Yes, another eye topic. I am sorry.
As someone who is pretty content with the eye mechanic I should probably pull my hands away from the debate but the truth is that I want to see people happy and honestly I think things can be improved to achieve this in a way that doesn't provoke another uproar and that doesn't require a complete re-work of the feature because realistically that isn't likely to happen.
Similar methods have been suggested here but what I feel they all have in common is the possibility to abuse the new system in ways that would pull away from the breeding-only and RNG approach that was intended in the first place. They would in general please people but I personally believe that good looking primals and multi-gazes should remain a hard to achieve goal that is different to traditional geneing.
I intend to stray away from the idea of eye-vials and instead take an approach similar to the flight-change mechanic, which as we all know has a cooldown and price that are implemented to prevent it from being spammed making the choice of changing elements a more relevant one.
What if a similar feature allowed you to transfer the natural eye-type of a dragon in your lair to another? No item generated in-between that would turn this into Unnatural eyes 2.0.
The cooldown and price of such an action would vary proportionally to the rarity of the eye-type one wishes to transfer, so uncommon and unusual would have lower cooldowns and prices than primal and multi-gaze.
Prices andCooldowns:
(these estimates are just for the sake of helping people envision the mechanic and are subject to change, I am just too tired rn to make the math for these to represent the actual hatching odds)
Uncommon - 100 gems/1 month
Unusual - 150 gems/2 months
Rare - 200 gems/3 months
Goat - 500 gems/6 months
Faceted - 500 gems/6 months
Primal - 1000 gems/9 months
Multi-Gaze - 1000 gems/9 months
What is the point of a cooldown?
This would basically be a buffer to prevent players from mass-purchasing (insert eye-type here) to build a fancy eyed lair in a single day. This could also help give some stability to the market, avoiding sudden drops and rises in eye-type prices due to a drastic rise of demand and a sudden death once most eye-goals are achieved (I enjoy chaos but not THAT much chaos).
Why pay when you already beat the RNG odds?
Because this gives the player the option to either aim to get the eyes for free via planned nest spamming/egg hatching or just save those fodder primals to give their special dragon their cool eyes without provoking a massive sense of unfairness between both methods. Much like how some players would rather do massive egg hatches instead of saving up for the already available doubles and triples in the AH. The choice is YOURS.
How will this affect the dragon Market?
This is just personal speculation but I do believe this has the potential to lift the market as typical ugly dragons would earn an added purpose other than being fodder or scatter material if they happen to hatch with cool eyes. Lairs in the process of revamping their old permas would start sniping low-priced dragons with their desired eye-type creating some competition with the Dominance purchases, rising demand and pushing the prices up.
You can never know if your fodder goat is the ticket to someone's dream derg so better aim a lil higher.
And the Lore?
The canon is pretty vague but the general idea about natural eyes is that they resulted from the sudden and violent rise in elemental/magical activity in Sornieth, so every hatchling born from that point onward had a chance to be affected by these magical energies and manifest unique peepers when born.
With this concept to work with the idea of dragons just dropping their special eyes in the form of a vial when they are exhalted is a bit weird, but a transfer? Willing or unwilling (yass for dark themes 7u7) could make sense for those oldies for which you really want to get that primal/multi/whatever. They weren't born during or after this large-scale event but if they take the essence of someone who did it is kinda realistic for them to develop the same mutations.
The cooldown and price only add to this sense of an important exchange. Those old (but pretty) dergs in your lair won't go stealing every cool eyed dragon's essence they find as if they were browsing through a cosmetic store, they would need planning and resources to get it done.
Gem sink:
GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK!
...Yeah, we all love a good ol money sink to save FR from economical enthropy.
Details and balancing
By now you should have already noticed that I don't want to get rid of the old mechanic but rather just add something that makes the whole thing a touch less frustrating and inclusive (#OldDragonEyesMatter). If you just can't get behind a system that is this hard, unpredictable or you just believe that breeding shouldn't have more than one type of system involved... well that is fair and there are several other topics that likely cater more to your tastes which you can go an support instead, no hard feelings.
If you kinda get what I am trying to do here we can move on to the minutia one such system would need to keep things fair and cohesive with the already implemented eye system.
ALTERNATIVES
+Seeing as gems are often viewed as direct link to someone's rl purse (tho you can always exchange treasure for gems in those fancy player-run banks) the prices could be converted to treasure instead with the standard 1 to 100 ratio.
+In order to eliminate the cooldown which hasn't been well-received in general the system could be changed so that you can only transfer eyes between dragons that you have hatched yourself. This would force every player to beat the RNG odds but it will mean that you don't have to conform with whatever dragon randomly got the special eye. The downside to this would be that the demand of the dragon market would remain virtually untouched while the prices of pretty special-eyes will still be likely to decline.
Given that you will still have to wait for months to get all the eyes you want because an unlucky streak can mean that you go up to a year without seeing your desired primal the cooldowns for the rarer eye types are close to equal to this default waiting time but without the added benefit of being able to just purchase someone else's lucky hatch. This would hit Lairs that don't really like to do breeding quite hard so keep this in mind.
Upon reviewing this and getting more feedback it should be possible to eliminate the cooldowns without restricting the transfer to dragons only hatched by the player via a tag that differentiates between hatched eye-types and applied ones.
That is pretty much what I have for now. I'd love to hear your opinions about this and also answer any questions that may arise because of my tendency to ramble and my bad english.
Edit log:
~The clanbound idea was discarded as this system's goal is to make the eye mechanic less restrictive to certain playstyles and a clanbound or extra-cooldown addition is basically a restriction for people who are more profit-oriented. I believe the initial cooldown and the G1 to G1 rules would be deterrent enough to keep super-rare matchy primal G1s from from popping up too quickly.
~Added Alternatives for the aspects that other users have brought up as potential problems with the system.
~After some feedback I have decided that cooldowns are likely too punishing as a whole. ALternative balancing measures are being considered.
As someone who is pretty content with the eye mechanic I should probably pull my hands away from the debate but the truth is that I want to see people happy and honestly I think things can be improved to achieve this in a way that doesn't provoke another uproar and that doesn't require a complete re-work of the feature because realistically that isn't likely to happen.
Similar methods have been suggested here but what I feel they all have in common is the possibility to abuse the new system in ways that would pull away from the breeding-only and RNG approach that was intended in the first place. They would in general please people but I personally believe that good looking primals and multi-gazes should remain a hard to achieve goal that is different to traditional geneing.
I intend to stray away from the idea of eye-vials and instead take an approach similar to the flight-change mechanic, which as we all know has a cooldown and price that are implemented to prevent it from being spammed making the choice of changing elements a more relevant one.
~~~~~
What if a similar feature allowed you to transfer the natural eye-type of a dragon in your lair to another? No item generated in-between that would turn this into Unnatural eyes 2.0.
The cooldown and price of such an action would vary proportionally to the rarity of the eye-type one wishes to transfer, so uncommon and unusual would have lower cooldowns and prices than primal and multi-gaze.
Prices and
(these estimates are just for the sake of helping people envision the mechanic and are subject to change, I am just too tired rn to make the math for these to represent the actual hatching odds)
Uncommon - 100 gems/
Unusual - 150 gems/
Rare - 200 gems/
Goat - 500 gems/
Faceted - 500 gems/
Primal - 1000 gems/
Multi-Gaze - 1000 gems/
This would basically be a buffer to prevent players from mass-purchasing (insert eye-type here) to build a fancy eyed lair in a single day. This could also help give some stability to the market, avoiding sudden drops and rises in eye-type prices due to a drastic rise of demand and a sudden death once most eye-goals are achieved (I enjoy chaos but not THAT much chaos).
Why pay when you already beat the RNG odds?
Because this gives the player the option to either aim to get the eyes for free via planned nest spamming/egg hatching or just save those fodder primals to give their special dragon their cool eyes without provoking a massive sense of unfairness between both methods. Much like how some players would rather do massive egg hatches instead of saving up for the already available doubles and triples in the AH. The choice is YOURS.
How will this affect the dragon Market?
This is just personal speculation but I do believe this has the potential to lift the market as typical ugly dragons would earn an added purpose other than being fodder or scatter material if they happen to hatch with cool eyes. Lairs in the process of revamping their old permas would start sniping low-priced dragons with their desired eye-type creating some competition with the Dominance purchases, rising demand and pushing the prices up.
You can never know if your fodder goat is the ticket to someone's dream derg so better aim a lil higher.
And the Lore?
The canon is pretty vague but the general idea about natural eyes is that they resulted from the sudden and violent rise in elemental/magical activity in Sornieth, so every hatchling born from that point onward had a chance to be affected by these magical energies and manifest unique peepers when born.
With this concept to work with the idea of dragons just dropping their special eyes in the form of a vial when they are exhalted is a bit weird, but a transfer? Willing or unwilling (yass for dark themes 7u7) could make sense for those oldies for which you really want to get that primal/multi/whatever. They weren't born during or after this large-scale event but if they take the essence of someone who did it is kinda realistic for them to develop the same mutations.
The cooldown and price only add to this sense of an important exchange. Those old (but pretty) dergs in your lair won't go stealing every cool eyed dragon's essence they find as if they were browsing through a cosmetic store, they would need planning and resources to get it done.
Gem sink:
GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK! GEM SINK!
...Yeah, we all love a good ol money sink to save FR from economical enthropy.
Details and balancing
By now you should have already noticed that I don't want to get rid of the old mechanic but rather just add something that makes the whole thing a touch less frustrating and inclusive (#OldDragonEyesMatter). If you just can't get behind a system that is this hard, unpredictable or you just believe that breeding shouldn't have more than one type of system involved... well that is fair and there are several other topics that likely cater more to your tastes which you can go an support instead, no hard feelings.
If you kinda get what I am trying to do here we can move on to the minutia one such system would need to keep things fair and cohesive with the already implemented eye system.
- Generations - Given how different G1 and G2+ acquisition methods are it would only be natural for both generations to be treated differently. Either transferring an eye-type to a G1 costs substantially more gems or we make it so G1s can only get eyes from other G1s.
- Elements - Plague primal and Light primal aren't the same, so they shouldn't be exchangeable. Some primals are much more coveted and in turn more expensive than others, so how about every eye type is exchangeable only between dragons of the same element. That way your hunt for those "ugly" special eye-types is a bit more challenging. A bonus here would be to include the ever popular suggestion about adding a way to change the elemental allegiance of a dragon. Perhaps this system includes that option with the highest price and cooldown for dragons with common eyes exclusively, then the dragon can have other eyes be transferred to it from its new element normally.
Clanbound dragons - This is either a hit or miss suggestion and I myself am not 100% sold on it but I feel like it is worth discussing. Even with a cooldown and a gem price to pay it is possible for someone to somehow get a triple or a double G1, make the investment to transfer primal to it and make a massive profit out of selling it, which again makes the goal of actually hatching or scattering one such dragon pretty pointless.
A drastic meassure to counteract this would be to make it so dragons that got transferred eyes become clandbound, so once you did the do that fella is stuck in your Clan forever like a progen (unless you exhalt it of course). Again, this is meant to make this feature all about customization instead of an abusable profit tool.
A less extreme option would be to put a default cooldown on dragons that got new eyes so that they can't be listed in the AH or exchanged via CR for a certain ammount of time after getting their makeover. This wouldn't entirely eliminate eye-rotation from happening for profit but it would further hinder it.
ALTERNATIVES
+Seeing as gems are often viewed as direct link to someone's rl purse (tho you can always exchange treasure for gems in those fancy player-run banks) the prices could be converted to treasure instead with the standard 1 to 100 ratio.
Given that you will still have to wait for months to get all the eyes you want because an unlucky streak can mean that you go up to a year without seeing your desired primal the cooldowns for the rarer eye types are close to equal to this default waiting time but without the added benefit of being able to just purchase someone else's lucky hatch. This would hit Lairs that don't really like to do breeding quite hard so keep this in mind.
Upon reviewing this and getting more feedback it should be possible to eliminate the cooldowns without restricting the transfer to dragons only hatched by the player via a tag that differentiates between hatched eye-types and applied ones.
~~~~~
That is pretty much what I have for now. I'd love to hear your opinions about this and also answer any questions that may arise because of my tendency to ramble and my bad english.
DISCLAIMER
Any kind of suggestion to fix my suggestion (suggestion-ception) is welcome but as always I ask everyone to keep things nice and non-personal. This is an open debate and we all are FR enthusiasts here. My opinions are just that and I will never claim to hold the ultimate truth about anything.Edit log:
~The clanbound idea was discarded as this system's goal is to make the eye mechanic less restrictive to certain playstyles and a clanbound or extra-cooldown addition is basically a restriction for people who are more profit-oriented. I believe the initial cooldown and the G1 to G1 rules would be deterrent enough to keep super-rare matchy primal G1s from from popping up too quickly.
~Added Alternatives for the aspects that other users have brought up as potential problems with the system.
~After some feedback I have decided that cooldowns are likely too punishing as a whole. ALternative balancing measures are being considered.