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TOPIC | venue between woodland and scorched
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It would be good if there was a venue between the woodland path and scorched forest because scorched forest is really hard even when you have the right level. It would make things a lot easier (for me at least)
It would be good if there was a venue between the woodland path and scorched forest because scorched forest is really hard even when you have the right level. It would make things a lot easier (for me at least)
That's actually the kind of thing I'd support - maybe this is where the fabled plague venue could go! :D
That's actually the kind of thing I'd support - maybe this is where the fabled plague venue could go! :D
I like this idea, a lot of the lower level venues are tough jumps, especially for people who are just starting out in the coli!
I like this idea, a lot of the lower level venues are tough jumps, especially for people who are just starting out in the coli!
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So much support, scorched forest is still a venue that's best skipped over when leveling because its so overpowered for the level. I would definitely like the see something new that is slightly less fearsome for beginning dragons.
So much support, scorched forest is still a venue that's best skipped over when leveling because its so overpowered for the level. I would definitely like the see something new that is slightly less fearsome for beginning dragons.
#UnnamedIsValid
Unnamed dragons need love too! There is no shame in having unnamed permas, having dragons with unnamed parents and/or offspring, or exalting unnamed dragons! Leaving dragons unnamed is a perfectly valid playstyle!

she/her or they/them
Ugh, yes - every time I train dragons from 1 to 25 "level appropriately", the bizzare jump in hardness just usually makes me skip Scorched forest entirely. It's too hard at the lower level, but at the higher level Delta becomes OK-ish to use, so there's no real need to go there...
Ugh, yes - every time I train dragons from 1 to 25 "level appropriately", the bizzare jump in hardness just usually makes me skip Scorched forest entirely. It's too hard at the lower level, but at the higher level Delta becomes OK-ish to use, so there's no real need to go there...
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From what staff have said before, the plan is to split out most if not all of the double-level venues - it's what they've been doing so far!

So, support, but I don't think the suggestion is necessary haha
From what staff have said before, the plan is to split out most if not all of the double-level venues - it's what they've been doing so far!

So, support, but I don't think the suggestion is necessary haha
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I'd really love this!
I'd really love this!
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Yes! PLEASE! I don't have time to grind for a WEEK just to get ONE level ;-;
Yes! PLEASE! I don't have time to grind for a WEEK just to get ONE level ;-;
They/Them
Roleplayer.
I used to be a people person, but then people ruined it.
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All my support for some kind of re balance to the Scorched Forest. When it had that initial wave of "new" opponents added, I believe there were some mistakes made that resulted in some very overpowered encounters. Using a team that is at the level of the venue is unnecessarily difficult. This carries a huge difficulty spike very early in the Coliseum's progression. I believe a re-evaluation is in order! This goes for the Forgotten Cave as well. Here were my thoughts on this back in 2018: [quote name="Zenzic" date="2018-03-29 12:15:53" ] I was training up a new team for fun not too long ago, and I came to the same conclusions: Early level venues have become super unbalanced with the addition of new enemies throughout time. The new enemies are either too strong for their venue, or too numerous in the encounters they're in. This makes training up new teams naturally quite difficult and frustrating. Worst offenders are Scorched Forest and Forgotten Cave. When I went through, I noticed that the Blueband Duelist (Forgotten Cave) come in groups of 3, do over 100 damage each, and have enough speed to [i]take two turns in a row each[/i]. [/quote]
All my support for some kind of re balance to the Scorched Forest. When it had that initial wave of "new" opponents added, I believe there were some mistakes made that resulted in some very overpowered encounters.

Using a team that is at the level of the venue is unnecessarily difficult. This carries a huge difficulty spike very early in the Coliseum's progression.

I believe a re-evaluation is in order! This goes for the Forgotten Cave as well. Here were my thoughts on this back in 2018:
Zenzic wrote on 2018-03-29 12:15:53:
I was training up a new team for fun not too long ago, and I came to the same conclusions: Early level venues have become super unbalanced with the addition of new enemies throughout time. The new enemies are either too strong for their venue, or too numerous in the encounters they're in.
This makes training up new teams naturally quite difficult and frustrating.

Worst offenders are Scorched Forest and Forgotten Cave.

When I went through, I noticed that the Blueband Duelist (Forgotten Cave) come in groups of 3, do over 100 damage each, and have enough speed to take two turns in a row each.
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Support. Scorched forest is such a pain, it's easier to just stay in the woodland path longer and level up that way.
Support. Scorched forest is such a pain, it's easier to just stay in the woodland path longer and level up that way.
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