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Make Flight Rising better by sharing your ideas!
TOPIC | A way to make camping tolerable
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Maybe it can heal your dragons back to health?
The buffs do nothing eventually. And camping is resting, so it'd make sense. This, and a key for 'fight on' are things I really want :'D
Maybe it can heal your dragons back to health?
The buffs do nothing eventually. And camping is resting, so it'd make sense. This, and a key for 'fight on' are things I really want :'D

I agree, it happens infrequently enough that I think it wouldn't be broken. (wow, very good points, with lots of evidence to back it up, froggy)

also agree with a key for "fight on."
I agree, it happens infrequently enough that I think it wouldn't be broken. (wow, very good points, with lots of evidence to back it up, froggy)

also agree with a key for "fight on."
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I support this and I heavily support a key for fight on.

Maybe instead of resting them could just make it so it's also a key.

I like to watch Netflix/Youtube while I'm in the coli, and it's a very minor annoyance to have to move my mouse (well, pad on a MacBook but same thing). A key for that would be great too. (Also, please make it easier to see the dragons. I have been kicked out of coli multiple times because I can't find the dragon)
I support this and I heavily support a key for fight on.

Maybe instead of resting them could just make it so it's also a key.

I like to watch Netflix/Youtube while I'm in the coli, and it's a very minor annoyance to have to move my mouse (well, pad on a MacBook but same thing). A key for that would be great too. (Also, please make it easier to see the dragons. I have been kicked out of coli multiple times because I can't find the dragon)
That would be nice, a lot more useful than the current rewards.

I would take that or just removing everything besides the exp bonus, or maybe both. Maybe a 10-15% exp bonus OR health recovery.
That would be nice, a lot more useful than the current rewards.

I would take that or just removing everything besides the exp bonus, or maybe both. Maybe a 10-15% exp bonus OR health recovery.
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I could get down with this- and if there's worry about that being OP, I could also handle it being optional, and with a caveat.
Like something you could toggle in the settings to whether you want your dragons to eat from food stores to replenish their health (as opposed to their energy) whenever they camped, or to have them not eat anything and just keep fighting until they ran out of energy or you quit.

Or something like that.
I could get down with this- and if there's worry about that being OP, I could also handle it being optional, and with a caveat.
Like something you could toggle in the settings to whether you want your dragons to eat from food stores to replenish their health (as opposed to their energy) whenever they camped, or to have them not eat anything and just keep fighting until they ran out of energy or you quit.

Or something like that.
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Current rewards feel useless to anyone who's not actively levelling a team by going up through each venue. I support some new kind of prize.
Current rewards feel useless to anyone who's not actively levelling a team by going up through each venue. I support some new kind of prize.
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I support removing everything other than exp as well, in particular as most of the bonuses don't really do anything in higher venues.

Sadly I don't think it should be full health (at least in later venues) but some health restored would help as well. Maybe a smaller number that still has an effect such as 100.

also support for fight on key.
I support removing everything other than exp as well, in particular as most of the bonuses don't really do anything in higher venues.

Sadly I don't think it should be full health (at least in later venues) but some health restored would help as well. Maybe a smaller number that still has an effect such as 100.

also support for fight on key.
rather than removing everything (as sometimes those are useful when levelling), I'd rather propose the option to choose a reward out of three. I would also suggest that stat based rewards last longer than one battle

I would also suggest a bonus that increase loot drops (for one battle) or something that would allow you to encourage a particular monster appearance (for grinding for particular drops)
rather than removing everything (as sometimes those are useful when levelling), I'd rather propose the option to choose a reward out of three. I would also suggest that stat based rewards last longer than one battle

I would also suggest a bonus that increase loot drops (for one battle) or something that would allow you to encourage a particular monster appearance (for grinding for particular drops)
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Yeah sure, a partial heal wouldn't hurt anyone. Like, 10%-15% heal per captcha.

Would still be a good idea, while being infrequent enough that an actual healer would still be a better option. Sure, why not?
Yeah sure, a partial heal wouldn't hurt anyone. Like, 10%-15% heal per captcha.

Would still be a good idea, while being infrequent enough that an actual healer would still be a better option. Sure, why not?
I agree. The currents boost does nothing. Id like to see only health and exp, and preferably a little more significant effects
I agree. The currents boost does nothing. Id like to see only health and exp, and preferably a little more significant effects
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