Really need a system to transmute stacks of items, rather than one at a time.
You take a stack of 10 things, up the time it takes. (Instead of 30 minutes, perhaps it takes 2-3 hours) and it spits out a random amount of whatever the item you put in should give you.
I'm sure this has been brought up before, but I'm curious as to why this hasn't been implemented, because I cannot be the first to think of it and I'm sure the devs have thought about it. There must be an issue in implementing it, and I'd like to know what it is. I am NOT a web developer by any means.
Really need a system to transmute stacks of items, rather than one at a time.
You take a stack of 10 things, up the time it takes. (Instead of 30 minutes, perhaps it takes 2-3 hours) and it spits out a random amount of whatever the item you put in should give you.
I'm sure this has been brought up before, but I'm curious as to why this hasn't been implemented, because I cannot be the first to think of it and I'm sure the devs have thought about it. There must be an issue in implementing it, and I'd like to know what it is. I am NOT a web developer by any means.
My best guess is that the current mechanic favours people who are on FR a lot and multiple times during the day, which obviously is better for FR's purposes. The only way currently to stock up on lots of transmutation mats is to patiently wait for 30 minutes per item, and that rewards people who spend more time here, which tbh seems fair to me.
That said, I personally would be all over the ability to melt multiple items at once if they ever introduce it. Even if there was some kind of penalty (it takes longer than the total time it would take done individually, or you have to pay a treasure fee), that's definitely something I'd use.
But yeah I think that it's very possible it hasn't been implemented because it favours the people who spend most time on the site, and even as someone who would use and benefit from it, I still think that if it remains as it is, that is fair that the people who use the site most and have the most patience to melt something every half hour are favoured by that particular game mechanic.
My best guess is that the current mechanic favours people who are on FR a lot and multiple times during the day, which obviously is better for FR's purposes. The only way currently to stock up on lots of transmutation mats is to patiently wait for 30 minutes per item, and that rewards people who spend more time here, which tbh seems fair to me.
That said, I personally would be all over the ability to melt multiple items at once if they ever introduce it. Even if there was some kind of penalty (it takes longer than the total time it would take done individually, or you have to pay a treasure fee), that's definitely something I'd use.
But yeah I think that it's very possible it hasn't been implemented because it favours the people who spend most time on the site, and even as someone who would use and benefit from it, I still think that if it remains as it is, that is fair that the people who use the site most and have the most patience to melt something every half hour are favoured by that particular game mechanic.
The reason many people give on this idea not being feasible is because the 30 minute intervals bring people back to the site. Being on the site longer means more ads display which brings in more revenue.
Personally, I prefer the system as it is now, and wouldn't want to see it be changed. Everyone's on an even playing field with Baldwin and it's relatively simple to get into.
The reason many people give on this idea not being feasible is because the 30 minute intervals bring people back to the site. Being on the site longer means more ads display which brings in more revenue.
Personally, I prefer the system as it is now, and wouldn't want to see it be changed. Everyone's on an even playing field with Baldwin and it's relatively simple to get into.
In addition to the whole "bringing people back to the site" thing, this also brings time management into play. Should someone with bad time management be allowed to chuck a massive amount of items at Baldwin and say "Transmute these"? No. This also has lore implications. Is Baldwin supposed to be our servant? No. We are, in a way, apprentices to Baldwin, and he is letting us create out own items. He isn't simply a random npc that will do things for you. The only plausible solution for this, if it were to be added (which I doubt it will be, considering FR is a business), would be some sort of cost. Even then, from the lore, it seems almost as if Baldwin is more caring about knowledge, not coins. So, I doubt this would be added, and while I would want it to be added, logic would definitely say no.
In addition to the whole "bringing people back to the site" thing, this also brings time management into play. Should someone with bad time management be allowed to chuck a massive amount of items at Baldwin and say "Transmute these"? No. This also has lore implications. Is Baldwin supposed to be our servant? No. We are, in a way, apprentices to Baldwin, and he is letting us create out own items. He isn't simply a random npc that will do things for you. The only plausible solution for this, if it were to be added (which I doubt it will be, considering FR is a business), would be some sort of cost. Even then, from the lore, it seems almost as if Baldwin is more caring about knowledge, not coins. So, I doubt this would be added, and while I would want it to be added, logic would definitely say no.
Buying Snowshoe Rabbits 1kt/g each!
Wishlist
Support. Would love to turn all my stacks of 99 garbage into something useful.
Support. Would love to turn all my stacks of 99 garbage into something useful.
The game wasn't created so that it plays itself. It takes 30 seconds to buy a stack of something, after all.
That's it. The only reason it wasn't implemented is because Flight Rising devs want to encourage people playing the game, not idling it.
The game wasn't created so that it plays itself. It takes 30 seconds to buy a stack of something, after all.
That's it. The only reason it wasn't implemented is because Flight Rising devs want to encourage people playing the game, not idling it.