NOTE wrote:
Most of the images in this post are too wide for the forums. They're hyperlinked to themselves, so you can click through to see it in full.
This is not a suggestion to replace the skins tab in either the item database or auction house. Both of those have important uses that the proposed skin shop does not cover.
This is a suggestion for an entirely new page where users can search for and purchase user-made (so not coli or fest) skins and accents directly from the artist.
Functionality Overview:
Skins are shown over a mannequin at roughly one-half size
-This removes the unhelpful item thumbnails from the equation.
-The mannequin can be clicked to bring up the preview window just like in the database.
-The artist can choose whether the skin appears over a dark or light mannequin on the sale listing.
-Both options are available in the preview pane, in addition to the player's own dragons.
Copies are generated at the moment of purchase
Instead of generating copies and then attempting to sell them on the AH, artists simply publish an accent, set a price in their shop, and allow buyers to purchase as many copies as they want instantly.
A fixed tax is paid to the site on purchase
This could simply be 250g for accents and 500g for skins, as that's currently how much it costs per copy if you buy a 10-copy blueprint.
The price seen by the buyer already includes that tax
Just like the treasure tax on the Auction House. The seller sees both the amount they will earn, and the amount the buyer will pay, when setting a price.
All skins are private by default
Skins do not appear in the skin shop until the artist has set a price. It would be very difficult to accidentally sell a skin one does not want to.
Profits go into a till to be claimed, just like the AH
I'm very tired. May or may not return with seller-side mockups.
EDIT wrote:
I'm back babey. Here's how things look from the seller's side.
A private skin. This is how all skins look until the artist changes something. In order to sell a skin to others, the privacy lock must first be removed. The artist can buy copies for the tax price.
No longer private, this skin awaits pricing and a method of sale. It can be made private again if un-privating it was an accident.
It is for sale! \o/ Infinite copies can sell to anyone instantly. The price or sale type can be changed at the artist's whim, and of course it can still be made private.
I didn't create a mockup for it but I also intended that there be a Private Sale type – in which one user is authorised to buy infinite copies. This is great for true customs, so the commissioner can get as many copies as they like of the skin they commissioned. Would authorising multiple players be a good idea? Maybe, I can see that being useful for certain groups. There would have to be a maximum figure, or things would get unwieldy.
The confirmation windows make it abundantly clear exactly what kind of sale is going to happen, the exact price, earnings minus tax, and in the case of a private sale, the authorised player(s).
I realise now that referring to a skin being visible only to the artist, and to an exclusive sale to one or a small group of players, as "private" was a mistake. "Private sale" is like a private auction; just plain "private" is basically like putting the skin in your vault. Only you, the artist, have access to it.
Activity wrote:
The skin shop would need an activity page and notifications similar to that of the auction house
The skin shop activity page, a hub. Here you can:
- View recent sales and empty that till I mentioned earlier
- View satistics relating to your own skins
- View all skins you currently have for sale – functionally, see your own skin shop from a buyer's eyes
- View recent purchases. Probably a longer storage period on these since most players aren't buying skins as often as they're buying from the AH (accents georg is an outlier adn should not be counted)
Uploading wrote:
Getting a skin onto the site would be similar to the current system, but the site should also support pre-ordering in an official capacity.
First of all, the standard system. You buy a blueprint, upload the file, and wait for approval. I don't really think that can change very much, because you do need to pay to upload a skin, and a blueprint is simply a ticket saying you've paid.
The only real difference would be that there would be no need for any denomination of blueprint above 1. (NOTE: I'm not advocating the removal of other blueprint denominations, just observing that, with the skin shop, an artist would never need to use them if they didn't want to.)
Maybe they could divide between a "pure upload" blueprint – you don't get a copy, the accepted skin just goes straight to your shop and awaits pricing – and a "one copy" blueprint, the current system. The former would be cheaper.
Once approved, a skin appears as private in your skin collection and you can decide what to do with it from there.
Pre-Orders wrote:
A proper skin shop creates an opportunity for submitting and selling skins with zero up-front cost to the artist
Ideal for those caught in a well-documented catch-22 of "I need gems to upload my accent, but my primary source of income is accent sales".
Here's what a pre-order might look like from a buyer's perspective:
Some notes on this:
- Uploading a skin for pre-order is free, but it still need to be approved by a mod, therefore:
- Skin shops should have a very limited number of pre-order slots. Maybe just one. Maybe it starts as one, and they can buy more. Doesn't have to be for gems, I often see cries for a new treasure sink.
- Crucially, pre-order listings are not in any way timed. They can stay up for years if necessary.
- Because the file has already been uploaded, it's available for preview and even in the dressing room (because let's be honest a huge proportion of players buy accents for dragons they don't own yet)
- When you pre-order an accent, the gems are removed from your account
- The artist does not get the gems, they are held in escrow
- A pre-order is considered fulfilled when all 10 initial copies are sold
- The artist can buy copies from their end, meaning that if they have some gems but not enough for a blueprint, they can speed the pre-order along
- The artist sets a price just like in public sales of a pre-approved accent (above)
- The standard 250/500g accent/skin tax is paid to the server for each pre-order
- When the pre-order is fulfilled, the gems leave escrow and enter the artist's account.
- All copies automatically appear in the buyers' inventories (including the artist if they bought any)
- If the pre-order is cancelled by the artist, all gems return to the buyers' accounts, and they are notified as to which accent was cancelled by which artist (this is probably somewhere in the skin shop activity hub)
- It would be nice if artists could optionally send a short message summarising their reason for cancellation
I can forsee an issue of queue flood shortly after release and think a slow roll-out (however that would best be done for a feature like this) should help with that.
EDIT: fixed images