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TOPIC | A Controversial Dominance Idea
i have a terrible idea for revamping dominance that will undoubtedly make people very angry but i think it would make dom way more varied.

i don’t think you can fix the fact that some flights will always be more dom focused than others. what you can do, however, is prevent them from monopolizing the dom system.

its obvious that the dom fatigue mechanic doesn’t work to punish dom powerhouses at all. instead, make it a dom ban.

if you win first place in dom, you cant chart next week AT ALL. you literally cannot get dom the next week. you cannot chart 1-3 at all.

if dom just becomes 2 flights every other week then, extend the dom ban to 3 weeks.

yes, flights will have to coordinate to make sure their festival doesnt come right after a win, but flights preplan their dominance weeks or months in advance so i don’t think that would be a problem.

this would make it so even if a flight is a dom powerhouse and could win any fight uncontested, they still couldn’t get dom every week in a row. flights that barely have any dom presence get a chance to be in the limelight for the week(s) the dom powerhouses are temp banned.

also, make dominance rewards way more enticing.
i have a terrible idea for revamping dominance that will undoubtedly make people very angry but i think it would make dom way more varied.

i don’t think you can fix the fact that some flights will always be more dom focused than others. what you can do, however, is prevent them from monopolizing the dom system.

its obvious that the dom fatigue mechanic doesn’t work to punish dom powerhouses at all. instead, make it a dom ban.

if you win first place in dom, you cant chart next week AT ALL. you literally cannot get dom the next week. you cannot chart 1-3 at all.

if dom just becomes 2 flights every other week then, extend the dom ban to 3 weeks.

yes, flights will have to coordinate to make sure their festival doesnt come right after a win, but flights preplan their dominance weeks or months in advance so i don’t think that would be a problem.

this would make it so even if a flight is a dom powerhouse and could win any fight uncontested, they still couldn’t get dom every week in a row. flights that barely have any dom presence get a chance to be in the limelight for the week(s) the dom powerhouses are temp banned.

also, make dominance rewards way more enticing.
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I dont like this idea but I understand where you are coming from. I think dom could stand a rework but I dont think banning flights from dominance is going to help the matter and it feels like punishing flights for doing well. I think something that makes fatigue stronger somehow and increases the rewards for dom (not by further discount but some other reward to make it more enticing) would be cool and inspire other flights to take part.
I dont like this idea but I understand where you are coming from. I think dom could stand a rework but I dont think banning flights from dominance is going to help the matter and it feels like punishing flights for doing well. I think something that makes fatigue stronger somehow and increases the rewards for dom (not by further discount but some other reward to make it more enticing) would be cool and inspire other flights to take part.
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Absolutely no support.

Imagine someone doing their normal activities (exalting for profit) and winning dominance the week before a festival, locking their own flight from being dominant during their holiday week. To avoid this, people would be discouraging others from exalting, which is a normal and necessary game mechanic.
Absolutely no support.

Imagine someone doing their normal activities (exalting for profit) and winning dominance the week before a festival, locking their own flight from being dominant during their holiday week. To avoid this, people would be discouraging others from exalting, which is a normal and necessary game mechanic.
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[quote name="DalphiaRose" date="2020-06-13 21:26:30" ] Absolutely no support. Imagine someone doing their normal activities (exalting for profit) and winning dominance the week before a festival, locking their own flight from being dominant during their holiday week. To avoid this, people would be discouraging others from exalting, which is a normal and necessary game mechanic. [/quote] This. The point of dominance is to exalt dragons, and I feel that such a lockout of the winning flight(s) would mean that there would be fewer dragons exalted per week, because the dominance oriented flights would be much less likely to exalt *unless* they were okay with taking first and then being locked out of dominance for X weeks. This could also lead to 'exalt hunts' of players who regularly exalt, because the dominance team doesn't want to accidentally place, because they will be locked out if they do. This would, in turn, mean that the price of dragons would bottom. Maybe even go below exalt price because players would be more hesitant at exalting (maybe not, there may be enough players who wouldn't care that they would still keep dragons at exalt price) and thus wouldn't be buying the dragons that are already listed. Honestly, things like this sound to me like they are meant to A. punish the winning flights for learning how to 'game' the mechanic and B. simply give each flight its own 'turn' at dominance every X weeks. I do agree with the better rewards for dominance, though I would prefer that they incentivize personal exalting, by perhaps having an exalt shop, or allow items to drop occasionally when exalting dragons. I think it would do the site a lot of good to encourage players to exalt more, even if they aren't interested in dominance, and be a good way to introduce some of the ideas floating around the suggestions forums as well (such as natural eye vials and the like). Perhaps if more people were to get interested in exalting, and dominance had some better rewards, then it would lead to more players getting interested in Dominance, which would help out overall, because not all players would be willing to move to a different flight to enjoy dominance, and more players interested in exalting means more players that could potentially be organized by a dedicated dom team.
DalphiaRose wrote on 2020-06-13 21:26:30:
Absolutely no support.

Imagine someone doing their normal activities (exalting for profit) and winning dominance the week before a festival, locking their own flight from being dominant during their holiday week. To avoid this, people would be discouraging others from exalting, which is a normal and necessary game mechanic.
This. The point of dominance is to exalt dragons, and I feel that such a lockout of the winning flight(s) would mean that there would be fewer dragons exalted per week, because the dominance oriented flights would be much less likely to exalt *unless* they were okay with taking first and then being locked out of dominance for X weeks.

This could also lead to 'exalt hunts' of players who regularly exalt, because the dominance team doesn't want to accidentally place, because they will be locked out if they do.

This would, in turn, mean that the price of dragons would bottom. Maybe even go below exalt price because players would be more hesitant at exalting (maybe not, there may be enough players who wouldn't care that they would still keep dragons at exalt price) and thus wouldn't be buying the dragons that are already listed.

Honestly, things like this sound to me like they are meant to A. punish the winning flights for learning how to 'game' the mechanic and B. simply give each flight its own 'turn' at dominance every X weeks.



I do agree with the better rewards for dominance, though I would prefer that they incentivize personal exalting, by perhaps having an exalt shop, or allow items to drop occasionally when exalting dragons. I think it would do the site a lot of good to encourage players to exalt more, even if they aren't interested in dominance, and be a good way to introduce some of the ideas floating around the suggestions forums as well (such as natural eye vials and the like).

Perhaps if more people were to get interested in exalting, and dominance had some better rewards, then it would lead to more players getting interested in Dominance, which would help out overall, because not all players would be willing to move to a different flight to enjoy dominance, and more players interested in exalting means more players that could potentially be organized by a dedicated dom team.

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I would support this if every flight was guaranteed to have Dominance during their elemental festival, that way nobody would be punished for exalting whenever and accidentally placing. Although to be fair I think for most flights it's pretty hard to go 'whOOps accidental dom placement".

As for accidentally placing before a push, I think that most flights are well-coordinated enough to avoid this. The point of a conquest push is to place so if you placed anyways, well, I don't see the downside. Especially if it was going to be a profit push.

I'm not a dominance expert though. And I think that maybe instead of just extending the current dom punishment the system itself needs to be reworked. Why slap a weird band-aid on when you can fix the system?
I would support this if every flight was guaranteed to have Dominance during their elemental festival, that way nobody would be punished for exalting whenever and accidentally placing. Although to be fair I think for most flights it's pretty hard to go 'whOOps accidental dom placement".

As for accidentally placing before a push, I think that most flights are well-coordinated enough to avoid this. The point of a conquest push is to place so if you placed anyways, well, I don't see the downside. Especially if it was going to be a profit push.

I'm not a dominance expert though. And I think that maybe instead of just extending the current dom punishment the system itself needs to be reworked. Why slap a weird band-aid on when you can fix the system?
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Punishing flights for being good at dominance is not a good idea. It's not fair to competitive flights. In addition it may discourage other flights from trying to become active in dom (it implies that they can only get dom if the dom heavy flights are prevented from placing). I'm a member of nature, and we aren't considered a dom powerhouse, but I feel when we do push for dom, we do well and I personally would find this addition insulting as it implies that we can't get dom without stopping other flights. Preventing people who enjoy dom from participating in dom will not necessarily encourage flights with no dom culture from wanting to participate (as many players who dislike dom move to less dom centered flights while, players interested in dom often move to dom powerhouses)

In addition it may actually discourage exalting overall as flights planning a dom push would likely stop exalting, even for profit to prevent them from accidentally placing and thus locking them out for dominance for a period of time.

As always, instead of punishing players for being good at dom, we need to encourage exalting (as more people start exalting, the more likely they may become interested in dominance). Something like an exalt shop would be a good starting point, especially if the items from the shop are non transferable/clan bound (so things like clanbound eye vials (especially natural eye vials) or account bonuses like +3 Gather turns for 3 days or a 10% marketplace discount for 24 hours).

Edit: This suggestion is unlikely to do much in shaking up the dom board, essentially all it will do is turn into a rotation of four or five flights. IE Something like so:

Week One:
1. Earth
2. Light
3. Plague
4. Water

Week Two
1. Plague
2. Light
3. Water
4. Earth

Week Three
1. Earth
2. Light
3. Beastclan
4. Plague

Week Four:
1. Light
2. Plague
3. Beastclan
4. Earth

If to prevent that, each winning flight is blocked for more than one week at a time, you might as well remove dominance and put the winning flight on a rota which would absolutely not be fun for flights that like dom
Punishing flights for being good at dominance is not a good idea. It's not fair to competitive flights. In addition it may discourage other flights from trying to become active in dom (it implies that they can only get dom if the dom heavy flights are prevented from placing). I'm a member of nature, and we aren't considered a dom powerhouse, but I feel when we do push for dom, we do well and I personally would find this addition insulting as it implies that we can't get dom without stopping other flights. Preventing people who enjoy dom from participating in dom will not necessarily encourage flights with no dom culture from wanting to participate (as many players who dislike dom move to less dom centered flights while, players interested in dom often move to dom powerhouses)

In addition it may actually discourage exalting overall as flights planning a dom push would likely stop exalting, even for profit to prevent them from accidentally placing and thus locking them out for dominance for a period of time.

As always, instead of punishing players for being good at dom, we need to encourage exalting (as more people start exalting, the more likely they may become interested in dominance). Something like an exalt shop would be a good starting point, especially if the items from the shop are non transferable/clan bound (so things like clanbound eye vials (especially natural eye vials) or account bonuses like +3 Gather turns for 3 days or a 10% marketplace discount for 24 hours).

Edit: This suggestion is unlikely to do much in shaking up the dom board, essentially all it will do is turn into a rotation of four or five flights. IE Something like so:

Week One:
1. Earth
2. Light
3. Plague
4. Water

Week Two
1. Plague
2. Light
3. Water
4. Earth

Week Three
1. Earth
2. Light
3. Beastclan
4. Plague

Week Four:
1. Light
2. Plague
3. Beastclan
4. Earth

If to prevent that, each winning flight is blocked for more than one week at a time, you might as well remove dominance and put the winning flight on a rota which would absolutely not be fun for flights that like dom
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While I very very much would like for dom to be updated, this suggestion is just a band-aid - it doesn't address the actual source of the problem (with flight changes available, there are a lot of incentives to move to one-two flights and little to no incentives to spread out more evenly across multiple flights). With this, the problem of one-two flights will just turn into the problem of three-four flights and nothing will actually change - there would still be incentives to bunch up and no incentives to spread out more than the bare minimum. The problem would persist.

No support for band-aid solutions, I'd prefer solutions that fix the actual underlying problem.
While I very very much would like for dom to be updated, this suggestion is just a band-aid - it doesn't address the actual source of the problem (with flight changes available, there are a lot of incentives to move to one-two flights and little to no incentives to spread out more evenly across multiple flights). With this, the problem of one-two flights will just turn into the problem of three-four flights and nothing will actually change - there would still be incentives to bunch up and no incentives to spread out more than the bare minimum. The problem would persist.

No support for band-aid solutions, I'd prefer solutions that fix the actual underlying problem.
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This is just prescribing your preferred dom outcome, rather than changing incentives for players do DO THE WORK that leads to placing high in dom.

When was the last time that a flight that hadn't announced a conquest push beat a flight that was hosting a public buy?
This is just prescribing your preferred dom outcome, rather than changing incentives for players do DO THE WORK that leads to placing high in dom.

When was the last time that a flight that hadn't announced a conquest push beat a flight that was hosting a public buy?
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No support. What the system needs is more incentives to be willing to put in the work, rather than punishing the flights that are very dom-centered.
No support. What the system needs is more incentives to be willing to put in the work, rather than punishing the flights that are very dom-centered.
Mostly just echoing what other people have said - this just punishes flights that have a significant exalt culture, discouraging exalting. Given that outside of OOF support dominance is inherently fair, it would make far more sense to do one (or more) of the following:

- Introduce a mechanic (like the oft-suggested Dominance Shop) to encourage exalting
- Track sending flight for a short while and add dominance points based on that flight (feasible, but hard to make unavoidable)

If you wanted to only discourage exalting slightly, add fatigue to 2nd and 3rd places.

The fundamental problem is one nothing on site can fix without making dominance inherently unfair - people join flights for different reasons. Earth (and Light before it, and Plague before that, and Ice before that) attracts people who like dom. I joined Wind a few years back mostly because I wanted a flight that didn't focus on dom.
Mostly just echoing what other people have said - this just punishes flights that have a significant exalt culture, discouraging exalting. Given that outside of OOF support dominance is inherently fair, it would make far more sense to do one (or more) of the following:

- Introduce a mechanic (like the oft-suggested Dominance Shop) to encourage exalting
- Track sending flight for a short while and add dominance points based on that flight (feasible, but hard to make unavoidable)

If you wanted to only discourage exalting slightly, add fatigue to 2nd and 3rd places.

The fundamental problem is one nothing on site can fix without making dominance inherently unfair - people join flights for different reasons. Earth (and Light before it, and Plague before that, and Ice before that) attracts people who like dom. I joined Wind a few years back mostly because I wanted a flight that didn't focus on dom.
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