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Make Flight Rising better by sharing your ideas!
TOPIC | Baldwin material counter
Forgive me if this has already been suggested.... I would propose a small area (like a header or sidebar) set aside in the create items tab in Balwin's Bubbling Brew. When putting which material to put into the cauldron, you'd be able to see which material types you're lacking in so you can efficiently know which one to put in, instead of having to go back and forth between your hoard or put together a spreadsheet [br] ----- [br] Additionally, in the Create New Items tab, each recipe has a count of how many materials you own vs how many the recipe requires. This is pretty standard stuff for most games that have crafting and alchemy systems. [img]https://i.ytimg.com/vi/uYUZZeiiE_w/maxresdefault.jpg[/img] [img]https://gamespot1.cbsistatic.com/uploads/original/1552/15524586/2868353-screen%20shot%202015-05-18%20at%204.49.00%20pm.png[/img] (screenshots from The Witcher) If a total count of multiple stacks of materials is impossible due to the way fr items stacks are coded, or just to prevent the item count from going off the page for those players who have absurd amounts of one material, it would just need to cap at 99, since I don't think any recipe requires more than 99 of an item. I'm not sure how the fr item quantities and stacks are coded, but perhaps if the code detects multiple stacks of items, it can direct to the biggest one or the first one it sees at 99 stacked items. Or, if the quantities are stored as a single number and simply displayed as separate stacks, it takes any number 100+ and sets it to display as 99.
Forgive me if this has already been suggested....

I would propose a small area (like a header or sidebar) set aside in the create items tab in Balwin's Bubbling Brew.

When putting which material to put into the cauldron, you'd be able to see which material types you're lacking in so you can efficiently know which one to put in, instead of having to go back and forth between your hoard or put together a spreadsheet





Additionally, in the Create New Items tab, each recipe has a count of how many materials you own vs how many the recipe requires. This is pretty standard stuff for most games that have crafting and alchemy systems.

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2868353-screen%20shot%202015-05-18%20at%204.49.00%20pm.png
(screenshots from The Witcher)

If a total count of multiple stacks of materials is impossible due to the way fr items stacks are coded, or just to prevent the item count from going off the page for those players who have absurd amounts of one material, it would just need to cap at 99, since I don't think any recipe requires more than 99 of an item.

I'm not sure how the fr item quantities and stacks are coded, but perhaps if the code detects multiple stacks of items, it can direct to the biggest one or the first one it sees at 99 stacked items. Or, if the quantities are stored as a single number and simply displayed as separate stacks, it takes any number 100+ and sets it to display as 99.
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Any kind of indicator for what you already have on hand vs what you're lacking to start a recipe has my support..!
Any kind of indicator for what you already have on hand vs what you're lacking to start a recipe has my support..!
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Supoort this, im currently having to constantly click on the recipe i plan on making in order to see what and how much I need, and its a bit tedious.
Supoort this, im currently having to constantly click on the recipe i plan on making in order to see what and how much I need, and its a bit tedious.
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Unnamed dragons need love too! There is no shame in having unnamed permas, having dragons with unnamed parents and/or offspring, or exalting unnamed dragons! Leaving dragons unnamed is a perfectly valid playstyle!

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Big support for the materials I currently have to be displayed on the page somewhere. There's plenty of room on the transmute objects tab. It would be a lot nicer than going and digging in the hoard when you want to see what you have, for sure.

Also big support for showing how many you have alongside what you'll be using in the recipe.

What's weird is I wouldn't have been too interested in this before, but now that the material color changing recipes are out, knowing how much I have of what has become pretty important. Now, as opposed to "i dont have this, guess i have to go transmute more", it's more like "I don't have this, do I have enough materials to turn into that without messing up my recipe, or should I go transmute"
Big support for the materials I currently have to be displayed on the page somewhere. There's plenty of room on the transmute objects tab. It would be a lot nicer than going and digging in the hoard when you want to see what you have, for sure.

Also big support for showing how many you have alongside what you'll be using in the recipe.

What's weird is I wouldn't have been too interested in this before, but now that the material color changing recipes are out, knowing how much I have of what has become pretty important. Now, as opposed to "i dont have this, guess i have to go transmute more", it's more like "I don't have this, do I have enough materials to turn into that without messing up my recipe, or should I go transmute"
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I love QoL baldwin suggestions, keep them coming!
I love QoL baldwin suggestions, keep them coming!
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Support! I really don't want to open a new tab just to find the amount of mats I would have after a brew :/
Support! I really don't want to open a new tab just to find the amount of mats I would have after a brew :/
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This would be extremely handy, especially now when we can convert different materials up or down a rarity, knowing which we've got a surplus or deficit of when looking at Baldwin would be a big help in making decisions.

I'd really appreciate being able to see how many of the Baldwin-made items (in other words the results of all the recipes) we have as well, so I can easily see that I'm running low on beakers or could use a few more infused sulfur without having to either remember all of it or continually check the hoard to keep abreast of what I've got in stock as some things are used up and others created.

I'd be happy with just another tab or something we can open to view in Baldwin that shows the items we've got in the hoard if adding the owned# to all the recipes would be a problem to do for some reason. Anything that lets us easily crosscheck what we have vs what we need on the same page as the rest of Baldwin.
This would be extremely handy, especially now when we can convert different materials up or down a rarity, knowing which we've got a surplus or deficit of when looking at Baldwin would be a big help in making decisions.

I'd really appreciate being able to see how many of the Baldwin-made items (in other words the results of all the recipes) we have as well, so I can easily see that I'm running low on beakers or could use a few more infused sulfur without having to either remember all of it or continually check the hoard to keep abreast of what I've got in stock as some things are used up and others created.

I'd be happy with just another tab or something we can open to view in Baldwin that shows the items we've got in the hoard if adding the owned# to all the recipes would be a problem to do for some reason. Anything that lets us easily crosscheck what we have vs what we need on the same page as the rest of Baldwin.