element: N/A

Habits/Idiosyncrasies/Quirks: Tongue flicking. He sometimes even does it in human form, if he's not paying attention.

Phobia/Fears: Heights.

Loves: Tea, hot drinks, sun-bathing, doing magic.

Hates: Childish people, people touching his hair, cold, boasting, sleep deprivation.

Other: He never braids his hair or really puts it anywhere.

Background (Optional): TBRPed.
@Silikiyu

Name: Jötunn Helvig
Nickname(s): Jo, Frost

Gender: Male
Orientation (optional): Panromantic
Age: Looks to be 38
Ethnicity/Species: Jökul Ormer - Frost Dragon

Height: 6' 5"
Frame/Build: Toned

Student/Teacher/Floor overseer: Teacher - Elemental Magic

Floor: (yes.)

Clothing Style/Preferences: Semi-formal; slightly undone buttonups and solids in white-grey-black schemes. When not teaching he tends to keep a balaclava over his lower face and neck. Wears glasses only when teaching

Appearance:
Dragon form

Human: Teaching, Off duity/stuff hit the fan (note his eyes remain a constant grey)


Good Qualities/Trait(s): Analytical, Strong, Knows his strengths and how to play on them

Vices/Negative Trait(s): Can come off as highly intimidating even when unintended. Very doom-and-gloom air. Overly negative sometimes-- glass half empty with a hole in it.

Main form of magic (Mentalism, Elementalism, etc): Incantations

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Incantations, Standard Elementalism(Frost focus) Magic Circles

Genetic magic? Element: Too diluted to count or expand on.

Habits/Idiosyncrasies/Quirks: He may absentmindedly swap to a draconic language when speaking or speaking to himself.

Phobia/Fears: Claustrophobic on an acute level

Loves: fish, snow, tranquility, scenic views

Hates: being confined, tight spaces, intentional ignorance

Other: His dragon form is about at-limit for sixe ( 15x40x80ft ). When off duity he seems less friendly(appearance wise, see above) but has no change in personality. The glasses he wears when teaching are enchanted to allow him to 'see' the Soul of others; showing him similar to an aura around them-- the brighter it is, the more full the reservoir, he uses this tool to be able to stop students from draining themselves completely.

Background (Optional): Jötunn was born from a sizable egg, the last his mother had. He earned his name even prior to birth for being destined to be such a large Jökul Ormer-- frost dragon. His massive size was accompanied by a severely diluted form of genetic magic, in that he naturally runs cold, and in his dragon form, tends to have a thin buildup of frost on his scales. Jötunn joined the Academy several years ago initially as an ambassador and councilor for nonhuman races, but found himself a seat in teaching Incantations. Rarely does he shift form-- given his size, but in winter he thrives in the forests and hidden in the mountains, where his frost can go unnoticed in the firesky of summer.
@Scales25

Name: Majkku Fuwafuwa
Nickname(s): Called Maju by his parents

Gender: Male
Orientation (optional): N/A
Age: 14
Ethnicity/Species: Harvin

Height: 5'6
Frame/Build: Majkku has some muscle mass, but he's still on the skinny side

Student/Teacher/Floor overseer: student

Floor: 4 I guess? (You can put him wherever, doesn't really matter to me. I used a random number generator...)

Clothing Style/Preferences: Anything warm and comfy. Typically wears a light blue hoodie and some jeans or sweatpants.

Appearance: Majkku has short, fluffy brown hair. He has two, large dog-like ears that replace what would be human ones. He prefers to hide his ears by flattening them, so that they just look like a part of his hair, as he is embarrassed by them. Majkku's eyes are an olive color and are very big. He has freckles across his nose and a bright green bandied that covers his nose. Looks like a human apart from ears.

(Will insert art eventually)

Good Qualities/Trait(s): Very emotional, empathetic, rule follower

Vices/Negative Trait(s): Naive, worries constantly, cares about others more than himself (very extreme), doesn't speak up for himself often

Main form of magic (Mentalism, Elementalism, etc): Mentalism

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): incantations: Mentalism, physical; magic circles: Mentalism, elementalism

Genetic magic? Element: N/A

Habits/Idiosyncrasies/Quirks: Tends to fidget with hoodie strings, move/tap fingers, doodles when nervous, almost always has his ears flattened

Phobia/Fears: large crowds, being completely alone for a long time (ironic, isn't it)

Loves: any sort of animal, his parents, quiet, calm music (or just music in general)

Hates: crowed areas, too much noise, the dark, one on one conversations

Other: A n x i e t y

Background (Optional): tbd

Firesky

@SixCrows

Name: Fellcor Djovra
Nickname(s): call him Fell

Gender: Male
Orientation (optional): pansexual
Age: 19
Ethnicity/Species: Harvin, Gila Monster

Height: 5’5
Frame/Build: buff! He’s a tank

Student/Teacher/Floor overseer: student

Floor: uhh I don’t really care but four works if there’s still space there

Clothing Style/Preferences: As a rule, he does not wear shirts. He claims it’s because they get burnt off too quickly, but he managed to find himself some fireproof pants and fingerless gloves, so... It’s really just to show off how ripped he is. Also someone needs to tell him fingerless gloves without a shirt is terrible fashion. The gloves have magic circles of the backs of them which allow him to use explosions instead of plain heat. The circles were white at one point but are stained heavily with his blood so that he does not have to open a wound every time he wants to make an explosion.

Appearance: He looks exactly like a buff human, except for the dark orange and black scales that cover his body. This isn’t exactly his appearance, but if anybody comes in physical contact with him when he isn’t purposefully emitting heat, he will feel cold because he is draining the other person’s body heat.

Good Qualities/Trait(s): If you manage to get on his good side, he’s loyal and protective. He’s also capable, reliable, and gives good hugs if you manage to get him to give you one.

Vices/Negative Trait(s): He’s arrogant and focused on his own self interests and abilities. Fell isn’t particularly friendly, either, and really likes fighting.

Main form of magic (Mentalism, Elementalism, etc):
Genetic magic, often in combo with Energy Elementalism. He uses it with his genetic magic to create things like explosions.
Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?):
Energy elementalism, magic circles, elementalism
Genetic magic? Element: Yep. You could call it fire but that would be a lie. He can absorb and release heat. He can’t control the absorption, but he can control the output. Unless he’s releasing extremely high heat, he needs to be touching something to be able to cause it damage. He can generate some heat on his own, but for very high temperatures or use for long period of time, he needs to have stored up heat absorbed from his environment. His heat absorption makes it very hard to use fire type attacks against him successfully.

Habits/Idiosyncrasies/Quirks: He does whatever he can to be absorbing heat at all times so that he has a strong magic store. If there is a fire nearby, he will stand in it. If there isn’t anything warm around, he will either start holding a lighter flame to his hand or start lighting bigger things on fire that he can then stick his hand in. Firesky.

Phobia/Fears: Being helpless, not being strong enough, not being able to help people that he wanted to help, rats.

Loves: Fire, warm things, good food, a good fight, other people smiling, other people doing art, other people doing things they enjoy in general. He likes how happy they get. Parties. Winning.

Hates: Losing, cold, not having enough stored heat for a fight, cold drinks, people he doesn’t like trying to interact with him.

Other:

Background (Optional): uhhh I’ll make it later





Name: Siolva Tamik
Nickname(s): Professor Tamik, Professor Tami, Tami

Gender: Female
Orientation (optional): uhh questioning
Age: 33
Ethnicity/Species: Seraph (feathering looks like a Shrike)

Height: 5’2
Frame/Build: She’s kinda small and is built like your typical English teacher.

Student/Teacher/Floor overseer: Teacher

Floor: I don’t know please my mental health is too fragile for this right now-

Clothing Style/Preferences: Trench coats! Lots of trench coats! And when she isn’t wearing that she’s wearing a suit and platforms.

Appearance: She has the feathers of a shrike, but uses transformation magic to keep her feathers to a minimum, with the exception of her wings. Her left wing sits at crooked angle and is pinned into its folded position - she shattered it once and it couldn’t be fully repaired, so she can not fly. She’s brown and has a massive head of ringlets which she usually keeps in big fluffy pony tail.

Good Qualities/Trait(s): She’s very kind and usually has candy hidden in her coat and classroom to hand out to students, because teenagers DO like free candy and it does wonders on an exhausted Friday afternoon class. She does her best to make her students feel comfortable and accepted, and does her best to help them all as much as she can. Tami really wants her kids to know she loves and appreciates them, and genuinely wants to be their friends, but... y’know... teenagers.

Vices/Negative Trait(s): She’s terrible at organizing her class and time management, and she’s bad at having to be strict. She’s constantly stressed and has aNXiEtY, and probably needs to get more sleep. Also, she needs to get better at sticking to her curriculum- a lot of times she ends up doing little to nothing in a class period because she thinks her students need a smaller workload.

Main form of magic (Mentalism, Elementalism, etc):
Uhh Alchemy? Especially physical

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?):
She’s dabbled in most everything, and has a history of experimenting will Soul Magic, not that anybody is supposed to know about it.
Genetic magic? Element: noooope

Habits/Idiosyncrasies/Quirks: she twirls her hair around her fingers or tugs on it when especially stressed. She also tends to chew on the ends of shed feathers and uses her own pinions for writing quills.

Phobia/Fears: Having to use soul magic, her kids finding out about her past use of soul magic, her kids being in danger, loosing her wings completely, ill probably add to this later

Loves: Teaching, her students, friends, chocolate, sweet drinks, flying (not that she can anymore)

Hates: her feathers getting wet, being unable to fly, small/underground spaces, bad hair days, feeling down in general.
Firesky

Other: She can’t fly but her greatest wish is that she could. Her personality is absolutely based on a teacher I had one time in high school who is my favorite teacher to date but we did NoThiNg in that class most of the time and we got her to skip the entire poetry unit because we all hated poetry and she just wanted us to be happy ;-; I miss her she brought us Tim Tams from the other side of the planet

Background (Optional): idk I’ll come up with something shady for her later.
@Envienn

Name: Zeilra Ilmme
Nicknames: Zeil

Gender: Female
Age: 14
Species: Octopus Harvin

Height: 5'2
Build: thin

Role: Student
Floor: wherever... apparently everyone's on four??

Clothing style: anything that fits her tentacles, although she likes dresses

Appearance (sorry i still cant get this image system)

Good traits: Great memory, shy but self-confident, believes in the good in people

Bad traits: Emotionally unstable, easily offended, and sometimes gets her suckers stuck unintentionally and struggles to get them off, especially the ones on her fingertips, and has a tendency to pretend she knows sh*t even in front of people who actually do

Main form of magic (Mentalism, Elementalism, etc): Standard Elementalism, water focus

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): alchemy - mentalism, incantations - elementalism

Genetic magic? Element: Water

Quirks: will wrap her tentacles together and try to line up her suckers, or just annoy people by making loud rubbery noises with multiple suckers.

Fears: Dehydration, bees. Firesky
Loves: beaches, small, warm spaces
Hates: dry heat, dust

Other:
Background: TBD
They/Them
Roleplayer.
I used to be a people person, but then people ruined it.
I have an art shop!
We are open!
We are open!
They/Them
Roleplayer.
I used to be a people person, but then people ruined it.
I have an art shop!
((Swapped from original character to offset the heavy lean on heat-based characters))

Name: Jötunn Helvig
Nickname(s): Jo, Frost

Gender: Male
Orientation (optional): Panromantic
Age: Looks to be 38
Ethnicity/Species: Jökul Ormer - Frost Dragon

Height: 6' 5"
Frame/Build: Toned

Student/Teacher/Floor overseer: Teacher - Elemental Magic

Floor: (yes.)

Clothing Style/Preferences: Semi-formal; slightly undone buttonups and solids in white-grey-black schemes. When not teaching he tends to keep a balaclava over his lower face and neck. Wears glasses only when teaching

Appearance:
Dragon form

Human: Teaching, Off duity/stuff hit the fan (note his eyes remain a constant grey)


Good Qualities/Trait(s): Analytical, Strong, Knows his strengths and how to play on them

Vices/Negative Trait(s): Can come off as highly intimidating even when unintended. Very doom-and-gloom air. Overly negative sometimes-- glass half empty with a hole in it.

Main form of magic (Mentalism, Elementalism, etc): Incantations

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Incantations, Standard Elementalism(Frost focus) Magic Circles

Genetic magic? Element: Too diluted to count or expand on.

Habits/Idiosyncrasies/Quirks: He may absentmindedly swap to a draconic language when speaking or speaking to himself.

Phobia/Fears: Claustrophobic on an acute level

Loves: fish, snow, tranquility, scenic views

Hates: being confined, tight spaces, intentional ignorance

Other: His dragon form is about at-limit for sixe ( 15x40x80ft ). When off duity he seems less friendly(appearance wise, see above) but has no change in personality. The glasses he wears when teaching are enchanted to allow him to 'see' the Soul of others; showing him similar to an aura around them-- the brighter it is, the more full the reservoir, he uses this tool to be able to stop students from draining themselves completely.

Background (Optional): Jötunn was born from a sizable egg, the last his mother had. He earned his name even prior to birth for being destined to be such a large Jökul Ormer-- frost dragon. His massive size was accompanied by a severely diluted form of genetic magic, in that he naturally runs cold, and in his dragon form, tends to have a thin buildup of frost on his scales. Jötunn joined the Academy several years ago initially as an ambassador and councilor for nonhuman races, but found himself a seat in teaching Incantations. Rarely does he shift form-- given his size, but in winter he thrives in the forests and hidden in the mountains, where his frost can go unnoticed in the firesky of summer.
((Swapped from original character to offset the heavy lean on heat-based characters))

Name: Jötunn Helvig
Nickname(s): Jo, Frost

Gender: Male
Orientation (optional): Panromantic
Age: Looks to be 38
Ethnicity/Species: Jökul Ormer - Frost Dragon

Height: 6' 5"
Frame/Build: Toned

Student/Teacher/Floor overseer: Teacher - Elemental Magic

Floor: (yes.)

Clothing Style/Preferences: Semi-formal; slightly undone buttonups and solids in white-grey-black schemes. When not teaching he tends to keep a balaclava over his lower face and neck. Wears glasses only when teaching

Appearance:
Dragon form

Human: Teaching, Off duity/stuff hit the fan (note his eyes remain a constant grey)


Good Qualities/Trait(s): Analytical, Strong, Knows his strengths and how to play on them

Vices/Negative Trait(s): Can come off as highly intimidating even when unintended. Very doom-and-gloom air. Overly negative sometimes-- glass half empty with a hole in it.

Main form of magic (Mentalism, Elementalism, etc): Incantations

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): Incantations, Standard Elementalism(Frost focus) Magic Circles

Genetic magic? Element: Too diluted to count or expand on.

Habits/Idiosyncrasies/Quirks: He may absentmindedly swap to a draconic language when speaking or speaking to himself.

Phobia/Fears: Claustrophobic on an acute level

Loves: fish, snow, tranquility, scenic views

Hates: being confined, tight spaces, intentional ignorance

Other: His dragon form is about at-limit for sixe ( 15x40x80ft ). When off duity he seems less friendly(appearance wise, see above) but has no change in personality. The glasses he wears when teaching are enchanted to allow him to 'see' the Soul of others; showing him similar to an aura around them-- the brighter it is, the more full the reservoir, he uses this tool to be able to stop students from draining themselves completely.

Background (Optional): Jötunn was born from a sizable egg, the last his mother had. He earned his name even prior to birth for being destined to be such a large Jökul Ormer-- frost dragon. His massive size was accompanied by a severely diluted form of genetic magic, in that he naturally runs cold, and in his dragon form, tends to have a thin buildup of frost on his scales. Jötunn joined the Academy several years ago initially as an ambassador and councilor for nonhuman races, but found himself a seat in teaching Incantations. Rarely does he shift form-- given his size, but in winter he thrives in the forests and hidden in the mountains, where his frost can go unnoticed in the firesky of summer.
I am the lucid dream...
...The monster in your nightmares...
...The fiend of a thousand faces.
@Silikiyu

Accepted!
@Silikiyu

Accepted!
They/Them
Roleplayer.
I used to be a people person, but then people ruined it.
I have an art shop!

Name: Majkku Fuwafuwa
Nickname(s): Called Maju by his parents

Gender: Male
Orientation (optional): N/A
Age: 14
Ethnicity/Species: Harvin

Height: 5'6
Frame/Build: Majkku has some muscle mass, but he's still on the skinny side

Student/Teacher/Floor overseer: student

Floor: 4 I guess? (You can put him wherever, doesn't really matter to me. I used a random number generator...)

Clothing Style/Preferences: Anything warm and comfy. Typically wears a light blue hoodie and some jeans or sweatpants.

Appearance: Majkku has short, fluffy brown hair. He has two, large dog-like ears that replace what would be human ones. He prefers to hide his ears by flattening them, so that they just look like a part of his hair, as he is embarrassed by them. Majkku's eyes are an olive color and are very big. He has freckles across his nose and a bright green bandied that covers his nose. Looks like a human apart from ears.

(Will insert art eventually)

Good Qualities/Trait(s): Very emotional, empathetic, rule follower

Vices/Negative Trait(s): Naive, worries constantly, cares about others more than himself (very extreme), doesn't speak up for himself often

Main form of magic (Mentalism, Elementalism, etc): Mentalism

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): incantations: Mentalism, physical; magic circles: Mentalism, elementalism

Genetic magic? Element: N/A

Habits/Idiosyncrasies/Quirks: Tends to fidget with hoodie strings, move/tap fingers, doodles when nervous, almost always has his ears flattened

Phobia/Fears: large crowds, being completely alone for a long time (ironic, isn't it)

Loves: any sort of animal, his parents, quiet, calm music (or just music in general)

Hates: crowed areas, too much noise, the dark, one on one conversations

Other: A n x i e t y

Background (Optional): tbd

Firesky

Name: Majkku Fuwafuwa
Nickname(s): Called Maju by his parents

Gender: Male
Orientation (optional): N/A
Age: 14
Ethnicity/Species: Harvin

Height: 5'6
Frame/Build: Majkku has some muscle mass, but he's still on the skinny side

Student/Teacher/Floor overseer: student

Floor: 4 I guess? (You can put him wherever, doesn't really matter to me. I used a random number generator...)

Clothing Style/Preferences: Anything warm and comfy. Typically wears a light blue hoodie and some jeans or sweatpants.

Appearance: Majkku has short, fluffy brown hair. He has two, large dog-like ears that replace what would be human ones. He prefers to hide his ears by flattening them, so that they just look like a part of his hair, as he is embarrassed by them. Majkku's eyes are an olive color and are very big. He has freckles across his nose and a bright green bandied that covers his nose. Looks like a human apart from ears.

(Will insert art eventually)

Good Qualities/Trait(s): Very emotional, empathetic, rule follower

Vices/Negative Trait(s): Naive, worries constantly, cares about others more than himself (very extreme), doesn't speak up for himself often

Main form of magic (Mentalism, Elementalism, etc): Mentalism

Learned magic forms (Magic circles, incantations, or alchemy (Include subgroups)?): incantations: Mentalism, physical; magic circles: Mentalism, elementalism

Genetic magic? Element: N/A

Habits/Idiosyncrasies/Quirks: Tends to fidget with hoodie strings, move/tap fingers, doodles when nervous, almost always has his ears flattened

Phobia/Fears: large crowds, being completely alone for a long time (ironic, isn't it)

Loves: any sort of animal, his parents, quiet, calm music (or just music in general)

Hates: crowed areas, too much noise, the dark, one on one conversations

Other: A n x i e t y

Background (Optional): tbd

Firesky
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@Scales25

Kk! Cool! I'll reserve a spot ^^
@Scales25

Kk! Cool! I'll reserve a spot ^^
They/Them
Roleplayer.
I used to be a people person, but then people ruined it.
I have an art shop!
(I'm guessing that you're subscribed, Flame, so I will not ping you^^)

Could I have Majkku as my character? (bit of editing, but still looks like him) If so what would he be? (I'm guessing non-humanoid but I'm not sure)
(I'm guessing that you're subscribed, Flame, so I will not ping you^^)

Could I have Majkku as my character? (bit of editing, but still looks like him) If so what would he be? (I'm guessing non-humanoid but I'm not sure)
mU3UPIq.jpeg
Yeah, I'm subbed.


The other nonhumanoid spot has been taken by Sili, so depends on how you make him. Harvin is an option, if you want his ears, but nothing in this has horns, unless you anthro a deer.
Yeah, I'm subbed.


The other nonhumanoid spot has been taken by Sili, so depends on how you make him. Harvin is an option, if you want his ears, but nothing in this has horns, unless you anthro a deer.
They/Them
Roleplayer.
I used to be a people person, but then people ruined it.
I have an art shop!
Ok (logging off now^^)
Ok (logging off now^^)
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