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Roleplay

Tell stories and roleplay in the world of Flight Rising.
TOPIC | Feathers & Fur animal RP Occ Open
Since the beginning of time the Clans have always enemy and Allied Clans are scattered everywhere there are very few neutral Clan and some prefer to lay low and profit off of selling weapons and such though it may seem awful lot of the bartering tribe use children as tokens of barter and as of such there are many slaves in each Clan and about a quarter of each Clan is pure-blooded pure-blooded Creatures gain special abilities such as uncontrollable mind reading telekinesis and random though until the age of six most won't be though until the age of six most won't be able to tell that you aren't a human abilities do not come in until the age of 12 different Clans have different traditions passing on the alpha title can be either the child of the alpha or the alphas betta every Clan has one Elder the Elder will pick what tradition the alphas Mark will follow and basically controls it the Mark will appear on the office cheek when they are in human form in animal form it will basically be invisible.

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Roles

Alpha: you Reign Over your plan and manage your finances and resources if things don't go right you may have to declare war on an enemy Clan if you are the alpha you must be intelligent enough to manage your clan and keep everyone in their from dying the Alpha will have a mark on their right cheek and if they take a mate their mate will also get that Marge and become an alpha [5/?] [5/?]

Beta: you are second in command to the alpha you were very lucky to be chosen if your Alpha were to die without having any kids then you are next in line in most Clans ways but for Clans like dark Clan you are always next in line you will manage hunting Patrol and split up with the alpha to manage things around the clan you enforce the alphas Rule and absolutely obey him or her [10/?]

Healer: you are in charge of helping injured soldiers members or anyone with an injury you will normally be well trained unless you were picked in hurry and must go through three years of training before you can start you are normally very lethal and believe in the greater good healers do not like fighting but are strong enough to protect themselves [10/?]

Lead Hunter: if the betta were to die or the alpha were to die you would take over the role of betta you also lead hunt and are normally quite skilled in agile you are also chosen by the betta and normally are his or her best friend this role has a lot of authority and is absolutely trusted by the rest of the clan same as the lead Warrior [5/?]

Lead Warrior: as the most skilled fighter in the clan you normally will not take over for the beta or the alpha you are normally chosen by the alpha himself and without you the whole clan would fall into shambles you are in charge of fighting and are normally very strong this is also a highly respected roll all clan members absolutely trust this role unless planning a rebellion of some sort
[5/?]

Wayfinder: a very respected role even more important than the lead Warrior or lead Hunter the wayfinder is in charge of finding water sources and food sources they also know much about Healing Arts and are used to scout out or even spy on enemy Clans always Nimble and great at hiding [5/?]

Hunter: this is a casual roll with an unlimited amount of people I can play it the hunter is in charge of gathering food for the clan whether it be buying stuff at the store and a city or hunting in a forest the hunter will do this type of thing and will continue on to buy resources for the clan until its destruction they're not always good Fighters but they're very sleek and nimble a lot like the wayfinder and good at catching prey [?/?]

Warrior: basically the same thing as a hunter only better at fighting and killing a lot of times they are the ones who protect plan they're often listed in Legends to marry into an Alpha's bloodline like a brave knight in a princess story they are very fast and strong [?/?]

Trainees: these are the young the 7 year old children they will start from that age to learn how to do their jobs they are normally picked by the alpha to do certain things but in cases where one is better at healing or better at fighting they will be put to that group all the ways mentored by older members of that same career unlimited numbers [?/?]

Young or infants: these are the littlest Children of the ages six or younger they do not have a very important role though they stay in the nursery areas for most of their time until they become training mischievous ones may sneak out though and cause Havoc throughout the clan they are cared for by their mothers or by omegas [?/?]

Broodmother: these are the mothers of young or infants or still pregnant they also live in the nursery and help take care of the young [?/?]

Omega: this rank is looked down upon and disrespected in Omega and his or her mate and children are all disrespected by everybody member of the pack and looked down upon and Omega has normally committed many crimes you will be given three warnings by your Alpha before becoming an Omega the omegas help take care of The Young in the nursery and they must clean up all feces and urine matter they are in charge of most of the dirty cleaning jobs and some are even sold as slaves [20/?]

Slaves: this is the worst roll you must serve whoever owns you making a mistake will cause you your dinner or worse many slaves do not get mates or bought by anti-slave Clans Nutra cleanse make profits from selling slaves and slaves are normally young or trainees if they are training age though they will never graduate [?/?]

Rogue: Rogue do not like socializing they prefer to live alone normally exiled from their Clan A lot of times a rogue will not think twice about killing a clan member unless they once knew them a rogue does not abide by Clan rule and most would rather die than join and lose their dignity Rogues can live in groups but normally do not though some Rogues are said to group together and try and kill the clans [?/?]

Rogues of vengeance: a group of 5+ Rogues that want to take revenge on the clans for kicking them out and for rejecting them when entering the roads of vengeance they will often times nickname or change their names so that no one will be able to recognize them by name they will also have an alpha a betta and the Healer but they do not have as much social structure as a clan and only have those three power roles [20/?]

Since the beginning of time the Clans have always enemy and Allied Clans are scattered everywhere there are very few neutral Clan and some prefer to lay low and profit off of selling weapons and such though it may seem awful lot of the bartering tribe use children as tokens of barter and as of such there are many slaves in each Clan and about a quarter of each Clan is pure-blooded pure-blooded Creatures gain special abilities such as uncontrollable mind reading telekinesis and random though until the age of six most won't be though until the age of six most won't be able to tell that you aren't a human abilities do not come in until the age of 12 different Clans have different traditions passing on the alpha title can be either the child of the alpha or the alphas betta every Clan has one Elder the Elder will pick what tradition the alphas Mark will follow and basically controls it the Mark will appear on the office cheek when they are in human form in animal form it will basically be invisible.

_________________________________________________________________________________________________
Roles

Alpha: you Reign Over your plan and manage your finances and resources if things don't go right you may have to declare war on an enemy Clan if you are the alpha you must be intelligent enough to manage your clan and keep everyone in their from dying the Alpha will have a mark on their right cheek and if they take a mate their mate will also get that Marge and become an alpha [5/?] [5/?]

Beta: you are second in command to the alpha you were very lucky to be chosen if your Alpha were to die without having any kids then you are next in line in most Clans ways but for Clans like dark Clan you are always next in line you will manage hunting Patrol and split up with the alpha to manage things around the clan you enforce the alphas Rule and absolutely obey him or her [10/?]

Healer: you are in charge of helping injured soldiers members or anyone with an injury you will normally be well trained unless you were picked in hurry and must go through three years of training before you can start you are normally very lethal and believe in the greater good healers do not like fighting but are strong enough to protect themselves [10/?]

Lead Hunter: if the betta were to die or the alpha were to die you would take over the role of betta you also lead hunt and are normally quite skilled in agile you are also chosen by the betta and normally are his or her best friend this role has a lot of authority and is absolutely trusted by the rest of the clan same as the lead Warrior [5/?]

Lead Warrior: as the most skilled fighter in the clan you normally will not take over for the beta or the alpha you are normally chosen by the alpha himself and without you the whole clan would fall into shambles you are in charge of fighting and are normally very strong this is also a highly respected roll all clan members absolutely trust this role unless planning a rebellion of some sort
[5/?]

Wayfinder: a very respected role even more important than the lead Warrior or lead Hunter the wayfinder is in charge of finding water sources and food sources they also know much about Healing Arts and are used to scout out or even spy on enemy Clans always Nimble and great at hiding [5/?]

Hunter: this is a casual roll with an unlimited amount of people I can play it the hunter is in charge of gathering food for the clan whether it be buying stuff at the store and a city or hunting in a forest the hunter will do this type of thing and will continue on to buy resources for the clan until its destruction they're not always good Fighters but they're very sleek and nimble a lot like the wayfinder and good at catching prey [?/?]

Warrior: basically the same thing as a hunter only better at fighting and killing a lot of times they are the ones who protect plan they're often listed in Legends to marry into an Alpha's bloodline like a brave knight in a princess story they are very fast and strong [?/?]

Trainees: these are the young the 7 year old children they will start from that age to learn how to do their jobs they are normally picked by the alpha to do certain things but in cases where one is better at healing or better at fighting they will be put to that group all the ways mentored by older members of that same career unlimited numbers [?/?]

Young or infants: these are the littlest Children of the ages six or younger they do not have a very important role though they stay in the nursery areas for most of their time until they become training mischievous ones may sneak out though and cause Havoc throughout the clan they are cared for by their mothers or by omegas [?/?]

Broodmother: these are the mothers of young or infants or still pregnant they also live in the nursery and help take care of the young [?/?]

Omega: this rank is looked down upon and disrespected in Omega and his or her mate and children are all disrespected by everybody member of the pack and looked down upon and Omega has normally committed many crimes you will be given three warnings by your Alpha before becoming an Omega the omegas help take care of The Young in the nursery and they must clean up all feces and urine matter they are in charge of most of the dirty cleaning jobs and some are even sold as slaves [20/?]

Slaves: this is the worst roll you must serve whoever owns you making a mistake will cause you your dinner or worse many slaves do not get mates or bought by anti-slave Clans Nutra cleanse make profits from selling slaves and slaves are normally young or trainees if they are training age though they will never graduate [?/?]

Rogue: Rogue do not like socializing they prefer to live alone normally exiled from their Clan A lot of times a rogue will not think twice about killing a clan member unless they once knew them a rogue does not abide by Clan rule and most would rather die than join and lose their dignity Rogues can live in groups but normally do not though some Rogues are said to group together and try and kill the clans [?/?]

Rogues of vengeance: a group of 5+ Rogues that want to take revenge on the clans for kicking them out and for rejecting them when entering the roads of vengeance they will often times nickname or change their names so that no one will be able to recognize them by name they will also have an alpha a betta and the Healer but they do not have as much social structure as a clan and only have those three power roles [20/?]

TurkeyGirl the turkey person
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TurkeyGirl the turkey person
res
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TurkeyGirl the turkey person