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TOPIC | Multiple select exalt option
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While I am a lair that does not exalt for profit I do have failed sales\adoptions in multiple I need to send to the warden at times which is unfortunate bi have to do that to my babies but here’s a thing

Similar to the move in the edit mode setting a way to check off multiple exaltees to exalt them all at once.

Whlle there is room for error on the players part to accidentally exalt the wrong dragon the are you sure you want to exalt prompt with the dragon’s names and/or images could be somewhat of a fail safe plus we do have the once a month exalt recovery after all

While I am a lair that does not exalt for profit I do have failed sales\adoptions in multiple I need to send to the warden at times which is unfortunate bi have to do that to my babies but here’s a thing

Similar to the move in the edit mode setting a way to check off multiple exaltees to exalt them all at once.

Whlle there is room for error on the players part to accidentally exalt the wrong dragon the are you sure you want to exalt prompt with the dragon’s names and/or images could be somewhat of a fail safe plus we do have the once a month exalt recovery after all
“I look inside myself and see my heart is black
While useful, I have a feeling this will be impossible because each dragon gives out flexible treasure amount. So it will be the same issue as with treasure chests - those that always give X can be opened en mass, and those that are unique cannot.
While useful, I have a feeling this will be impossible because each dragon gives out flexible treasure amount. So it will be the same issue as with treasure chests - those that always give X can be opened en mass, and those that are unique cannot.
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Hmm shoot even if the system totaled up the amount and gave one payout? it still wouldn’t work?

That stinks it would of been a nice option for dom players
Hmm shoot even if the system totaled up the amount and gave one payout? it still wouldn’t work?

That stinks it would of been a nice option for dom players
“I look inside myself and see my heart is black
My guess would be it is something to do with multiple rounds of RNG, not with the sum function ¯\_(?)_/¯

Meanwhile, if you are on a laptop/PC, you can speed up exalting with these steps - press exalt button, press spacebar to confirm, press left or right arrow to move to the next dragon while on the payout screen. Speeds up exalting and if on laptop, can be done without moving hands by leaving the cursor on exalt button and using thumb on touchpad to press it, same hand on spacebar, the other on the arrow key.
My guess would be it is something to do with multiple rounds of RNG, not with the sum function ¯\_(?)_/¯

Meanwhile, if you are on a laptop/PC, you can speed up exalting with these steps - press exalt button, press spacebar to confirm, press left or right arrow to move to the next dragon while on the payout screen. Speeds up exalting and if on laptop, can be done without moving hands by leaving the cursor on exalt button and using thumb on touchpad to press it, same hand on spacebar, the other on the arrow key.
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It shouldn't be impossible to iterate through all the selected dragons and add all the RNG rolls together. I guess maybe the reason it's like that for the chests is that you could end up with an absurd amount of different items in the results window if you opened a large amount at once? Anyway, support.
It shouldn't be impossible to iterate through all the selected dragons and add all the RNG rolls together. I guess maybe the reason it's like that for the chests is that you could end up with an absurd amount of different items in the results window if you opened a large amount at once? Anyway, support.
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Thanks for that tip! Hopefully people that do multiple exalts will see this topic and your tip for exalting I use my phone most of the time but I am also not a big dom player either, though I did go through a period of zapping faes for a while. What the poor plague momma will do with 80+ faes named RastaPasta I do not know
Thanks for that tip! Hopefully people that do multiple exalts will see this topic and your tip for exalting I use my phone most of the time but I am also not a big dom player either, though I did go through a period of zapping faes for a while. What the poor plague momma will do with 80+ faes named RastaPasta I do not know
“I look inside myself and see my heart is black
As much as I’d like to do this, because mobile is a pain, the potential for a horrific accident seems way too high.
As much as I’d like to do this, because mobile is a pain, the potential for a horrific accident seems way too high.
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[quote name="WurldPeaz" date="2019-12-03 09:16:17" ] What the poor plague momma will do with 80+ faes named RastaPasta I do not know [/quote] The only thing there is to do - throw an Epic Rave-ioli
WurldPeaz wrote on 2019-12-03 09:16:17:
What the poor plague momma will do with 80+ faes named RastaPasta I do not know

The only thing there is to do - throw an Epic Rave-ioli
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I like the idea of this, however, wouldn’t it make the game lag a lot? If you had hundreds of players mass exalting possibly 50+ dragons at a time, the game could become extremely laggy for others online. Also, every dragon gives the player a different amount of treasure upon exalt. Even if the devs were to alter all of the amounts of treasure acquired when exalting a dragon to be the same (depending on level, of course), it still wouldn’t change the fact that there would be differences when it came to the daily exalt bonuses. And to add to this, people wouldn’t stand for the amount of treasure that get from a dragon changing.

Again, I like the idea, but it seems like it cause some issues...
I’d suggest just opening up new tabs of the dragons you wish to exalt, clicking “exalt” and then “yes, you want to exalt them,” and then using ctrl + w to close the tab and move on the the next dragon. Rinse and repeat.
This also makes it so you won’t accidentally exalt a dragon you don’t want to.
I like the idea of this, however, wouldn’t it make the game lag a lot? If you had hundreds of players mass exalting possibly 50+ dragons at a time, the game could become extremely laggy for others online. Also, every dragon gives the player a different amount of treasure upon exalt. Even if the devs were to alter all of the amounts of treasure acquired when exalting a dragon to be the same (depending on level, of course), it still wouldn’t change the fact that there would be differences when it came to the daily exalt bonuses. And to add to this, people wouldn’t stand for the amount of treasure that get from a dragon changing.

Again, I like the idea, but it seems like it cause some issues...
I’d suggest just opening up new tabs of the dragons you wish to exalt, clicking “exalt” and then “yes, you want to exalt them,” and then using ctrl + w to close the tab and move on the the next dragon. Rinse and repeat.
This also makes it so you won’t accidentally exalt a dragon you don’t want to.
most people put something meaningful here...
[quote name="Stormdance" date="2019-12-03 09:36:36" ] As much as I’d like to do this, because mobile is a pain, the potential for a horrific accident seems way too high. [/quote] I was thinking about this- I don't think it'll be a problem if there's a confirm and if it errors out if even one dragon has a familiar/apparel/skin as it currently does (and there's the Emperor's New Clothes item if you want the dragon to have apparel but look nakey). I think a lot of dom folks would use the heck outta this, especially if you could select by tab or by dragging a box. As a further safeguard, there could be a half hour "OH NO" window where that batch could be freely restored, after which the normal Restoration deadlines would kick in, perhaps. Or maybe the batch could all be returned at once- I do know somebody whose account was hacked and they were heartbroken because until their Contact Us went through, they could only restore one dragon... I also think the RNG issues is kinda... a moot point. It's all treasure, just have a loop like [code] //dragons to be exalted in table Exaltees StepCount = 0; RewardTotal = 0; //for layfolks: Arrays are <x> items long, but //the values of the items go from 0 to x-1 While StepCount < Exaltees.length{ RewardTotal += Exaltees[StepCount].exaltReward; StepCount++; } player.rewardTreasure(RewardTotal); [/code] (incidentally I don't understand why we can't open many treasure chests at once. It's not like the UI from dumping something into Baldwin, or the tiles in the Waystone maybe, couldn't be repurposed) Obviously I don't know the backend, but since lair size is limited this can't be more than 210 iterations... which sounds like a lot until you realize that computers run in gigahertz, which is million-operations-per-second. So it wouldn't likely cause lag except in big Dom battles, and would be affected by the amount of time it takes to acquire the dragons.
Stormdance wrote on 2019-12-03 09:36:36:
As much as I’d like to do this, because mobile is a pain, the potential for a horrific accident seems way too high.
I was thinking about this- I don't think it'll be a problem if there's a confirm and if it errors out if even one dragon has a familiar/apparel/skin as it currently does (and there's the Emperor's New Clothes item if you want the dragon to have apparel but look nakey). I think a lot of dom folks would use the heck outta this, especially if you could select by tab or by dragging a box.

As a further safeguard, there could be a half hour "OH NO" window where that batch could be freely restored, after which the normal Restoration deadlines would kick in, perhaps. Or maybe the batch could all be returned at once- I do know somebody whose account was hacked and they were heartbroken because until their Contact Us went through, they could only restore one dragon...

I also think the RNG issues is kinda... a moot point. It's all treasure, just have a loop like
Code:
//dragons to be exalted in table Exaltees StepCount = 0; RewardTotal = 0; //for layfolks: Arrays are <x> items long, but //the values of the items go from 0 to x-1 While StepCount < Exaltees.length{ RewardTotal += Exaltees[StepCount].exaltReward; StepCount++; } player.rewardTreasure(RewardTotal);
(incidentally I don't understand why we can't open many treasure chests at once. It's not like the UI from dumping something into Baldwin, or the tiles in the Waystone maybe, couldn't be repurposed)

Obviously I don't know the backend, but since lair size is limited this can't be more than 210 iterations... which sounds like a lot until you realize that computers run in gigahertz, which is million-operations-per-second. So it wouldn't likely cause lag except in big Dom battles, and would be affected by the amount of time it takes to acquire the dragons.
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