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TOPIC | The School on Witch Lane (Sign-ups)
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About the Roleplay
The roleplay is a slice-of-life about a witch school.
The school on Witch Lane is a strange school, teens from all over the world are allowed to join, but the mysterious students are strange and don't talk much with the townspeople.

The Story

Witches have existed for a long, long time, their male counterparts, most commonly known as wizards and warlocks, are just as old.
In the medieval days, witches were almost rotted out; no matter how well they hid their magic and powers, they were burned, maybe just because a man caught them cooking a mushroom soup, or the very rare chance that they were actually caught using actual magic.
But now, in more modern days, it's much simpler to hide magic, as the people don't believe in the myths of witchcraft, but that doesn't mean it isn't hard.
Before, witches were trained by their parents, but these magical people are becoming more "human", they are getting jobs, living as any normal human would, and so they don't have as much time to train their children in the ancient ways.
That's why the witch schools were made, not very many, just a few, scattered around the world, in small towns.
Thirteen is a witches lucky number, there are thirteen in a coven, thirteen different elements, and now, thirteen witch schools.
The one this story takes place in, is The Academy for the Gifted, the first witch school ever built, its Headmistress, Misses Penelope Nightthrush, great, great granddaughter of Veridone Nightthrush, Founder of the Academy, keeps a stern and watchful eye, literally one eye, over the academy, with the help of hawk familiar, Thorn.

The world/town

The world is Earth, though the towns with Witch Schools are made up.

The town the Academy is in, is called Mahgs Verlut Vicht in the Witch Tongue, Magic Blood Not.
The humans call it the town of Thistle Forest, students either call it by the human name, or Verlut Vicht.
The town is on the Canadian border, so students from other countries usually fly into Quebec or New York.
It's a small and old town, the houses are made of heavy wood and stone, basements are common, and many would think: The town has a witch school, so it has many witch families, it actually has only one known witch family, the Nightthrush's.
The Academy buildings, like the town itself, is old and rustic, stone walls, keeping it cool in the summer, and warm in the bitter winters.
There are three buildings, the school portion, where the students take their indoor classes, and the two dormitories, one for girls, one for boys, Penelope is very strict about the "children" as she calls them, being separate.

There are no magical creatures other than witches.

Roleplay Rules
1. Cursing is allowed, but please keep it to a minimum.
2. This is a semi-literate to literate roleplay, please post 5+ sentences, and reply at least three times a week, especially on the weekends.
3. I will decide when the days pass and what the weather is.
4. Hate the character, not the player.
5. PM me if you no longer want to be in the RP, and we can figure something out.
6. I'm not planning for there to be any deaths, but if you supposedly get in a fight and hurt someone, or they hurt you, make sure you and the player are both okay with it.

7. You can have your characters get hurt, like a twisted ankle or something during random events.


Sign Up Rules
1. Witches (both male and female) look like normal humans, no unnatural noses, green skin, etc. Your character can only have unnatural hair or eye colors if they're wearing contacts and/or have dyed hair.

2. Romance is of course allowed, but if anything serious happens please skip through.
3. LGBTQ+ is accepted and supported.
4. You can make as many characters as you want, but if you want to be a teacher, you can only choose one kind of teacher/healer/ranger, and the rest of your characters have to be students.
5. Put -Magicy Abracadabra stuff- in other (so I know you've read the rules)
6. Once the roleplay starts more characters can be made and added, as the school is open to students coming in at any time.
If the roleplay has started, you will have to RP your character arriving and being the 'new kid/kids'.

7. be descriptive and use full sentences with your characters appearance and personality, no one liners.
8. Witches commonly have last names/surnames like Night-thrush or Wind-seeker, but it is not a must.
9. You can only have one familiar.
10. You do not need to be as descriptive when describing your familiar.
12. students are between 16 and 19 years old.
13. if your role is student, then put your year in role as well.
14. no perfect characters, they need their flaws.
15. its an international school, your characters can come from anywhere around the world, they can have accents of course.
16. for covens, there is one leader, the boss witch/coven leader, in it, so when you have your coven figured out (you can choose with which witches you want to be in a coven with through PM or the discussion, please PM me when and if you have formed a coven, they don't need names.
17. If you are a shifter, add the animal you can turn into in Appearance and add that animals appearance as well. Remember to be realistic.




RP Sign-up Form

Name:

Age:
Gender:
Sexuality:

Witch Type:
Role:
Nationality:
Appearance:
Personality:

Specialized Element:
Boyfriend/girlfriend/crush:

Family/siblings:

Coven Members:
Preferred Coven Role:
Familiar Species and name:
Familiars appearance:
Familiars personality:
Other:

Witch types, school roles,and the thirteen elements.

Ixie: Witch, male and female, in the Witch Tongue. Can use any type of magic, though simple elements are their specialties, they do not need wands, they mainly exist for aesthetics, and aren't used very often.

Tserene: Siren, male and female, in the Witch Tongue.Sirens either use their voice, or an instrument to use their magic, cannot be both.
Sirens magic is controlled by intent and sound, it does not work without a song, riddle, or instrumental note, though they can only control their magic using one of these methods, and only one for the entire roleplay.
Love spells and potions are their specialty.

Tschiflin: Shapeshifter, male and female, in the Witch Tongue. Shapeshifters only have one form, one animal they can turn into.
Their specialize in animal related magic, and stealth.

Ixverlut: Halfblood, male and female, in the Witch Tongue,can be any kind, half witch half human, half siren half shape shifter, (it does not translate to halfblood, but that's what it means) if the halfblood is half human, they are just as powerful as a normal Witch, Siren, or Shifter, though they are less likely to be corrupted.
If the halfblood is half Siren and half Shifter lets say, they get either the full Siren power and have it easier with animal and stealth spells than others,or they get the full Shifter power and have it easier with love spells and potions, same if the other half is a witch.
They cannot have half-half, and there are no Tri-bloods.

Familiar: every witch has one familiar, can be any non-magical animal, domestic animals are more common.
Mythical creatures cannot be familiars, as there are none, there can, however, be animals with mutations and extra limbs or eyes.
Once a familiar meets a witch the bond cannot be broken, they will live until their witch dies, hopefully of old age. Every witch can understand their familiar but can't understand other familiars unless that witch is a shifter. Obviously if your familiar is like a parrot or something they might know a couple of human words.

Astrology Teacher: you teach students how to read the night sky, to figure out the signs of comets and shooting stars, you work well with the potions teacher, dreams teacher, and earths teacher. To humans you are the math teacher.
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Potions Teacher: you teach the students the different potions and plants, which ones can heal, which ones can ruin the entire potion, which can make it backfire, stuff like that, feel free to come up with random plant names and properties (not too wild please ^^), you work well with the astrology,earths, and animal teachers, and the head healers. To the humans you teach the sciences.
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Dreams Teacher: you will help the students with interpreting dreams and signs around them. You work well with the astrology and earths teachers. To humans you are the arts and music teacher, which you do help the Sirens and whoever wants to learn, with their instruments (recommended elements:Dream, Siren)
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Animal Teacher: You help the students bond with their familiars, take care of wounded familiars, and you are an actual P.E teacher, the most common sport is horseback riding.(these teens need to stay fit somehow XD) you work well with the earths and potions teacher, and the head healers. (recommended elements: animal, shifter, life)
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Earths Teacher: you could be a substitute potions and dreams teacher,thanks to your knowledge of plants and signs you get from the earth. As an earths teacher, you know how to read the signs of nature, such as when the volcano under you will erupt (there are no volcanos in the area, just an example) what the weather will be tomorrow because the wind is this way, shooting stars and the moon cycle can also be signs of change, you work well with all the other teachers and head healers. To humans you are the geography and history teacher. (recommended elements: earth, life, death, shifter)
You need to be between 25 and 50 to be an earths teacher, and know a little bit about what you're doing, you also have to be active and literate.

Headmistress: if you break the rules, you are sent to Penelope (I have created her, so she exists XD) and she will give out the punishments. She makes the rules, is the only one who can change the rules, and she makes the announcements.

Ranger: you watch the halls, making sure there are no class skippers, you watch the school day and night, as its very dangerous if humans sneak onto the property, and you accompany any trouble makers to the headmistress.
You work well with your fellow rangers, and the earths teacher.
To humans you are the caretakers/janitors.
You need to be 25 or older to be a ranger.

Head Healers: you and two others are the healers of the school, you take care of the sick and wounded, students can volunteer to help.
You sometimes help the animal teacher with healing familiars.
you work well with the potions, earths, and animal teachers.
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

students: you are a student. You learn magicy abracadabra stuff (for now on, I will refer to magic as Magicy abracadabra stuff; but not in the roleplay itself, as my characters will be serious, unlike me)
During your free time, you can volunteer by helping the teachers and healers,spend time with friends, train and bond with your familiar, and/or do homework and study. (but who wants to do that?)

The elements.
You can only specialize in one element, though you can use all the others, the opposite/opposites of your chosen one is the hardest for you to use and control.
Fire: you have an easier time with fire and heat related spells, opposites: water, ice.
Water: you have an easier time with water and relaxing related spells,opposite: fire.
Earth: you have an easier time with earth and power related spells, opposite:air.
Air: you have an easier time with air and weather related spells, opposite:earth.
Ice: you have an easier time with ice and cold related spells, opposite:fire.
Shadow: you have an easier time with shadow and night related spells, opposite: light.
Light: you have an easier time with light and day related spells, opposite:shadow.
Animal: you have an easier time with familiar bonding and animal related spells, opposite: dream.
Dream: you have an easier time with dream and omen related spells, opposite:animal.
Life: you have an easier time with healing and plant related spells, opposite:death.
Death: you have an easier time with offensive and defensive related spells,opposite: life.
Love: you have an easier time with love and allurement related spells, this is only for sirens, and sirens have to have this, you can still use the other elements.
Shifting: you have an easier time with animal and stealth related spells, and you can shape shift, this is only for shapeshifters, and shapeshifters have to have this, you can still use the other elements.

Magic: when casting spells, you don't need to say any words or use a wand, it's all through feeling and thought.
Magic takes energy, you can just cover the school in ice and walk away like nothing happened, that much would by the best render a witch unconscious, at worst, dead or close too it.
The larger the spell, the more energy it takes, and the more advanced the spell, the longer it takes to recover.
If you're specialized element is fire, then fire spells will be easier and use less energy, while water and ice will be harder for them.
Siren magic: If you are a siren, then you naturally have a great singing voice, which is also used in alluring, in which, by using your voice, you make the person talking to you feel allured and under your control, you can choose when this happens, witches can resist this more easily than humans.
Shifter magic: shifters have the ability to talk to animals that aren't just their familiars, which takes time to control when your speaking in the animal tongue or not.
They can, of course, also shift into an animal, which takes some energy in reforming the bones and skin to shift, but as they were born with it, it's much easier for shifters to shift once they're around their teen years.
Younger shifters need practice to hold it and control it.

The School
The students call the school building the Schooling Hall (I'm home schooled, I have no idea what it would be actually called XD) the Schooling Hall/Halls is the biggest of the three buildings, it has three levels.

#1. the cafeteria is probably just as you imagine it, food, tables, chairs, and chatter, it is on the first story, right by the entrance, a staircase leads up to the second level.
It is connected to the kitchen and Animal area.

#2. connected to the entrance and cafeteria on the first floor, this is where the animal class is held, and where wilder familiars (boars, wolves, foxes, large snakes, ext.) make their home, students learn to care for and understand animals here.

#3. the horse stables, this is where horses, familiar and simple steed, are kept at night during the winter or when they are hurt.
Horse back riding is part of P.E as flying on brooms is a myth.
there are no bits, spurs, or whips, as a witch must learn companionship through trust, not force.
the tack is clean and well cared for, the water and hay is fresh and clean, and the grass is green.
the stables are connected to the animal area/class.

#4. the kitchen, connected to the cafeteria, is a simple place where the food is made by NPC witch cooks, (no, children are not part of the menu, lol)

#5. these are the healing rooms, where healing supplies are kept, the sick and hurt are roomed, and one room is for surgeries, as witch blood is different than human, so hospitals are dangerous.

#6. this is the potions class room on the second story.
The potions room number is A. 2, it has thick black curtains and red lights, as some potions can be ruined by sunlight, but the curtains can be moved, as some potions also need sunlight.
The room is usually cold, though there is a fireplace in case the potions need a warmer environment.
Students are usually partnered up when making the potions.

#7. this is the earths class room on the second story.
The earths room number is A. 3, it, like the dreams room, is very open and airy, though there are heavy curtains able to block out the light, so the students can see the signs that glow in the dark.
The class can be done outside as well.

#8. this is the dreams class room, on the second story.
The dreams room number is A. 4, it, in contrary to the potions room, is filled with natural light, as the room is on the corner of the building, two walls are pure window, which are usually open.
The desks are easily put together for group activities.
The class spends an equal amount of time outside as inside.

#9. This is the Headmistresses office, on the third story.
The headmistress's office is a large room with an ancient desk and even older books, there is a small tree with a hawks nest next to her desk.

#10. This is the Library, it is on the third level.
the library is a maze of books, scrolls, and shelves, an older NPC man watches over them and will help everyone find the books they are looking for.

#11. this is the astrology room, on the third level.
The astrology room number is B. 3, it is a large room with a sky light and a door that leads to the roof; star charts, globes of all nine planets (I'm counting Pluto because I have no idea what its classified as anymore XD), and many antique looking tools decorate the room, the tables are easily moved out of the way for night and group activities.
Sometimes class is held outside.

#12. this is an open part of the roof, can be accessed through the astrology class, library, and a hallway.
some astrology classes are taken here as well, it is nicely decorated with plants and small trees, perfect for wilder flying familiars.

#13. This is a small shaded arena for witches to train with their smaller familiars, and it is an obstacle course, usable for witch and animal, good for P.E.
it is next to the school building.

#14. this is a full sized shaded arena, its mainly used for horse back riding, and has jumps of all sizes next to it, ready to be set up.

#15. these are the round pens, another good place to work with the larger animals, usually horses though.
its where you start out with trust training, riding your horse without tack and stuff like that.

#16. this is a very large pasture protected against wild predators.
this is where horses go during the warmer months, and where other large herbivore familiars, such as cows and sheep, stay.

#17. the girls dormitory, first floor has a desk with an NPC witch lady, she shows the new students to their dorm, makes sure the rules are followed, and keeps an eye on those girls with punishments.
the girls dorm is, like all other buildings, made of wood and stone. It has two stories and each room has two beds, two desks, two closets, one bathroom, a balcony, a couch/sofa, and an extra space for familiars the size of large dogs or smaller.
two girls per room, no exceptions.

#18. the green house is quite large, and easy to get lost in,as there are many different plants from all over the world that are used for potions, the potions teacher will bring their students here to teach them their herbs first hand sometimes.

#19. the last school related area is actually a fourth building, this is where wounded familiars/ forest animals go, students can volunteer to help the animal teacher and healers heal the familiars/forest animals in case of injury.

#20. the boys dormitory is exactly like the girls one, except its a witch gentleman. Two boys per room, no exceptions.

#21. this is the area where everyone but the students stay, many small houses and huts with kitchens, bathrooms, bedrooms, dining rooms, and living rooms.

#22. this is back to the school buildings roof, (forgot to add it before) these are the storage rooms, where you can find a multitude of random items.

#23. there is a giant lake with clear water where students can swim in during the summer, its behind and above the pasture.

School Rules:
1. No breaking curfew.
2. No skipping class.
3. No casting dangerous spells.
4. No telling humans about magic.
5. Boys and Girls must stay separate after hours.

School schedule

7:00 AM - breakfast at cafeteria
8:00 AM - class
9:00 AM - class
10:00 AM - class
11:00 AM - class
12:00 PM - lunch break
1:00 PM - outdoors break.
2:00 PM - class
3:00 PM - finish classes.
7:00 PM - all students must be in their dorm.
9:00 PM - all students must have their lights out.

On the Weekends, students with a good reputation are allowed to explore Thistle Forest.
Those not so trusted students have to stay on the school grounds with the teachers and animals.

First year curriculum
first class - Dreams
second class - Potions
third class - Earths
fourth class - Astrology
fifth class - Animal
Second year curriculum
first class - Earths
second class - Astrology
third class - Potions
fourth class - Animal
fifth class - Dreams
Third year curriculum
first class - Astrology
second class - Dreams
third class - Animal
fourth class - Potions
fifth class - Earths
Fourth year curriculum
first class - Potions
second class - Animal
third class - Dreams
fourth class - Earths
fifth class - Astrology

Headmistress: Penelope Nightthrush - 74 - female - Ixie - LilDragon666

Astrology teacher:

Potions teacher: Bill Simich - 39 - male - Ixverlut - Bic

Dreams teacher: Fallon Musefount - 37 - male - Tserene - taliarasque

Animal teacher: Avairna Satalia - 28 - female - Shifter - SkyofStars

Earths teacher:

Rangers (0/5)
1. name - age- gender - type - player
2. name - age - gender - type - player
3. name - age - gender - type - player
4. name - age - gender - type - player
5. name - age - gender - type - player

Healers (1/3)
1. Myk Galewind - 35 - Male - Tserene - Tweeter101
2. name - age - gender - type - player
3. name - age - gender - type - player

Students (10/32)
Girls (7/16)
1. Dakota Labyrinth - 17 - second year - Ixie - LilDragon666
2. Vivian Nightthrush - 17 - second year - Ixie - LilDragon666
3. Sophie Foxglove - 16 - first year - Shifter - MoonHawk
4. Ki Shotokeki - 16 - first year - Ixie - Scales25
5. Alicia Thornstrike - 16 - first year - Ixie - Envienn
6. Xantha Autumn - 16 - first year - Tserene - Goldenwolfmidna
7. Anna Hildegard - 16 - first year - Ixie - Tweeter101
8. name - age - year - type - player
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Boys (3/16)
1. Majkku Fuwafuwa - 16 - first year - Ixverlut - Scales25
2. Ferris Wolfsburg - 17 - second year - Shifter - MoonHawk
3. Maurice Marten II - 17 - second year - Ixie - robeanz
4. name - age - year - type - player
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Link to the Discussion: https://www1.flightrising.com/forums/rp/2887194#post_2887194
About the Roleplay
The roleplay is a slice-of-life about a witch school.
The school on Witch Lane is a strange school, teens from all over the world are allowed to join, but the mysterious students are strange and don't talk much with the townspeople.

The Story

Witches have existed for a long, long time, their male counterparts, most commonly known as wizards and warlocks, are just as old.
In the medieval days, witches were almost rotted out; no matter how well they hid their magic and powers, they were burned, maybe just because a man caught them cooking a mushroom soup, or the very rare chance that they were actually caught using actual magic.
But now, in more modern days, it's much simpler to hide magic, as the people don't believe in the myths of witchcraft, but that doesn't mean it isn't hard.
Before, witches were trained by their parents, but these magical people are becoming more "human", they are getting jobs, living as any normal human would, and so they don't have as much time to train their children in the ancient ways.
That's why the witch schools were made, not very many, just a few, scattered around the world, in small towns.
Thirteen is a witches lucky number, there are thirteen in a coven, thirteen different elements, and now, thirteen witch schools.
The one this story takes place in, is The Academy for the Gifted, the first witch school ever built, its Headmistress, Misses Penelope Nightthrush, great, great granddaughter of Veridone Nightthrush, Founder of the Academy, keeps a stern and watchful eye, literally one eye, over the academy, with the help of hawk familiar, Thorn.

The world/town

The world is Earth, though the towns with Witch Schools are made up.

The town the Academy is in, is called Mahgs Verlut Vicht in the Witch Tongue, Magic Blood Not.
The humans call it the town of Thistle Forest, students either call it by the human name, or Verlut Vicht.
The town is on the Canadian border, so students from other countries usually fly into Quebec or New York.
It's a small and old town, the houses are made of heavy wood and stone, basements are common, and many would think: The town has a witch school, so it has many witch families, it actually has only one known witch family, the Nightthrush's.
The Academy buildings, like the town itself, is old and rustic, stone walls, keeping it cool in the summer, and warm in the bitter winters.
There are three buildings, the school portion, where the students take their indoor classes, and the two dormitories, one for girls, one for boys, Penelope is very strict about the "children" as she calls them, being separate.

There are no magical creatures other than witches.

Roleplay Rules
1. Cursing is allowed, but please keep it to a minimum.
2. This is a semi-literate to literate roleplay, please post 5+ sentences, and reply at least three times a week, especially on the weekends.
3. I will decide when the days pass and what the weather is.
4. Hate the character, not the player.
5. PM me if you no longer want to be in the RP, and we can figure something out.
6. I'm not planning for there to be any deaths, but if you supposedly get in a fight and hurt someone, or they hurt you, make sure you and the player are both okay with it.

7. You can have your characters get hurt, like a twisted ankle or something during random events.


Sign Up Rules
1. Witches (both male and female) look like normal humans, no unnatural noses, green skin, etc. Your character can only have unnatural hair or eye colors if they're wearing contacts and/or have dyed hair.

2. Romance is of course allowed, but if anything serious happens please skip through.
3. LGBTQ+ is accepted and supported.
4. You can make as many characters as you want, but if you want to be a teacher, you can only choose one kind of teacher/healer/ranger, and the rest of your characters have to be students.
5. Put -Magicy Abracadabra stuff- in other (so I know you've read the rules)
6. Once the roleplay starts more characters can be made and added, as the school is open to students coming in at any time.
If the roleplay has started, you will have to RP your character arriving and being the 'new kid/kids'.

7. be descriptive and use full sentences with your characters appearance and personality, no one liners.
8. Witches commonly have last names/surnames like Night-thrush or Wind-seeker, but it is not a must.
9. You can only have one familiar.
10. You do not need to be as descriptive when describing your familiar.
12. students are between 16 and 19 years old.
13. if your role is student, then put your year in role as well.
14. no perfect characters, they need their flaws.
15. its an international school, your characters can come from anywhere around the world, they can have accents of course.
16. for covens, there is one leader, the boss witch/coven leader, in it, so when you have your coven figured out (you can choose with which witches you want to be in a coven with through PM or the discussion, please PM me when and if you have formed a coven, they don't need names.
17. If you are a shifter, add the animal you can turn into in Appearance and add that animals appearance as well. Remember to be realistic.




RP Sign-up Form

Name:

Age:
Gender:
Sexuality:

Witch Type:
Role:
Nationality:
Appearance:
Personality:

Specialized Element:
Boyfriend/girlfriend/crush:

Family/siblings:

Coven Members:
Preferred Coven Role:
Familiar Species and name:
Familiars appearance:
Familiars personality:
Other:

Witch types, school roles,and the thirteen elements.

Ixie: Witch, male and female, in the Witch Tongue. Can use any type of magic, though simple elements are their specialties, they do not need wands, they mainly exist for aesthetics, and aren't used very often.

Tserene: Siren, male and female, in the Witch Tongue.Sirens either use their voice, or an instrument to use their magic, cannot be both.
Sirens magic is controlled by intent and sound, it does not work without a song, riddle, or instrumental note, though they can only control their magic using one of these methods, and only one for the entire roleplay.
Love spells and potions are their specialty.

Tschiflin: Shapeshifter, male and female, in the Witch Tongue. Shapeshifters only have one form, one animal they can turn into.
Their specialize in animal related magic, and stealth.

Ixverlut: Halfblood, male and female, in the Witch Tongue,can be any kind, half witch half human, half siren half shape shifter, (it does not translate to halfblood, but that's what it means) if the halfblood is half human, they are just as powerful as a normal Witch, Siren, or Shifter, though they are less likely to be corrupted.
If the halfblood is half Siren and half Shifter lets say, they get either the full Siren power and have it easier with animal and stealth spells than others,or they get the full Shifter power and have it easier with love spells and potions, same if the other half is a witch.
They cannot have half-half, and there are no Tri-bloods.

Familiar: every witch has one familiar, can be any non-magical animal, domestic animals are more common.
Mythical creatures cannot be familiars, as there are none, there can, however, be animals with mutations and extra limbs or eyes.
Once a familiar meets a witch the bond cannot be broken, they will live until their witch dies, hopefully of old age. Every witch can understand their familiar but can't understand other familiars unless that witch is a shifter. Obviously if your familiar is like a parrot or something they might know a couple of human words.

Astrology Teacher: you teach students how to read the night sky, to figure out the signs of comets and shooting stars, you work well with the potions teacher, dreams teacher, and earths teacher. To humans you are the math teacher.
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Potions Teacher: you teach the students the different potions and plants, which ones can heal, which ones can ruin the entire potion, which can make it backfire, stuff like that, feel free to come up with random plant names and properties (not too wild please ^^), you work well with the astrology,earths, and animal teachers, and the head healers. To the humans you teach the sciences.
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Dreams Teacher: you will help the students with interpreting dreams and signs around them. You work well with the astrology and earths teachers. To humans you are the arts and music teacher, which you do help the Sirens and whoever wants to learn, with their instruments (recommended elements:Dream, Siren)
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Animal Teacher: You help the students bond with their familiars, take care of wounded familiars, and you are an actual P.E teacher, the most common sport is horseback riding.(these teens need to stay fit somehow XD) you work well with the earths and potions teacher, and the head healers. (recommended elements: animal, shifter, life)
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

Earths Teacher: you could be a substitute potions and dreams teacher,thanks to your knowledge of plants and signs you get from the earth. As an earths teacher, you know how to read the signs of nature, such as when the volcano under you will erupt (there are no volcanos in the area, just an example) what the weather will be tomorrow because the wind is this way, shooting stars and the moon cycle can also be signs of change, you work well with all the other teachers and head healers. To humans you are the geography and history teacher. (recommended elements: earth, life, death, shifter)
You need to be between 25 and 50 to be an earths teacher, and know a little bit about what you're doing, you also have to be active and literate.

Headmistress: if you break the rules, you are sent to Penelope (I have created her, so she exists XD) and she will give out the punishments. She makes the rules, is the only one who can change the rules, and she makes the announcements.

Ranger: you watch the halls, making sure there are no class skippers, you watch the school day and night, as its very dangerous if humans sneak onto the property, and you accompany any trouble makers to the headmistress.
You work well with your fellow rangers, and the earths teacher.
To humans you are the caretakers/janitors.
You need to be 25 or older to be a ranger.

Head Healers: you and two others are the healers of the school, you take care of the sick and wounded, students can volunteer to help.
You sometimes help the animal teacher with healing familiars.
you work well with the potions, earths, and animal teachers.
You need to be 25 or older to be a teacher, and know a little bit about what you're doing.

students: you are a student. You learn magicy abracadabra stuff (for now on, I will refer to magic as Magicy abracadabra stuff; but not in the roleplay itself, as my characters will be serious, unlike me)
During your free time, you can volunteer by helping the teachers and healers,spend time with friends, train and bond with your familiar, and/or do homework and study. (but who wants to do that?)

The elements.
You can only specialize in one element, though you can use all the others, the opposite/opposites of your chosen one is the hardest for you to use and control.
Fire: you have an easier time with fire and heat related spells, opposites: water, ice.
Water: you have an easier time with water and relaxing related spells,opposite: fire.
Earth: you have an easier time with earth and power related spells, opposite:air.
Air: you have an easier time with air and weather related spells, opposite:earth.
Ice: you have an easier time with ice and cold related spells, opposite:fire.
Shadow: you have an easier time with shadow and night related spells, opposite: light.
Light: you have an easier time with light and day related spells, opposite:shadow.
Animal: you have an easier time with familiar bonding and animal related spells, opposite: dream.
Dream: you have an easier time with dream and omen related spells, opposite:animal.
Life: you have an easier time with healing and plant related spells, opposite:death.
Death: you have an easier time with offensive and defensive related spells,opposite: life.
Love: you have an easier time with love and allurement related spells, this is only for sirens, and sirens have to have this, you can still use the other elements.
Shifting: you have an easier time with animal and stealth related spells, and you can shape shift, this is only for shapeshifters, and shapeshifters have to have this, you can still use the other elements.

Magic: when casting spells, you don't need to say any words or use a wand, it's all through feeling and thought.
Magic takes energy, you can just cover the school in ice and walk away like nothing happened, that much would by the best render a witch unconscious, at worst, dead or close too it.
The larger the spell, the more energy it takes, and the more advanced the spell, the longer it takes to recover.
If you're specialized element is fire, then fire spells will be easier and use less energy, while water and ice will be harder for them.
Siren magic: If you are a siren, then you naturally have a great singing voice, which is also used in alluring, in which, by using your voice, you make the person talking to you feel allured and under your control, you can choose when this happens, witches can resist this more easily than humans.
Shifter magic: shifters have the ability to talk to animals that aren't just their familiars, which takes time to control when your speaking in the animal tongue or not.
They can, of course, also shift into an animal, which takes some energy in reforming the bones and skin to shift, but as they were born with it, it's much easier for shifters to shift once they're around their teen years.
Younger shifters need practice to hold it and control it.

The School
The students call the school building the Schooling Hall (I'm home schooled, I have no idea what it would be actually called XD) the Schooling Hall/Halls is the biggest of the three buildings, it has three levels.

#1. the cafeteria is probably just as you imagine it, food, tables, chairs, and chatter, it is on the first story, right by the entrance, a staircase leads up to the second level.
It is connected to the kitchen and Animal area.

#2. connected to the entrance and cafeteria on the first floor, this is where the animal class is held, and where wilder familiars (boars, wolves, foxes, large snakes, ext.) make their home, students learn to care for and understand animals here.

#3. the horse stables, this is where horses, familiar and simple steed, are kept at night during the winter or when they are hurt.
Horse back riding is part of P.E as flying on brooms is a myth.
there are no bits, spurs, or whips, as a witch must learn companionship through trust, not force.
the tack is clean and well cared for, the water and hay is fresh and clean, and the grass is green.
the stables are connected to the animal area/class.

#4. the kitchen, connected to the cafeteria, is a simple place where the food is made by NPC witch cooks, (no, children are not part of the menu, lol)

#5. these are the healing rooms, where healing supplies are kept, the sick and hurt are roomed, and one room is for surgeries, as witch blood is different than human, so hospitals are dangerous.

#6. this is the potions class room on the second story.
The potions room number is A. 2, it has thick black curtains and red lights, as some potions can be ruined by sunlight, but the curtains can be moved, as some potions also need sunlight.
The room is usually cold, though there is a fireplace in case the potions need a warmer environment.
Students are usually partnered up when making the potions.

#7. this is the earths class room on the second story.
The earths room number is A. 3, it, like the dreams room, is very open and airy, though there are heavy curtains able to block out the light, so the students can see the signs that glow in the dark.
The class can be done outside as well.

#8. this is the dreams class room, on the second story.
The dreams room number is A. 4, it, in contrary to the potions room, is filled with natural light, as the room is on the corner of the building, two walls are pure window, which are usually open.
The desks are easily put together for group activities.
The class spends an equal amount of time outside as inside.

#9. This is the Headmistresses office, on the third story.
The headmistress's office is a large room with an ancient desk and even older books, there is a small tree with a hawks nest next to her desk.

#10. This is the Library, it is on the third level.
the library is a maze of books, scrolls, and shelves, an older NPC man watches over them and will help everyone find the books they are looking for.

#11. this is the astrology room, on the third level.
The astrology room number is B. 3, it is a large room with a sky light and a door that leads to the roof; star charts, globes of all nine planets (I'm counting Pluto because I have no idea what its classified as anymore XD), and many antique looking tools decorate the room, the tables are easily moved out of the way for night and group activities.
Sometimes class is held outside.

#12. this is an open part of the roof, can be accessed through the astrology class, library, and a hallway.
some astrology classes are taken here as well, it is nicely decorated with plants and small trees, perfect for wilder flying familiars.

#13. This is a small shaded arena for witches to train with their smaller familiars, and it is an obstacle course, usable for witch and animal, good for P.E.
it is next to the school building.

#14. this is a full sized shaded arena, its mainly used for horse back riding, and has jumps of all sizes next to it, ready to be set up.

#15. these are the round pens, another good place to work with the larger animals, usually horses though.
its where you start out with trust training, riding your horse without tack and stuff like that.

#16. this is a very large pasture protected against wild predators.
this is where horses go during the warmer months, and where other large herbivore familiars, such as cows and sheep, stay.

#17. the girls dormitory, first floor has a desk with an NPC witch lady, she shows the new students to their dorm, makes sure the rules are followed, and keeps an eye on those girls with punishments.
the girls dorm is, like all other buildings, made of wood and stone. It has two stories and each room has two beds, two desks, two closets, one bathroom, a balcony, a couch/sofa, and an extra space for familiars the size of large dogs or smaller.
two girls per room, no exceptions.

#18. the green house is quite large, and easy to get lost in,as there are many different plants from all over the world that are used for potions, the potions teacher will bring their students here to teach them their herbs first hand sometimes.

#19. the last school related area is actually a fourth building, this is where wounded familiars/ forest animals go, students can volunteer to help the animal teacher and healers heal the familiars/forest animals in case of injury.

#20. the boys dormitory is exactly like the girls one, except its a witch gentleman. Two boys per room, no exceptions.

#21. this is the area where everyone but the students stay, many small houses and huts with kitchens, bathrooms, bedrooms, dining rooms, and living rooms.

#22. this is back to the school buildings roof, (forgot to add it before) these are the storage rooms, where you can find a multitude of random items.

#23. there is a giant lake with clear water where students can swim in during the summer, its behind and above the pasture.

School Rules:
1. No breaking curfew.
2. No skipping class.
3. No casting dangerous spells.
4. No telling humans about magic.
5. Boys and Girls must stay separate after hours.

School schedule

7:00 AM - breakfast at cafeteria
8:00 AM - class
9:00 AM - class
10:00 AM - class
11:00 AM - class
12:00 PM - lunch break
1:00 PM - outdoors break.
2:00 PM - class
3:00 PM - finish classes.
7:00 PM - all students must be in their dorm.
9:00 PM - all students must have their lights out.

On the Weekends, students with a good reputation are allowed to explore Thistle Forest.
Those not so trusted students have to stay on the school grounds with the teachers and animals.

First year curriculum
first class - Dreams
second class - Potions
third class - Earths
fourth class - Astrology
fifth class - Animal
Second year curriculum
first class - Earths
second class - Astrology
third class - Potions
fourth class - Animal
fifth class - Dreams
Third year curriculum
first class - Astrology
second class - Dreams
third class - Animal
fourth class - Potions
fifth class - Earths
Fourth year curriculum
first class - Potions
second class - Animal
third class - Dreams
fourth class - Earths
fifth class - Astrology

Headmistress: Penelope Nightthrush - 74 - female - Ixie - LilDragon666

Astrology teacher:

Potions teacher: Bill Simich - 39 - male - Ixverlut - Bic

Dreams teacher: Fallon Musefount - 37 - male - Tserene - taliarasque

Animal teacher: Avairna Satalia - 28 - female - Shifter - SkyofStars

Earths teacher:

Rangers (0/5)
1. name - age- gender - type - player
2. name - age - gender - type - player
3. name - age - gender - type - player
4. name - age - gender - type - player
5. name - age - gender - type - player

Healers (1/3)
1. Myk Galewind - 35 - Male - Tserene - Tweeter101
2. name - age - gender - type - player
3. name - age - gender - type - player

Students (10/32)
Girls (7/16)
1. Dakota Labyrinth - 17 - second year - Ixie - LilDragon666
2. Vivian Nightthrush - 17 - second year - Ixie - LilDragon666
3. Sophie Foxglove - 16 - first year - Shifter - MoonHawk
4. Ki Shotokeki - 16 - first year - Ixie - Scales25
5. Alicia Thornstrike - 16 - first year - Ixie - Envienn
6. Xantha Autumn - 16 - first year - Tserene - Goldenwolfmidna
7. Anna Hildegard - 16 - first year - Ixie - Tweeter101
8. name - age - year - type - player
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Boys (3/16)
1. Majkku Fuwafuwa - 16 - first year - Ixverlut - Scales25
2. Ferris Wolfsburg - 17 - second year - Shifter - MoonHawk
3. Maurice Marten II - 17 - second year - Ixie - robeanz
4. name - age - year - type - player
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Link to the Discussion: https://www1.flightrising.com/forums/rp/2887194#post_2887194
Name: Dakota Labyrinth

Age: 17
Gender: Female
Sexuality: Pansexual

Witch Type: Ixie
Role: Student, year two
Nationality: Puerto Rican American
Appearance: 5' 5" with very tan skin and bright green eyes accompanied by dark long lashes. She doesn't do much with her chin length hair which consists of thick dark brown curls. The bangs of her hair cover her forehead while the rest sticks out at odd angles since she doesn't like managing it much. She has a pear shaped body with slight curves and is slender but athletic. She typically wears sweatpants with sleeveless crop tops and tennis shoes.
Personality: While easygoing and friendly Dakota has a habit of getting into trouble and likes pranks. She also has a compulsive habit of stealing shiny objects, and stashes these objects in odd places around the school. She is clever and resourceful as well as observant, but isn't that responsible or focused in situations she finds boring. She is also quite lazy in tasks she finds boring or physically demanding, but surprisingly remains energized when sneaking into Thistle Forest to explore.

Specialized Element: Death
Boyfriend/girlfriend/crush: None yet

Family/siblings: Her parents Rufino and Luciana Labyrinth.

Coven Members: None
Preferred Coven Role: Leader, but she probably wouldn't do very well though. She would also be happy following someone she trusts.
Familiar Species and name: Common Raven, Pterelas, pronounced: Tear-uh-lus
Familiars appearance: A standard raven with sleek black feathers and dark brown eyes.
Familiars personality: Is equally as mischievous as Dakota and more untrusting of people than she is. He is very loyal, but often likes to tease her and other students he is fond of. He also hoards shiny objects in a separate nest in the Thistle Forest separate from the one he sleeps in. He's pretty stubborn and has a short attention span. Also knows a few English and Spanish words but often mixes up the words and languages.
Other: Magicy Abracadabra Stuff
Name: Dakota Labyrinth

Age: 17
Gender: Female
Sexuality: Pansexual

Witch Type: Ixie
Role: Student, year two
Nationality: Puerto Rican American
Appearance: 5' 5" with very tan skin and bright green eyes accompanied by dark long lashes. She doesn't do much with her chin length hair which consists of thick dark brown curls. The bangs of her hair cover her forehead while the rest sticks out at odd angles since she doesn't like managing it much. She has a pear shaped body with slight curves and is slender but athletic. She typically wears sweatpants with sleeveless crop tops and tennis shoes.
Personality: While easygoing and friendly Dakota has a habit of getting into trouble and likes pranks. She also has a compulsive habit of stealing shiny objects, and stashes these objects in odd places around the school. She is clever and resourceful as well as observant, but isn't that responsible or focused in situations she finds boring. She is also quite lazy in tasks she finds boring or physically demanding, but surprisingly remains energized when sneaking into Thistle Forest to explore.

Specialized Element: Death
Boyfriend/girlfriend/crush: None yet

Family/siblings: Her parents Rufino and Luciana Labyrinth.

Coven Members: None
Preferred Coven Role: Leader, but she probably wouldn't do very well though. She would also be happy following someone she trusts.
Familiar Species and name: Common Raven, Pterelas, pronounced: Tear-uh-lus
Familiars appearance: A standard raven with sleek black feathers and dark brown eyes.
Familiars personality: Is equally as mischievous as Dakota and more untrusting of people than she is. He is very loyal, but often likes to tease her and other students he is fond of. He also hoards shiny objects in a separate nest in the Thistle Forest separate from the one he sleeps in. He's pretty stubborn and has a short attention span. Also knows a few English and Spanish words but often mixes up the words and languages.
Other: Magicy Abracadabra Stuff
Name: Vivian Nightthrush
Age: 17
Gender: Female
Sexuality: Heterosexual
Witch Type: Ixie
Role: Student, year two
Nationality: German American.

Appearance: Vivian stands at 5'6 with long and wavy, rich red-brown hair that has golden strands in certain lights when freshly washed and brushed, she likes to keep it in a french braid.
Her eyes are hazel, though it seems like they can't decide if they want to be more green, or more brown.
Speaking of eyes, her eye lashes are quite thick and long.
She has some freckles on her face -mainly around her nose-, which continue down her neck and shoulders, and they thin out around her elbows. They really pop out in the summer when she spends a lot of time in the sun.
She is quite curvy, but wouldnt be bothered if she looked like a stick. You will usually find her wearing jeans, with black, wine red, gray, or some more colorful shirts and hoodies, she wears her sneakers for almost every occasion.

Personality: Vivian is a very diligent and serious student taking her studies and rules very seriously. Ironically, she also happens to be a friend of Dakota.
She loves all animals, especially her familiar Selenus, and will often help the animal teacher.
Vivian is an introvert and would rather fall asleep in Selenus's stall that spend an hour with humans or witches. She is a terrible conversation starter, but can easily keep one going. Around friends she is either a goofball or playfully sarcastic. Despite being a serious student Vivian often finds herself doubting her own abilities and lacking in self confidence.

Specialized Element: Fire
Boyfriend/girlfriend/crush: None yet
Family/siblings: Her Parents, Helina and Terion Nightthrush and her grandmother Penelope Nighttrush.
Coven Members: None yet
Preferred Coven Role: She could be a leader, but might have too much self doubt to want to take up the job.
Familiar Species and name: Selenus, a Frisian Mare.
Familiars appearance: Selenus is like the common Frisian, glossy black with a long wavy mane and tail.
Familiars personality: Selenus is a sweetheart, and just as much of a goofball as her witch, her favorite treat is a carrot and you will have all her love and attention if you have one in your hand.
She doesn't like apples.
Other: Magicy Abracadabra Stuff
Name: Vivian Nightthrush
Age: 17
Gender: Female
Sexuality: Heterosexual
Witch Type: Ixie
Role: Student, year two
Nationality: German American.

Appearance: Vivian stands at 5'6 with long and wavy, rich red-brown hair that has golden strands in certain lights when freshly washed and brushed, she likes to keep it in a french braid.
Her eyes are hazel, though it seems like they can't decide if they want to be more green, or more brown.
Speaking of eyes, her eye lashes are quite thick and long.
She has some freckles on her face -mainly around her nose-, which continue down her neck and shoulders, and they thin out around her elbows. They really pop out in the summer when she spends a lot of time in the sun.
She is quite curvy, but wouldnt be bothered if she looked like a stick. You will usually find her wearing jeans, with black, wine red, gray, or some more colorful shirts and hoodies, she wears her sneakers for almost every occasion.

Personality: Vivian is a very diligent and serious student taking her studies and rules very seriously. Ironically, she also happens to be a friend of Dakota.
She loves all animals, especially her familiar Selenus, and will often help the animal teacher.
Vivian is an introvert and would rather fall asleep in Selenus's stall that spend an hour with humans or witches. She is a terrible conversation starter, but can easily keep one going. Around friends she is either a goofball or playfully sarcastic. Despite being a serious student Vivian often finds herself doubting her own abilities and lacking in self confidence.

Specialized Element: Fire
Boyfriend/girlfriend/crush: None yet
Family/siblings: Her Parents, Helina and Terion Nightthrush and her grandmother Penelope Nighttrush.
Coven Members: None yet
Preferred Coven Role: She could be a leader, but might have too much self doubt to want to take up the job.
Familiar Species and name: Selenus, a Frisian Mare.
Familiars appearance: Selenus is like the common Frisian, glossy black with a long wavy mane and tail.
Familiars personality: Selenus is a sweetheart, and just as much of a goofball as her witch, her favorite treat is a carrot and you will have all her love and attention if you have one in your hand.
She doesn't like apples.
Other: Magicy Abracadabra Stuff
Can I get a res for a girl student? I don’t have the time to type out a form.
Can I get a res for a girl student? I don’t have the time to type out a form.
Oh. I’m gay now. Hm. Also, call me Moondalf!
CREEPAHC4T6yYj.png
AWWWWWWWWWW MAN
Sure
Sure
Name: Avairna Satalia Age: 28 Gender: Female Sexuality: Straight Witch Type: Shifter Role: Animal teacher Nationality: American Appearance: Avairna has long, pure white hair and golden eyes that flash blue when feeling a strong emotion. She has high cheekbones. She is tall, around 5'9". When she shifts, she takes the form of a block panther with ice blue eyes. Personality: Mysterious and cunning, Avairna is also adventurous and fun-loving. She shares her familiar's sense of curiosity, and the two often get into trouble. Because of it. Specialized Element: Shifter Boyfriend/girlfriend/crush: None yet Family/siblings: None yet (I might make another character *shrugs*) Coven Members: None yet Preferred Coven Role: Leader Familiar Species and name: Sakkura, Eqqus Caballus Familiars appearance: [img]https://i.imgur.com/9t7H4RD.jpg[/img] (not mine) Familiars personality: Inquisitive and curious, Sakkura is highly intelligent. Other:
Name: Avairna Satalia

Age: 28
Gender: Female
Sexuality: Straight

Witch Type: Shifter
Role: Animal teacher
Nationality: American
Appearance: Avairna has long, pure white hair and golden eyes that flash blue when feeling a strong emotion. She has high cheekbones. She is tall, around 5'9". When she shifts, she takes the form of a block panther with ice blue eyes.
Personality: Mysterious and cunning, Avairna is also adventurous and fun-loving. She shares her familiar's sense of curiosity, and the two often get into trouble. Because of it.

Specialized Element: Shifter
Boyfriend/girlfriend/crush: None yet

Family/siblings: None yet (I might make another character *shrugs*)

Coven Members: None yet
Preferred Coven Role: Leader
Familiar Species and name: Sakkura, Eqqus Caballus
Familiars appearance:
9t7H4RD.jpg
(not mine)
Familiars personality: Inquisitive and curious, Sakkura is highly intelligent.
Other:
y1ib5Xu.pngH2R3hOD.pngSDESNQe.pngl7zLBky.pngxppmNpa.png
Can I reserve a spot for a female character? Sheets take me a while to type up^^
Can I reserve a spot for a female character? Sheets take me a while to type up^^
mU3UPIq.jpeg
Name: Sophie “Soph” Foxglove

Age: 16
Gender: Female
Sexuality: Pan

Witch Type: Shifter
Role: Student, this is her first year.
Nationality: English
Appearance: Soph has raven black hair, with blue highlights that she dyed herself, and blue eyes. She is about average height and is skinny. She is nearsighted but wears contacts instead of glasses, though she does have a backup pair just in case. She wears blue, black, or purple shirts or hoodies (the hoodies are her favorites) with mostly black jeans or shorts. She wears black sneakers and maybe a bracelet or necklace if she feels like it. She shifts into a black wolf with white paws.

Personality: Soph is super introverted. She is British and speaks with a accent, but she is being trained to be a voice actor in the human world so she can speak in many different accents and tones. She is overly anxious about starting her first year here and worries about simple things sometimes. While she doesn’t like to met new people out of fear that she’ll do something wrong, she is a excitable and loyal friend once she gets to know her. She likes it when people listen to her sometimes ridiculous stories and enjoys discussing the latest movie or book series with fellow fans. She loves music and can actually make some herself and sings a little bit. She is a bit shy about sharing it though, so you have to earn her trust for her to show you.

Specialized Element: Shifter
Boyfriend/girlfriend/crush: None... yet.

Family/siblings: She is a only child and her mother and father live in the UK. She has a cousin named Ferris who she is very close to.

Coven Members: None
Preferred Coven Role: None
Familiar Species and name: Name: Crumpet. Species: Vulpes vulpes
Familiars appearance:

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.poemhunter.com%2Fpoem%2Fblack-fox%2F&psig=AOvVaw2GwmYO7PC_4nMddoDQXYAq&ust=1594768582963000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKiK0JKuy-oCFQAAAAAdAAAAABAD
Not my image! If it doesn’t show up, just google black fox.

Familiars personality: Crumpet is a very energetic and fun loving fox. He is house trained and loves his hooman. He does like his personal space when he’s grumpy, but otherwise loves to meet other hoomans and familiars. He LOVES lamp chops and will be any trick in the books for one. He is trained not to attack prey familiars and actually loves to play and snuggle with bunnies.
Other: Magicy Abracadabra Hat
Name: Sophie “Soph” Foxglove

Age: 16
Gender: Female
Sexuality: Pan

Witch Type: Shifter
Role: Student, this is her first year.
Nationality: English
Appearance: Soph has raven black hair, with blue highlights that she dyed herself, and blue eyes. She is about average height and is skinny. She is nearsighted but wears contacts instead of glasses, though she does have a backup pair just in case. She wears blue, black, or purple shirts or hoodies (the hoodies are her favorites) with mostly black jeans or shorts. She wears black sneakers and maybe a bracelet or necklace if she feels like it. She shifts into a black wolf with white paws.

Personality: Soph is super introverted. She is British and speaks with a accent, but she is being trained to be a voice actor in the human world so she can speak in many different accents and tones. She is overly anxious about starting her first year here and worries about simple things sometimes. While she doesn’t like to met new people out of fear that she’ll do something wrong, she is a excitable and loyal friend once she gets to know her. She likes it when people listen to her sometimes ridiculous stories and enjoys discussing the latest movie or book series with fellow fans. She loves music and can actually make some herself and sings a little bit. She is a bit shy about sharing it though, so you have to earn her trust for her to show you.

Specialized Element: Shifter
Boyfriend/girlfriend/crush: None... yet.

Family/siblings: She is a only child and her mother and father live in the UK. She has a cousin named Ferris who she is very close to.

Coven Members: None
Preferred Coven Role: None
Familiar Species and name: Name: Crumpet. Species: Vulpes vulpes
Familiars appearance:

https://www.google.com/url?sa=i&url=https%3A%2F%2Fwww.poemhunter.com%2Fpoem%2Fblack-fox%2F&psig=AOvVaw2GwmYO7PC_4nMddoDQXYAq&ust=1594768582963000&source=images&cd=vfe&ved=0CAIQjRxqFwoTCKiK0JKuy-oCFQAAAAAdAAAAABAD
Not my image! If it doesn’t show up, just google black fox.

Familiars personality: Crumpet is a very energetic and fun loving fox. He is house trained and loves his hooman. He does like his personal space when he’s grumpy, but otherwise loves to meet other hoomans and familiars. He LOVES lamp chops and will be any trick in the books for one. He is trained not to attack prey familiars and actually loves to play and snuggle with bunnies.
Other: Magicy Abracadabra Hat
Oh. I’m gay now. Hm. Also, call me Moondalf!
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AWWWWWWWWWW MAN
@Scales25 sure
@Scales25 sure
@SkyofStars Your missing the Other part XD I know it's a jumble of words but it's still important. Also just letting you know that your character can have unnatural hair and eye colors but you must state they have dyed hair and/or are wearing contacts.

Other than that you're accepted ^^
@SkyofStars Your missing the Other part XD I know it's a jumble of words but it's still important. Also just letting you know that your character can have unnatural hair and eye colors but you must state they have dyed hair and/or are wearing contacts.

Other than that you're accepted ^^
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