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TOPIC | More Brew Recipes for Strange Chests
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(original topic was Simpler Recipes)

I think it's great that alternate methods were introduced for getting strange chests this year! However, most methods still rely on the coliseum. The swipp trades require coliseum drop items and so does the single-chest Baldwin recipe. The 2-chest Baldwin recipe is all alchemy items, which is great except it's for a whole bunch of rarer colours and brewing those puts you at the mercy of the RNG - which is an exercise in frustration. All in all, the festival heavily favours those who use the coliseum over those who can't for whatever reason.

So I propose more and/or simpler recipes for Strange Chests: requiring alchemy items only and either fewer rare colours, or using a bunch of the common ones. I feel like the rate of acquisition for these chests can be set by the brew time than by ingredient requirements. I'd also like to see some higher recipes for making more chests in one brew, something you can set while you sleep and wake up to 4-8 chests or something.

Other ideas from other users:
  • Different color recipes to produce the same number of chests
  • Baldwin-only alternatives to recipes that use coli items
  • Recipes that make use of rusted/iron/gilded chests
(original topic was Simpler Recipes)

I think it's great that alternate methods were introduced for getting strange chests this year! However, most methods still rely on the coliseum. The swipp trades require coliseum drop items and so does the single-chest Baldwin recipe. The 2-chest Baldwin recipe is all alchemy items, which is great except it's for a whole bunch of rarer colours and brewing those puts you at the mercy of the RNG - which is an exercise in frustration. All in all, the festival heavily favours those who use the coliseum over those who can't for whatever reason.

So I propose more and/or simpler recipes for Strange Chests: requiring alchemy items only and either fewer rare colours, or using a bunch of the common ones. I feel like the rate of acquisition for these chests can be set by the brew time than by ingredient requirements. I'd also like to see some higher recipes for making more chests in one brew, something you can set while you sleep and wake up to 4-8 chests or something.

Other ideas from other users:
  • Different color recipes to produce the same number of chests
  • Baldwin-only alternatives to recipes that use coli items
  • Recipes that make use of rusted/iron/gilded chests
The recipes are already very simple

It's in fact easier to get 2 red of everything than 10 green, or 10 yellows.
The recipes are already very simple

It's in fact easier to get 2 red of everything than 10 green, or 10 yellows.
@Sopheroo it took me a whole day to brew one red sludge :U I know what the overall odds are but there are people with bad luck like me. I don't even think ingredient requirements for chests should get anywhere near 10 items.

The festival currency recipes are only 2-3 items, I think, and all the commonest colours. Similar recipes for chests would help a whole lot.
@Sopheroo it took me a whole day to brew one red sludge :U I know what the overall odds are but there are people with bad luck like me. I don't even think ingredient requirements for chests should get anywhere near 10 items.

The festival currency recipes are only 2-3 items, I think, and all the commonest colours. Similar recipes for chests would help a whole lot.
Personally I quite liked the 2 chest recipe as it allowed me to clear out the extra transmutation materials I had on hand however what would be nice for next year to have more recipes. Some different recipes with the same outcome ((For example one solely alchemy ingredients, one using alchemy and dust)) and some with varying components (IE low number of chests using more common ingredients and high number of chests using rarer ingredients)
For example:
1 Chest - 2 Copper Muck, 2 Green Goos, 2 Green Oozes, 2 Green Sludges
1 Chest - 1 Copper Muck, 1 Green Goo, 1 Green Ooze, 1 Green Sludge + 10 Dusts
10 Chests - 1 Gold Muck, 1 Silver Muck, 2 Blue Goos, 2 Blue Oozes, 2 Blue Sludges
10 Chests - 1 Gold Muck, 1 Blue Goo, 1 Blue Oozes, 1 Blue Sudge + 99 Dusts
Personally I quite liked the 2 chest recipe as it allowed me to clear out the extra transmutation materials I had on hand however what would be nice for next year to have more recipes. Some different recipes with the same outcome ((For example one solely alchemy ingredients, one using alchemy and dust)) and some with varying components (IE low number of chests using more common ingredients and high number of chests using rarer ingredients)
For example:
1 Chest - 2 Copper Muck, 2 Green Goos, 2 Green Oozes, 2 Green Sludges
1 Chest - 1 Copper Muck, 1 Green Goo, 1 Green Ooze, 1 Green Sludge + 10 Dusts
10 Chests - 1 Gold Muck, 1 Silver Muck, 2 Blue Goos, 2 Blue Oozes, 2 Blue Sludges
10 Chests - 1 Gold Muck, 1 Blue Goo, 1 Blue Oozes, 1 Blue Sudge + 99 Dusts
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I think its a lot easier to rely on getting a few rares rather than hoping to get a bunch of the same thing in a row, even if the hope rests on more common items. At this moment I couldn't do something that required 10 greens or yellows of anything, but I have at least 2 of every color for all mats (except slimes and mucks, but I haven't brewed any of those in at least a week.)
I think its a lot easier to rely on getting a few rares rather than hoping to get a bunch of the same thing in a row, even if the hope rests on more common items. At this moment I couldn't do something that required 10 greens or yellows of anything, but I have at least 2 of every color for all mats (except slimes and mucks, but I haven't brewed any of those in at least a week.)
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@crowbar

There was a point where it took me six attempts to get one copper muck. I got two gold and three silver before getting one copper.

Even with 1 red = 2 orange = 3 yellow = 4 greens, would still be 8 greens.

You'd need a fair bit of greens to be equivalent to a red trade, to have both be as desirable and well, greens are already used elsewhere and selling good. I think the oranges are the lame ducks.

So 1 red = 2 orange? Maybe.


@crowbar

There was a point where it took me six attempts to get one copper muck. I got two gold and three silver before getting one copper.

Even with 1 red = 2 orange = 3 yellow = 4 greens, would still be 8 greens.

You'd need a fair bit of greens to be equivalent to a red trade, to have both be as desirable and well, greens are already used elsewhere and selling good. I think the oranges are the lame ducks.

So 1 red = 2 orange? Maybe.


What about some sort of recipe using Mimic Dust, an rusted iron chest (the most common one) and maybe 2 green transmutation ingredients?
What about some sort of recipe using Mimic Dust, an rusted iron chest (the most common one) and maybe 2 green transmutation ingredients?

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@drakel

I have like 25 copper mucks because I melted bears all festival. I have no goops and sludges, tho, haha
@drakel

I have like 25 copper mucks because I melted bears all festival. I have no goops and sludges, tho, haha
@Dragonsage Yeah, I've made most use of the 2-chest recipe until I ran out of red sludge. I just couldn't get any more, and couldn't use the 1-chest recipe because I had none of that powder item drop. No time for coli meant very few chests for me. D:

Varying ingredients for the same outcome is a great idea. Have enough uses for each ingredient to be proportional to how likely you can brew them, if that makes sense?
@Dragonsage Yeah, I've made most use of the 2-chest recipe until I ran out of red sludge. I just couldn't get any more, and couldn't use the 1-chest recipe because I had none of that powder item drop. No time for coli meant very few chests for me. D:

Varying ingredients for the same outcome is a great idea. Have enough uses for each ingredient to be proportional to how likely you can brew them, if that makes sense?
@Crowbar yeah that makes sense. A variety of recipes would help encourage more players to use it and thus remove more materials and treasure from circulation
@Crowbar yeah that makes sense. A variety of recipes would help encourage more players to use it and thus remove more materials and treasure from circulation
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