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Make Flight Rising better by sharing your ideas!
TOPIC | Coliseum for right side of the keyboard
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The coliseum was greatly improved when they implemented the keyboard controls. however, like me, my left hand is not as strong as my right hand and I often get cramps using the QWEASDF buttons, which are on the left side of the keyboard and practically impractical to use the right hand for.

I'm suggesting having a set of buttons for the right hand side of the keyboard, so people can rest their left hands while in the coliseum?
The coliseum was greatly improved when they implemented the keyboard controls. however, like me, my left hand is not as strong as my right hand and I often get cramps using the QWEASDF buttons, which are on the left side of the keyboard and practically impractical to use the right hand for.

I'm suggesting having a set of buttons for the right hand side of the keyboard, so people can rest their left hands while in the coliseum?
Shadow_Hatchery.pngShadow_Realm_Bazar.pngShadow_Realm_Art_Shop.png CALL ME TIYUJI!
Another idea is the ability to customize what keys we use because some people may be more comfortable using certain keys.
With this the QWEASDF keys would be the default keys and if we wanted to change it we could go into the settings and change them to our chosen keys.
Another idea is the ability to customize what keys we use because some people may be more comfortable using certain keys.
With this the QWEASDF keys would be the default keys and if we wanted to change it we could go into the settings and change them to our chosen keys.
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I might actually use the keyboard controls if they weren't all squished on the left like they are now. What about a compromise-

TYU
FGHJ

reachable with either hand?
I might actually use the keyboard controls if they weren't all squished on the left like they are now. What about a compromise-

TYU
FGHJ

reachable with either hand?
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I'm very in support of being able to customise the keybind, then people can have whatever setup they want!

And if that's too difficult to implement, a right-handed setup option would be very good. ^_^
I'm very in support of being able to customise the keybind, then people can have whatever setup they want!

And if that's too difficult to implement, a right-handed setup option would be very good. ^_^
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ey/em, FR+8,
I'd love to have custom options we can set to suit ourselves-and if they're going to add anything that would be my preference, but at this point I'd take whatever we can get in hopes it would be an improvement. I find the current controls unpleasant to use. I've got a small keyboard -those keys are all tightly grouped- and they're not in a configuration that's comfortable to use for very long before my hand cramps up.

The issue for me with switching to something that also involves the right hand as well is that you have to use the mouse to hit the "fight on" prompt after every battle, so it's a lot of extra moving around for the right hand, if you need to have both hands on the keyboard during fights.

If they add a key control for 'fight on' and give us several additional options -ideally including one that lets us set our own- for key controls that would be amazing though.
I'd love to have custom options we can set to suit ourselves-and if they're going to add anything that would be my preference, but at this point I'd take whatever we can get in hopes it would be an improvement. I find the current controls unpleasant to use. I've got a small keyboard -those keys are all tightly grouped- and they're not in a configuration that's comfortable to use for very long before my hand cramps up.

The issue for me with switching to something that also involves the right hand as well is that you have to use the mouse to hit the "fight on" prompt after every battle, so it's a lot of extra moving around for the right hand, if you need to have both hands on the keyboard during fights.

If they add a key control for 'fight on' and give us several additional options -ideally including one that lets us set our own- for key controls that would be amazing though.
I think the Customisable keyboards would solve everything, because then everyone can choose what keys do what. Presets like BlueJaysFeather suggested should be there, perhaps users could submit their own presets to be featured in the game? [quote name="BlueJaysFeather" date="2019-01-27 10:31:02" ] I might actually use the keyboard controls if they weren't all squished on the left like they are now. What about a compromise- TYU FGHJ reachable with either hand? [/quote]
I think the Customisable keyboards would solve everything, because then everyone can choose what keys do what. Presets like BlueJaysFeather suggested should be there, perhaps users could submit their own presets to be featured in the game?
BlueJaysFeather wrote on 2019-01-27 10:31:02:
I might actually use the keyboard controls if they weren't all squished on the left like they are now. What about a compromise-

TYU
FGHJ

reachable with either hand?
Support for the idea of customizable keyboard controls.
Support for the idea of customizable keyboard controls.
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Support for custom controls! Would probaby allow for healthier playing habits too, less cramps and stuff if we can customize for comfort!
Support for custom controls! Would probaby allow for healthier playing habits too, less cramps and stuff if we can customize for comfort!
Always support for customization. It's the one real downside to the otherwise-wonderful keybind system, imo. 1. Keyboard orientation: some might not [b]want[/b] to use keys that are close together. Others [b]do[/b] want to but use nontraditional keyboards. 2. Particular letters being assigned multiple functions often causes mistakes if there's lag/delay/etc. (Defending when you meant to use the attack in the third slot, because your original A for attack wasn't registered, etc.) 3. Players who don't often use particular functions often could either remove the bind entirely or bind them to out-of-the-way keys. 4. Functions that are not currently bound could be added without disruption (including [b]fight on[/b], as is so often suggested). 5. Some keys have other functions and people would prefer to avoid them for that reason. As a specific example, my mobile device has a QWERTY keyboard, and it's great to be able to fight in the coli using that...except that the W, S, and R keys all have browser functions, so when I need to hit them during a battle, I have to immediately click back out of window selection/search/readability mode. (I know this isn't a common mobile issue, but I've heard it mentioned re: desktop browsers too.) And reaching back in the past, but: [quote name="Aequorin" date="October 03, 2016 09:01:00"]For the time being, these keys are not customizable, but we are hoping to possibly add that functionality at some point in the future.[/quote][url=http://www1.flightrising.com/forums/ann/1997801]Source[/url]
Always support for customization. It's the one real downside to the otherwise-wonderful keybind system, imo.

1. Keyboard orientation: some might not want to use keys that are close together. Others do want to but use nontraditional keyboards.

2. Particular letters being assigned multiple functions often causes mistakes if there's lag/delay/etc. (Defending when you meant to use the attack in the third slot, because your original A for attack wasn't registered, etc.)

3. Players who don't often use particular functions often could either remove the bind entirely or bind them to out-of-the-way keys.

4. Functions that are not currently bound could be added without disruption (including fight on, as is so often suggested).

5. Some keys have other functions and people would prefer to avoid them for that reason. As a specific example, my mobile device has a QWERTY keyboard, and it's great to be able to fight in the coli using that...except that the W, S, and R keys all have browser functions, so when I need to hit them during a battle, I have to immediately click back out of window selection/search/readability mode.

(I know this isn't a common mobile issue, but I've heard it mentioned re: desktop browsers too.)

And reaching back in the past, but:
Aequorin wrote on October 03, 2016 09:01:00:
For the time being, these keys are not customizable, but we are hoping to possibly add that functionality at some point in the future.
Source
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im confused over why keys arent customizable O: unless staff is like "well we dont want shortcuts to be TOO useful"

very strange!

my left hand is my head-clenching hand! i need that hand!
im confused over why keys arent customizable O: unless staff is like "well we dont want shortcuts to be TOO useful"

very strange!

my left hand is my head-clenching hand! i need that hand!
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