Good morning,
I'll start off by saying I am an adult, and I have purchased actual gems from the site. So in a real sense, I'm helping to support the site.
So my Question and Petition is:
Admins:
Explain your reasoning behind the excessive lair expansion costs
I've played a lot of pet collection games, and in all of the successful ones, getting more space to keep pets has been fairly easy or even free. Or at least doable with only reasonable playtime.
FlightRising is one of the better games I've played, with even more potential than any of the others. Except.... it's a pet collection game where most users will be UNABLE to get above 75 lair spots. The cost of lair space gets too high compared to treasure earning abilities.
Once you've had a "pet" (even though they are pixels) for a while, you get attached. And I for one have stopped buying dragons, because getting a single extra one would probably mean getting rid of one I already really like.
Economically it makes no sense, and I feel is a large part of the problem with said economy. Lair space is like the cost of living in real life. When the cost of living gets too high, people stop spending their money on "luxuries" (ie, more dragons, items, familiars, genes, breed changes).
I know I have stopped buying dragons. I see dragons of all breeds that I want all the time. But expanding beyond my current limit will be extremely hard and painful, so I must regretfully pass up those dragons. Because the cost of those additional lair spaces is simply too much.
Best Regards,
Cyradis4.
Editing to add the response from an Admin, on page 12:
I'll start off by saying I am an adult, and I have purchased actual gems from the site. So in a real sense, I'm helping to support the site.
So my Question and Petition is:
Admins:
Explain your reasoning behind the excessive lair expansion costs
I've played a lot of pet collection games, and in all of the successful ones, getting more space to keep pets has been fairly easy or even free. Or at least doable with only reasonable playtime.
FlightRising is one of the better games I've played, with even more potential than any of the others. Except.... it's a pet collection game where most users will be UNABLE to get above 75 lair spots. The cost of lair space gets too high compared to treasure earning abilities.
Once you've had a "pet" (even though they are pixels) for a while, you get attached. And I for one have stopped buying dragons, because getting a single extra one would probably mean getting rid of one I already really like.
Economically it makes no sense, and I feel is a large part of the problem with said economy. Lair space is like the cost of living in real life. When the cost of living gets too high, people stop spending their money on "luxuries" (ie, more dragons, items, familiars, genes, breed changes).
I know I have stopped buying dragons. I see dragons of all breeds that I want all the time. But expanding beyond my current limit will be extremely hard and painful, so I must regretfully pass up those dragons. Because the cost of those additional lair spaces is simply too much.
Best Regards,
Cyradis4.
Editing to add the response from an Admin, on page 12:
Xhaztol wrote on 2013-10-01 11:37:59:
Hey everyone! We normally don't chime in on Suggestions topics, but this appears to be more of a clarification thread, so I'm happy to reply.
Why are lair expansion costs priced the way they are?
Simply put, and echoed by several people in this thread, these costs are meant as a treasure sink. It's a very common design choice for games to put soft caps in place as a means of progression and goal-making. They increase in price because that is a fairly normal and recognized method for creating a difficulty curve. I will agree that it's not certainly the most interesting choice, but it fulfills a purpose.
Is there room for discussion/alteration of the expansion prices? Sure! Our team is absolutely not above adjusting things, much like we did for exaltation payouts, nest sizes, and egg rotting. It is not happening for sure, or soon, but I hope everyone here knows that we absolutely consider things like this and talk about them regularly.
Why is there a cap of 99 dragons?
This hard cap is currently in place to help prevent our infrastructure from receiving too much strain. As with all data, the more there is of it, the longer things may take to load, and the less stable the experience can become. Dragons are an inexhaustible/exponential resource, so for the time being, the hard cap is in place to help us better manage that load.
Our main focus for Flight Rising is improving its stability. It is why registration is currently closed, why achievements have been mostly disabled, and why we aren't able to provide a whole lot in the way of verbal updates. A lot of time and energy is being devoted to this goal so that everyone can have a great play experience. The dragon cap is included in that.
As time goes on, this may change. If we are able to hit a breakthrough in how their data can be stored, we will absolutely be onboard for making some changes in that regard. It's just taking time.
We really appreciate everyone's passion for Flight Rising, its creatures, and the desire to understand more about the game. Your constructive threads really help keep our brain gears turnin'!
Why are lair expansion costs priced the way they are?
Simply put, and echoed by several people in this thread, these costs are meant as a treasure sink. It's a very common design choice for games to put soft caps in place as a means of progression and goal-making. They increase in price because that is a fairly normal and recognized method for creating a difficulty curve. I will agree that it's not certainly the most interesting choice, but it fulfills a purpose.
Is there room for discussion/alteration of the expansion prices? Sure! Our team is absolutely not above adjusting things, much like we did for exaltation payouts, nest sizes, and egg rotting. It is not happening for sure, or soon, but I hope everyone here knows that we absolutely consider things like this and talk about them regularly.
Why is there a cap of 99 dragons?
This hard cap is currently in place to help prevent our infrastructure from receiving too much strain. As with all data, the more there is of it, the longer things may take to load, and the less stable the experience can become. Dragons are an inexhaustible/exponential resource, so for the time being, the hard cap is in place to help us better manage that load.
Our main focus for Flight Rising is improving its stability. It is why registration is currently closed, why achievements have been mostly disabled, and why we aren't able to provide a whole lot in the way of verbal updates. A lot of time and energy is being devoted to this goal so that everyone can have a great play experience. The dragon cap is included in that.
As time goes on, this may change. If we are able to hit a breakthrough in how their data can be stored, we will absolutely be onboard for making some changes in that regard. It's just taking time.
We really appreciate everyone's passion for Flight Rising, its creatures, and the desire to understand more about the game. Your constructive threads really help keep our brain gears turnin'!