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Make Flight Rising better by sharing your ideas!
TOPIC | Monetization ideas
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Hi,
this is my first post in the forums, but I've been thinking a while about what could not only be improved about FR, but also supports the website and it's owners in regards to up the income through premium (gems).

Love-them-all feature
A function/item that allows the user to give 'love' to all of the familiars which are equipped at once. This could be a gem costing function since it's not nessecary to play the game, but makes the gameplay itself easier (it's actually really tedious to individualy go from dragon to dragon to click on the heart button each and every day).

Cross-payment function
It could really pay out if there was the possibility to enlarge den space not only via treasure, but also gems. Some people just don't like to wait until they have enough cash to get more space for their dragons, especially because the treasure prices get very very high later on.


Cross plattform / Mobile Version

With more and more people having smartphones (especially teenagers [your target audience?]), the site would really benefit from a mobile version. I tried to navigate FR via iPhone and it's simply bad. What takes me mere seconds to do on the computer takes me definitely several seconds more on the phone, which add up, and instead of spending 10 minutes on FR doing the same stuff as usual, I spent 30 minutes or more on it.
Since flash does not work on smartphones, the coliseum can not be used at all, and the UI elements keep jumping around (like the window for the familiars when you gave them love), which is rather inconvenient. It's also nearly impossible to click the icons on the trading post.

I think that's all for now.
Hi,
this is my first post in the forums, but I've been thinking a while about what could not only be improved about FR, but also supports the website and it's owners in regards to up the income through premium (gems).

Love-them-all feature
A function/item that allows the user to give 'love' to all of the familiars which are equipped at once. This could be a gem costing function since it's not nessecary to play the game, but makes the gameplay itself easier (it's actually really tedious to individualy go from dragon to dragon to click on the heart button each and every day).

Cross-payment function
It could really pay out if there was the possibility to enlarge den space not only via treasure, but also gems. Some people just don't like to wait until they have enough cash to get more space for their dragons, especially because the treasure prices get very very high later on.


Cross plattform / Mobile Version

With more and more people having smartphones (especially teenagers [your target audience?]), the site would really benefit from a mobile version. I tried to navigate FR via iPhone and it's simply bad. What takes me mere seconds to do on the computer takes me definitely several seconds more on the phone, which add up, and instead of spending 10 minutes on FR doing the same stuff as usual, I spent 30 minutes or more on it.
Since flash does not work on smartphones, the coliseum can not be used at all, and the UI elements keep jumping around (like the window for the familiars when you gave them love), which is rather inconvenient. It's also nearly impossible to click the icons on the trading post.

I think that's all for now.
No support for first or second suggestion. With your second suggestion you're suggest a site-set treasure-to-gem ratio which would be bad.

I support a mobile-friendly site in the far future, but not now. I have little to no problems on mobile (Samsung Galaxy, Nook, etc) but I think admittedly I am one of the few without mobile problems xD
No support for first or second suggestion. With your second suggestion you're suggest a site-set treasure-to-gem ratio which would be bad.

I support a mobile-friendly site in the far future, but not now. I have little to no problems on mobile (Samsung Galaxy, Nook, etc) but I think admittedly I am one of the few without mobile problems xD
Please explain how it would be bad?

I work for a profitable browser game company and it has been proven for more than 10 years within our company that it works incredibly well to let people have the ability to pay premium to speed up the gameplay/get the stuff they want.
Please explain how it would be bad?

I work for a profitable browser game company and it has been proven for more than 10 years within our company that it works incredibly well to let people have the ability to pay premium to speed up the gameplay/get the stuff they want.
No support for a Bond All button (there's threads about that suggestion explaining why). There's always ways to change treasure for gems and vice versa. If you don't feel comfortable finding another user and trading directly, purchase an item for treasures/gem and then turn around and sell it for the other.
No support for a Bond All button (there's threads about that suggestion explaining why). There's always ways to change treasure for gems and vice versa. If you don't feel comfortable finding another user and trading directly, purchase an item for treasures/gem and then turn around and sell it for the other.
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If writers are supposed to "show not tell," why are we called "storytellers" and not "storyshow-ers"?
As far as I'm aware, people already use scripts to bond all their familiars at once.
Most users however are not as knowledgeable about scripts. I'm just thinking about usability here, but if it can't be added, I guess then that's how it is.

Like I said, it's just more convenient to be able to cross-buy what the user wants. It's beneficial to both the user and the site owner(s). There aren't really any downsides to it, except of course that it needs to be coded and the UI changed a little first.
As far as I'm aware, people already use scripts to bond all their familiars at once.
Most users however are not as knowledgeable about scripts. I'm just thinking about usability here, but if it can't be added, I guess then that's how it is.

Like I said, it's just more convenient to be able to cross-buy what the user wants. It's beneficial to both the user and the site owner(s). There aren't really any downsides to it, except of course that it needs to be coded and the UI changed a little first.
no support for bond all button, even if it costs gems.

I support the rest~
no support for bond all button, even if it costs gems.

I support the rest~
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The only way I would support a bond all button is if it only worked for already awakened familiars. For any of the unawakened familiars, the bonding should be done by hand, in part because you should work for those chests and in part because updating the changes in bonding status for each of the unawakened familiars in one go would likely cause a lot of lag. For example I have 46 unawakened familiars, and for each one of those the database would have to mark they've been bonded for the day and also change their bonding percentage and for the ones that go up a level they'd have to create the appropriate chest. That's a lot of things to do in one action. I do think they need to make familiar bonding more user friendly (such as being able to do it via the beastary)


No support for cross-payment function. That would set up a set an official treasure to gem-ratio which is not a good idea. Currently the treasure to gem ratio is entirely user-determined, that is flexible and adapts to supply and demand which is the healthiest thing for the economy. If you want to expand using gems, sell the gems and use the treasure to buy your expansion. I do support a way for players to safely trade money with one another, but I believe that's already in the works.


Making the site more mobile friendly should wait until most of the bugs are worked out; there are plenty of issues
The only way I would support a bond all button is if it only worked for already awakened familiars. For any of the unawakened familiars, the bonding should be done by hand, in part because you should work for those chests and in part because updating the changes in bonding status for each of the unawakened familiars in one go would likely cause a lot of lag. For example I have 46 unawakened familiars, and for each one of those the database would have to mark they've been bonded for the day and also change their bonding percentage and for the ones that go up a level they'd have to create the appropriate chest. That's a lot of things to do in one action. I do think they need to make familiar bonding more user friendly (such as being able to do it via the beastary)


No support for cross-payment function. That would set up a set an official treasure to gem-ratio which is not a good idea. Currently the treasure to gem ratio is entirely user-determined, that is flexible and adapts to supply and demand which is the healthiest thing for the economy. If you want to expand using gems, sell the gems and use the treasure to buy your expansion. I do support a way for players to safely trade money with one another, but I believe that's already in the works.


Making the site more mobile friendly should wait until most of the bugs are worked out; there are plenty of issues
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I'm actually surprised to see people being against the bond all feature. I thought I'm not the only one who finds it tedious to click through the dragon, then the heart, then the okay button to move on to the next in line until all are done.

But I guess if the userbase doesn't want the feature, then it's pointless to think about adding it.

Edit: Personally I'd be totally fine with it being only for the maxed out familiars.
I'm actually surprised to see people being against the bond all feature. I thought I'm not the only one who finds it tedious to click through the dragon, then the heart, then the okay button to move on to the next in line until all are done.

But I guess if the userbase doesn't want the feature, then it's pointless to think about adding it.

Edit: Personally I'd be totally fine with it being only for the maxed out familiars.
I've seen a lot of suggestions for a love-all button and I think the only thing that really speaks against it is the fact that the site profits from all those clicks, so the only reason it exists is to get more clicks out of the site. The "work" put into clicking familiars is entirely artificial, so there's no real feeling of accomplishment involved...
I'm pretty grey on the opinion of adding it, because clicking familiars for me is a matter of a minute. I just open all windows at once, let them load, click and ctrl+w out of them without hitting "okay," because that last input isn't even required from the site to gain from familiar clicking.

I actually think expanding your lair with gems would be great, as well as a mobile port. Very much yes plz. :v
I've seen a lot of suggestions for a love-all button and I think the only thing that really speaks against it is the fact that the site profits from all those clicks, so the only reason it exists is to get more clicks out of the site. The "work" put into clicking familiars is entirely artificial, so there's no real feeling of accomplishment involved...
I'm pretty grey on the opinion of adding it, because clicking familiars for me is a matter of a minute. I just open all windows at once, let them load, click and ctrl+w out of them without hitting "okay," because that last input isn't even required from the site to gain from familiar clicking.

I actually think expanding your lair with gems would be great, as well as a mobile port. Very much yes plz. :v
If the love-all button was a premiums feature, perhaps there would be no loss over money for the owners. It would depend on how much they get for clicking vs how much they would take for the feature, though. Without knowing the numbers, I can't say wether it would cover the lack of clicks or not.
If the love-all button was a premiums feature, perhaps there would be no loss over money for the owners. It would depend on how much they get for clicking vs how much they would take for the feature, though. Without knowing the numbers, I can't say wether it would cover the lack of clicks or not.
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