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TOPIC | Feeding System Revamp
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I know food problems have been plaguing the community since the early years of FR. I've seen a lot of suggestions for QOL improvements when it comes to feeding our dergons. But since the site has undergone some major coding changes, and I think some of these should be possible now. I'll list some old ones, as well as my new one. We have many massive lairs kicking around the site now, and as many of you know the larger your lair is the more difficult it is to feed your dragons properly.

Edit: I'd like to make a statement here saying that I do not subscribe to all of these suggestions (also it would be impossible since a few conflict with one another, especially that last one). This list is an amalgamation of ideas from the community over the last few years. This post is an invitation to open debate, and hopefully may just result in some much needed changes. I'd love to see what others have to offer, and hopefully add them to the list.

  1. Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.
  2. Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders.
    -Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first.
  3. People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.
  4. Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.
  5. Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.
  6. More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello.
  7. Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well.
  8. And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.

This is a pretty big list and I'm sure I've forgotten something, so I'll keep thinking on it and likely update this with more suggestions from the community.

Changes And New Suggestions:
  • Lara8 has provided the link to a feeding guide, as well as a list of instructions to help optimize the feeding process on page 2. Thank you Lara8!
  • S0MBR4 has floated the idea of a cooking system, particularly in reference to the dual-food type suggestion.
    A cooking system could aid in the food-conversion demand, create items with larger food points, and of course give us something new to try. Any thoughts on this are welcome.
I know food problems have been plaguing the community since the early years of FR. I've seen a lot of suggestions for QOL improvements when it comes to feeding our dergons. But since the site has undergone some major coding changes, and I think some of these should be possible now. I'll list some old ones, as well as my new one. We have many massive lairs kicking around the site now, and as many of you know the larger your lair is the more difficult it is to feed your dragons properly.

Edit: I'd like to make a statement here saying that I do not subscribe to all of these suggestions (also it would be impossible since a few conflict with one another, especially that last one). This list is an amalgamation of ideas from the community over the last few years. This post is an invitation to open debate, and hopefully may just result in some much needed changes. I'd love to see what others have to offer, and hopefully add them to the list.

  1. Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.
  2. Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders.
    -Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first.
  3. People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.
  4. Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.
  5. Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.
  6. More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello.
  7. Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well.
  8. And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.

This is a pretty big list and I'm sure I've forgotten something, so I'll keep thinking on it and likely update this with more suggestions from the community.

Changes And New Suggestions:
  • Lara8 has provided the link to a feeding guide, as well as a list of instructions to help optimize the feeding process on page 2. Thank you Lara8!
  • S0MBR4 has floated the idea of a cooking system, particularly in reference to the dual-food type suggestion.
    A cooking system could aid in the food-conversion demand, create items with larger food points, and of course give us something new to try. Any thoughts on this are welcome.
[quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.[/quote] I agree with this. While it's fairly easy to force feed by only converting one type of food at a time (and only enough to feed your dragons and leave no leftovers), I see no real downside to this. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders. -Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first. [/quote]No support. This would hurt the economy (food sales) and result in way too much starving fodder on the AH. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.[/quote]The hoard needs a lot of sorting options added, this would be one of many I'd like to see. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.[/quote] I don't think this is needed. There is plenty of food players can buy from other players. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ]Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.[/quote] A game that gives food rather than treasure would be interesting. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello.[/quote]This too would be interesting. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well.[/quote] Also could be interesting depending on how it is implemented. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.[/quote]No support for the removal of the system. That would render food useless, and have a horrible impact on the economy. Also no support for adding gathering turns as most people would not use them to get food.
FableTheWolf wrote on 2019-11-14 11:13:07:
Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.
I agree with this. While it's fairly easy to force feed by only converting one type of food at a time (and only enough to feed your dragons and leave no leftovers), I see no real downside to this.
FableTheWolf wrote on 2019-11-14 11:13:07:
Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders.
-Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first.
No support. This would hurt the economy (food sales) and result in way too much starving fodder on the AH.
FableTheWolf wrote on 2019-11-14 11:13:07:
People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.
The hoard needs a lot of sorting options added, this would be one of many I'd like to see.
FableTheWolf wrote on 2019-11-14 11:13:07:
Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.
I don't think this is needed. There is plenty of food players can buy from other players.
FableTheWolf wrote on 2019-11-14 11:13:07:
Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.
A game that gives food rather than treasure would be interesting.
FableTheWolf wrote on 2019-11-14 11:13:07:
More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello.
This too would be interesting.
FableTheWolf wrote on 2019-11-14 11:13:07:
Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well.
Also could be interesting depending on how it is implemented.
FableTheWolf wrote on 2019-11-14 11:13:07:
And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.
No support for the removal of the system. That would render food useless, and have a horrible impact on the economy.

Also no support for adding gathering turns as most people would not use them to get food.

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1 is fine.

2 is a huge, massive no. Fodder breeders should not be able to push the cost of feeding on to buyers; feeding is a part of owning dragons, it shouldn't be a common penalty for buying them. The AH would be flooded with starving fodder. This suggestion gets shot down hard every time.

3 Will hopefully come with the hoard revamp

4 I don't really see the point, tbh, and I'm pretty sure food is cheaper in the AH than the MP price indicated by the hoardsell price anyway. Food is incredibly cheap in the AH.

5 I'd prefer the 'farming' type suggestions to any of these, but more ways of getting food doesn't seem like a bad idea (though it'd crash the AH food market even further)

6 I'm not interested in new food types, imo it'd be a pointless complication. Dual food-type foods, however, seem neat, and the other bits are good.

7 I'm not sure I've ever seen this requested, but sure, why not

8 Dragons lose 3 food points per day, it's barely anything already. Gathering needs a revamp generally, but imo does not need more turns.
1 is fine.

2 is a huge, massive no. Fodder breeders should not be able to push the cost of feeding on to buyers; feeding is a part of owning dragons, it shouldn't be a common penalty for buying them. The AH would be flooded with starving fodder. This suggestion gets shot down hard every time.

3 Will hopefully come with the hoard revamp

4 I don't really see the point, tbh, and I'm pretty sure food is cheaper in the AH than the MP price indicated by the hoardsell price anyway. Food is incredibly cheap in the AH.

5 I'd prefer the 'farming' type suggestions to any of these, but more ways of getting food doesn't seem like a bad idea (though it'd crash the AH food market even further)

6 I'm not interested in new food types, imo it'd be a pointless complication. Dual food-type foods, however, seem neat, and the other bits are good.

7 I'm not sure I've ever seen this requested, but sure, why not

8 Dragons lose 3 food points per day, it's barely anything already. Gathering needs a revamp generally, but imo does not need more turns.
jYPBXj5.png4RsuN8b.pngMXNV32c.pngS7EiNKy.png
[quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem. [/quote] I am not quite on board with being able to actually choose, but I would love for the algorithm to take into account food stores and have the dragons eat what you have the most of. However, this would be fine. [quote] Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders. -Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first. [/quote] Hard no support for this. I don't want the AH to become a 'batteries not included' type deal. This would hurt new players, small lairs and exalting lairs the most. They would lose their well fed bonuses and for exalters specifically, they would have to feed the dragons before they can train them, which cuts into their profits. This would discourage players from exalting dragons, which is not something that needs to happen. [quote] People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair. [/quote] The hoard is in dire need of revamping, because with all the items available, it can be a nightmare trying to find a specific item [quote] Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site. [/quote] Food is meant, to my understanding, be a soft cap on the number of dragons a player has. IE, if they can't afford to feed them, then they shouldn't have that many dragons. That being said, dragons don't die if you don't feed them, so there is no reason that a player HAS to feed their dragons, and with the den, players can shove dragons they don't want to feed into the den. This allows them to use fewer resources than before, and not have to feed certain dragons. [quote] Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals. More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello. Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well. [/quote] I have long wanted a 'cooking' area where players can designate a chef (can change at any time, perhaps even have multiple chefs going at a time), and then learn recipes and have to 'level' those recipes up. These recipes would require both food and materials (such as pine branches) and perhaps interaction as well as time. This would allow players to take lower point food items and turn them into higher food point items, as well as being able to learn how to create multiple food type items (ie take 1 food point seafood, meat and insect items and turn them into a 2 point seafood, meat and insect sampler) I do not want it to be baldwin, nor do I want it to be an NPC, as I feel something like this would be best suited to a cross between a mini-game like the fairgrounds and the trading post areas. So that users would perhaps be able to 'chop' branches to turn them into spices, process food items etc... that require interaction to do so, but they would still need to 'cook' the food, and just let it cook for X amount of time. [quote] And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering. [/quote] To be honest, I see no point in removing the food system. FR is more than a simply dragon collection game, or even a dragon breeding game. It is also about managing resources, and food is one of those. FR has made it much easier to manage that, by not only allowing players who go on hiatus for more than 45 days to have fully fed dragons when they come back, giving us the den where the dragons don't take food, and giving us several different ways to obtain food already.
FableTheWolf wrote on 2019-11-14 11:13:07:
Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.
I am not quite on board with being able to actually choose, but I would love for the algorithm to take into account food stores and have the dragons eat what you have the most of. However, this would be fine.
Quote:
Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders.
-Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first.
Hard no support for this. I don't want the AH to become a 'batteries not included' type deal. This would hurt new players, small lairs and exalting lairs the most. They would lose their well fed bonuses and for exalters specifically, they would have to feed the dragons before they can train them, which cuts into their profits. This would discourage players from exalting dragons, which is not something that needs to happen.
Quote:
People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.
The hoard is in dire need of revamping, because with all the items available, it can be a nightmare trying to find a specific item
Quote:
Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.
Food is meant, to my understanding, be a soft cap on the number of dragons a player has. IE, if they can't afford to feed them, then they shouldn't have that many dragons. That being said, dragons don't die if you don't feed them, so there is no reason that a player HAS to feed their dragons, and with the den, players can shove dragons they don't want to feed into the den. This allows them to use fewer resources than before, and not have to feed certain dragons.
Quote:
Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.
More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello.
Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well.
I have long wanted a 'cooking' area where players can designate a chef (can change at any time, perhaps even have multiple chefs going at a time), and then learn recipes and have to 'level' those recipes up. These recipes would require both food and materials (such as pine branches) and perhaps interaction as well as time.

This would allow players to take lower point food items and turn them into higher food point items, as well as being able to learn how to create multiple food type items (ie take 1 food point seafood, meat and insect items and turn them into a 2 point seafood, meat and insect sampler)

I do not want it to be baldwin, nor do I want it to be an NPC, as I feel something like this would be best suited to a cross between a mini-game like the fairgrounds and the trading post areas. So that users would perhaps be able to 'chop' branches to turn them into spices, process food items etc... that require interaction to do so, but they would still need to 'cook' the food, and just let it cook for X amount of time.
Quote:
And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.
To be honest, I see no point in removing the food system. FR is more than a simply dragon collection game, or even a dragon breeding game. It is also about managing resources, and food is one of those. FR has made it much easier to manage that, by not only allowing players who go on hiatus for more than 45 days to have fully fed dragons when they come back, giving us the den where the dragons don't take food, and giving us several different ways to obtain food already.

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I support only randomizing the omnivores. No support for individual feeds because of starving AH fodder. Support for more sorting options.
I support only randomizing the omnivores. No support for individual feeds because of starving AH fodder. Support for more sorting options.
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If writers are supposed to "show not tell," why are we called "storytellers" and not "storyshow-ers"?
  1. Choosing resources in some way could be good, like choose to give plants to anyone who will eat them, then insects, etc. in any order you would like. The only way to do this now is to make yourself run out of food points and only convert what you want.
  2. NO this has been suggested so many times and it would be TERRIBLE. All exalt fodder on the AH would be starving. Who knows, maybe EVERY dragon on the AH would be hungry. Sales forums might get things like "pay X amount extra kt/g for me to feed the dragon before I send it to you" this would really mess up the economy
  3. Would be super useful, whether it's "sort by food points, highest to lowest or vice versa" or a drop-down to see only X amount of point foods, definitely agree
  4. I'm not AGAINST this per se, but TONS of people sell food on the AH for like 20 Treasure per food point so if they ever sold food in the MP it'd have to be dirt cheap
  5. This could be useful, but it would really have to appease to people who can't/won't do the coli. Someone whose internet is too slow to coli grind for food wouldn't be able to play a game for it either
  6. I do agree that we could do with more baldwin food options, as mentioned above would be good for people who can't/won't coli. That being said, not too sure about dual-types, might become pretty complicated
  7. I don't think food conversion would work too well because it would either have to 1. Use your food points which are supposed to stay on your account or 2. trade food items based on points, star rating, or something that could mess with gathering food items you'd need for swipp/hibden stuff
  8. Removing the food system would be SO redundant. It's basically the only thing you need to actively do for your dragons. Without feeding, you'd never even need to visit your lair page if you didn't want to. This is a PET simulator one way or another, our dragons need taking care of, they're not statues
  1. Choosing resources in some way could be good, like choose to give plants to anyone who will eat them, then insects, etc. in any order you would like. The only way to do this now is to make yourself run out of food points and only convert what you want.
  2. NO this has been suggested so many times and it would be TERRIBLE. All exalt fodder on the AH would be starving. Who knows, maybe EVERY dragon on the AH would be hungry. Sales forums might get things like "pay X amount extra kt/g for me to feed the dragon before I send it to you" this would really mess up the economy
  3. Would be super useful, whether it's "sort by food points, highest to lowest or vice versa" or a drop-down to see only X amount of point foods, definitely agree
  4. I'm not AGAINST this per se, but TONS of people sell food on the AH for like 20 Treasure per food point so if they ever sold food in the MP it'd have to be dirt cheap
  5. This could be useful, but it would really have to appease to people who can't/won't do the coli. Someone whose internet is too slow to coli grind for food wouldn't be able to play a game for it either
  6. I do agree that we could do with more baldwin food options, as mentioned above would be good for people who can't/won't coli. That being said, not too sure about dual-types, might become pretty complicated
  7. I don't think food conversion would work too well because it would either have to 1. Use your food points which are supposed to stay on your account or 2. trade food items based on points, star rating, or something that could mess with gathering food items you'd need for swipp/hibden stuff
  8. Removing the food system would be SO redundant. It's basically the only thing you need to actively do for your dragons. Without feeding, you'd never even need to visit your lair page if you didn't want to. This is a PET simulator one way or another, our dragons need taking care of, they're not statues
3GUlHXT.png he/him ep2efT3.png
I would love more sorting options in the hoard, especially with how many items we have now. Even just trying to pick out what items I need to save for Baldwin/Swipp can take a while and it'd be easier if I could sort higher food points at the front cause I'm going for pink mums. I'd rather not see individual feeding or a complete removal of feeding, I think it's an interesting mechanic, very challenging at the start of the game, and it forces players to choose daily if they're going for profit with their gathering turns or if they're replenishing their stores. I'm behind on meat gathering lately since I'm still going for those annoying pink mums. I'm mostly indifferent to everything else, it's stuff I don't see myself using but if it's useful for others than why not?
I would love more sorting options in the hoard, especially with how many items we have now. Even just trying to pick out what items I need to save for Baldwin/Swipp can take a while and it'd be easier if I could sort higher food points at the front cause I'm going for pink mums. I'd rather not see individual feeding or a complete removal of feeding, I think it's an interesting mechanic, very challenging at the start of the game, and it forces players to choose daily if they're going for profit with their gathering turns or if they're replenishing their stores. I'm behind on meat gathering lately since I'm still going for those annoying pink mums. I'm mostly indifferent to everything else, it's stuff I don't see myself using but if it's useful for others than why not?
eSzGOae.pngCollector of Sickle Claws
[b]The following contains half opinions and half facts. If you do not agree, then please respect my opinions. Do not disagree with the facts coz that's what makes you look stupid lol.[/b] ----- [quote name=FableTheWolf]1.Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood, in particular, gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.[/quote] I totally agree although this will be annoying and timely if you have many dragons. However, it will better for this to be put into place if it means food for those dragons who eat one food only. ----- [quote name=FableTheWolf]2.Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders.[/quote] NO NO NO. No support. Some fodder/selling/exalting tabs will never be visited plus most dragons on the AH will be hungry, depending if they are fodder or whatever. PLUS some people can take ADVANTAGE of this if you buy a dragon from a thread, they can say "Please pay me this much treasure/gems if you want the dragon to have full energy" Most dragons would be starving on the AH and then YOU have to give some food points to the dragon you just got if you don't want it to affect your energy level. ----- [quote name=FableTheWolf]3.People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.[/quote] TOTAL SUPPORT. This may be annoying if you have a wide variety of food with different food points, but nevertheless, it helps out a LOT especially if you're deciding to chuck in some food in to Baldwin's brew OR deciding what food to convert. ----- [quote name=FableTheWolf]4.Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few people from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.[/quote] Kinda neutral on this one. There is already a lot of food to buy on the AH. Also, this be taken ADVANTAGE of seeing as the site is down at a specific time of the day for management repairs, meaning there will be some greedy snipers who buy all the food at the last second (LEAVING NOTHING FOR THOSE WHO ACTUALLY NEED IT) until the site is down and when the site is up again, they sell it on AH for RIDICULOUSLY LARGE PRICES! (Just like the other stuff on the marketplace but food is more vital and critical, I can see why food was never put in the marketplace) But then again, this will kinda help out a bit. ----- [quote name=FableTheWolf]5.Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.[/quote] No support for exalts, as I can see this easily being abused aka buying free/cheap dragons (with no strings attached) and exalting them. But that kinda depends on the food you will get for each level if there is capacity of such, then I will say that I am neutral about this. For fairgrounds, TOTAL SUPPORT coz it will be cool and interesting to see food as rewards AS LONG AS there is a cap on it, just like the lucky streak. For barter items from festivals, I don't know, I am recently new so I haven't participated or know how festivals work. ----- [quote name=FableTheWolf]6.More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also, some new Baldwin food has been requested for higher food points and just for some more fun besides jello.[/quote] Dual food types would be really cool, so support! I would request for rare food drop to be purely on chance, not on a certain level, since then newbies who are struggling will have absolutely no chances (and not enjoy the update) and then all the old users would be op. Lol. ----- [quote name=FableTheWolf]7.Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well[/quote] Neutral about this. That'll be good and all, but then what the cooking experience? The transmuting stuff? The crafting time? Also then the people with many extra food points will profit largely! I don't exactly understand this idea so please ignore me if what I'm saying isn't relevant whatsoever. ----- [quote name=FableTheWolf]8.And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.[/quote] TOTALLY NO SUPPORT FOR REMOVING THE FOOD SYSTEM!!! Not only that the energy factor will be removed also, the energy bar with extra rewards when more than 80% WILL BE TOO!!! People who at least keep their dragons well-fed should get to keep the reward as of now. Dragons are living creatures who NEED to be fed. And besides, we barely do anything with our dragons other than dressing or coli fighting. Plus, this will afflict the economy by who knows how much. ALSO, this will afflict coli fighting as well, if you're one of those who don't refresh the page when losing, if you lose, your dragon won't lose energy, they will lose NOTHING!!!! Lowing a dragon's food decay? No. Dragons, like I said, are animals not statues or rocks or potatos. Also for those with less dragons, it will make the user use more turns on scavenging or digging, no support. If you want to stop a dragon from energy loss, it's simple dahling, use the Hibden. I support more gathering turns. However, they only will be in place if you have less than 50 or so food points and food in your hoard ALL TOGETHER, to make sure people don't try to cheat the system. AND those extra turns will BE LOCKED on food gathering only! Extra turns on scavenging and digging not allowed unless you have extra turns form dom or whatever. Neutral about extra drops per gathering turn. Will support if it is only based on chance, not levels, so newbies have a chance and old members don't brag about how much food they've got coming in. Will not support if the extra drops only come in higher levels level coz that's unfair to newbies who won't enjoy this.
The following contains half opinions and half facts. If you do not agree, then please respect my opinions. Do not disagree with the facts coz that's what makes you look stupid lol.
FableTheWolf wrote:
1.Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood, in particular, gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.

I totally agree although this will be annoying and timely if you have many dragons. However, it will better for this to be put into place if it means food for those dragons who eat one food only.
FableTheWolf wrote:
2.Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders.

NO NO NO. No support. Some fodder/selling/exalting tabs will never be visited plus most dragons on the AH will be hungry, depending if they are fodder or whatever. PLUS some people can take ADVANTAGE of this if you buy a dragon from a thread, they can say "Please pay me this much treasure/gems if you want the dragon to have full energy" Most dragons would be starving on the AH and then YOU have to give some food points to the dragon you just got if you don't want it to affect your energy level.
FableTheWolf wrote:
3.People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.

TOTAL SUPPORT. This may be annoying if you have a wide variety of food with different food points, but nevertheless, it helps out a LOT especially if you're deciding to chuck in some food in to Baldwin's brew OR deciding what food to convert.
FableTheWolf wrote:
4.Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few people from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.

Kinda neutral on this one. There is already a lot of food to buy on the AH. Also, this be taken ADVANTAGE of seeing as the site is down at a specific time of the day for management repairs, meaning there will be some greedy snipers who buy all the food at the last second (LEAVING NOTHING FOR THOSE WHO ACTUALLY NEED IT) until the site is down and when the site is up again, they sell it on AH for RIDICULOUSLY LARGE PRICES! (Just like the other stuff on the marketplace but food is more vital and critical, I can see why food was never put in the marketplace) But then again, this will kinda help out a bit.
FableTheWolf wrote:
5.Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.

No support for exalts, as I can see this easily being abused aka buying free/cheap dragons (with no strings attached) and exalting them. But that kinda depends on the food you will get for each level if there is capacity of such, then I will say that I am neutral about this.

For fairgrounds, TOTAL SUPPORT coz it will be cool and interesting to see food as rewards AS LONG AS there is a cap on it, just like the lucky streak.

For barter items from festivals, I don't know, I am recently new so I haven't participated or know how festivals work.
FableTheWolf wrote:
6.More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also, some new Baldwin food has been requested for higher food points and just for some more fun besides jello.

Dual food types would be really cool, so support! I would request for rare food drop to be purely on chance, not on a certain level, since then newbies who are struggling will have absolutely no chances (and not enjoy the update) and then all the old users would be op. Lol.
FableTheWolf wrote:
7.Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well

Neutral about this. That'll be good and all, but then what the cooking experience? The transmuting stuff? The crafting time? Also then the people with many extra food points will profit largely! I don't exactly understand this idea so please ignore me if what I'm saying isn't relevant whatsoever.
FableTheWolf wrote:
8.And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.

TOTALLY NO SUPPORT FOR REMOVING THE FOOD SYSTEM!!! Not only that the energy factor will be removed also, the energy bar with extra rewards when more than 80% WILL BE TOO!!! People who at least keep their dragons well-fed should get to keep the reward as of now. Dragons are living creatures who NEED to be fed. And besides, we barely do anything with our dragons other than dressing or coli fighting. Plus, this will afflict the economy by who knows how much. ALSO, this will afflict coli fighting as well, if you're one of those who don't refresh the page when losing, if you lose, your dragon won't lose energy, they will lose NOTHING!!!!

Lowing a dragon's food decay? No. Dragons, like I said, are animals not statues or rocks or potatos. Also for those with less dragons, it will make the user use more turns on scavenging or digging, no support. If you want to stop a dragon from energy loss, it's simple dahling, use the Hibden.

I support more gathering turns. However, they only will be in place if you have less than 50 or so food points and food in your hoard ALL TOGETHER, to make sure people don't try to cheat the system. AND those extra turns will BE LOCKED on food gathering only! Extra turns on scavenging and digging not allowed unless you have extra turns form dom or whatever.

Neutral about extra drops per gathering turn. Will support if it is only based on chance, not levels, so newbies have a chance and old members don't brag about how much food they've got coming in. Will not support if the extra drops only come in higher levels level coz that's unfair to newbies who won't enjoy this.

[quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.[/quote] I don’t necessarily really think that players should be able to choose the exact food fed, I’d rather that omnivores have their diet randomized, perhaps taking in the amount of food supplies in account. The reason I’d rather it randomized is they can eat multiple food types so why should they always eat the same food if it’s available? [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders. Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first.[/quote] No, feeding only certain dragons should not be added—if this became a thing I’d be afraid that players won’t feed fodder/sale dragons passing feeding costs on to the buyer. It would essentially become a ‘batteries not included’ type thing. The only exception I could see is an option to feed your coliseum team with limits so players can’t rotate dragons to make it a way to manually feed certain dragons. I could possibly see them adding a way to set which tab gets fed in which order but cannot agree with feeding by tab as players could just avoid feeding their sale dragons. [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.[/quote] The hoard hasn’t yet been revamped. One thing they do need is add new sorting and filtering options [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site. Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.[/quote] Selling food in the marketplace would likely be more expensive than buying it from the auction house based on the hoard sale values (which sets the marketplace price) so I see no point in adding it to the marketplace. If we we’re going to get new ways to get more food, I’d rather we add a new feature (like [url=https://www1.flightrising.com/forums/sug/193460]gardening[/url] than add food drops as options when exalting or as festival trade options [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello. Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well.[/quote] Multiype foods would be fun. Especially if introduced as part of a cooking feature Larger food point items in gathering and coliseum makes sense Larger stacks of Baldwin food and new recipes would be appreciated, if only as a way to use up excessive Baldwin materials I wouldn’t mind the ability to gift food points but a more direct conversion of food points (unless it’s at a penalty it give 2 to get 1) is not something that we necessarily need as it makes different dood types less important [quote name="FableTheWolf" date="2019-11-14 11:13:07" ] And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering. [/quote] Feeding dragons acts as a soft cap so removing it makes no sense. They have reduced the feeding required already in the past they don’t need to drop it any more. I do think the gathering system needs a revamp, but that’s it’s own [url=https://www1.flightrising.com/forums/sug/2725399/1]topic[/url]
FableTheWolf wrote on 2019-11-14 11:13:07:
Players should be able to choose what resource to feed specific dragons who accept multiple types of food. Seafood in particular gets ravaged by this inability, and it isn't clear a majority of the time what gives one dragon the priority over others and over different food types. Dragons who rely on only one kind of food often are left hungry because these multi-food dragons take the resources first. When hoard supplies are limited, this is a massive problem.
I don’t necessarily really think that players should be able to choose the exact food fed, I’d rather that omnivores have their diet randomized, perhaps taking in the amount of food supplies in account. The reason I’d rather it randomized is they can eat multiple food types so why should they always eat the same food if it’s available?

FableTheWolf wrote on 2019-11-14 11:13:07:
Players should be allowed to choose which dragons they feed, individually. For example, when resources are low and players want to nest specific dragons, it would be beneficial to be able to dedicate their low resources to the dragons they plan to get use of currently. You can even take this as far as being able to choose between adults or hatchlings as well, which might be particularly useful for fodder breeders.

Additionally, with the addition of lair tabs and lair revamp, being able to feed dragons by tab would be a helpful option to many players. With the ability to sort dragons in the lair many people have been able to parse out which dragons are more important to them than others currently in their lair, and of course it would make sense to be able to feed them first.
No, feeding only certain dragons should not be added—if this became a thing I’d be afraid that players won’t feed fodder/sale dragons passing feeding costs on to the buyer. It would essentially become a ‘batteries not included’ type thing. The only exception I could see is an option to feed your coliseum team with limits so players can’t rotate dragons to make it a way to manually feed certain dragons.

I could possibly see them adding a way to set which tab gets fed in which order but cannot agree with feeding by tab as players could just avoid feeding their sale dragons.

FableTheWolf wrote on 2019-11-14 11:13:07:
People have expressed interest in being able to sort their hoard based on the amount of food points an item gives. Seeing as the hoard has no sorting options in general, this one might be tough to implement. This feature would be useful for players who want to keep a tight rein on managing their resources properly, and need to know what food items to use up at what time depending on the state of their lair.
The hoard hasn’t yet been revamped. One thing they do need is add new sorting and filtering options

FableTheWolf wrote on 2019-11-14 11:13:07:
Players have also asked for food items to be made available in the marketplace. This would go a long way to helping players with larger lairs. If gathering can only take you so far, then coli grinding seems to be the next step, which is something many members here don't have time for. This would change the economy dramatically, but being set against the often insurmountable task of gathering enough food to manage the lair has driven away more than a few person from the site. Marketplace food could include bulk sacks as well as individual food items; probably of a basic nature so as not rub up on the individuality of other food items around the site.
Different ways of acquiring food have also been asked for in general. Some suggestions were drops or choice packs from exalts, rewards from fairgrounds games, and barter items from the festivals.
Selling food in the marketplace would likely be more expensive than buying it from the auction house based on the hoard sale values (which sets the marketplace price) so I see no point in adding it to the marketplace.

If we we’re going to get new ways to get more food, I’d rather we add a new feature (like gardening than add food drops as options when exalting or as festival trade options

FableTheWolf wrote on 2019-11-14 11:13:07:
More food types have been asked for as well. An interesting call for food "dual types" has been suggested as an attempt to balance the dragons-accepting-multiple-food-types problem. Rare food drops have also been asked for from gathering or from the coliseum that would provide an enormous amount of food points just as some extra spice to the feeding system. Also some new Baldwin food has been requested for higher food points and just for some more fun besides jello.
Baldwin has enabled us to be able to exchange food for other types of food for the first time, but the system still doesn't fix all the problems. A more direct food type exchange or conversion has been asked for as well.
Multiype foods would be fun. Especially if introduced as part of a cooking feature
Larger food point items in gathering and coliseum makes sense
Larger stacks of Baldwin food and new recipes would be appreciated, if only as a way to use up excessive Baldwin materials
I wouldn’t mind the ability to gift food points but a more direct conversion of food points (unless it’s at a penalty it give 2 to get 1) is not something that we necessarily need as it makes different dood types less important
FableTheWolf wrote on 2019-11-14 11:13:07:
And of course, removing the food system altogether has been suggested, or at least lowering a dragon's food decay. This, along with more gathering turns or more drops from gathering.
Feeding dragons acts as a soft cap so removing it makes no sense. They have reduced the feeding required already in the past they don’t need to drop it any more. I do think the gathering system needs a revamp, but that’s it’s own topic
3DS Friend Code: 5300-9941-4980
#UnnamedIsValid .:. Nature Sales Thread .:. Strider Subspecies
Quote:
I have long wanted a 'cooking' area where players can designate a chef (can change at any time, perhaps even have multiple chefs going at a time), and then learn recipes and have to 'level' those recipes up. These recipes would require both food and materials (such as pine branches) and perhaps interaction as well as time.

This would allow players to take lower point food items and turn them into higher food point items, as well as being able to learn how to create multiple food type items (ie take 1 food point seafood, meat and insect items and turn them into a 2 point seafood, meat and insect sampler)

I do not want it to be baldwin, nor do I want it to be an NPC, as I feel something like this would be best suited to a cross between a mini-game like the fairgrounds and the trading post areas. So that users would perhaps be able to 'chop' branches to turn them into spices, process food items etc... that require interaction to do so, but they would still need to 'cook' the food, and just let it cook for X amount of time.

I love this idea! I just wanted to put that out there.. XD

Now as for the other ideas.. As many have already said, choosing which dragons to feed is a bad idea. I once thought I'd like to be able to choose who I feed.. half my lair I'm trying to sell after all and they all eat fish! However over time I realized it wouldn't be good. I would see incredibly cheap adults, around 4000 treasure, sometimes lower.. And feel dissuaded from buying them due to their empty food bar. I personally can't participate in the Coliseum for long because of hand troubles, so food is always a concern of mine. Most of my perma dragons are also "fodder rescues" so if I had to fully feed every single dragon coming into my lair, I would probably run out of food.

As for the omnivores.. I would love some way to get the Imps in my lair to stop eating my fish, at least once in a while.. The random idea is a pretty good idea.. The Imp loves fish sure.. but maybe today he/she is in a salad mood.

I don't think food in the marketplace is going to help much for 2 reasons. One, the snipers.. if the food price for FP is really that much better it will get sniped and resold. And two, it's not crazy expensive to buy food from the AH already. If your dragons are starving the AH might be a bit much but it also might not. On that it can be hard to find good deals.. I can sort by cheapest per unit but not cheapest for the amount of FP in the stack. It takes a while, but it's good in a pinch. (and maybe you're not as cheap as me.. XD)

I also think removing the energy is a bad idea. The rewards give me incentive to feed them regularly.. I like getting a gem and extra gathering turns. Even despite being constantly worried about my sushi levels, I wouldn't want the energy removed. It would negate far too much of the site as well. Many of their items would have no real use now.

The dual food types would be interesting if you mean they are their own catagory instead of being 5 meat 5 plant FP. Either way however could probably work well with a cooking system. I'm not entirely sure how I feel on that front though.
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I have long wanted a 'cooking' area where players can designate a chef (can change at any time, perhaps even have multiple chefs going at a time), and then learn recipes and have to 'level' those recipes up. These recipes would require both food and materials (such as pine branches) and perhaps interaction as well as time.

This would allow players to take lower point food items and turn them into higher food point items, as well as being able to learn how to create multiple food type items (ie take 1 food point seafood, meat and insect items and turn them into a 2 point seafood, meat and insect sampler)

I do not want it to be baldwin, nor do I want it to be an NPC, as I feel something like this would be best suited to a cross between a mini-game like the fairgrounds and the trading post areas. So that users would perhaps be able to 'chop' branches to turn them into spices, process food items etc... that require interaction to do so, but they would still need to 'cook' the food, and just let it cook for X amount of time.

I love this idea! I just wanted to put that out there.. XD

Now as for the other ideas.. As many have already said, choosing which dragons to feed is a bad idea. I once thought I'd like to be able to choose who I feed.. half my lair I'm trying to sell after all and they all eat fish! However over time I realized it wouldn't be good. I would see incredibly cheap adults, around 4000 treasure, sometimes lower.. And feel dissuaded from buying them due to their empty food bar. I personally can't participate in the Coliseum for long because of hand troubles, so food is always a concern of mine. Most of my perma dragons are also "fodder rescues" so if I had to fully feed every single dragon coming into my lair, I would probably run out of food.

As for the omnivores.. I would love some way to get the Imps in my lair to stop eating my fish, at least once in a while.. The random idea is a pretty good idea.. The Imp loves fish sure.. but maybe today he/she is in a salad mood.

I don't think food in the marketplace is going to help much for 2 reasons. One, the snipers.. if the food price for FP is really that much better it will get sniped and resold. And two, it's not crazy expensive to buy food from the AH already. If your dragons are starving the AH might be a bit much but it also might not. On that it can be hard to find good deals.. I can sort by cheapest per unit but not cheapest for the amount of FP in the stack. It takes a while, but it's good in a pinch. (and maybe you're not as cheap as me.. XD)

I also think removing the energy is a bad idea. The rewards give me incentive to feed them regularly.. I like getting a gem and extra gathering turns. Even despite being constantly worried about my sushi levels, I wouldn't want the energy removed. It would negate far too much of the site as well. Many of their items would have no real use now.

The dual food types would be interesting if you mean they are their own catagory instead of being 5 meat 5 plant FP. Either way however could probably work well with a cooking system. I'm not entirely sure how I feel on that front though.
Please Don't ping me to tell me you are not interested.
If I don't provide a price... I probably don't have one. If there's interest, I'll try and think of one for you! Don't worry, you're all set, amigo!
-Sorry if I missed you asking!
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