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TOPIC | Please Fix Dominance
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Can we please get a dominance reworking? Like dom is severely broken and it’s just not worth it to exalt at all and dom really doesn’t mean anything anyway since the benefits are so low..

Please fix it and if not please just remove it. Why have a feature or extra pages to the site if they aren’t really doing much at all? I know I’m alone in feeling that dom has become a Nonessential part of the site and it has so little value it can easily be rivaled by daily exalt bonus.
Can we please get a dominance reworking? Like dom is severely broken and it’s just not worth it to exalt at all and dom really doesn’t mean anything anyway since the benefits are so low..

Please fix it and if not please just remove it. Why have a feature or extra pages to the site if they aren’t really doing much at all? I know I’m alone in feeling that dom has become a Nonessential part of the site and it has so little value it can easily be rivaled by daily exalt bonus.
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It does need an overhaul.

Nobody seems to bother much these days. Gone are the days when coordinated pushes used to be a way to get Flight communities together, now it's mostly just background exalting that swings it. It's probably a combination of open registration and stagnation, but...

...dom got boring years ago.

The bonuses are nowhere near enough incentive to try, but it's part of lore as much as a site function. And ... I like the gathering turn bonus. The discount on lair expansions is also useful.

It definitely needs looking at. There needs to be more incentive, on an individual basis, to exalt dragons besides the exalt treasure gained. This is why I wholeheartedly support a "dominance currency" system in addition to monetary gain, where you get special tokens or tickets to spend in a separate shop on exclusive apparel, skins, accents, vistas and familiars. Maybe even genes and breed changes.

If they added that, it would be great. However, if they didn't, I don't see why they should remove dom entirely..?

If you don't like it as is, and think the pages are a waste, just don't look at it. All of your complaints on that front are your opinion phrased as irrefutable fact.

Honestly, these days, I only remember it exists when I get more than 15 Gathering turns.

Instead of sitting there fuming to yourself about it, ignore it. It's a pile of crap as it is, but ... good grief, why you'd think the best way to get by is to get annoyed that it exists is beyond me.
It does need an overhaul.

Nobody seems to bother much these days. Gone are the days when coordinated pushes used to be a way to get Flight communities together, now it's mostly just background exalting that swings it. It's probably a combination of open registration and stagnation, but...

...dom got boring years ago.

The bonuses are nowhere near enough incentive to try, but it's part of lore as much as a site function. And ... I like the gathering turn bonus. The discount on lair expansions is also useful.

It definitely needs looking at. There needs to be more incentive, on an individual basis, to exalt dragons besides the exalt treasure gained. This is why I wholeheartedly support a "dominance currency" system in addition to monetary gain, where you get special tokens or tickets to spend in a separate shop on exclusive apparel, skins, accents, vistas and familiars. Maybe even genes and breed changes.

If they added that, it would be great. However, if they didn't, I don't see why they should remove dom entirely..?

If you don't like it as is, and think the pages are a waste, just don't look at it. All of your complaints on that front are your opinion phrased as irrefutable fact.

Honestly, these days, I only remember it exists when I get more than 15 Gathering turns.

Instead of sitting there fuming to yourself about it, ignore it. It's a pile of crap as it is, but ... good grief, why you'd think the best way to get by is to get annoyed that it exists is beyond me.
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UK time. Sorry for timezone-related delays in responses. They/Them.
I agree that dom needs a rework. My own favourite choices would be either a flight-specific leaderboard with its own rewards that are different from the all-flight rewards or a some sort of exalt shop. Both of which I believe would encourage competition and exalting not only for the far-away 'it's for the good of the flight' goal, but also for the far more easily felt personal goals. Moreover, adding some sort of personal incentive could, perhaps, curb the flow of people into a couple of "dom flights", the flow which is causing some of the dis-balance in dom. However, claiming that it's not worth to exalt if there's no dom or that it's somehow on par with the daily exalt bonus (at the same time?) is excessive and, frankly, nonsensical. Exalting is a very good way to make money and dom is very good way to lose that money, so, ironically, there would be more reasons to exalt if dom was no more. I can agree with the bold: [quote name="Mystiek" date="2020-05-25 03:19:08" ] I know[b] I’m alone in feeling [/b]that dom has become a Nonessential part of the site and it has so little value it can easily be [b]rivaled by daily exalt bonus[/b]. [/quote]
I agree that dom needs a rework. My own favourite choices would be either a flight-specific leaderboard with its own rewards that are different from the all-flight rewards or a some sort of exalt shop. Both of which I believe would encourage competition and exalting not only for the far-away 'it's for the good of the flight' goal, but also for the far more easily felt personal goals. Moreover, adding some sort of personal incentive could, perhaps, curb the flow of people into a couple of "dom flights", the flow which is causing some of the dis-balance in dom.

However, claiming that it's not worth to exalt if there's no dom or that it's somehow on par with the daily exalt bonus (at the same time?) is excessive and, frankly, nonsensical. Exalting is a very good way to make money and dom is very good way to lose that money, so, ironically, there would be more reasons to exalt if dom was no more. I can agree with the bold:
Mystiek wrote on 2020-05-25 03:19:08:
I know I’m alone in feeling that dom has become a Nonessential part of the site and it has so little value it can easily be rivaled by daily exalt bonus.

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I swear to WindDad if this is about how Earth frequently (and rightfully) earns Dom...

No support for removing Dom entirely. Encouraging the exalting of dragons is drastically important to the health of the economy and site in general.

Dom is arguably in need of a shake-up however, one of the best suggestions being to encourage all players to exalt on an individual level either through an exalt shop or via earning points, etc.
I swear to WindDad if this is about how Earth frequently (and rightfully) earns Dom...

No support for removing Dom entirely. Encouraging the exalting of dragons is drastically important to the health of the economy and site in general.

Dom is arguably in need of a shake-up however, one of the best suggestions being to encourage all players to exalt on an individual level either through an exalt shop or via earning points, etc.
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Support for an exalt shop where things can be bought with special currency gained via exalting, or something of the like. No support for it being removed entirely, as its currently the only way to get dragons out of the game.
Support for an exalt shop where things can be bought with special currency gained via exalting, or something of the like. No support for it being removed entirely, as its currently the only way to get dragons out of the game.
#UnnamedIsValid
Unnamed dragons need love too! There is no shame in having unnamed permas, having dragons with unnamed parents and/or offspring, or exalting unnamed dragons! Leaving dragons unnamed is a perfectly valid playstyle!

she/her or they/them
There is no reason to remove Dominance entirely. Flights still push, however pushes can get extremely expensive, which would be why there aren't a lot of conquest pushes or flight battles anymore. There is also an incentive to exalting which is the quickest way to make treasure next to Glimmer & Gloom (however exalting doesn't have a 75kt daily limit).

I do, however, agree to an overhaul, whether the overhaul be how flight fatigue works, or other ways to boost your flight's rank on the leaderboard. Even when training while watching a show, leveling constantly does get tiring and repetitive. When PvP drops, it'd be interesting to see wins count towards Dominance if you're up against someone from another flight. I don't imagine the actions there would matter as much as exalting, but it'd be nice to have an alternatively so you can feel productive even if you aren't exalting.
There is no reason to remove Dominance entirely. Flights still push, however pushes can get extremely expensive, which would be why there aren't a lot of conquest pushes or flight battles anymore. There is also an incentive to exalting which is the quickest way to make treasure next to Glimmer & Gloom (however exalting doesn't have a 75kt daily limit).

I do, however, agree to an overhaul, whether the overhaul be how flight fatigue works, or other ways to boost your flight's rank on the leaderboard. Even when training while watching a show, leveling constantly does get tiring and repetitive. When PvP drops, it'd be interesting to see wins count towards Dominance if you're up against someone from another flight. I don't imagine the actions there would matter as much as exalting, but it'd be nice to have an alternatively so you can feel productive even if you aren't exalting.
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Support for some kind of dom overhaul. Dom just isn't worth it these days, pushes cost so much and the rewards are pretty crap except for like, the MP discount (and exploiting that requires having a lot of money anyways, which is unlikely to happen to dom players during pushes. I know that I deplete my treasure stocks on the last day of a heated push).

I like the idea of exalt point shops, which will make exalting more worthwhile even outside of a dom context. I also like the people suggesting non-coli ways to participate in dom, since not everyone wants to, or can (thanks captchas) coli grind. After being on this site for nearly 7 years, it's starting to get stale how coli centric it is. Festivals and events- coli. Dom- coli. Best way to make money- coli.

I am also kind of suspicious of the way the algorithm works, since it seems to consistently favour smaller flights and disfavour the three biggest (Wind, Shadow, Arcane are always at the bottom unless actively pushing). I think that with the recent focus on OOF, the algorithm being so much in favour of smaller flights isn't necessary, because small and big flights will be getting the same amount of OOF support but each individual dragon is worth so much more for the smaller flight. This algorithm made sense in the early days of FR when pushes were more centered around in flight effort, but not so much any more.

I like dom. I think it is a fun mechanic. Even though the rewards are often unsatisfying, it feels nice to work together as a community and engage in some friendly competition. I miss the days of large and frequent conquest pushes and battles. It really needs some new life breathed into it to return it to this level of fun.

Edit: Jemadar made a good point about flight switching and how the current dom algorithm wasn't designed with this in mind. Currently, players who value dom more than other reasons to be in a flight can hop over to the flight that wins it most often, so that flight will continue to have the highest number of dom driven players and flights who dom less will have dom driven players leaving them, unless they're really loyal to the flight for whatever reason (@ me who is too stubborn to leave Shadow after 6 years). I don't really know what should be done about this. Maybe strengthening dom fatigue so that one flight doesn't gain a reputation as winning it all the time?
Support for some kind of dom overhaul. Dom just isn't worth it these days, pushes cost so much and the rewards are pretty crap except for like, the MP discount (and exploiting that requires having a lot of money anyways, which is unlikely to happen to dom players during pushes. I know that I deplete my treasure stocks on the last day of a heated push).

I like the idea of exalt point shops, which will make exalting more worthwhile even outside of a dom context. I also like the people suggesting non-coli ways to participate in dom, since not everyone wants to, or can (thanks captchas) coli grind. After being on this site for nearly 7 years, it's starting to get stale how coli centric it is. Festivals and events- coli. Dom- coli. Best way to make money- coli.

I am also kind of suspicious of the way the algorithm works, since it seems to consistently favour smaller flights and disfavour the three biggest (Wind, Shadow, Arcane are always at the bottom unless actively pushing). I think that with the recent focus on OOF, the algorithm being so much in favour of smaller flights isn't necessary, because small and big flights will be getting the same amount of OOF support but each individual dragon is worth so much more for the smaller flight. This algorithm made sense in the early days of FR when pushes were more centered around in flight effort, but not so much any more.

I like dom. I think it is a fun mechanic. Even though the rewards are often unsatisfying, it feels nice to work together as a community and engage in some friendly competition. I miss the days of large and frequent conquest pushes and battles. It really needs some new life breathed into it to return it to this level of fun.

Edit: Jemadar made a good point about flight switching and how the current dom algorithm wasn't designed with this in mind. Currently, players who value dom more than other reasons to be in a flight can hop over to the flight that wins it most often, so that flight will continue to have the highest number of dom driven players and flights who dom less will have dom driven players leaving them, unless they're really loyal to the flight for whatever reason (@ me who is too stubborn to leave Shadow after 6 years). I don't really know what should be done about this. Maybe strengthening dom fatigue so that one flight doesn't gain a reputation as winning it all the time?
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There definitely needs to be a way of encouraging exalting, and there's lots of good suggestions threads out there for that already. The rest of the suggestion seems like 6 miles of overkill.

It's an interesting/awkward situation. The thing is, the majority of the problem with dom battles and pushes is purely player-driven. Staff didn't force flights into putting on hugely expensive raffles or push the prices to double the exalt value - we did that to ourselves. That's 99% of the reason there's so few pushes these days.

Earth having an advantage in dom battles when OOF support comes into play doesn't really impact a lot. All it means is that no-one battles Earth, lmao. Earth doesn't even conquest push often, which means that the vast majority of weeks are completely battle-able.

In terms of accounting for OOF in battles... the only thing I can think of is to have a timer of some sorts - e.g. dragons exalted within 1 hour of receipt will provide dominance points based on the previous flight. As someone who's received before, having to keep track of what dragons you've had for how long and having a 1-hour backlog would be horrible. It's gameable (in-flight resending) but not without a lot of effort compared to benefit. Would be a right pain to implement though - a whole bunch of extra info to track.

Other than that, the fundamental algorithm should not change. Contrary to occasional belief, outside of dom battles the algorithm provides no inherent benefit at all to Earth. If 10% of Earth exalts one dragon each, they get the exact same number of points as 10% of Shadow exalting one dragon each.
There definitely needs to be a way of encouraging exalting, and there's lots of good suggestions threads out there for that already. The rest of the suggestion seems like 6 miles of overkill.

It's an interesting/awkward situation. The thing is, the majority of the problem with dom battles and pushes is purely player-driven. Staff didn't force flights into putting on hugely expensive raffles or push the prices to double the exalt value - we did that to ourselves. That's 99% of the reason there's so few pushes these days.

Earth having an advantage in dom battles when OOF support comes into play doesn't really impact a lot. All it means is that no-one battles Earth, lmao. Earth doesn't even conquest push often, which means that the vast majority of weeks are completely battle-able.

In terms of accounting for OOF in battles... the only thing I can think of is to have a timer of some sorts - e.g. dragons exalted within 1 hour of receipt will provide dominance points based on the previous flight. As someone who's received before, having to keep track of what dragons you've had for how long and having a 1-hour backlog would be horrible. It's gameable (in-flight resending) but not without a lot of effort compared to benefit. Would be a right pain to implement though - a whole bunch of extra info to track.

Other than that, the fundamental algorithm should not change. Contrary to occasional belief, outside of dom battles the algorithm provides no inherent benefit at all to Earth. If 10% of Earth exalts one dragon each, they get the exact same number of points as 10% of Shadow exalting one dragon each.
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No one's required to participate in Dom. [quote]It's an interesting/awkward situation. The thing is, the majority of the problem with dom battles and pushes is purely player-driven. Staff didn't force flights into putting on hugely expensive raffles or push the prices to double the exalt value - we did that to ourselves. That's 99% of the reason there's so few pushes these days.[/quote] Yep. [quote]In terms of accounting for OOF in battles... the only thing I can think of is to have a timer of some sorts - e.g. dragons exalted within 1 hour of receipt will provide dominance points based on the previous flight. As someone who's received before, having to keep track of what dragons you've had for how long and having a 1-hour backlog would be horrible. It's gameable (in-flight resending) but not without a lot of effort compared to benefit. Would be a right pain to implement though - a whole bunch of extra info to track.[/quote] This would attempt to "fix" OOF support while probably breaking the motivation of quite a few players. Inflight resending or whatever's necessary to get around something like this WOULD become the new standard and flights who aren't dom-oriented and have fewer hardcore players would probably have a harder time finding motivated participants. That said, I think this is the first somewhat-workable idea for mitigating OOF support that I've seen. @Kitava It balances the dragons exalted by the number of active players. The flights that exalt more dragons *per active player* rank higher. If large flights consistently place lower it's because they have a higher *proportion* of players who do not exalt 30+ dragons as part of their daily play.
No one's required to participate in Dom.
Quote:
It's an interesting/awkward situation. The thing is, the majority of the problem with dom battles and pushes is purely player-driven. Staff didn't force flights into putting on hugely expensive raffles or push the prices to double the exalt value - we did that to ourselves. That's 99% of the reason there's so few pushes these days.
Yep.
Quote:
In terms of accounting for OOF in battles... the only thing I can think of is to have a timer of some sorts - e.g. dragons exalted within 1 hour of receipt will provide dominance points based on the previous flight. As someone who's received before, having to keep track of what dragons you've had for how long and having a 1-hour backlog would be horrible. It's gameable (in-flight resending) but not without a lot of effort compared to benefit. Would be a right pain to implement though - a whole bunch of extra info to track.
This would attempt to "fix" OOF support while probably breaking the motivation of quite a few players. Inflight resending or whatever's necessary to get around something like this WOULD become the new standard and flights who aren't dom-oriented and have fewer hardcore players would probably have a harder time finding motivated participants.

That said, I think this is the first somewhat-workable idea for mitigating OOF support that I've seen.

@Kitava It balances the dragons exalted by the number of active players. The flights that exalt more dragons *per active player* rank higher. If large flights consistently place lower it's because they have a higher *proportion* of players who do not exalt 30+ dragons as part of their daily play.
Help I'm trapped in a signature!
It might also be worth mentioning that the site is going through a complete revamp

If DOM isn't a part of that revamp then I honestly don't see them stopping part-way through the years long process of updating/upgrading site features to re-do DOM.

Especially since, as mentioned, a good deal of the player issues are player created.

I mainly bring it up because in almost all of the "Dom is broken" threads, be they here or in FRD you'll get tons of people just going "WHY HASN'T STAFF FIXED IT YET" or you'll see other similar sentiments.

I have to assume that they're busy doing what we already know they're doing.

I also have to imagine that DOM is part of that revamp - be it cosmetically or functionally. The DOM board has technically already gotten it's revamp iirc but that doesn't mean DOM wont get further updates.

I just don't see the need to take people off of the current massive years+ revamp to recode a feature that's essentially doing it's job.

Would I love more incentive to exalt? Better bonuses or other reasons to get players interested? Of course!

But it's plenty worth it to exalt, still popular enough, people still participate in large numbers... not really sure how or why it's being touted as useless (in terms of removing it entirely).

Basically what everyone else is saying. Yes to some updates, stuff can always be better.

I just don't see it happening anytime soon unless it was already planned - which it very well could have been, who knows.
It might also be worth mentioning that the site is going through a complete revamp

If DOM isn't a part of that revamp then I honestly don't see them stopping part-way through the years long process of updating/upgrading site features to re-do DOM.

Especially since, as mentioned, a good deal of the player issues are player created.

I mainly bring it up because in almost all of the "Dom is broken" threads, be they here or in FRD you'll get tons of people just going "WHY HASN'T STAFF FIXED IT YET" or you'll see other similar sentiments.

I have to assume that they're busy doing what we already know they're doing.

I also have to imagine that DOM is part of that revamp - be it cosmetically or functionally. The DOM board has technically already gotten it's revamp iirc but that doesn't mean DOM wont get further updates.

I just don't see the need to take people off of the current massive years+ revamp to recode a feature that's essentially doing it's job.

Would I love more incentive to exalt? Better bonuses or other reasons to get players interested? Of course!

But it's plenty worth it to exalt, still popular enough, people still participate in large numbers... not really sure how or why it's being touted as useless (in terms of removing it entirely).

Basically what everyone else is saying. Yes to some updates, stuff can always be better.

I just don't see it happening anytime soon unless it was already planned - which it very well could have been, who knows.
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