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TOPIC | Food Stall in the Trading Post!
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I dunno about you lot but I'm always SUPER pumped whenever something new appears in the Trading Post. And as someone who struggles with having enough food to feed all my hungry dragons, I just thought about how cool it would be to have a sort of Baldwin style food stall for the TP! So basically, there's 2 tabs to it. One lets you buy/trade for special food items based on a timed rotation, like Swipp's Swap Stand or like the Marketplace. The other one lets you craft new food items from what you have. For example-- [columns] [item=Chameleon] [nextcol] [size=7]+[/size] [nextcol] [item=Incorporeal Substance] [nextcol] [size=7]=[/size] [nextcol] [size=5][b]Invisible Stew[/b][/size] Your plate seems empty, but your nose tells you otherwise... [emoji=plant size=1][b]12[/b] [/columns] And of course, there could be a levelling system where you could unlock better and stranger recipes! For example-- [b]Level 2[/b] [emoji=meat size=1]2 + [emoji=meat size=1]3 = [emoji=birthday cake size=1]7 [b]Level 9[/b] [emoji=meat size=1]4 + [emoji=meat size=1]5 = [emoji=birthday cake size=1]11 It would give us something more fun to do with all the food we gather, help out players who may or may not struggle to stay on top of their dragons' insatiable appetite, and best of all, it'll give people more of an incentive to feed their dragons! But wait, there's more!!! what if the higher levelled recipes could allow for temporary effects on dragons? For example, feeding a certain cooked item to a dragon would provide a 1 hour long boost to their vitality! Although for items like that, they would probably have to be excluded in the "Feed" option that feeds all your dragons at once. In terms of item classification, cooked recipes could fall into a couple different food groups. So something like [b]Sun Baked Oysters seasoned with Cindermint[/b] worth 12 food points could feed both a tundra and/or a ridgeback! Of course to balance out the best recipes that have the highest profit margin for food points, or ones that provide status effects, they could take a longer to prepare. [b][size=4]Let me know what you guys think![/size][/b] [emoji=pearlcatcher tongue size=2]
I dunno about you lot but I'm always SUPER pumped whenever something new appears in the Trading Post. And as someone who struggles with having enough food to feed all my hungry dragons, I just thought about how cool it would be to have a sort of Baldwin style food stall for the TP!

So basically, there's 2 tabs to it. One lets you buy/trade for special food items based on a timed rotation, like Swipp's Swap Stand or like the Marketplace. The other one lets you craft new food items from what you have. For example--

Chameleon + Incorporeal Substance = Invisible Stew
Your plate seems empty,
but your nose tells you otherwise...
12

And of course, there could be a levelling system where you could unlock better and stranger recipes! For example--
Level 2
2 + 3 = 7


Level 9
4 + 5 = 11


It would give us something more fun to do with all the food we gather, help out players who may or may not struggle to stay on top of their dragons' insatiable appetite, and best of all, it'll give people more of an incentive to feed their dragons!

But wait, there's more!!! what if the higher levelled recipes could allow for temporary effects on dragons? For example, feeding a certain cooked item to a dragon would provide a 1 hour long boost to their vitality! Although for items like that, they would probably have to be excluded in the "Feed" option that feeds all your dragons at once.

In terms of item classification, cooked recipes could fall into a couple different food groups. So something like Sun Baked Oysters seasoned with Cindermint worth 12 food points could feed both a tundra and/or a ridgeback!

Of course to balance out the best recipes that have the highest profit margin for food points, or ones that provide status effects, they could take a longer to prepare.



Let me know what you guys think!
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This is unique! I like this idea! Support. :0

Food and more uses for items are always great in my book.
This is unique! I like this idea! Support. :0

Food and more uses for items are always great in my book.
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Support! I'm always a fan of more crafting, and I always felt like Baldwin's limited food crafting was subpar at best. It'd be nice to have a specialist chef take over for the bulk of that theme of crafting.
Support! I'm always a fan of more crafting, and I always felt like Baldwin's limited food crafting was subpar at best. It'd be nice to have a specialist chef take over for the bulk of that theme of crafting.
Ooh, I like this! It sounds like fun :D
Ooh, I like this! It sounds like fun :D
We already have it at Baldwin. Altought seems it is not very popular. Why? People fine not worth it brew soilent by soilent?

If this will be same time consuming - Baldwin's fate await this.
If it will easy-peasy (like trade bottles at Swipp - infinit packs) then we get flood of free food. I doubt it is good for game
We already have it at Baldwin. Altought seems it is not very popular. Why? People fine not worth it brew soilent by soilent?

If this will be same time consuming - Baldwin's fate await this.
If it will easy-peasy (like trade bottles at Swipp - infinit packs) then we get flood of free food. I doubt it is good for game

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[quote name="Alkhor" date="2022-06-27 00:48:08" ] We already have it at Baldwin. Altought seems it is not very popular. Why? People fine not worth it brew soilent by soilent? If this will be same time consuming - Baldwin's fate await this. If it will easy-peasy (like trade bottles at Swipp - infinit packs) then we get flood of free food. I doubt it is good for game [/quote] Baldwin has some real problems when it comes to food creation. For one, you're sacrificing your cauldron in order to brew the soylents, and for another, the costs of each food type is uneven between each food type. Fish soylent costs two greens and a red, meat soylent costs two greens and a [i]purple[/i], and bug soylent takes two greens and just a single [i]orange[/i]. The fact that meat is objectively far more expensive than bug isn't extremely fair in my mind. That, and the fact that some people can't return to their cauldron frequently makes it not only unreliable and RNG-based, but also not super rewarding in general. You only get 40 food points per brew, assuming you can cover the costs and keep coming back to get more goo every 30 minutes, and there are so many other things you can do with Baldwin, there are simply better options for brewing. At least if we get a new trading post, you'll still have your cauldron, even if it takes time to use. If the sole purpose is to create food and doesn't come with anything else (like making genes, eggs, and familiars) then I doubt it'll be forgotten.
Alkhor wrote on 2022-06-27 00:48:08:
We already have it at Baldwin. Altought seems it is not very popular. Why? People fine not worth it brew soilent by soilent?

If this will be same time consuming - Baldwin's fate await this.
If it will easy-peasy (like trade bottles at Swipp - infinit packs) then we get flood of free food. I doubt it is good for game
Baldwin has some real problems when it comes to food creation. For one, you're sacrificing your cauldron in order to brew the soylents, and for another, the costs of each food type is uneven between each food type. Fish soylent costs two greens and a red, meat soylent costs two greens and a purple, and bug soylent takes two greens and just a single orange. The fact that meat is objectively far more expensive than bug isn't extremely fair in my mind. That, and the fact that some people can't return to their cauldron frequently makes it not only unreliable and RNG-based, but also not super rewarding in general. You only get 40 food points per brew, assuming you can cover the costs and keep coming back to get more goo every 30 minutes, and there are so many other things you can do with Baldwin, there are simply better options for brewing.

At least if we get a new trading post, you'll still have your cauldron, even if it takes time to use. If the sole purpose is to create food and doesn't come with anything else (like making genes, eggs, and familiars) then I doubt it'll be forgotten.
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[quote name="Alkhor" date="2022-06-27 00:48:08" ] We already have it at Baldwin. Altought seems it is not very popular. Why? People fine not worth it brew soilent by soilent? If this will be same time consuming - Baldwin's fate await this. If it will easy-peasy (like trade bottles at Swipp - infinit packs) then we get flood of free food. I doubt it is good for game [/quote] I think there are a few reasons why Baldwin's food isn't very fun. First off, it takes food to make food but unlike this suggestion where the recipe seems pretty specific, for Baldwin you have to get the right kind of goo for the right kind of food type and every melting of food adds 30min to the total time it takes to brew what amounts to not a lot of pay back. At BEST, to completely self-brew soylent it takes over 2hrs to get 40pts of food from Baldwin. This idea might still have similar time consumption/food point for maybe more food point trade off BUT, Baldwin is bloated with recipes of all sorts. So while taking all that time to brew minimal food, you're also taking up your one and only cauldron for it. This way, Baldwin's brewing can be more focused on other recipes. Also, Baldwin has four options? And sure, they are cute and thematic but this idea sounds like it will add more variety. (Edit: Looks like Niceless beat me to most of my points XD)
Alkhor wrote on 2022-06-27 00:48:08:
We already have it at Baldwin. Altought seems it is not very popular. Why? People fine not worth it brew soilent by soilent?

If this will be same time consuming - Baldwin's fate await this.
If it will easy-peasy (like trade bottles at Swipp - infinit packs) then we get flood of free food. I doubt it is good for game

I think there are a few reasons why Baldwin's food isn't very fun.

First off, it takes food to make food but unlike this suggestion where the recipe seems pretty specific, for Baldwin you have to get the right kind of goo for the right kind of food type and every melting of food adds 30min to the total time it takes to brew what amounts to not a lot of pay back. At BEST, to completely self-brew soylent it takes over 2hrs to get 40pts of food from Baldwin.

This idea might still have similar time consumption/food point for maybe more food point trade off BUT, Baldwin is bloated with recipes of all sorts. So while taking all that time to brew minimal food, you're also taking up your one and only cauldron for it. This way, Baldwin's brewing can be more focused on other recipes.

Also, Baldwin has four options? And sure, they are cute and thematic but this idea sounds like it will add more variety.

(Edit: Looks like Niceless beat me to most of my points XD)
I really like this interpretation, but I'm not sure how the "gives food points in multiple categories" thing would work since food needs to be converted and all unless I'm being a dumdum and it literally is, like, "worth 5 points meat and 7 points plants" or whatever, but that feels like it defeats the point

I've kinda seen a theme in Suggestions with people wanting to get food easier without needing to go to Coli. Me? Well, really, I'd love to be able to give my kiddos something that looks like it's tasty instead of like... maggots and pond slime and whatever the gelatin cubes from Waterway are supposed to be. This sounds like it'd be fantastic for that sorta thing.

I would say, I think it'd be good to have generic recipes that accept any food item with the right point count, as well as the specific things. Sometimes you just gotta cook with whatever's in the fridge, y'know?

Final thought- I remember that Webkinz had a cooking feature, and part of the fun of it was that there were some secret recipes that would only get unlocked by you trying stuff and seeing if it worked (I want to say there were also some that you could buy? And of course, there were player-made guides that would help, too). For ease of use, I think any secret recipes should be added to a reference "cookbook" so you didn't have to constantly try to remember what you did. There was a bit of risk/reward though- trying stuff and having it not work would give you... I don't remember the name, but it didn't look very tasty and the pets didn't like to eat it. I imagine here it'd be more like "success gives you more food points on the item(s), failure gives you fewer", by one or two points so it wasn't crazy. And, of course, it'd consume the items used.

TL;DR: Perhaps a risk/reward system would suit?
I really like this interpretation, but I'm not sure how the "gives food points in multiple categories" thing would work since food needs to be converted and all unless I'm being a dumdum and it literally is, like, "worth 5 points meat and 7 points plants" or whatever, but that feels like it defeats the point

I've kinda seen a theme in Suggestions with people wanting to get food easier without needing to go to Coli. Me? Well, really, I'd love to be able to give my kiddos something that looks like it's tasty instead of like... maggots and pond slime and whatever the gelatin cubes from Waterway are supposed to be. This sounds like it'd be fantastic for that sorta thing.

I would say, I think it'd be good to have generic recipes that accept any food item with the right point count, as well as the specific things. Sometimes you just gotta cook with whatever's in the fridge, y'know?

Final thought- I remember that Webkinz had a cooking feature, and part of the fun of it was that there were some secret recipes that would only get unlocked by you trying stuff and seeing if it worked (I want to say there were also some that you could buy? And of course, there were player-made guides that would help, too). For ease of use, I think any secret recipes should be added to a reference "cookbook" so you didn't have to constantly try to remember what you did. There was a bit of risk/reward though- trying stuff and having it not work would give you... I don't remember the name, but it didn't look very tasty and the pets didn't like to eat it. I imagine here it'd be more like "success gives you more food points on the item(s), failure gives you fewer", by one or two points so it wasn't crazy. And, of course, it'd consume the items used.

TL;DR: Perhaps a risk/reward system would suit?
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[quote name="Niceless" date="2022-06-27 01:13:52" ] The fact that meat is objectively far more expensive than bug isn't extremely fair in my mind. That, and the fact that some people can't return to their cauldron frequently makes it not only unreliable and RNG-based, but also not super rewarding in general. You only get 40 food points per brew, assuming you can cover the costs and keep coming back to get more goo every 30 minutes, and there are so many other things you can do with Baldwin, there are simply better options for brewing. [/quote] This is not quait fair. "expensity" is something subjective. Look you could melt plants or bugs (or whatever counts cheap at this moment) and make fish or meat from it. You could say, talking about profits and expensives that it is more profitable for you not brew soyls but sell goos and purchais food from other players? Yes it is. But look here if you at some moment start convert in infinit amount your 100% of FP into 100+% FP even if it does not allow you swap FP type even if it is same what in that case stimulate you purchais food from other players at all? Nothing. Why you think it is good remove food players market and impliment free uncontrollable infinit food geteration? This both ruin players income (from selling food) and provoke inflation (with free extra turnes to everyone) (while game need treasure sinks)
Niceless wrote on 2022-06-27 01:13:52:

The fact that meat is objectively far more expensive than bug isn't extremely fair in my mind. That, and the fact that some people can't return to their cauldron frequently makes it not only unreliable and RNG-based, but also not super rewarding in general. You only get 40 food points per brew, assuming you can cover the costs and keep coming back to get more goo every 30 minutes, and there are so many other things you can do with Baldwin, there are simply better options for brewing.


This is not quait fair. "expensity" is something subjective. Look you could melt plants or bugs (or whatever counts cheap at this moment) and make fish or meat from it.
You could say, talking about profits and expensives that it is more profitable for you not brew soyls but sell goos and purchais food from other players?
Yes it is.

But look here if you at some moment start convert in infinit amount your 100% of FP into 100+% FP even if it does not allow you swap FP type even if it is same what in that case stimulate you purchais food from other players at all?

Nothing.

Why you think it is good remove food players market and impliment free uncontrollable infinit food geteration?

This both ruin players income (from selling food) and provoke inflation (with free extra turnes to everyone) (while game need treasure sinks)

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[quote name="Renaiwom" date="2022-06-27 01:27:17" ] Final thought- I remember that Webkinz had a cooking feature, and part of the fun of it was that there were some secret recipes that would only get unlocked by you trying stuff and seeing if it worked (I want to say there were also some that you could buy? And of course, there were player-made guides that would help, too). For ease of use, I think any secret recipes should be added to a reference "cookbook" so you didn't have to constantly try to remember what you did. There was a bit of risk/reward though- trying stuff and having it not work would give you... I don't remember the name, but it didn't look very tasty and the pets didn't like to eat it. I imagine here it'd be more like "success gives you more food points on the item(s), failure gives you fewer", by one or two points so it wasn't crazy. And, of course, it'd consume the items used. TL;DR: Perhaps a risk/reward system would suit? [/quote] The Webkinz feature had different types of cooking equipment (oven, blender, a toaster??? thing) And then each equipment thing had a recipe book button when you opened up the menu to input three different items. This menu only told you like 3 of the recipes and then after that it was a mystery (unless you also had a grandma who looked all over the internet and then gave you special cook books with all the recipes hahaha) So an easy one was the PB&J. If you put in strawberries, bread, and peanuts into the toaster thing it made a PBJ and if you put in Peanuts, Honey, and Bread it gave you a PB and Honey sandwich. But if you put in Peanuts, bread, and blueberries that would give you the oozey goo thing since it didn't qualify as an actual recipe (despite blueberry jelly being a thing! ^^) Anytime you didn't make something that qualified for one of the recipes you got this colorful gunk thing that while fed pets they always were like, "That wasn't very yummy can I eat something else?" And if you continued to force feed them the gunk their food points would go up but their happiness levels went down (if I remember correctly). Edit Because I forgot: In Webkinz you bought all your food at the store to feed your pet so you'd buy the food and then you could feed the individual items to your pet or you could make it into different things (since the buying part was mentioned) ((also the specific thing you (referring to Renaiwom) may be remembering is the Pet's Special Food, which also were really really cool looking, but could only be fed to certain pets because it was their special food)) I think a recipe creation thing would be so much fun!!! I loved using the webkinz feature and making all the cool looking food creations!! (PS the Webkinz Wiki has the recipes on there if you wanna look at the fun things you could make....)
Renaiwom wrote on 2022-06-27 01:27:17:

Final thought- I remember that Webkinz had a cooking feature, and part of the fun of it was that there were some secret recipes that would only get unlocked by you trying stuff and seeing if it worked (I want to say there were also some that you could buy? And of course, there were player-made guides that would help, too). For ease of use, I think any secret recipes should be added to a reference "cookbook" so you didn't have to constantly try to remember what you did. There was a bit of risk/reward though- trying stuff and having it not work would give you... I don't remember the name, but it didn't look very tasty and the pets didn't like to eat it. I imagine here it'd be more like "success gives you more food points on the item(s), failure gives you fewer", by one or two points so it wasn't crazy. And, of course, it'd consume the items used.

TL;DR: Perhaps a risk/reward system would suit?

The Webkinz feature had different types of cooking equipment (oven, blender, a toaster??? thing) And then each equipment thing had a recipe book button when you opened up the menu to input three different items. This menu only told you like 3 of the recipes and then after that it was a mystery (unless you also had a grandma who looked all over the internet and then gave you special cook books with all the recipes hahaha) So an easy one was the PB&J. If you put in strawberries, bread, and peanuts into the toaster thing it made a PBJ and if you put in Peanuts, Honey, and Bread it gave you a PB and Honey sandwich. But if you put in Peanuts, bread, and blueberries that would give you the oozey goo thing since it didn't qualify as an actual recipe (despite blueberry jelly being a thing! ^^)

Anytime you didn't make something that qualified for one of the recipes you got this colorful gunk thing that while fed pets they always were like, "That wasn't very yummy can I eat something else?" And if you continued to force feed them the gunk their food points would go up but their happiness levels went down (if I remember correctly).

Edit Because I forgot: In Webkinz you bought all your food at the store to feed your pet so you'd buy the food and then you could feed the individual items to your pet or you could make it into different things (since the buying part was mentioned) ((also the specific thing you (referring to Renaiwom) may be remembering is the Pet's Special Food, which also were really really cool looking, but could only be fed to certain pets because it was their special food))

I think a recipe creation thing would be so much fun!!! I loved using the webkinz feature and making all the cool looking food creations!! (PS the Webkinz Wiki has the recipes on there if you wanna look at the fun things you could make....)
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